重构项目结构:整理gitignore,移动source目录到根目录,统一依赖管理
This commit is contained in:
158
src/ECS/Component.ts
Normal file
158
src/ECS/Component.ts
Normal file
@@ -0,0 +1,158 @@
|
||||
import type { IComponent } from '../Types';
|
||||
|
||||
/**
|
||||
* 游戏组件基类
|
||||
*
|
||||
* ECS架构中的组件(Component),用于实现具体的游戏功能。
|
||||
* 组件包含数据和行为,可以被添加到实体上以扩展实体的功能。
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* class HealthComponent extends Component {
|
||||
* public health: number = 100;
|
||||
*
|
||||
* public takeDamage(damage: number): void {
|
||||
* this.health -= damage;
|
||||
* if (this.health <= 0) {
|
||||
* this.entity.destroy();
|
||||
* }
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
export abstract class Component implements IComponent {
|
||||
/**
|
||||
* 组件ID生成器
|
||||
*
|
||||
* 用于为每个组件分配唯一的ID。
|
||||
*/
|
||||
public static _idGenerator: number = 0;
|
||||
|
||||
/**
|
||||
* 组件唯一标识符
|
||||
*
|
||||
* 在整个游戏生命周期中唯一的数字ID。
|
||||
*/
|
||||
public readonly id: number;
|
||||
|
||||
/**
|
||||
* 组件所属的实体
|
||||
*
|
||||
* 指向拥有此组件的实体实例。
|
||||
*/
|
||||
public entity!: Entity;
|
||||
|
||||
/**
|
||||
* 组件启用状态
|
||||
*
|
||||
* 控制组件是否参与更新循环。
|
||||
*/
|
||||
private _enabled: boolean = true;
|
||||
|
||||
/**
|
||||
* 更新顺序
|
||||
*
|
||||
* 决定组件在更新循环中的执行顺序。
|
||||
*/
|
||||
private _updateOrder: number = 0;
|
||||
|
||||
/**
|
||||
* 创建组件实例
|
||||
*
|
||||
* 自动分配唯一ID给组件。
|
||||
*/
|
||||
constructor() {
|
||||
this.id = Component._idGenerator++;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件启用状态
|
||||
*
|
||||
* 组件的实际启用状态取决于自身状态和所属实体的状态。
|
||||
*
|
||||
* @returns 如果组件和所属实体都启用则返回true
|
||||
*/
|
||||
public get enabled(): boolean {
|
||||
return this.entity ? this.entity.enabled && this._enabled : this._enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置组件启用状态
|
||||
*
|
||||
* 当状态改变时会触发相应的生命周期回调。
|
||||
*
|
||||
* @param value - 新的启用状态
|
||||
*/
|
||||
public set enabled(value: boolean) {
|
||||
if (this._enabled !== value) {
|
||||
this._enabled = value;
|
||||
if (this._enabled) {
|
||||
this.onEnabled();
|
||||
} else {
|
||||
this.onDisabled();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取更新顺序
|
||||
*
|
||||
* @returns 组件的更新顺序值
|
||||
*/
|
||||
public get updateOrder(): number {
|
||||
return this._updateOrder;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置更新顺序
|
||||
*
|
||||
* @param value - 新的更新顺序值
|
||||
*/
|
||||
public set updateOrder(value: number) {
|
||||
this._updateOrder = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件添加到实体时的回调
|
||||
*
|
||||
* 当组件被添加到实体时调用,可以在此方法中进行初始化操作。
|
||||
*/
|
||||
public onAddedToEntity(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件从实体移除时的回调
|
||||
*
|
||||
* 当组件从实体中移除时调用,可以在此方法中进行清理操作。
|
||||
*/
|
||||
public onRemovedFromEntity(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件启用时的回调
|
||||
*
|
||||
* 当组件被启用时调用。
|
||||
*/
|
||||
public onEnabled(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件禁用时的回调
|
||||
*
|
||||
* 当组件被禁用时调用。
|
||||
*/
|
||||
public onDisabled(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新组件
|
||||
*
|
||||
* 每帧调用,用于更新组件的逻辑。
|
||||
* 子类应该重写此方法来实现具体的更新逻辑。
|
||||
*/
|
||||
public update(): void {
|
||||
}
|
||||
}
|
||||
|
||||
// 避免循环引用,在文件末尾导入Entity
|
||||
import type { Entity } from './Entity';
|
||||
27
src/ECS/Components/IUpdatable.ts
Normal file
27
src/ECS/Components/IUpdatable.ts
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* 可更新接口
|
||||
* 当添加到组件时,只要组件和实体被启用,就会在每帧调用update方法
|
||||
*/
|
||||
export interface IUpdatable {
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
update(): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 用于比较组件更新排序的比较器
|
||||
*/
|
||||
export class IUpdatableComparer {
|
||||
public compare(a: IUpdatable, b: IUpdatable): number {
|
||||
return a.updateOrder - b.updateOrder;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查对象是否实现了IUpdatable接口
|
||||
* @param props 要检查的对象
|
||||
* @returns 如果实现了IUpdatable接口返回true,否则返回false
|
||||
*/
|
||||
export function isIUpdatable(props: any): props is IUpdatable {
|
||||
return typeof (props as IUpdatable)['update'] !== 'undefined';
|
||||
}
|
||||
64
src/ECS/Components/SceneComponent.ts
Normal file
64
src/ECS/Components/SceneComponent.ts
Normal file
@@ -0,0 +1,64 @@
|
||||
import type { Scene } from '../Scene';
|
||||
|
||||
/**
|
||||
* 场景组件基类
|
||||
* 附加到场景的组件,用于实现场景级别的功能
|
||||
*/
|
||||
export class SceneComponent {
|
||||
/** 组件所属的场景 */
|
||||
public scene!: Scene;
|
||||
/** 更新顺序 */
|
||||
public updateOrder: number = 0;
|
||||
/** 是否启用 */
|
||||
private _enabled: boolean = true;
|
||||
|
||||
/** 获取是否启用 */
|
||||
public get enabled(): boolean {
|
||||
return this._enabled;
|
||||
}
|
||||
|
||||
/** 设置是否启用 */
|
||||
public set enabled(value: boolean) {
|
||||
if (this._enabled !== value) {
|
||||
this._enabled = value;
|
||||
if (this._enabled) {
|
||||
this.onEnabled();
|
||||
} else {
|
||||
this.onDisabled();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 当组件启用时调用
|
||||
*/
|
||||
public onEnabled(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 当组件禁用时调用
|
||||
*/
|
||||
public onDisabled(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 当组件从场景中移除时调用
|
||||
*/
|
||||
public onRemovedFromScene(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 每帧更新
|
||||
*/
|
||||
public update(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 比较组件的更新顺序
|
||||
* @param other 其他组件
|
||||
* @returns 比较结果
|
||||
*/
|
||||
public compare(other: SceneComponent): number {
|
||||
return this.updateOrder - other.updateOrder;
|
||||
}
|
||||
}
|
||||
261
src/ECS/Core/ArchetypeSystem.ts
Normal file
261
src/ECS/Core/ArchetypeSystem.ts
Normal file
@@ -0,0 +1,261 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
|
||||
/**
|
||||
* 原型标识符
|
||||
*/
|
||||
export type ArchetypeId = string;
|
||||
|
||||
/**
|
||||
* 原型数据结构
|
||||
*/
|
||||
export interface Archetype {
|
||||
/** 原型唯一标识符 */
|
||||
id: ArchetypeId;
|
||||
/** 包含的组件类型 */
|
||||
componentTypes: ComponentType[];
|
||||
/** 属于该原型的实体列表 */
|
||||
entities: Entity[];
|
||||
/** 原型创建时间 */
|
||||
createdAt: number;
|
||||
/** 最后更新时间 */
|
||||
updatedAt: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 原型查询结果
|
||||
*/
|
||||
export interface ArchetypeQueryResult {
|
||||
/** 匹配的原型列表 */
|
||||
archetypes: Archetype[];
|
||||
/** 所有匹配实体的总数 */
|
||||
totalEntities: number;
|
||||
/** 查询执行时间(毫秒) */
|
||||
executionTime: number;
|
||||
/** 是否使用了缓存 */
|
||||
fromCache: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Archetype系统
|
||||
*
|
||||
* 根据实体的组件组合将实体分组到不同的原型中,提供高效的查询性能。
|
||||
*/
|
||||
export class ArchetypeSystem {
|
||||
/** 所有原型的映射表 */
|
||||
private _archetypes = new Map<ArchetypeId, Archetype>();
|
||||
|
||||
/** 实体到原型的映射 */
|
||||
private _entityToArchetype = new Map<Entity, Archetype>();
|
||||
|
||||
/** 组件类型到原型的映射 */
|
||||
private _componentToArchetypes = new Map<ComponentType, Set<Archetype>>();
|
||||
|
||||
/** 查询缓存 */
|
||||
private _queryCache = new Map<string, {
|
||||
result: ArchetypeQueryResult;
|
||||
timestamp: number;
|
||||
}>();
|
||||
|
||||
private _cacheTimeout = 5000;
|
||||
private _maxCacheSize = 100;
|
||||
|
||||
/**
|
||||
* 添加实体到原型系统
|
||||
*/
|
||||
public addEntity(entity: Entity): void {
|
||||
const componentTypes = this.getEntityComponentTypes(entity);
|
||||
const archetypeId = this.generateArchetypeId(componentTypes);
|
||||
|
||||
let archetype = this._archetypes.get(archetypeId);
|
||||
if (!archetype) {
|
||||
archetype = this.createArchetype(componentTypes);
|
||||
}
|
||||
|
||||
archetype.entities.push(entity);
|
||||
archetype.updatedAt = Date.now();
|
||||
this._entityToArchetype.set(entity, archetype);
|
||||
|
||||
this.updateComponentIndexes(archetype, componentTypes, true);
|
||||
this.invalidateQueryCache();
|
||||
}
|
||||
|
||||
/**
|
||||
* 从原型系统中移除实体
|
||||
*/
|
||||
public removeEntity(entity: Entity): void {
|
||||
const archetype = this._entityToArchetype.get(entity);
|
||||
if (!archetype) return;
|
||||
|
||||
const index = archetype.entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
archetype.entities.splice(index, 1);
|
||||
archetype.updatedAt = Date.now();
|
||||
}
|
||||
|
||||
this._entityToArchetype.delete(entity);
|
||||
this.invalidateQueryCache();
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询包含指定组件组合的原型
|
||||
*/
|
||||
public queryArchetypes(componentTypes: ComponentType[], operation: 'AND' | 'OR' = 'AND'): ArchetypeQueryResult {
|
||||
const startTime = performance.now();
|
||||
|
||||
const cacheKey = `${operation}:${componentTypes.map(t => t.name).sort().join(',')}`;
|
||||
|
||||
// 检查缓存
|
||||
const cached = this._queryCache.get(cacheKey);
|
||||
if (cached && (Date.now() - cached.timestamp < this._cacheTimeout)) {
|
||||
return {
|
||||
...cached.result,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
|
||||
const matchingArchetypes: Archetype[] = [];
|
||||
let totalEntities = 0;
|
||||
|
||||
if (operation === 'AND') {
|
||||
for (const archetype of this._archetypes.values()) {
|
||||
if (this.archetypeContainsAllComponents(archetype, componentTypes)) {
|
||||
matchingArchetypes.push(archetype);
|
||||
totalEntities += archetype.entities.length;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const foundArchetypes = new Set<Archetype>();
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const archetypes = this._componentToArchetypes.get(componentType);
|
||||
if (archetypes) {
|
||||
for (const archetype of archetypes) {
|
||||
foundArchetypes.add(archetype);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const archetype of foundArchetypes) {
|
||||
matchingArchetypes.push(archetype);
|
||||
totalEntities += archetype.entities.length;
|
||||
}
|
||||
}
|
||||
|
||||
const result: ArchetypeQueryResult = {
|
||||
archetypes: matchingArchetypes,
|
||||
totalEntities,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: false
|
||||
};
|
||||
|
||||
// 缓存结果
|
||||
this._queryCache.set(cacheKey, {
|
||||
result,
|
||||
timestamp: Date.now()
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体所属的原型
|
||||
*/
|
||||
public getEntityArchetype(entity: Entity): Archetype | undefined {
|
||||
