新增bezierSpline提供了一系列立方贝塞尔点,并提供了帮助方法来访问贝塞尔
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@@ -13,8 +13,27 @@ module es {
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public static getPoint(p0: Vector2, p1: Vector2, p2: Vector2, t: number): Vector2 {
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t = MathHelper.clamp01(t);
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let oneMinusT = 1 - t;
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return Vector2.add(Vector2.add(Vector2.multiply(new Vector2(oneMinusT * oneMinusT), p0),
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Vector2.multiply(new Vector2(2 * oneMinusT * t), p1)), Vector2.multiply(new Vector2(t * t), p2));
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return new Vector2(oneMinusT * oneMinusT).multiply(p0)
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.add(new Vector2(2 * oneMinusT * t).multiply(p1))
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.add(new Vector2(t * t).multiply(p2));
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}
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/**
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* 求解一个立方体曲率
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* @param start
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* @param firstControlPoint
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* @param secondControlPoint
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* @param end
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* @param t
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*/
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public static getPointThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2,
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end: Vector2, t: number): Vector2 {
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t = MathHelper.clamp01(t);
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let oneMinusT = 1 - t;
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return new Vector2(oneMinusT * oneMinusT * oneMinusT).multiply(start)
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.add(new Vector2(3 * oneMinusT * oneMinusT * t).multiply(firstControlPoint))
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.add(new Vector2(3 * oneMinusT * t * t).multiply(secondControlPoint))
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.add(new Vector2(t * t * t).multiply(end));
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}
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/**
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@@ -25,8 +44,8 @@ module es {
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* @param t
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*/
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public static getFirstDerivative(p0: Vector2, p1: Vector2, p2: Vector2, t: number) {
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return Vector2.add(Vector2.multiply(new Vector2(2 * (1 - t)), Vector2.subtract(p1, p0)),
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Vector2.multiply(new Vector2(2 * t), Vector2.subtract(p2, p1)));
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return new Vector2(2 * (1 - t)).multiply(Vector2.subtract(p1, p0))
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.add(new Vector2(2 * t).multiply(Vector2.subtract(p2, p1)));
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}
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/**
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@@ -41,27 +60,9 @@ module es {
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end: Vector2, t: number) {
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t = MathHelper.clamp01(t);
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let oneMunusT = 1 - t;
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return Vector2.add(Vector2.add(Vector2.multiply(new Vector2(3 * oneMunusT * oneMunusT), Vector2.subtract(firstControlPoint, start)),
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Vector2.multiply(new Vector2(6 * oneMunusT * t), Vector2.subtract(secondControlPoint, firstControlPoint))),
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Vector2.multiply(new Vector2(3 * t * t), Vector2.subtract(end, secondControlPoint)));
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}
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/**
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* 计算一个三次贝塞尔
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* @param start
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* @param firstControlPoint
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* @param secondControlPoint
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* @param end
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* @param t
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*/
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public static getPointThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2,
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end: Vector2, t: number) {
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t = MathHelper.clamp01(t);
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let oneMunusT = 1 - t;
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return Vector2.add(Vector2.add(Vector2.add(Vector2.multiply(new Vector2(oneMunusT * oneMunusT * oneMunusT), start),
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Vector2.multiply(new Vector2(3 * oneMunusT * oneMunusT * t), firstControlPoint)),
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Vector2.multiply(new Vector2(3 * oneMunusT * t * t), secondControlPoint)),
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Vector2.multiply(new Vector2(t * t * t), end));
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return new Vector2(3 * oneMunusT * oneMunusT).multiply(Vector2.subtract(firstControlPoint, start))
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.add(new Vector2(6 * oneMunusT * t).multiply(Vector2.subtract(secondControlPoint, firstControlPoint)))
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.add(new Vector2(3 * t * t).multiply(Vector2.subtract(end, secondControlPoint)));
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}
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/**
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