新增IUpdatable接口 用于减少update所带来的的性能损耗
This commit is contained in:
16
source/bin/framework.d.ts
vendored
16
source/bin/framework.d.ts
vendored
@@ -193,15 +193,17 @@ declare abstract class Component extends egret.DisplayObjectContainer {
|
||||
private _enabled;
|
||||
updateInterval: number;
|
||||
userData: any;
|
||||
private _updateOrder;
|
||||
enabled: boolean;
|
||||
readonly localPosition: Vector2;
|
||||
setEnabled(isEnabled: boolean): this;
|
||||
updateOrder: number;
|
||||
setUpdateOrder(updateOrder: number): this;
|
||||
initialize(): void;
|
||||
onAddedToEntity(): void;
|
||||
onRemovedFromEntity(): void;
|
||||
onEnabled(): void;
|
||||
onDisabled(): void;
|
||||
update(): void;
|
||||
debugRender(): void;
|
||||
onEntityTransformChanged(comp: TransformComponent): void;
|
||||
registerComponent(): void;
|
||||
@@ -253,6 +255,11 @@ declare enum TransformComponent {
|
||||
scale = 1,
|
||||
position = 2
|
||||
}
|
||||
interface IUpdatable {
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
update(): any;
|
||||
}
|
||||
declare class Scene extends egret.DisplayObjectContainer {
|
||||
camera: Camera;
|
||||
readonly entities: EntityList;
|
||||
@@ -297,7 +304,7 @@ declare class SceneManager {
|
||||
static render(): void;
|
||||
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
|
||||
}
|
||||
declare class Camera extends Component {
|
||||
declare class Camera extends Component implements IUpdatable {
|
||||
private _zoom;
|
||||
private _origin;
|
||||
private _minimumZoom;
|
||||
@@ -396,7 +403,7 @@ declare class SpriteRenderer extends RenderableComponent {
|
||||
onRemovedFromEntity(): void;
|
||||
reset(): void;
|
||||
}
|
||||
declare class SpriteAnimator extends SpriteRenderer {
|
||||
declare class SpriteAnimator extends SpriteRenderer implements IUpdatable {
|
||||
onAnimationCompletedEvent: Function;
|
||||
speed: number;
|
||||
animationState: State;
|
||||
@@ -450,7 +457,7 @@ declare class Mover extends Component {
|
||||
applyMovement(motion: Vector2): void;
|
||||
move(motion: Vector2): CollisionResult;
|
||||
}
|
||||
declare abstract class Collider extends Component {
|
||||
declare abstract class Collider extends Component implements IUpdatable {
|
||||
shape: Shape;
|
||||
physicsLayer: number;
|
||||
isTrigger: boolean;
|
||||
@@ -548,6 +555,7 @@ declare class ComponentList {
|
||||
private _components;
|
||||
private _componentsToAdd;
|
||||
private _componentsToRemove;
|
||||
private _updatableComponents;
|
||||
private _tempBufferList;
|
||||
constructor(entity: Entity);
|
||||
readonly count: number;
|
||||
|
||||
@@ -300,6 +300,7 @@ var AStarPathfinder = (function () {
|
||||
return "break";
|
||||
}
|
||||
graph.getNeighbors(current.data).forEach(function (next) {
|
||||
console.log(next);
|
||||
var newCost = costSoFar.get(current.data) + graph.cost(current.data, next);
|
||||
if (!_this.hasKey(costSoFar, next) || newCost < costSoFar.get(next)) {
|
||||
costSoFar.set(next, newCost);
|
||||
@@ -950,6 +951,7 @@ var Component = (function (_super) {
|
||||
var _this = _super !== null && _super.apply(this, arguments) || this;
|
||||
_this._enabled = true;
|
||||
_this.updateInterval = 1;
|
||||
_this._updateOrder = 0;
|
||||
return _this;
|
||||
}
|
||||
Object.defineProperty(Component.prototype, "enabled", {
|
||||
@@ -981,6 +983,22 @@ var Component = (function (_super) {
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Object.defineProperty(Component.prototype, "updateOrder", {
|
||||
get: function () {
|
||||
return this._updateOrder;
|
||||
},
|
||||
set: function (value) {
|
||||
this.setUpdateOrder(value);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Component.prototype.setUpdateOrder = function (updateOrder) {
|
||||
if (this._updateOrder != updateOrder) {
|
||||
this._updateOrder = updateOrder;
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Component.prototype.initialize = function () {