return this._entityToArchetype.get(entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有原型
|
||||
*/
|
||||
public getAllArchetypes(): Archetype[] {
|
||||
return Array.from(this._archetypes.values());
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有数据
|
||||
*/
|
||||
public clear(): void {
|
||||
this._archetypes.clear();
|
||||
this._entityToArchetype.clear();
|
||||
this._componentToArchetypes.clear();
|
||||
this._queryCache.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体的组件类型列表
|
||||
*/
|
||||
private getEntityComponentTypes(entity: Entity): ComponentType[] {
|
||||
return entity.components.map(component => component.constructor as ComponentType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成原型ID
|
||||
*/
|
||||
private generateArchetypeId(componentTypes: ComponentType[]): ArchetypeId {
|
||||
return componentTypes
|
||||
.map(type => type.name)
|
||||
.sort()
|
||||
.join('|');
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建新原型
|
||||
*/
|
||||
private createArchetype(componentTypes: ComponentType[]): Archetype {
|
||||
const id = this.generateArchetypeId(componentTypes);
|
||||
|
||||
const archetype: Archetype = {
|
||||
id,
|
||||
componentTypes: [...componentTypes],
|
||||
entities: [],
|
||||
createdAt: Date.now(),
|
||||
updatedAt: Date.now()
|
||||
};
|
||||
|
||||
this._archetypes.set(id, archetype);
|
||||
return archetype;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查原型是否包含所有指定组件
|
||||
*/
|
||||
private archetypeContainsAllComponents(archetype: Archetype, componentTypes: ComponentType[]): boolean {
|
||||
for (const componentType of componentTypes) {
|
||||
if (!archetype.componentTypes.includes(componentType)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新组件索引
|
||||
*/
|
||||
private updateComponentIndexes(archetype: Archetype, componentTypes: ComponentType[], add: boolean): void {
|
||||
for (const componentType of componentTypes) {
|
||||
let archetypes = this._componentToArchetypes.get(componentType);
|
||||
if (!archetypes) {
|
||||
archetypes = new Set();
|
||||
this._componentToArchetypes.set(componentType, archetypes);
|
||||
}
|
||||
|
||||
if (add) {
|
||||
archetypes.add(archetype);
|
||||
} else {
|
||||
archetypes.delete(archetype);
|
||||
if (archetypes.size === 0) {
|
||||
this._componentToArchetypes.delete(componentType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 使查询缓存失效
|
||||
*/
|
||||
private invalidateQueryCache(): void {
|
||||
this._queryCache.clear();
|
||||
}
|
||||
}
|
||||
187
src/ECS/Core/BitMaskOptimizer.ts
Normal file
187
src/ECS/Core/BitMaskOptimizer.ts
Normal file
@@ -0,0 +1,187 @@
|
||||
/**
|
||||
* 位掩码优化器,用于预计算和缓存常用的组件掩码
|
||||
*/
|
||||
export class BitMaskOptimizer {
|
||||
private static instance: BitMaskOptimizer;
|
||||
private maskCache = new Map<string, bigint>();
|
||||
private componentTypeMap = new Map<string, number>();
|
||||
private nextComponentId = 0;
|
||||
|
||||
private constructor() {}
|
||||
|
||||
static getInstance(): BitMaskOptimizer {
|
||||
if (!BitMaskOptimizer.instance) {
|
||||
BitMaskOptimizer.instance = new BitMaskOptimizer();
|
||||
}
|
||||
return BitMaskOptimizer.instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* 注册组件类型
|
||||
*/
|
||||
registerComponentType(componentName: string): number {
|
||||
if (!this.componentTypeMap.has(componentName)) {
|
||||
this.componentTypeMap.set(componentName, this.nextComponentId++);
|
||||
}
|
||||
return this.componentTypeMap.get(componentName)!;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型ID
|
||||
*/
|
||||
getComponentTypeId(componentName: string): number | undefined {
|
||||
return this.componentTypeMap.get(componentName);
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建单个组件的掩码
|
||||
*/
|
||||
createSingleComponentMask(componentName: string): bigint {
|
||||
const cacheKey = `single:${componentName}`;
|
||||
|
||||
if (this.maskCache.has(cacheKey)) {
|
||||
return this.maskCache.get(cacheKey)!;
|
||||
}
|
||||
|
||||
const componentId = this.getComponentTypeId(componentName);
|
||||
if (componentId === undefined) {
|
||||
throw new Error(`Component type not registered: ${componentName}`);
|
||||
}
|
||||
|
||||
const mask = 1n << BigInt(componentId);
|
||||
this.maskCache.set(cacheKey, mask);
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建多个组件的组合掩码
|
||||
*/
|
||||
createCombinedMask(componentNames: string[]): bigint {
|
||||
const sortedNames = [...componentNames].sort();
|
||||
const cacheKey = `combined:${sortedNames.join(',')}`;
|
||||
|
||||
if (this.maskCache.has(cacheKey)) {
|
||||
return this.maskCache.get(cacheKey)!;
|
||||
}
|
||||
|
||||
let mask = 0n;
|
||||
for (const componentName of componentNames) {
|
||||
const componentId = this.getComponentTypeId(componentName);
|
||||
if (componentId === undefined) {
|
||||
throw new Error(`Component type not registered: ${componentName}`);
|
||||
}
|
||||
mask |= 1n << BigInt(componentId);
|
||||
}
|
||||
|
||||
this.maskCache.set(cacheKey, mask);
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查掩码是否包含指定组件
|
||||
*/
|
||||
maskContainsComponent(mask: bigint, componentName: string): boolean {
|
||||
const componentMask = this.createSingleComponentMask(componentName);
|
||||
return (mask & componentMask) !== 0n;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查掩码是否包含所有指定组件
|
||||
*/
|
||||
maskContainsAllComponents(mask: bigint, componentNames: string[]): boolean {
|
||||
const requiredMask = this.createCombinedMask(componentNames);
|
||||
return (mask & requiredMask) === requiredMask;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查掩码是否包含任一指定组件
|
||||
*/
|
||||
maskContainsAnyComponent(mask: bigint, componentNames: string[]): boolean {
|
||||
const anyMask = this.createCombinedMask(componentNames);
|
||||
return (mask & anyMask) !== 0n;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加组件到掩码
|
||||
*/
|
||||
addComponentToMask(mask: bigint, componentName: string): bigint {
|
||||
const componentMask = this.createSingleComponentMask(componentName);
|
||||
return mask | componentMask;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从掩码中移除组件
|
||||
*/
|
||||
removeComponentFromMask(mask: bigint, componentName: string): bigint {
|
||||
const componentMask = this.createSingleComponentMask(componentName);
|
||||
return mask & ~componentMask;
|
||||
}
|
||||
|
||||
/**
|
||||
* 预计算常用掩码组合
|
||||
*/
|
||||
precomputeCommonMasks(commonCombinations: string[][]): void {
|
||||
for (const combination of commonCombinations) {
|
||||
this.createCombinedMask(combination);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取掩码缓存统计信息
|
||||
*/
|
||||
getCacheStats(): { size: number; componentTypes: number } {
|
||||
return {
|
||||
size: this.maskCache.size,
|
||||
componentTypes: this.componentTypeMap.size
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空缓存
|
||||
*/
|
||||
clearCache(): void {
|
||||
this.maskCache.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置优化器
|
||||
*/
|
||||
reset(): void {
|
||||
this.maskCache.clear();
|
||||
this.componentTypeMap.clear();
|
||||
this.nextComponentId = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将掩码转换为组件名称数组
|
||||
*/
|
||||
maskToComponentNames(mask: bigint): string[] {
|
||||
const componentNames: string[] = [];
|
||||
|
||||
for (const [componentName, componentId] of this.componentTypeMap) {
|
||||
const componentMask = 1n << BigInt(componentId);
|
||||
if ((mask & componentMask) !== 0n) {
|
||||
componentNames.push(componentName);
|
||||
}
|
||||
}
|
||||
|
||||
return componentNames;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取掩码中组件的数量
|
||||
*/
|
||||
getComponentCount(mask: bigint): number {
|
||||
let count = 0;
|
||||
let tempMask = mask;
|
||||
|
||||
while (tempMask !== 0n) {
|
||||
if ((tempMask & 1n) !== 0n) {
|
||||
count++;
|
||||
}
|
||||
tempMask >>= 1n;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
488
src/ECS/Core/ComponentIndex.ts
Normal file
488
src/ECS/Core/ComponentIndex.ts
Normal file
@@ -0,0 +1,488 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
|
||||
/**
|
||||
* 组件索引类型
|
||||
*/
|
||||
export enum IndexType {
|
||||
/** 哈希索引 - 最快查找 */
|
||||
HASH = 'hash',
|
||||
/** 位图索引 - 内存高效 */
|
||||
BITMAP = 'bitmap',
|
||||
/** 排序索引 - 支持范围查询 */
|
||||
SORTED = 'sorted'
|
||||
}
|
||||
|
||||
/**
|
||||
* 索引统计信息
|
||||
*/
|
||||
export interface IndexStats {
|
||||
/** 索引类型 */
|
||||
type: IndexType;
|
||||
/** 索引大小 */
|
||||
size: number;
|
||||
/** 内存使用量(字节) */
|
||||
memoryUsage: number;
|
||||
/** 查询次数 */
|
||||
queryCount: number;
|
||||
/** 平均查询时间(毫秒) */
|
||||
avgQueryTime: number;
|
||||
/** 最后更新时间 */
|
||||
lastUpdated: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件索引接口
|
||||
*/
|
||||
export interface IComponentIndex {
|
||||
/** 索引类型 */
|
||||
readonly type: IndexType;
|
||||
/** 添加实体到索引 */
|
||||
addEntity(entity: Entity): void;
|
||||
/** 从索引中移除实体 */
|
||||
removeEntity(entity: Entity): void;
|
||||
/** 查询包含指定组件的实体 */
|
||||
query(componentType: ComponentType): Set<Entity>;
|
||||
/** 批量查询多个组件 */
|
||||
queryMultiple(componentTypes: ComponentType[], operation: 'AND' | 'OR'): Set<Entity>;
|
||||
/** 清空索引 */
|
||||
clear(): void;
|
||||
/** 获取索引统计信息 */
|
||||
getStats(): IndexStats;
|
||||
}
|
||||
|
||||
/**
|
||||
* 哈希索引实现
|
||||
*
|
||||
* 使用Map数据结构,提供O(1)的查找性能。
|
||||
* 适合大多数查询场景。
|
||||
*/
|
||||
export class HashComponentIndex implements IComponentIndex {
|
||||
public readonly type = IndexType.HASH;
|
||||
|
||||
private _componentToEntities = new Map<ComponentType, Set<Entity>>();
|
||||
private _entityToComponents = new Map<Entity, Set<ComponentType>>();
|
||||
private _queryCount = 0;
|
||||
private _totalQueryTime = 0;
|
||||
private _lastUpdated = Date.now();
|
||||
|
||||
public addEntity(entity: Entity): void {
|
||||
const components = entity.components;
|
||||
const componentTypes = new Set<ComponentType>();
|
||||
|
||||
for (const component of components) {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
componentTypes.add(componentType);
|
||||
|
||||
let entities = this._componentToEntities.get(componentType);
|
||||
if (!entities) {
|
||||
entities = new Set();
|
||||
