移除 transform

This commit is contained in:
yhh
2020-07-01 16:55:10 +08:00
parent 7f02272304
commit f36a1cdb27
18 changed files with 9509 additions and 22635 deletions

View File

@@ -1,57 +1,32 @@
class Mesh extends Component {
private _verts: VertexPosition[];
private _primitiveCount: number;
private _triangles: number[];
private _topLeftVertPosition: Vector2;
private _width;
private _height;
///<reference path="./RenderableComponent.ts" />
class Mesh extends RenderableComponent {
private _mesh: egret.Mesh;
public initialize() {
constructor(){
super();
this._mesh = new egret.Mesh();
}
public setVertPosition(positions: Vector2[]){
let createVerts = !this._verts || this._verts.length != positions.length;
if (createVerts)
this._verts = new Array(positions.length);
for (let i = 0; i < this._verts.length; i ++){
this._verts[i] = new VertexPosition(positions[i]);
}
public setTexture(texture: egret.Texture): Mesh{
this._mesh.texture = texture;
return this;
}
public setTriangles(triangles: number[]){
this._primitiveCount = triangles.length / 3;
this._triangles = triangles;
return this;
public onAddedToEntity(){
this.addChild(this._mesh);
}
public recalculateBounds(){
this._topLeftVertPosition = new Vector2(Number.MAX_VALUE, Number.MAX_VALUE);
let max = new Vector2(Number.MIN_VALUE, Number.MIN_VALUE);
for (let i = 0; i < this._verts.length; i ++){
this._topLeftVertPosition.x = Math.min(this._topLeftVertPosition.x, this._verts[i].position.x);
this._topLeftVertPosition.y = Math.min(this._topLeftVertPosition.y, this._verts[i].position.y);
max.x = Math.max(max.x, this._verts[i].position.x);
max.y = Math.max(max.y, this._verts[i].position.y);
}
this._width = max.x - this._topLeftVertPosition.x;
this._height = max.y - this._topLeftVertPosition.y;
return this;
public onRemovedFromEntity(){
this.removeChild(this._mesh);
}
public render(){
public render(camera: Camera){
this.x = this.entity.position.x - camera.position.x + camera.origin.x;
this.y = this.entity.position.y - camera.position.y + camera.origin.y;
}
}
class VertexPosition{
public position: Vector2;
constructor(position: Vector2){
this.position = position;
public reset() {
}
}