新增renderableComponent 用于控制可渲染组件的基类 不要在transform当中直接更改目标属性

This commit is contained in:
yhh
2020-06-10 16:25:39 +08:00
parent 94818d5784
commit f62f449d99
12 changed files with 125 additions and 114 deletions

View File

@@ -0,0 +1,24 @@
class SpriteRenderer extends RenderableComponent {
private _sprite: egret.DisplayObject;
private _origin: Vector2;
public get sprite(){
return this._sprite;
}
public set sprite(value: egret.DisplayObject){
this.setSprite(value);
}
public setSprite(sprite: egret.DisplayObject): SpriteRenderer{
this._sprite = sprite;
if (this._sprite)
this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY);
return this;
}
public initialize() {
}
}