this._componentToEntities.set(componentType, entities);
|
||||
}
|
||||
entities.add(entity);
|
||||
}
|
||||
|
||||
this._entityToComponents.set(entity, componentTypes);
|
||||
this._lastUpdated = Date.now();
|
||||
}
|
||||
|
||||
public removeEntity(entity: Entity): void {
|
||||
const componentTypes = this._entityToComponents.get(entity);
|
||||
if (!componentTypes) return;
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const entities = this._componentToEntities.get(componentType);
|
||||
if (entities) {
|
||||
entities.delete(entity);
|
||||
if (entities.size === 0) {
|
||||
this._componentToEntities.delete(componentType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._entityToComponents.delete(entity);
|
||||
this._lastUpdated = Date.now();
|
||||
}
|
||||
|
||||
public query(componentType: ComponentType): Set<Entity> {
|
||||
const startTime = performance.now();
|
||||
const result = new Set(this._componentToEntities.get(componentType) || []);
|
||||
|
||||
this._queryCount++;
|
||||
this._totalQueryTime += performance.now() - startTime;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public queryMultiple(componentTypes: ComponentType[], operation: 'AND' | 'OR'): Set<Entity> {
|
||||
const startTime = performance.now();
|
||||
|
||||
if (componentTypes.length === 0) {
|
||||
return new Set();
|
||||
}
|
||||
|
||||
if (componentTypes.length === 1) {
|
||||
return this.query(componentTypes[0]);
|
||||
}
|
||||
|
||||
let result: Set<Entity>;
|
||||
|
||||
if (operation === 'AND') {
|
||||
let smallestSet: Set<Entity> | undefined;
|
||||
let smallestSize = Infinity;
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const entities = this._componentToEntities.get(componentType);
|
||||
if (!entities || entities.size === 0) {
|
||||
this._queryCount++;
|
||||
this._totalQueryTime += performance.now() - startTime;
|
||||
return new Set();
|
||||
}
|
||||
if (entities.size < smallestSize) {
|
||||
smallestSize = entities.size;
|
||||
smallestSet = entities;
|
||||
}
|
||||
}
|
||||
|
||||
result = new Set();
|
||||
if (smallestSet) {
|
||||
for (const entity of smallestSet) {
|
||||
let hasAll = true;
|
||||
for (const componentType of componentTypes) {
|
||||
const entities = this._componentToEntities.get(componentType);
|
||||
if (!entities || !entities.has(entity)) {
|
||||
hasAll = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (hasAll) {
|
||||
result.add(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
result = new Set();
|
||||
for (const componentType of componentTypes) {
|
||||
const entities = this._componentToEntities.get(componentType);
|
||||
if (entities) {
|
||||
for (const entity of entities) {
|
||||
result.add(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._queryCount++;
|
||||
this._totalQueryTime += performance.now() - startTime;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
this._componentToEntities.clear();
|
||||
this._entityToComponents.clear();
|
||||
this._lastUpdated = Date.now();
|
||||
}
|
||||
|
||||
public getStats(): IndexStats {
|
||||
let memoryUsage = 0;
|
||||
|
||||
memoryUsage += this._componentToEntities.size * 64;
|
||||
memoryUsage += this._entityToComponents.size * 64;
|
||||
|
||||
for (const entities of this._componentToEntities.values()) {
|
||||
memoryUsage += entities.size * 8;
|
||||
}
|
||||
|
||||
for (const components of this._entityToComponents.values()) {
|
||||
memoryUsage += components.size * 8;
|
||||
}
|
||||
|
||||
return {
|
||||
type: this.type,
|
||||
size: this._componentToEntities.size,
|
||||
memoryUsage,
|
||||
queryCount: this._queryCount,
|
||||
avgQueryTime: this._queryCount > 0 ? this._totalQueryTime / this._queryCount : 0,
|
||||
lastUpdated: this._lastUpdated
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 位图索引实现
|
||||
*
|
||||
* 使用位操作进行快速集合运算,内存效率高。
|
||||
* 适合有限组件类型和大量实体的场景。
|
||||
*/
|
||||
export class BitmapComponentIndex implements IComponentIndex {
|
||||
public readonly type = IndexType.BITMAP;
|
||||
|
||||
private _componentTypeToBit = new Map<ComponentType, number>();
|
||||
private _entityToBitmap = new Map<Entity, number>();
|
||||
private _bitToEntities = new Map<number, Set<Entity>>();
|
||||
private _nextBit = 0;
|
||||
private _queryCount = 0;
|
||||
private _totalQueryTime = 0;
|
||||
private _lastUpdated = Date.now();
|
||||
|
||||
public addEntity(entity: Entity): void {
|
||||
let bitmap = 0;
|
||||
|
||||
for (const component of entity.components) {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
let bit = this._componentTypeToBit.get(componentType);
|
||||
|
||||
if (bit === undefined) {
|
||||
bit = this._nextBit++;
|
||||
this._componentTypeToBit.set(componentType, bit);
|
||||
}
|
||||
|
||||
bitmap |= (1 << bit);
|
||||
|
||||
let entities = this._bitToEntities.get(1 << bit);
|
||||
if (!entities) {
|
||||
entities = new Set();
|
||||
this._bitToEntities.set(1 << bit, entities);
|
||||
}
|
||||
entities.add(entity);
|
||||
}
|
||||
|
||||
this._entityToBitmap.set(entity, bitmap);
|
||||
this._lastUpdated = Date.now();
|
||||
}
|
||||
|
||||
public removeEntity(entity: Entity): void {
|
||||
const bitmap = this._entityToBitmap.get(entity);
|
||||
if (bitmap === undefined) return;
|
||||
|
||||
// 从所有相关的位集合中移除实体
|
||||
for (const [bitMask, entities] of this._bitToEntities) {
|
||||
if ((bitmap & bitMask) !== 0) {
|
||||
entities.delete(entity);
|
||||
if (entities.size === 0) {
|
||||
this._bitToEntities.delete(bitMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._entityToBitmap.delete(entity);
|
||||
this._lastUpdated = Date.now();
|
||||
}
|
||||
|
||||
public query(componentType: ComponentType): Set<Entity> {
|
||||
const startTime = performance.now();
|
||||
|
||||
const bit = this._componentTypeToBit.get(componentType);
|
||||
if (bit === undefined) {
|
||||
this._queryCount++;
|
||||
this._totalQueryTime += performance.now() - startTime;
|
||||
return new Set();
|
||||
}
|
||||
|
||||
const result = new Set(this._bitToEntities.get(1 << bit) || []);
|
||||
|
||||
this._queryCount++;
|
||||
this._totalQueryTime += performance.now() - startTime;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public queryMultiple(componentTypes: ComponentType[], operation: 'AND' | 'OR'): Set<Entity> {
|
||||
const startTime = performance.now();
|
||||
|
||||
if (componentTypes.length === 0) {
|
||||
return new Set();
|
||||
}
|
||||
|
||||
let targetBitmap = 0;
|
||||
const validBits: number[] = [];
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const bit = this._componentTypeToBit.get(componentType);
|
||||
if (bit !== undefined) {
|
||||
targetBitmap |= (1 << bit);
|
||||
validBits.push(1 << bit);
|
||||
}
|
||||
}
|
||||
|
||||
const result = new Set<Entity>();
|
||||
|
||||
if (operation === 'AND') {
|
||||
for (const [entity, entityBitmap] of this._entityToBitmap) {
|
||||
if ((entityBitmap & targetBitmap) === targetBitmap) {
|
||||
result.add(entity);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (const bitMask of validBits) {
|
||||
const entities = this._bitToEntities.get(bitMask);
|
||||
if (entities) {
|
||||
for (const entity of entities) {
|
||||
result.add(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._queryCount++;
|
||||
this._totalQueryTime += performance.now() - startTime;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public clear(): void {
|
||||
this._componentTypeToBit.clear();
|
||||
this._entityToBitmap.clear();
|
||||
this._bitToEntities.clear();
|
||||
this._nextBit = 0;
|
||||
this._lastUpdated = Date.now();
|
||||
}
|
||||
|
||||
public getStats(): IndexStats {
|
||||
let memoryUsage = 0;
|
||||
|
||||
memoryUsage += this._componentTypeToBit.size * 12;
|
||||
memoryUsage += this._entityToBitmap.size * 12;
|
||||
memoryUsage += this._bitToEntities.size * 64;
|
||||
|
||||
for (const entities of this._bitToEntities.values()) {
|
||||
memoryUsage += entities.size * 8;
|
||||
}
|
||||
|
||||
return {
|
||||
type: this.type,
|
||||
size: this._componentTypeToBit.size,
|
||||
memoryUsage,
|
||||
queryCount: this._queryCount,
|
||||
avgQueryTime: this._queryCount > 0 ? this._totalQueryTime / this._queryCount : 0,
|
||||
lastUpdated: this._lastUpdated
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 智能组件索引管理器
|
||||
*
|
||||
* 根据使用模式自动选择最优的索引策略。
|
||||
* 支持动态切换索引类型以获得最佳性能。
|
||||
*/
|
||||
export class ComponentIndexManager {
|
||||
private _activeIndex: IComponentIndex;
|
||||
private _indexHistory: Map<IndexType, IndexStats> = new Map();
|
||||
private _autoOptimize = true;
|
||||
private _optimizationThreshold = 1000;
|
||||
|
||||
constructor(initialType: IndexType = IndexType.HASH) {
|
||||
this._activeIndex = this.createIndex(initialType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加实体到索引
|
||||
*/
|
||||
public addEntity(entity: Entity): void {
|
||||
this._activeIndex.addEntity(entity);
|
||||
this.checkOptimization();
|
||||
}
|
||||
|
||||
/**
|
||||
* 从索引中移除实体
|
||||
*/
|
||||
public removeEntity(entity: Entity): void {
|
||||
this._activeIndex.removeEntity(entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询包含指定组件的实体
|
||||
*/
|
||||
public query(componentType: ComponentType): Set<Entity> {
|
||||
return this._activeIndex.query(componentType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量查询多个组件
|
||||
*/
|
||||
public queryMultiple(componentTypes: ComponentType[], operation: 'AND' | 'OR'): Set<Entity> {
|
||||
return this._activeIndex.queryMultiple(componentTypes, operation);
|
||||
}
|
||||
|
||||
/**
|
||||
* 手动切换索引类型
|
||||
*/
|
||||
public switchIndexType(type: IndexType): void {
|
||||
if (type === this._activeIndex.type) return;
|
||||
|
||||
this._indexHistory.set(this._activeIndex.type, this._activeIndex.getStats());
|
||||
|
||||
const oldIndex = this._activeIndex;
|
||||
this._activeIndex = this.createIndex(type);
|
||||
|
||||
oldIndex.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 启用/禁用自动优化
|
||||
*/
|
||||
public setAutoOptimize(enabled: boolean): void {
|
||||
this._autoOptimize = enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前索引统计信息
|
||||
*/
|
||||
public getStats(): IndexStats {
|
||||
return this._activeIndex.getStats();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有索引类型的历史统计信息