|
||||
};
|
||||
Component.prototype.onAddedToEntity = function () {
|
||||
@@ -991,8 +1009,6 @@ var Component = (function (_super) {
|
||||
};
|
||||
Component.prototype.onDisabled = function () {
|
||||
};
|
||||
Component.prototype.update = function () {
|
||||
};
|
||||
Component.prototype.debugRender = function () {
|
||||
};
|
||||
Component.prototype.onEntityTransformChanged = function (comp) {
|
||||
@@ -2492,6 +2508,7 @@ var ComponentList = (function () {
|
||||
this._components = [];
|
||||
this._componentsToAdd = [];
|
||||
this._componentsToRemove = [];
|
||||
this._updatableComponents = [];
|
||||
this._tempBufferList = [];
|
||||
this._entity = entity;
|
||||
}
|
||||
@@ -2513,6 +2530,8 @@ var ComponentList = (function () {
|
||||
this._componentsToAdd.push(component);
|
||||
};
|
||||
ComponentList.prototype.remove = function (component) {
|
||||
if (this._componentsToRemove.contains(component))
|
||||
console.warn("You are trying to remove a Component (" + component + ") that you already removed");
|
||||
if (this._componentsToAdd.contains(component)) {
|
||||
this._componentsToAdd.remove(component);
|
||||
return;
|
||||
@@ -2524,6 +2543,7 @@ var ComponentList = (function () {
|
||||
this.handleRemove(this._components[i]);
|
||||
}
|
||||
this._components.length = 0;
|
||||
this._updatableComponents.length = 0;
|
||||
this._componentsToAdd.length = 0;
|
||||
this._componentsToRemove.length = 0;
|
||||
};
|
||||
@@ -2532,6 +2552,8 @@ var ComponentList = (function () {
|
||||
var component = this._components[i];
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.remove(component);
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.remove(component);
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
|
||||
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
|
||||
}
|
||||
@@ -2541,6 +2563,8 @@ var ComponentList = (function () {
|
||||
var component = this._components[i];
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.add(component);
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.push(component);
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
}
|
||||
@@ -2558,6 +2582,8 @@ var ComponentList = (function () {
|
||||
var component = this._componentsToAdd[i];
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.add(component);
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.push(component);
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
this._components.push(component);
|
||||
@@ -2587,6 +2613,8 @@ var ComponentList = (function () {
|
||||
ComponentList.prototype.handleRemove = function (component) {
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.remove(component);
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.remove(component);
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
|
||||
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
|
||||
component.onRemovedFromEntity();
|
||||
@@ -2640,10 +2668,16 @@ var ComponentList = (function () {
|
||||
};
|
||||
ComponentList.prototype.update = function () {
|
||||
this.updateLists();
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var component = this._components[i];
|
||||
if (component.enabled && (component.updateInterval == 1 || Time.frameCount % component.updateInterval == 0))
|
||||
component.update();
|
||||
for (var i = 0; i < this._updatableComponents.length; i++) {
|
||||
var updatable = this._updatableComponents[i];
|
||||
var updateableComponent = void 0;
|
||||
if (updatable instanceof Component)
|
||||
updateableComponent = updatable;
|
||||
if (updatable.enabled &&
|
||||
updateableComponent.enabled &&
|
||||
(updateableComponent.updateInterval == 1 ||
|
||||
Time.frameCount % updateableComponent.updateInterval == 0))
|
||||
updatable.update();
|
||||
}
|
||||
};
|
||||
return ComponentList;
|
||||
|
||||