|
||||
*/
|
||||
public getAllStats(): Map<IndexType, IndexStats> {
|
||||
const current = this._activeIndex.getStats();
|
||||
return new Map([
|
||||
...this._indexHistory,
|
||||
[current.type, current]
|
||||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空索引
|
||||
*/
|
||||
public clear(): void {
|
||||
this._activeIndex.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建指定类型的索引
|
||||
*/
|
||||
private createIndex(type: IndexType): IComponentIndex {
|
||||
switch (type) {
|
||||
case IndexType.HASH:
|
||||
return new HashComponentIndex();
|
||||
case IndexType.BITMAP:
|
||||
return new BitmapComponentIndex();
|
||||
case IndexType.SORTED:
|
||||
return new HashComponentIndex();
|
||||
default:
|
||||
return new HashComponentIndex();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否需要优化索引
|
||||
*/
|
||||
private checkOptimization(): void {
|
||||
if (!this._autoOptimize) return;
|
||||
|
||||
const stats = this._activeIndex.getStats();
|
||||
if (stats.queryCount < this._optimizationThreshold) return;
|
||||
|
||||
|
||||
if (stats.avgQueryTime > 1.0 && stats.type !== IndexType.HASH) {
|
||||
this.switchIndexType(IndexType.HASH);
|
||||
} else if (stats.memoryUsage > 10 * 1024 * 1024 && stats.type !== IndexType.BITMAP) {
|
||||
this.switchIndexType(IndexType.BITMAP);
|
||||
}
|
||||
}
|
||||
}
|
||||
152
src/ECS/Core/ComponentPool.ts
Normal file
152
src/ECS/Core/ComponentPool.ts
Normal file
@@ -0,0 +1,152 @@
|
||||
import { Component } from '../Component';
|
||||
|
||||
/**
|
||||
* 组件对象池,用于复用组件实例以减少内存分配
|
||||
*/
|
||||
export class ComponentPool<T extends Component> {
|
||||
private pool: T[] = [];
|
||||
private createFn: () => T;
|
||||
private resetFn?: (component: T) => void;
|
||||
private maxSize: number;
|
||||
|
||||
constructor(
|
||||
createFn: () => T,
|
||||
resetFn?: (component: T) => void,
|
||||
maxSize: number = 1000
|
||||
) {
|
||||
this.createFn = createFn;
|
||||
this.resetFn = resetFn;
|
||||
this.maxSize = maxSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取一个组件实例
|
||||
*/
|
||||
acquire(): T {
|
||||
if (this.pool.length > 0) {
|
||||
return this.pool.pop()!;
|
||||
}
|
||||
return this.createFn();
|
||||
}
|
||||
|
||||
/**
|
||||
* 释放一个组件实例回池中
|
||||
*/
|
||||
release(component: T): void {
|
||||
if (this.pool.length < this.maxSize) {
|
||||
if (this.resetFn) {
|
||||
this.resetFn(component);
|
||||
}
|
||||
this.pool.push(component);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 预填充对象池
|
||||
*/
|
||||
prewarm(count: number): void {
|
||||
for (let i = 0; i < count && this.pool.length < this.maxSize; i++) {
|
||||
this.pool.push(this.createFn());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空对象池
|
||||
*/
|
||||
clear(): void {
|
||||
this.pool.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取池中可用对象数量
|
||||
*/
|
||||
getAvailableCount(): number {
|
||||
return this.pool.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取池的最大容量
|
||||
*/
|
||||
getMaxSize(): number {
|
||||
return this.maxSize;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 全局组件池管理器
|
||||
*/
|
||||
export class ComponentPoolManager {
|
||||
private static instance: ComponentPoolManager;
|
||||
private pools = new Map<string, ComponentPool<any>>();
|
||||
|
||||
private constructor() {}
|
||||
|
||||
static getInstance(): ComponentPoolManager {
|
||||
if (!ComponentPoolManager.instance) {
|
||||
ComponentPoolManager.instance = new ComponentPoolManager();
|
||||
}
|
||||
return ComponentPoolManager.instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* 注册组件池
|
||||
*/
|
||||
registerPool<T extends Component>(
|
||||
componentName: string,
|
||||
createFn: () => T,
|
||||
resetFn?: (component: T) => void,
|
||||
maxSize?: number
|
||||
): void {
|
||||
this.pools.set(componentName, new ComponentPool(createFn, resetFn, maxSize));
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件实例
|
||||
*/
|
||||
acquireComponent<T extends Component>(componentName: string): T | null {
|
||||
const pool = this.pools.get(componentName);
|
||||
return pool ? pool.acquire() : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 释放组件实例
|
||||
*/
|
||||
releaseComponent<T extends Component>(componentName: string, component: T): void {
|
||||
const pool = this.pools.get(componentName);
|
||||
if (pool) {
|
||||
pool.release(component);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 预热所有池
|
||||
*/
|
||||
prewarmAll(count: number = 100): void {
|
||||
for (const pool of this.pools.values()) {
|
||||
pool.prewarm(count);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有池
|
||||
*/
|
||||
clearAll(): void {
|
||||
for (const pool of this.pools.values()) {
|
||||
pool.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取池统计信息
|
||||
*/
|
||||
getPoolStats(): Map<string, { available: number; maxSize: number }> {
|
||||
const stats = new Map();
|
||||
for (const [name, pool] of this.pools) {
|
||||
stats.set(name, {
|
||||
available: pool.getAvailableCount(),
|
||||
maxSize: pool.getMaxSize()
|
||||
});
|
||||
}
|
||||
return stats;
|
||||
}
|
||||
}
|
||||
404
src/ECS/Core/ComponentStorage.ts
Normal file
404
src/ECS/Core/ComponentStorage.ts
Normal file
@@ -0,0 +1,404 @@
|
||||
import { Component } from '../Component';
|
||||
|
||||
/**
|
||||
* 组件类型定义
|
||||
*/
|
||||
export type ComponentType<T extends Component = Component> = new (...args: any[]) => T;
|
||||
|
||||
/**
|
||||
* 组件注册表
|
||||
* 管理组件类型的位掩码分配
|
||||
*/
|
||||
export class ComponentRegistry {
|
||||
private static componentTypes = new Map<Function, number>();
|
||||
private static nextBitIndex = 0;
|
||||
private static maxComponents = 64; // 支持最多64种组件类型
|
||||
|
||||
/**
|
||||
* 注册组件类型并分配位掩码
|
||||
* @param componentType 组件类型
|
||||
* @returns 分配的位索引
|
||||
*/
|
||||
public static register<T extends Component>(componentType: ComponentType<T>): number {
|
||||
if (this.componentTypes.has(componentType)) {
|
||||
return this.componentTypes.get(componentType)!;
|
||||
}
|
||||
|
||||
if (this.nextBitIndex >= this.maxComponents) {
|
||||
throw new Error(`Maximum number of component types (${this.maxComponents}) exceeded`);
|
||||
}
|
||||
|
||||
const bitIndex = this.nextBitIndex++;
|
||||
this.componentTypes.set(componentType, bitIndex);
|
||||
return bitIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型的位掩码
|
||||
* @param componentType 组件类型
|
||||
* @returns 位掩码
|
||||
*/
|
||||
public static getBitMask<T extends Component>(componentType: ComponentType<T>): bigint {
|
||||
const bitIndex = this.componentTypes.get(componentType);
|
||||
if (bitIndex === undefined) {
|
||||
throw new Error(`Component type ${componentType.name} is not registered`);
|
||||
}
|
||||
return BigInt(1) << BigInt(bitIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型的位索引
|
||||
* @param componentType 组件类型
|
||||
* @returns 位索引
|
||||
*/
|
||||
public static getBitIndex<T extends Component>(componentType: ComponentType<T>): number {
|
||||
const bitIndex = this.componentTypes.get(componentType);
|
||||
if (bitIndex === undefined) {
|
||||
throw new Error(`Component type ${componentType.name} is not registered`);
|
||||
}
|
||||
return bitIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查组件类型是否已注册
|
||||
* @param componentType 组件类型
|
||||
* @returns 是否已注册
|
||||
*/
|
||||
public static isRegistered<T extends Component>(componentType: ComponentType<T>): boolean {
|
||||
return this.componentTypes.has(componentType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有已注册的组件类型
|
||||
* @returns 组件类型映射
|
||||
*/
|
||||
public static getAllRegisteredTypes(): Map<Function, number> {
|
||||
return new Map(this.componentTypes);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 高性能组件存储器
|
||||
* 使用SoA(Structure of Arrays)模式存储组件
|
||||
*/
|
||||
export class ComponentStorage<T extends Component> {
|
||||
private components: (T | null)[] = [];
|
||||
private entityToIndex = new Map<number, number>();
|
||||
private indexToEntity: number[] = [];
|
||||
private freeIndices: number[] = [];
|
||||
private componentType: ComponentType<T>;
|
||||
private _size = 0;
|
||||
|
||||
constructor(componentType: ComponentType<T>) {
|
||||
this.componentType = componentType;
|
||||
|
||||
// 确保组件类型已注册
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
ComponentRegistry.register(componentType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加组件
|
||||
* @param entityId 实体ID
|
||||
* @param component 组件实例
|
||||
*/
|
||||
public addComponent(entityId: number, component: T): void {
|
||||
// 检查实体是否已有此组件
|
||||
if (this.entityToIndex.has(entityId)) {
|
||||
throw new Error(`Entity ${entityId} already has component ${this.componentType.name}`);
|
||||
}
|
||||
|
||||
let index: number;
|
||||
|
||||
if (this.freeIndices.length > 0) {
|
||||
// 重用空闲索引
|
||||
index = this.freeIndices.pop()!;
|
||||
this.components[index] = component;
|
||||
this.indexToEntity[index] = entityId;
|
||||
} else {
|
||||
// 添加到末尾
|
||||
index = this.components.length;
|
||||
this.components.push(component);
|
||||
this.indexToEntity.push(entityId);
|
||||
}
|
||||
|
||||
this.entityToIndex.set(entityId, index);
|
||||
this._size++;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件
|
||||
* @param entityId 实体ID
|
||||
* @returns 组件实例或null
|
||||
*/
|
||||
public getComponent(entityId: number): T | null {
|
||||
const index = this.entityToIndex.get(entityId);
|
||||
return index !== undefined ? this.components[index] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查实体是否有此组件
|
||||
* @param entityId 实体ID
|
||||
* @returns 是否有组件
|
||||
*/
|
||||
public hasComponent(entityId: number): boolean {
|
||||
return this.entityToIndex.has(entityId);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除组件
|
||||
* @param entityId 实体ID
|
||||
* @returns 被移除的组件或null
|
||||
*/
|
||||
public removeComponent(entityId: number): T | null {
|
||||
const index = this.entityToIndex.get(entityId);
|
||||
if (index === undefined) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const component = this.components[index];
|
||||
this.entityToIndex.delete(entityId);
|
||||
this.components[index] = null;
|
||||