2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -29,6 +29,7 @@ class AStarPathfinder {
|
||||
}
|
||||
|
||||
graph.getNeighbors(current.data).forEach(next => {
|
||||
console.log(next);
|
||||
let newCost = costSoFar.get(current.data) + graph.cost(current.data, next);
|
||||
if (!this.hasKey(costSoFar, next) || newCost < costSoFar.get(next)){
|
||||
costSoFar.set(next, newCost);
|
||||
|
||||
@@ -4,6 +4,7 @@ abstract class Component extends egret.DisplayObjectContainer {
|
||||
public updateInterval: number = 1;
|
||||
/** 允许用户为实体存入信息 */
|
||||
public userData: any;
|
||||
private _updateOrder = 0;
|
||||
|
||||
public get enabled(){
|
||||
return this.entity ? this.entity.enabled && this._enabled : this._enabled;
|
||||
@@ -31,6 +32,22 @@ abstract class Component extends egret.DisplayObjectContainer {
|
||||
return this;
|
||||
}
|
||||
|
||||
/** 更新此实体上组件的顺序 */
|
||||
public get updateOrder(){
|
||||
return this._updateOrder;
|
||||
}
|
||||
/** 更新此实体上组件的顺序 */
|
||||
public set updateOrder(value: number){
|
||||
this.setUpdateOrder(value);
|
||||
}
|
||||
public setUpdateOrder(updateOrder: number){
|
||||
if (this._updateOrder != updateOrder){
|
||||
this._updateOrder = updateOrder;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public initialize(){
|
||||
}
|
||||
|
||||
@@ -50,10 +67,6 @@ abstract class Component extends egret.DisplayObjectContainer {
|
||||
|
||||
}
|
||||
|
||||
public update(){
|
||||
|
||||
}
|
||||
|
||||
public debugRender(){
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
///<reference path="../Component.ts"/>
|
||||
class Camera extends Component {
|
||||
class Camera extends Component implements IUpdatable {
|
||||
private _zoom;
|
||||
private _origin: Vector2 = Vector2.zero;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
abstract class Collider extends Component {
|
||||
abstract class Collider extends Component implements IUpdatable {
|
||||
/** 对撞机的基本形状 */
|
||||
public shape: Shape;
|
||||
/** 在处理冲突时,physicsLayer可以用作过滤器。Flags类有帮助位掩码的方法。 */
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
///<reference path="./SpriteRenderer.ts" />
|
||||
class SpriteAnimator extends SpriteRenderer {
|
||||
class SpriteAnimator extends SpriteRenderer implements IUpdatable {
|
||||
/** 在动画完成时触发,包括动画名称; */
|
||||
public onAnimationCompletedEvent: Function;
|
||||
/** 动画播放速度 */
|
||||
|
||||
6
source/src/ECS/IUpdatable.ts
Normal file
6
source/src/ECS/IUpdatable.ts
Normal file
@@ -0,0 +1,6 @@
|
||||
/** 当将该接口添加到组件时,只要启用了组件和实体,它就需要调用每帧的更新方法。 */
|
||||
interface IUpdatable {
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
update();
|
||||
}
|
||||
@@ -1,28 +1,37 @@
|
||||
class ComponentList {
|
||||
private _entity: Entity;
|
||||
/** 添加到实体的组件列表 */
|
||||
private _components: Component[] = [];
|
||||
/** 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */
|
||||
private _componentsToAdd: Component[] = [];
|
||||
/** 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */
|
||||
private _componentsToRemove: Component[] = [];
|
||||
/** 需要调用更新的所有组件的列表 */
|
||||
private _updatableComponents: IUpdatable[] = [];
|
||||
private _tempBufferList: Component[] = [];
|
||||
|
||||
constructor(entity: Entity){
|
||||
constructor(entity: Entity) {
|
||||
this._entity = entity;
|
||||
}
|
||||
|
||||
public get count(){
|
||||
public get count() {
|
||||
return this._components.length;
|
||||
}
|
||||
|
||||
public get buffer(){
|
||||
public get buffer() {
|
||||
return this._components;
|
||||
}
|
||||
|
||||
public add(component: Component){
|
||||
public add(component: Component) {
|
||||
this._componentsToAdd.push(component);
|
||||
}
|
||||
|
||||
public remove(component: Component){
|
||||
if (this._componentsToAdd.contains(component)){
|
||||
public remove(component: Component) {
|
||||
if (this._componentsToRemove.contains(component))
|
||||