this.freeIndices.push(index);
|
||||
this._size--;
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
/**
|
||||
* 高效遍历所有组件
|
||||
* @param callback 回调函数
|
||||
*/
|
||||
public forEach(callback: (component: T, entityId: number, index: number) => void): void {
|
||||
for (let i = 0; i < this.components.length; i++) {
|
||||
const component = this.components[i];
|
||||
if (component) {
|
||||
callback(component, this.indexToEntity[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有组件(密集数组)
|
||||
* @returns 组件数组
|
||||
*/
|
||||
public getDenseArray(): { components: T[]; entityIds: number[] } {
|
||||
const components: T[] = [];
|
||||
const entityIds: number[] = [];
|
||||
|
||||
for (let i = 0; i < this.components.length; i++) {
|
||||
const component = this.components[i];
|
||||
if (component) {
|
||||
components.push(component);
|
||||
entityIds.push(this.indexToEntity[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return { components, entityIds };
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有组件
|
||||
*/
|
||||
public clear(): void {
|
||||
this.components.length = 0;
|
||||
this.entityToIndex.clear();
|
||||
this.indexToEntity.length = 0;
|
||||
this.freeIndices.length = 0;
|
||||
this._size = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件数量
|
||||
*/
|
||||
public get size(): number {
|
||||
return this._size;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型
|
||||
*/
|
||||
public get type(): ComponentType<T> {
|
||||
return this.componentType;
|
||||
}
|
||||
|
||||
/**
|
||||
* 压缩存储(移除空洞)
|
||||
*/
|
||||
public compact(): void {
|
||||
if (this.freeIndices.length === 0) {
|
||||
return; // 没有空洞,无需压缩
|
||||
}
|
||||
|
||||
const newComponents: T[] = [];
|
||||
const newIndexToEntity: number[] = [];
|
||||
const newEntityToIndex = new Map<number, number>();
|
||||
|
||||
let newIndex = 0;
|
||||
for (let i = 0; i < this.components.length; i++) {
|
||||
const component = this.components[i];
|
||||
if (component) {
|
||||
newComponents[newIndex] = component;
|
||||
newIndexToEntity[newIndex] = this.indexToEntity[i];
|
||||
newEntityToIndex.set(this.indexToEntity[i], newIndex);
|
||||
newIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
this.components = newComponents;
|
||||
this.indexToEntity = newIndexToEntity;
|
||||
this.entityToIndex = newEntityToIndex;
|
||||
this.freeIndices.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取存储统计信息
|
||||
*/
|
||||
public getStats(): {
|
||||
totalSlots: number;
|
||||
usedSlots: number;
|
||||
freeSlots: number;
|
||||
fragmentation: number;
|
||||
} {
|
||||
const totalSlots = this.components.length;
|
||||
const usedSlots = this._size;
|
||||
const freeSlots = this.freeIndices.length;
|
||||
const fragmentation = totalSlots > 0 ? freeSlots / totalSlots : 0;
|
||||
|
||||
return {
|
||||
totalSlots,
|
||||
usedSlots,
|
||||
freeSlots,
|
||||
fragmentation
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件存储管理器
|
||||
* 管理所有组件类型的存储器
|
||||
*/
|
||||
export class ComponentStorageManager {
|
||||
private storages = new Map<Function, ComponentStorage<any>>();
|
||||
|
||||
/**
|
||||
* 获取或创建组件存储器
|
||||
* @param componentType 组件类型
|
||||
* @returns 组件存储器
|
||||
*/
|
||||
public getStorage<T extends Component>(componentType: ComponentType<T>): ComponentStorage<T> {
|
||||
let storage = this.storages.get(componentType);
|
||||
|
||||
if (!storage) {
|
||||
storage = new ComponentStorage(componentType);
|
||||
this.storages.set(componentType, storage);
|
||||
}
|
||||
|
||||
return storage;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加组件
|
||||
* @param entityId 实体ID
|
||||
* @param component 组件实例
|
||||
*/
|
||||
public addComponent<T extends Component>(entityId: number, component: T): void {
|
||||
const componentType = component.constructor as ComponentType<T>;
|
||||
const storage = this.getStorage(componentType);
|
||||
storage.addComponent(entityId, component);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件
|
||||
* @param entityId 实体ID
|
||||
* @param componentType 组件类型
|
||||
* @returns 组件实例或null
|
||||
*/
|
||||
public getComponent<T extends Component>(entityId: number, componentType: ComponentType<T>): T | null {
|
||||
const storage = this.storages.get(componentType);
|
||||
return storage ? storage.getComponent(entityId) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查实体是否有组件
|
||||
* @param entityId 实体ID
|
||||
* @param componentType 组件类型
|
||||
* @returns 是否有组件
|
||||
*/
|
||||
public hasComponent<T extends Component>(entityId: number, componentType: ComponentType<T>): boolean {
|
||||
const storage = this.storages.get(componentType);
|
||||
return storage ? storage.hasComponent(entityId) : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除组件
|
||||
* @param entityId 实体ID
|
||||
* @param componentType 组件类型
|
||||
* @returns 被移除的组件或null
|
||||
*/
|
||||
public removeComponent<T extends Component>(entityId: number, componentType: ComponentType<T>): T | null {
|
||||
const storage = this.storages.get(componentType);
|
||||
return storage ? storage.removeComponent(entityId) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除实体的所有组件
|
||||
* @param entityId 实体ID
|
||||
*/
|
||||
public removeAllComponents(entityId: number): void {
|
||||
for (const storage of this.storages.values()) {
|
||||
storage.removeComponent(entityId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体的组件位掩码
|
||||
* @param entityId 实体ID
|
||||
* @returns 组件位掩码
|
||||
*/
|
||||
public getComponentMask(entityId: number): bigint {
|
||||
let mask = BigInt(0);
|
||||
|
||||
for (const [componentType, storage] of this.storages.entries()) {
|
||||
if (storage.hasComponent(entityId)) {
|
||||
mask |= ComponentRegistry.getBitMask(componentType as ComponentType);
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* 压缩所有存储器
|
||||
*/
|
||||
public compactAll(): void {
|
||||
for (const storage of this.storages.values()) {
|
||||
storage.compact();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有存储器的统计信息
|
||||
*/
|
||||
public getAllStats(): Map<string, any> {
|
||||
const stats = new Map<string, any>();
|
||||
|
||||
for (const [componentType, storage] of this.storages.entries()) {
|
||||
const typeName = (componentType as any).name || 'Unknown';
|
||||
stats.set(typeName, storage.getStats());
|
||||
}
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有存储器
|
||||
*/
|
||||
public clear(): void {
|
||||
for (const storage of this.storages.values()) {
|
||||
storage.clear();
|
||||
}
|
||||
this.storages.clear();
|
||||
}
|
||||
}
|
||||
375
src/ECS/Core/DirtyTrackingSystem.ts
Normal file
375
src/ECS/Core/DirtyTrackingSystem.ts
Normal file
@@ -0,0 +1,375 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
|
||||
/**
|
||||
* 脏标记类型
|
||||
*/
|
||||
export enum DirtyFlag {
|
||||
/** 组件数据已修改 */
|
||||
COMPONENT_MODIFIED = 1 << 0,
|
||||
/** 组件已添加 */
|
||||
COMPONENT_ADDED = 1 << 1,
|
||||
/** 组件已移除 */
|
||||
COMPONENT_REMOVED = 1 << 2,
|
||||
/** 实体位置已改变 */
|
||||
TRANSFORM_CHANGED = 1 << 3,
|
||||
/** 实体状态已改变 */
|
||||
STATE_CHANGED = 1 << 4,
|
||||
/** 自定义标记1 */
|
||||
CUSTOM_1 = 1 << 8,
|
||||
/** 自定义标记2 */
|
||||
CUSTOM_2 = 1 << 9,
|
||||
/** 自定义标记3 */
|
||||
CUSTOM_3 = 1 << 10,
|
||||
/** 所有标记 */
|
||||
ALL = 0xFFFFFFFF
|
||||
}
|
||||
|
||||
/**
|
||||
* 脏标记数据
|
||||
*/
|
||||
export interface DirtyData {
|
||||
/** 实体引用 */
|
||||
entity: Entity;
|
||||
/** 脏标记位 */
|
||||
flags: number;
|
||||
/** 修改的组件类型列表 */
|
||||
modifiedComponents: Set<ComponentType>;
|
||||
/** 标记时间戳 */
|
||||
timestamp: number;
|
||||
/** 帧编号 */
|
||||
frameNumber: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 脏标记监听器
|
||||
*/
|
||||
export interface DirtyListener {
|
||||
/** 感兴趣的标记类型 */
|
||||
flags: number;
|
||||
/** 回调函数 */
|
||||
callback: (dirtyData: DirtyData) => void;
|
||||
/** 监听器优先级(数字越小优先级越高) */
|
||||
priority?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 脏标记统计信息
|
||||
*/
|
||||
export interface DirtyStats {
|
||||
/** 当前脏实体数量 */
|
||||
dirtyEntityCount: number;
|
||||
/** 总标记次数 */
|
||||
totalMarkings: number;
|
||||
/** 总清理次数 */
|
||||
totalCleanups: number;
|
||||
/** 监听器数量 */
|
||||
listenerCount: number;
|
||||
/** 平均每帧脏实体数量 */
|
||||
avgDirtyPerFrame: number;
|
||||
/** 内存使用量估算 */
|
||||
estimatedMemoryUsage: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 脏标记追踪系统
|
||||
*
|
||||
* 提供高效的组件和实体变更追踪,避免不必要的计算和更新。
|
||||
* 支持细粒度的脏标记和批量处理机制。
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const dirtySystem = new DirtyTrackingSystem();
|
||||
*
|
||||
* // 标记实体的位置组件已修改
|
||||
* dirtySystem.markDirty(entity, DirtyFlag.TRANSFORM_CHANGED, [PositionComponent]);
|
||||
*
|
||||
* // 监听位置变化
|
||||
* dirtySystem.addListener({
|
||||
* flags: DirtyFlag.TRANSFORM_CHANGED,
|
||||
* callback: (data) => {
|
||||
* console.log('Entity position changed:', data.entity.name);
|
||||
* }
|
||||
* });
|
||||
*
|
||||
* // 处理所有脏标记
|
||||
* dirtySystem.processDirtyEntities();
|
||||
* ```
|
||||
*/
|
||||
export class DirtyTrackingSystem {
|
||||
/** 脏实体映射表 */
|
||||
private _dirtyEntities = new Map<Entity, DirtyData>();
|
||||
|
||||
/** 脏标记监听器 */
|
||||
private _listeners: DirtyListener[] = [];
|
||||
|
||||
/** 性能统计 */
|
||||
private _stats = {
|
||||
totalMarkings: 0,
|
||||
totalCleanups: 0,
|
||||
frameCount: 0,
|
||||
totalDirtyPerFrame: 0
|
||||
};
|
||||
|
||||
/** 当前帧编号 */
|
||||
private _currentFrame = 0;
|
||||
|
||||
private _batchSize = 100;
|
||||
private _maxProcessingTime = 16;
|
||||
|
||||
/** 延迟处理队列 */
|
||||
private _processingQueue: DirtyData[] = [];
|
||||
private _isProcessing = false;
|
||||
|
||||
/**
|
||||
* 标记实体为脏状态
|
||||
*
|
||||
* @param entity 要标记的实体
|
||||
* @param flags 脏标记位
|
||||
* @param modifiedComponents 修改的组件类型列表
|
||||
*/
|
||||
public markDirty(entity: Entity, flags: DirtyFlag, modifiedComponents: ComponentType[] = []): void {
|
||||
this._stats.totalMarkings++;
|
||||
|
||||
let dirtyData = this._dirtyEntities.get(entity);
|
||||
if (!dirtyData) {
|
||||
dirtyData = {
|
||||
entity,
|
||||
flags: 0,
|
||||
modifiedComponents: new Set(),
|
||||
timestamp: performance.now(),
|
||||
frameNumber: this._currentFrame
|
||||
};
|
||||
this._dirtyEntities.set(entity, dirtyData);
|
||||
}
|
||||
|
||||
dirtyData.flags |= flags;
|
||||
dirtyData.timestamp = performance.now();
|
||||
dirtyData.frameNumber = this._currentFrame;
|
||||
|
||||
for (const componentType of modifiedComponents) {
|
||||
dirtyData.modifiedComponents.add(componentType);
|
||||
}
|
||||
|
||||
this.notifyListeners(dirtyData, flags);
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查实体是否有指定的脏标记
|
||||
*
|
||||
* @param entity 要检查的实体
|
||||
* @param flags 要检查的标记位
|
||||
* @returns 是否有指定的脏标记
|
||||
*/
|
||||
public isDirty(entity: Entity, flags: DirtyFlag = DirtyFlag.ALL): boolean {
|
||||
const dirtyData = this._dirtyEntities.get(entity);
|
||||
return dirtyData ? (dirtyData.flags & flags) !== 0 : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除实体的脏标记
|
||||
*
|
||||
* @param entity 要清除的实体
|
||||
* @param flags 要清除的标记位,默认清除所有
|
||||
*/
|
||||
public clearDirty(entity: Entity, flags: DirtyFlag = DirtyFlag.ALL): void {
|
||||
const dirtyData = this._dirtyEntities.get(entity);
|
||||
if (!dirtyData) return;
|
||||
|
||||
if (flags === DirtyFlag.ALL) {
|
||||
this._dirtyEntities.delete(entity);
|
||||
} else {
|
||||
dirtyData.flags &= ~flags;
|
||||
if (dirtyData.flags === 0) {
|
||||
this._dirtyEntities.delete(entity);
|
||||
}
|
||||
}
|
||||
|
||||
this._stats.totalCleanups++;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有脏实体
|
||||
*
|
||||
* @param flags 过滤标记位,只返回包含指定标记的实体
|
||||
* @returns 脏实体数据数组
|
||||
*/
|
||||
public getDirtyEntities(flags: DirtyFlag = DirtyFlag.ALL): DirtyData[] {
|
||||
const result: DirtyData[] = [];
|
||||
|
||||
for (const dirtyData of this._dirtyEntities.values()) {
|
||||
if ((dirtyData.flags & flags) !== 0) {
|
||||
result.push(dirtyData);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量处理脏实体
|
||||
*
|
||||
* 使用时间分片的方式处理脏实体,避免单帧卡顿
|
||||
*/
|
||||
public processDirtyEntities(): void {
|
||||
if (this._isProcessing) return;
|
||||
|
||||
this._isProcessing = true;
|
||||
const startTime = performance.now();
|
||||
|
||||
if (this._processingQueue.length === 0) {
|
||||
this._processingQueue.push(...this._dirtyEntities.values());
|
||||
}
|
||||
|
||||
let processed = 0;
|
||||
while (this._processingQueue.length > 0 && processed < this._batchSize) {
|
||||
const elapsed = performance.now() - startTime;
|
||||
if (elapsed > this._maxProcessingTime) {
|
||||
break;
|
||||
}
|
||||
|
||||
const dirtyData = this._processingQueue.shift()!;
|
||||
this.processEntity(dirtyData);
|
||||
processed++;
|
||||
}
|
||||
|
||||
if (this._processingQueue.length === 0) {
|
||||
this._isProcessing = false;
|
||||
this.onFrameEnd();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加脏标记监听器
|
||||
*
|
||||
* @param listener 监听器配置
|
||||
*/
|
||||
public addListener(listener: DirtyListener): void {
|
||||
this._listeners.push(listener);
|
||||
|
||||
this._listeners.sort((a, b) => (a.priority || 100) - (b.priority || 100));
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除脏标记监听器
|
||||
*
|
||||
* @param callback 要移除的回调函数
|
||||
*/
|
||||
public removeListener(callback: (dirtyData: DirtyData) => void): void {
|
||||
const index = this._listeners.findIndex(l => l.callback === callback);
|
||||
if (index !== -1) {
|
||||
this._listeners.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 开始新的帧
|
||||
*/
|
||||
public beginFrame(): void {
|
||||
this._currentFrame++;
|
||||
}
|
||||
|
||||
/**
|
||||
* 结束当前帧
|
||||
*/
|
||||
public endFrame(): void {
|
||||
if (!this._isProcessing) {
|
||||
this.processDirtyEntities();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取统计信息
|
||||
*/
|
||||
public getStats(): DirtyStats {
|
||||
return {
|
||||
dirtyEntityCount: this._dirtyEntities.size,
|
||||
totalMarkings: this._stats.totalMarkings,
|
||||
totalCleanups: this._stats.totalCleanups,
|
||||
listenerCount: this._listeners.length,
|
||||
avgDirtyPerFrame: this._stats.frameCount > 0 ?
|
||||
this._stats.totalDirtyPerFrame / this._stats.frameCount : 0,
|
||||
estimatedMemoryUsage: this.estimateMemoryUsage()
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有脏标记和统计信息
|
||||
*/
|
||||
public clear(): void {
|
||||
this._dirtyEntities.clear();
|
||||
this._processingQueue.length = 0;
|
||||
this._isProcessing = false;
|
||||
this._stats = {
|
||||
totalMarkings: 0,
|
||||
totalCleanups: 0,
|
||||
frameCount: 0,
|
||||
totalDirtyPerFrame: 0
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 配置批量处理参数
|
||||
*
|
||||
* @param batchSize 每次处理的最大实体数量
|
||||
* @param maxProcessingTime 每帧最大处理时间(毫秒)
|
||||
*/
|
||||
public configureBatchProcessing(batchSize: number, maxProcessingTime: number): void {
|
||||
this._batchSize = batchSize;
|
||||
this._maxProcessingTime = maxProcessingTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理单个脏实体
|
||||
*/
|
||||
private processEntity(dirtyData: DirtyData): void {
|
||||
for (const listener of this._listeners) {
|
||||
if ((dirtyData.flags & listener.flags) !== 0) {
|
||||
try {
|
||||
listener.callback(dirtyData);
|
||||
} catch (error) {
|
||||
console.error('Dirty listener error:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.clearDirty(dirtyData.entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知监听器
|
||||
*/
|
||||
private notifyListeners(dirtyData: DirtyData, newFlags: DirtyFlag): void {
|
||||
for (const listener of this._listeners) {
|
||||
if ((newFlags & listener.flags) !== 0) {
|
||||
try {
|
||||
listener.callback(dirtyData);
|
||||
} catch (error) {
|
||||
console.error('Dirty listener notification error:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 帧结束时的统计更新
|
||||
*/
|
||||
private onFrameEnd(): void {
|
||||
this._stats.frameCount++;
|
||||
this._stats.totalDirtyPerFrame += this._dirtyEntities.size;
|
||||
}
|
||||
|
||||
/**
|
||||
* 估算内存使用量
|
||||
*/
|
||||
private estimateMemoryUsage(): number {
|
||||
let usage = 0;
|
||||
|
||||
usage += this._dirtyEntities.size * 100;
|
||||
usage += this._listeners.length * 50;
|
||||
usage += this._processingQueue.length * 8;
|
||||
|
||||
return usage;
|
||||
}
|
||||
}
|
||||
674
src/ECS/Core/EntityManager.ts
Normal file
674
src/ECS/Core/EntityManager.ts
Normal file
@@ -0,0 +1,674 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
import { IdentifierPool } from '../Utils/IdentifierPool';
|
||||
import { ComponentIndexManager, IndexType } from './ComponentIndex';
|
||||
import { ArchetypeSystem } from './ArchetypeSystem';
|
||||
import { DirtyTrackingSystem, DirtyFlag } from './DirtyTrackingSystem';
|
||||
import { EventBus } from './EventBus';
|
||||
import { ECSEventType } from '../CoreEvents';
|
||||
import { IEntityEventData, IComponentEventData } from '../../Types';
|
||||
|
||||
/**
|
||||
* 实体查询构建器
|
||||
*
|
||||
* 提供流式API来构建复杂的实体查询条件。支持组件过滤、标签过滤、状态过滤和自定义条件。
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const results = entityManager.query()
|
||||
* .withAll(PositionComponent, HealthComponent)
|
||||
* .without(VelocityComponent)
|
||||
* .withTag(1)
|
||||
* .active()
|
||||
* .where(entity => entity.name.startsWith("Player"))
|
||||
* .execute();
|
||||
* ```
|
||||
*/
|
||||
export class EntityQueryBuilder {
|
||||
/** 必须包含的组件类型 */
|
||||
private _allComponents: ComponentType[] = [];
|
||||
/** 至少包含一个的组件类型 */
|
||||
private _anyComponents: ComponentType[] = [];
|
||||
/** 不能包含的组件类型 */
|
||||
private _withoutComponents: ComponentType[] = [];
|
||||
/** 必须包含的标签 */
|
||||
private _withTags: number[] = [];
|
||||
/** 不能包含的标签 */
|
||||
private _withoutTags: number[] = [];
|
||||
/** 是否只查询激活状态的实体 */
|
||||
private _activeOnly: boolean = false;
|
||||
/** 是否只查询启用状态的实体 */
|
||||
private _enabledOnly: boolean = false;
|
||||
/** 自定义过滤条件 */
|
||||
private _customPredicates: Array<(entity: Entity) => boolean> = [];
|
||||
|
||||
/**
|
||||
* 创建查询构建器实例
|
||||
* @param entityManager 实体管理器实例
|
||||
*/
|
||||
constructor(private entityManager: EntityManager) {}
|
||||
|
||||
/**
|
||||
* 添加必须包含的组件条件
|
||||
*
|
||||
* 返回的实体必须包含所有指定的组件类型。
|
||||
*
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public withAll(...componentTypes: ComponentType[]): EntityQueryBuilder {
|
||||
this._allComponents.push(...componentTypes);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加至少包含一个的组件条件
|
||||
*
|
||||
* 返回的实体必须至少包含其中一个指定的组件类型。
|
||||
*
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public withAny(...componentTypes: ComponentType[]): EntityQueryBuilder {
|
||||
this._anyComponents.push(...componentTypes);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加不能包含的组件条件
|
||||
*
|
||||
* 返回的实体不能包含任何指定的组件类型。
|
||||
*
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public without(...componentTypes: ComponentType[]): EntityQueryBuilder {
|
||||
this._withoutComponents.push(...componentTypes);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加必须包含的标签条件
|
||||
*
|
||||
* 返回的实体必须具有指定的标签。
|
||||
*
|
||||
* @param tag 标签值
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public withTag(tag: number): EntityQueryBuilder {
|
||||
this._withTags.push(tag);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加不能包含的标签条件
|
||||
*
|
||||
* 返回的实体不能具有指定的标签。
|
||||
*
|
||||
* @param tag 标签值
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public withoutTag(tag: number): EntityQueryBuilder {
|
||||
this._withoutTags.push(tag);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加激活状态过滤条件
|
||||
*
|
||||
* 返回的实体必须处于激活状态(active = true)。
|
||||
*
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public active(): EntityQueryBuilder {
|
||||
this._activeOnly = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加启用状态过滤条件
|
||||
*
|
||||
* 返回的实体必须处于启用状态(enabled = true)。
|
||||
*
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public enabled(): EntityQueryBuilder {
|
||||
this._enabledOnly = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加自定义过滤条件
|
||||
*
|
||||
* 允许用户定义复杂的过滤逻辑。
|
||||
*
|
||||
* @param predicate 自定义过滤函数,接收实体作为参数,返回布尔值
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* .where(entity => entity.name.startsWith("Player"))
|
||||
* .where(entity => entity.components.length > 5)
|
||||
* ```
|
||||
*/
|
||||
public where(predicate: (entity: Entity) => boolean): EntityQueryBuilder {
|
||||