console.warn(`You are trying to remove a Component (${component}) that you already removed`)
|
||||
|
||||
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
|
||||
if (this._componentsToAdd.contains(component)) {
|
||||
this._componentsToAdd.remove(component);
|
||||
return;
|
||||
}
|
||||
@@ -30,43 +39,58 @@ class ComponentList {
|
||||
this._componentsToRemove.push(component);
|
||||
}
|
||||
|
||||
public removeAllComponents(){
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
/**
|
||||
* 立即从组件列表中删除所有组件
|
||||
*/
|
||||
public removeAllComponents() {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
this.handleRemove(this._components[i]);
|
||||
}
|
||||
|
||||
this._components.length = 0;
|
||||
this._updatableComponents.length = 0;
|
||||
this._componentsToAdd.length = 0;
|
||||
this._componentsToRemove.length = 0;
|
||||
}
|
||||
|
||||
public deregisterAllComponents(){
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
public deregisterAllComponents() {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
|
||||
// 处理渲染层列表
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.remove(component);
|
||||
|
||||
// 处理IUpdatable
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.remove(component);
|
||||
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
|
||||
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
|
||||
}
|
||||
}
|
||||
|
||||
public registerAllComponents(){
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
public registerAllComponents() {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.add(component);
|
||||
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.push(component as any);
|
||||
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
}
|
||||
}
|
||||
|
||||
public updateLists(){
|
||||
if (this._componentsToRemove.length > 0){
|
||||
for (let i = 0; i < this._componentsToRemove.length; i ++){
|
||||
/**
|
||||
* 处理任何需要删除或添加的组件
|
||||
*/
|
||||
public updateLists() {
|
||||
if (this._componentsToRemove.length > 0) {
|
||||
for (let i = 0; i < this._componentsToRemove.length; i++) {
|
||||
this.handleRemove(this._componentsToRemove[i]);
|
||||
this._components.remove(this._componentsToRemove[i]);
|
||||
}
|
||||
@@ -74,11 +98,15 @@ class ComponentList {
|
||||
this._componentsToRemove.length = 0;
|
||||
}
|
||||
|
||||
if (this._componentsToAdd.length > 0){
|
||||
for (let i = 0, count = this._componentsToAdd.length; i < count; i ++){
|
||||
if (this._componentsToAdd.length > 0) {
|
||||
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
|
||||
let component = this._componentsToAdd[i];
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.add(component);
|
||||
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.push(component as any);
|
||||
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
|
||||
@@ -86,13 +114,16 @@ class ComponentList {
|
||||
this._tempBufferList.push(component);
|
||||
}
|
||||
|
||||
// 在调用onAddedToEntity之前清除,以防添加更多组件
|
||||
this._componentsToAdd.length = 0;
|
||||
|
||||
for (let i = 0; i < this._tempBufferList.length; i++){
|
||||
// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
|
||||
for (let i = 0; i < this._tempBufferList.length; i++) {
|
||||
let component = this._tempBufferList[i];
|
||||
component.onAddedToEntity();
|
||||
|
||||
if (component.enabled){
|
||||
// enabled检查实体和组件
|
||||
if (component.enabled) {
|
||||
component.onEnabled();
|
||||
}
|
||||
}
|
||||
@@ -101,22 +132,25 @@ class ComponentList {
|
||||
}
|
||||
}
|
||||
|
||||
public onEntityTransformChanged(comp: TransformComponent){
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
public onEntityTransformChanged(comp: TransformComponent) {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
if (this._components[i].enabled)
|
||||
this._components[i].onEntityTransformChanged(comp);
|
||||
}
|
||||
|
||||
for (let i = 0; i < this._componentsToAdd.length; i ++){