this._customPredicates.push(predicate);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行查询并返回所有匹配的实体
|
||||
*
|
||||
* @returns 符合所有查询条件的实体数组
|
||||
*/
|
||||
public execute(): Entity[] {
|
||||
let candidates: Entity[] = [];
|
||||
|
||||
if (this._allComponents.length > 0) {
|
||||
const indexResult = this.entityManager.queryWithComponentIndex(this._allComponents, 'AND');
|
||||
candidates = Array.from(indexResult);
|
||||
} else if (this._anyComponents.length > 0) {
|
||||
const indexResult = this.entityManager.queryWithComponentIndex(this._anyComponents, 'OR');
|
||||
candidates = Array.from(indexResult);
|
||||
} else {
|
||||
candidates = this.entityManager.getAllEntities();
|
||||
}
|
||||
|
||||
return candidates.filter(entity => this.matchesEntity(entity));
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行查询并返回第一个匹配的实体
|
||||
*
|
||||
* @returns 第一个符合查询条件的实体,如果没有找到则返回null
|
||||
*/
|
||||
public first(): Entity | null {
|
||||
const entities = this.entityManager.getAllEntities();
|
||||
return entities.find(entity => this.matchesEntity(entity)) || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行查询并返回匹配实体的数量
|
||||
*
|
||||
* @returns 符合查询条件的实体数量
|
||||
*/
|
||||
public count(): number {
|
||||
const entities = this.entityManager.getAllEntities();
|
||||
return entities.filter(entity => this.matchesEntity(entity)).length;
|
||||
}
|
||||
|
||||
/**
|
||||
* 对所有匹配的实体执行指定操作
|
||||
*
|
||||
* @param action 要执行的操作函数,接收匹配的实体作为参数
|
||||
*/
|
||||
public forEach(action: (entity: Entity) => void): void {
|
||||
const entities = this.entityManager.getAllEntities();
|
||||
entities.forEach(entity => {
|
||||
if (this.matchesEntity(entity)) {
|
||||
action(entity);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查实体是否匹配所有查询条件
|
||||
*
|
||||
* 按优先级顺序检查各种过滤条件,一旦发现不匹配立即返回false。
|
||||
*
|
||||
* @param entity 要检查的实体
|
||||
* @returns 实体是否匹配所有查询条件
|
||||
*/
|
||||
private matchesEntity(entity: Entity): boolean {
|
||||
// 检查激活状态
|
||||
if (this._activeOnly && !entity.active) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查启用状态
|
||||
if (this._enabledOnly && !entity.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查必须包含的组件
|
||||
if (this._allComponents.length > 0) {
|
||||
for (const componentType of this._allComponents) {
|
||||
if (!entity.hasComponent(componentType)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检查至少包含一个的组件
|
||||
if (this._anyComponents.length > 0) {
|
||||
let hasAny = false;
|
||||
for (const componentType of this._anyComponents) {
|
||||
if (entity.hasComponent(componentType)) {
|
||||
hasAny = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!hasAny) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 检查不能包含的组件
|
||||
if (this._withoutComponents.length > 0) {
|
||||
for (const componentType of this._withoutComponents) {
|
||||
if (entity.hasComponent(componentType)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检查必须包含的标签
|
||||
if (this._withTags.length > 0) {
|
||||
if (!this._withTags.includes(entity.tag)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 检查不能包含的标签
|
||||
if (this._withoutTags.length > 0) {
|
||||
if (this._withoutTags.includes(entity.tag)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 检查自定义条件
|
||||
if (this._customPredicates.length > 0) {
|
||||
for (const predicate of this._customPredicates) {
|
||||
if (!predicate(entity)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体管理器
|
||||
*
|
||||
* 提供统一的实体管理和查询机制,支持高效的实体操作。
|
||||
* 包括实体的创建、销毁、查询和索引管理功能。
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const entityManager = new EntityManager();
|
||||
*
|
||||
* // 创建实体
|
||||
* const player = entityManager.createEntity("Player");
|
||||
*
|
||||
* // 查询实体
|
||||
* const playerEntity = entityManager.getEntityByName("Player");
|
||||
*
|
||||
* // 复杂查询
|
||||
* const results = entityManager.query()
|
||||
* .withAll(HealthComponent, PositionComponent)
|
||||
* .active()
|
||||
* .execute();
|
||||
* ```
|
||||
*/
|
||||
export class EntityManager {
|
||||
/** 主要实体存储,使用ID作为键 */
|
||||
private _entities: Map<number, Entity> = new Map();
|
||||
/** 按名称索引的实体映射 */
|
||||
private _entitiesByName: Map<string, Entity[]> = new Map();
|
||||
/** 按标签索引的实体映射 */
|
||||
private _entitiesByTag: Map<number, Entity[]> = new Map();
|
||||
/** 实体ID分配器 */
|
||||
private _identifierPool: IdentifierPool;
|
||||
/** 已销毁实体的ID集合 */
|
||||
private _destroyedEntities: Set<number> = new Set();
|
||||
|
||||
/** 性能优化系统 */
|
||||
private _componentIndexManager: ComponentIndexManager;
|
||||
private _archetypeSystem: ArchetypeSystem;
|
||||
private _dirtyTrackingSystem: DirtyTrackingSystem;
|
||||
/** 事件总线 */
|
||||
private _eventBus: EventBus;
|
||||
|
||||
/**
|
||||
* 创建实体管理器实例
|
||||
*
|
||||
* 初始化内部数据结构和ID分配器。
|
||||
*/
|
||||
constructor() {
|
||||
this._identifierPool = new IdentifierPool();
|
||||
|
||||
// 初始化性能优化系统
|
||||
this._componentIndexManager = new ComponentIndexManager(IndexType.HASH);
|
||||
this._archetypeSystem = new ArchetypeSystem();
|
||||
this._dirtyTrackingSystem = new DirtyTrackingSystem();
|
||||
this._eventBus = new EventBus(false);
|
||||
|
||||
// 设置Entity的静态事件总线引用
|
||||
Entity.eventBus = this._eventBus;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体总数
|
||||
*
|
||||
* @returns 当前管理的实体总数量
|
||||
*/
|
||||
public get entityCount(): number {
|
||||
return this._entities.size;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取激活状态的实体数量
|
||||
*
|
||||
* 只计算同时满足激活状态且未被销毁的实体。
|
||||
*
|
||||
* @returns 激活状态的实体数量
|
||||
*/
|
||||
public get activeEntityCount(): number {
|
||||
let count = 0;
|
||||
for (const entity of this._entities.values()) {
|
||||
if (entity.active && !entity.isDestroyed) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建新实体
|
||||
*
|
||||
* 分配唯一ID并将实体添加到管理系统中,同时更新相关索引。
|
||||
*
|
||||
* @param name 实体名称,如果未指定则使用时间戳生成默认名称
|
||||
* @returns 创建的实体实例
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const player = entityManager.createEntity("Player");
|
||||
* const enemy = entityManager.createEntity(); // 使用默认名称
|
||||
* ```
|
||||
*/
|
||||
public createEntity(name: string = `Entity_${Date.now()}`): Entity {
|
||||
const id = this._identifierPool.checkOut();
|
||||
const entity = new Entity(name, id);
|
||||
|
||||
this._entities.set(id, entity);
|
||||
this.updateNameIndex(entity, true);
|
||||
this.updateTagIndex(entity, true);
|
||||
|
||||
this._componentIndexManager.addEntity(entity);
|
||||
this._archetypeSystem.addEntity(entity);
|
||||
this._dirtyTrackingSystem.markDirty(entity, DirtyFlag.COMPONENT_ADDED);
|
||||
|
||||
// 发射实体创建事件
|
||||
this._eventBus.emitEntityCreated({
|
||||
timestamp: Date.now(),
|
||||
source: 'EntityManager',
|
||||
entityId: entity.id,
|
||||
entityName: entity.name,
|
||||
entityTag: entity.tag?.toString()
|
||||
});
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁实体
|
||||
*
|
||||
* 支持通过实体对象、名称或ID来销毁实体。
|
||||
* 会清理所有相关索引并回收ID。
|
||||
*
|
||||
* @param entityOrId 要销毁的实体,可以是实体对象、名称字符串或ID数字
|
||||
* @returns 是否成功销毁实体
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 通过实体对象销毁
|
||||
* entityManager.destroyEntity(player);
|
||||
*
|
||||
* // 通过名称销毁
|
||||
* entityManager.destroyEntity("Enemy_1");
|
||||
*
|
||||
* // 通过ID销毁
|
||||
* entityManager.destroyEntity(123);
|
||||
* ```
|
||||
*/
|
||||
public destroyEntity(entityOrId: Entity | string | number): boolean {
|
||||
let entity: Entity | null = null;
|
||||
|
||||
if (typeof entityOrId === 'string') {
|
||||
entity = this.getEntityByName(entityOrId);
|
||||
} else if (typeof entityOrId === 'number') {
|
||||
entity = this._entities.get(entityOrId) || null;
|
||||
} else {
|
||||
entity = this._entities.get(entityOrId.id) || null;
|
||||
}
|
||||
|
||||
if (!entity) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this._destroyedEntities.add(entity.id);
|
||||
this.updateNameIndex(entity, false);
|
||||
this.updateTagIndex(entity, false);
|
||||
|
||||
this._componentIndexManager.removeEntity(entity);
|
||||
this._archetypeSystem.removeEntity(entity);
|
||||
this._dirtyTrackingSystem.markDirty(entity, DirtyFlag.COMPONENT_REMOVED);
|
||||
|
||||
// 发射实体销毁事件
|
||||
this._eventBus.emitEntityDestroyed({
|
||||
timestamp: Date.now(),
|
||||
source: 'EntityManager',
|
||||
entityId: entity.id,
|
||||
entityName: entity.name,
|
||||
entityTag: entity.tag?.toString()
|
||||
});
|
||||
|
||||
entity.destroy();
|
||||
this._entities.delete(entity.id);
|
||||
this._identifierPool.checkIn(entity.id);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有实体
|
||||
*
|
||||
* 返回当前管理的所有实体的副本数组。
|
||||
*
|
||||
* @returns 所有实体的数组
|
||||
*/
|
||||
public getAllEntities(): Entity[] {
|
||||
return Array.from(this._entities.values());
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据ID获取实体
|
||||
*
|
||||
* 支持字符串和数字类型的ID。
|
||||
*
|
||||
* @param id 实体ID,可以是字符串或数字
|
||||
* @returns 对应的实体,如果不存在则返回null
|
||||
*/
|
||||
public getEntity(id: string | number): Entity | null {
|
||||
const numId = typeof id === 'string' ? parseInt(id) : id;
|
||||
return this._entities.get(numId) || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据名称获取实体
|
||||
*
|
||||
* 如果存在多个同名实体,返回第一个找到的实体。
|
||||
*
|
||||
* @param name 实体名称
|
||||
* @returns 匹配的实体,如果不存在则返回null
|
||||
*/
|
||||
public getEntityByName(name: string): Entity | null {
|
||||
const entities = this._entitiesByName.get(name);
|
||||
return entities && entities.length > 0 ? entities[0] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据标签获取实体列表
|
||||
*
|
||||
* 返回所有具有指定标签的实体。
|
||||
*
|
||||
* @param tag 标签值
|
||||
* @returns 具有指定标签的实体数组
|
||||
*/
|
||||
public getEntitiesByTag(tag: number): Entity[] {
|
||||
return [...(this._entitiesByTag.get(tag) || [])];
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取包含指定组件的所有实体
|
||||
*
|
||||
* 遍历所有实体,查找包含指定组件类型的实体。
|
||||
*
|
||||
* @param componentType 组件类型
|
||||
* @returns 包含指定组件的实体数组
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const entitiesWithHealth = entityManager.getEntitiesWithComponent(HealthComponent);
|
||||
* ```
|
||||
*/
|
||||
public getEntitiesWithComponent<T extends Component>(componentType: ComponentType<T>): Entity[] {
|
||||