|
||||
for (let i = 0; i < this._componentsToAdd.length; i++) {
|
||||
if (this._componentsToAdd[i].enabled)
|
||||
this._componentsToAdd[i].onEntityTransformChanged(comp);
|
||||
}
|
||||
}
|
||||
|
||||
private handleRemove(component: Component){
|
||||
private handleRemove(component: Component) {
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.remove(component);
|
||||
|
||||
if (egret.is(component, "IUpdatable"))
|
||||
this._updatableComponents.remove(component);
|
||||
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
|
||||
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
|
||||
|
||||
@@ -124,15 +158,23 @@ class ComponentList {
|
||||
component.entity = null;
|
||||
}
|
||||
|
||||
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T{
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
/**
|
||||
* 获取类型T的第一个组件并返回它
|
||||
* 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件)
|
||||
* 如果没有找到组件,则返回null。
|
||||
* @param type
|
||||
* @param onlyReturnInitializedComponents
|
||||
*/
|
||||
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
if (component instanceof type)
|
||||
return component as T;
|
||||
}
|
||||
|
||||
if (!onlyReturnInitializedComponents){
|
||||
for (let i = 0; i < this._componentsToAdd.length; i ++){
|
||||
// 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用
|
||||
if (!onlyReturnInitializedComponents) {
|
||||
for (let i = 0; i < this._componentsToAdd.length; i++) {
|
||||
let component = this._componentsToAdd[i];
|
||||
if (component instanceof type)
|
||||
return component as T;
|
||||
@@ -142,31 +184,36 @@ class ComponentList {
|
||||
return null;
|
||||
}
|
||||
|
||||
public getComponents(typeName: string | any, components?){
|
||||
/**
|
||||
* 获取T类型的所有组件,但不使用列表分配
|
||||
* @param typeName
|
||||
* @param components
|
||||
*/
|
||||
public getComponents(typeName: string | any, components?) {
|
||||
if (!components)
|
||||
components = [];
|
||||
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
if (typeof(typeName) == "string"){
|
||||
if (egret.is(component, typeName)){
|
||||
if (typeof (typeName) == "string") {
|
||||
if (egret.is(component, typeName)) {
|
||||
components.push(component);
|
||||
}
|
||||
}else{
|
||||
if (component instanceof typeName){
|
||||
} else {
|
||||
if (component instanceof typeName) {
|
||||
components.push(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < this._componentsToAdd.length; i ++){
|
||||
for (let i = 0; i < this._componentsToAdd.length; i++) {
|
||||
let component = this._componentsToAdd[i];
|
||||
if (typeof(typeName) == "string"){
|
||||
if (egret.is(component, typeName)){
|
||||
if (typeof (typeName) == "string") {
|
||||
if (egret.is(component, typeName)) {
|
||||
components.push(component);
|
||||
}
|
||||
}else{
|
||||
if (component instanceof typeName){
|
||||
} else {
|
||||
if (component instanceof typeName) {
|
||||
components.push(component);
|
||||
}
|
||||
}
|
||||
@@ -175,12 +222,19 @@ class ComponentList {
|
||||
return components;
|
||||
}
|
||||
|
||||
public update(){
|
||||
public update() {
|
||||
this.updateLists();
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
let component = this._components[i];
|
||||
if (component.enabled && (component.updateInterval == 1 || Time.frameCount % component.updateInterval == 0))
|
||||
component.update();
|
||||
for (let i = 0; i < this._updatableComponents.length; i++) {
|
||||
let updatable = this._updatableComponents[i];
|
||||
let updateableComponent;
|
||||
if (updatable instanceof Component)
|
||||
updateableComponent = updatable as Component;
|
||||
|
||||
if (updatable.enabled &&
|
||||
updateableComponent.enabled &&
|
||||
(updateableComponent.updateInterval == 1 ||
|
||||
Time.frameCount % updateableComponent.updateInterval == 0))
|
||||
updatable.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user