const indexResult = this._componentIndexManager.query(componentType);
|
||||
return Array.from(indexResult);
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建查询构建器
|
||||
*
|
||||
* 返回一个新的查询构建器实例,用于构建复杂的实体查询。
|
||||
*
|
||||
* @returns 新的查询构建器实例
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const results = entityManager.query()
|
||||
* .withAll(PositionComponent, HealthComponent)
|
||||
* .without(VelocityComponent)
|
||||
* .active()
|
||||
* .execute();
|
||||
* ```
|
||||
*/
|
||||
public query(): EntityQueryBuilder {
|
||||
return new EntityQueryBuilder(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用组件索引进行多组件查询
|
||||
*
|
||||
* @param componentTypes 组件类型数组
|
||||
* @param operation 查询操作:'AND' 或 'OR'
|
||||
* @returns 匹配的实体集合
|
||||
*/
|
||||
public queryWithComponentIndex(componentTypes: ComponentType[], operation: 'AND' | 'OR'): Set<Entity> {
|
||||
return this._componentIndexManager.queryMultiple(componentTypes, operation);
|
||||
}
|
||||
|
||||
/**
|
||||
* 标记实体组件已修改
|
||||
*
|
||||
* @param entity 修改的实体
|
||||
* @param componentTypes 修改的组件类型
|
||||
*/
|
||||
public markEntityDirty(entity: Entity, componentTypes: ComponentType[]): void {
|
||||
this._dirtyTrackingSystem.markDirty(entity, DirtyFlag.COMPONENT_MODIFIED, componentTypes);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取性能优化统计信息
|
||||
*/
|
||||
public getOptimizationStats(): any {
|
||||
return {
|
||||
componentIndex: this._componentIndexManager.getStats(),
|
||||
archetypeSystem: this._archetypeSystem.getAllArchetypes().map(a => ({
|
||||
id: a.id,
|
||||
componentTypes: a.componentTypes.map(t => t.name),
|
||||
entityCount: a.entities.length
|
||||
})),
|
||||
dirtyTracking: this._dirtyTrackingSystem.getStats()
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取事件总线实例
|
||||
*
|
||||
* 允许外部代码监听和发射ECS相关事件。
|
||||
*
|
||||
* @returns 事件总线实例
|
||||
*/
|
||||
public get eventBus(): EventBus {
|
||||
return this._eventBus;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新名称索引
|
||||
*
|
||||
* 维护按名称查找实体的索引结构。支持添加和移除操作。
|
||||
*
|
||||
* @param entity 要更新索引的实体
|
||||
* @param isAdd true表示添加到索引,false表示从索引中移除
|
||||
*/
|
||||
private updateNameIndex(entity: Entity, isAdd: boolean): void {
|
||||
if (!entity.name) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (isAdd) {
|
||||
let entities = this._entitiesByName.get(entity.name);
|
||||
if (!entities) {
|
||||
entities = [];
|
||||
this._entitiesByName.set(entity.name, entities);
|
||||
}
|
||||
entities.push(entity);
|
||||
} else {
|
||||
const entities = this._entitiesByName.get(entity.name);
|
||||
if (entities) {
|
||||
const index = entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
entities.splice(index, 1);
|
||||
if (entities.length === 0) {
|
||||
this._entitiesByName.delete(entity.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新标签索引
|
||||
*
|
||||
* 维护按标签查找实体的索引结构。支持添加和移除操作。
|
||||
*
|
||||
* @param entity 要更新索引的实体
|
||||
* @param isAdd true表示添加到索引,false表示从索引中移除
|
||||
*/
|
||||
private updateTagIndex(entity: Entity, isAdd: boolean): void {
|
||||
if (isAdd) {
|
||||
let entities = this._entitiesByTag.get(entity.tag);
|
||||
if (!entities) {
|
||||
entities = [];
|
||||
this._entitiesByTag.set(entity.tag, entities);
|
||||
}
|
||||
entities.push(entity);
|
||||
} else {
|
||||
const entities = this._entitiesByTag.get(entity.tag);
|
||||
if (entities) {
|
||||
const index = entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
entities.splice(index, 1);
|
||||
if (entities.length === 0) {
|
||||
this._entitiesByTag.delete(entity.tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
497
src/ECS/Core/EventBus.ts
Normal file
497
src/ECS/Core/EventBus.ts
Normal file
@@ -0,0 +1,497 @@
|
||||
import {
|
||||
IEventBus,
|
||||
IEventListenerConfig,
|
||||
IEventStats,
|
||||
IEventData,
|
||||
IEntityEventData,
|
||||
IComponentEventData,
|
||||
ISystemEventData,
|
||||
ISceneEventData,
|
||||
IPerformanceEventData
|
||||
} from '../../Types';
|
||||
import {
|
||||
TypeSafeEventSystem,
|
||||
EventListenerConfig,
|
||||
EventStats
|
||||
} from './EventSystem';
|
||||
import {
|
||||
ECSEventType,
|
||||
EventPriority,
|
||||
EVENT_TYPES,
|
||||
EventTypeValidator
|
||||
} from '../CoreEvents';
|
||||
|
||||
/**
|
||||
* 增强的事件总线实现
|
||||
* 基于TypeSafeEventSystem,提供类型安全的事件发布订阅机制
|
||||
*/
|
||||
export class EventBus implements IEventBus {
|
||||
private eventSystem: TypeSafeEventSystem;
|
||||
private eventIdCounter = 0;
|
||||
private isDebugMode = false;
|
||||
|
||||
constructor(debugMode: boolean = false) {
|
||||
this.eventSystem = new TypeSafeEventSystem();
|
||||
this.isDebugMode = debugMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射事件
|
||||
* @param eventType 事件类型
|
||||
* @param data 事件数据
|
||||
*/
|
||||
public emit<T>(eventType: string, data: T): void {
|
||||
this.validateEventType(eventType);
|
||||
|
||||
// 增强事件数据
|
||||
const enhancedData = this.enhanceEventData(eventType, data);
|
||||
|
||||
if (this.isDebugMode) {
|
||||
console.log(`[EventBus] Emitting event: ${eventType}`, enhancedData);
|
||||
}
|
||||
|
||||
this.eventSystem.emitSync(eventType, enhancedData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 异步发射事件
|
||||
* @param eventType 事件类型
|
||||
* @param data 事件数据
|
||||
*/
|
||||
public async emitAsync<T>(eventType: string, data: T): Promise<void> {
|
||||
this.validateEventType(eventType);
|
||||
|
||||
// 增强事件数据
|
||||
const enhancedData = this.enhanceEventData(eventType, data);
|
||||
|
||||
if (this.isDebugMode) {
|
||||
console.log(`[EventBus] Emitting async event: ${eventType}`, enhancedData);
|
||||
}
|
||||
|
||||
await this.eventSystem.emit(eventType, enhancedData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听事件
|
||||
* @param eventType 事件类型
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public on<T>(
|
||||
eventType: string,
|
||||
handler: (data: T) => void,
|
||||
config: IEventListenerConfig = {}
|
||||
): string {
|
||||
this.validateEventType(eventType);
|
||||
|
||||
const eventConfig: EventListenerConfig = {
|
||||
once: config.once || false,
|
||||
priority: config.priority || EventPriority.NORMAL,
|
||||
async: config.async || false,
|
||||
context: config.context
|
||||
};
|
||||
|
||||
if (this.isDebugMode) {
|
||||
console.log(`[EventBus] Adding listener for: ${eventType}`, eventConfig);
|
||||
}
|
||||
|
||||
return this.eventSystem.on(eventType, handler, eventConfig);
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听事件(一次性)
|
||||
* @param eventType 事件类型
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public once<T>(
|
||||
eventType: string,
|
||||
handler: (data: T) => void,
|
||||
config: IEventListenerConfig = {}
|
||||
): string {
|
||||
return this.on(eventType, handler, { ...config, once: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* 异步监听事件
|
||||
* @param eventType 事件类型
|
||||
* @param handler 异步事件处理器
|
||||
* @param config 监听器配置
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public onAsync<T>(
|
||||
eventType: string,
|
||||
handler: (data: T) => Promise<void>,
|
||||
config: IEventListenerConfig = {}
|
||||
): string {
|
||||
return this.on(eventType, handler as any, { ...config, async: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param listenerId 监听器ID
|
||||
*/
|
||||
public off(eventType: string, listenerId: string): boolean {
|
||||
if (this.isDebugMode) {
|
||||
console.log(`[EventBus] Removing listener: ${listenerId} for event: ${eventType}`);
|
||||
}
|
||||
|
||||
return this.eventSystem.off(eventType, listenerId);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除指定事件类型的所有监听器
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public offAll(eventType: string): void {
|
||||
if (this.isDebugMode) {
|
||||
console.log(`[EventBus] Removing all listeners for event: ${eventType}`);
|
||||
}
|
||||
|
||||
this.eventSystem.offAll(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否有指定事件的监听器
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public hasListeners(eventType: string): boolean {
|
||||
return this.eventSystem.hasListeners(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取事件统计信息
|
||||
* @param eventType 事件类型(可选)
|
||||
*/
|
||||
public getStats(eventType?: string): IEventStats | Map<string, IEventStats> {
|
||||
const stats = this.eventSystem.getStats(eventType);
|
||||
|
||||
if (stats instanceof Map) {
|
||||
// 转换Map中的每个EventStats为IEventStats
|
||||
const result = new Map<string, IEventStats>();
|
||||
stats.forEach((stat, key) => {
|
||||
result.set(key, this.convertEventStats(stat));
|
||||
});
|
||||
return result;
|
||||
} else {
|
||||
return this.convertEventStats(stats);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有监听器
|
||||
*/
|
||||
public clear(): void {
|
||||
if (this.isDebugMode) {
|
||||
console.log('[EventBus] Clearing all listeners');
|
||||
}
|
||||
|
||||
this.eventSystem.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 启用或禁用事件系统
|
||||
* @param enabled 是否启用
|
||||
*/
|
||||
public setEnabled(enabled: boolean): void {
|
||||
this.eventSystem.setEnabled(enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置调试模式
|
||||
* @param debug 是否启用调试
|
||||
*/
|
||||
public setDebugMode(debug: boolean): void {
|
||||
this.isDebugMode = debug;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置最大监听器数量
|
||||
* @param max 最大数量
|
||||
*/
|
||||
public setMaxListeners(max: number): void {
|
||||
this.eventSystem.setMaxListeners(max);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取监听器数量
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public getListenerCount(eventType: string): number {
|
||||
return this.eventSystem.getListenerCount(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置事件批处理配置
|
||||
* @param eventType 事件类型
|
||||
* @param batchSize 批处理大小
|
||||
* @param delay 延迟时间(毫秒)
|
||||
*/
|
||||
public setBatchConfig(eventType: string, batchSize: number, delay: number): void {
|
||||
this.eventSystem.setBatchConfig(eventType, {
|
||||
batchSize,
|
||||
delay,
|
||||
enabled: true
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 刷新指定事件的批处理队列
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public flushBatch(eventType: string): void {
|
||||
this.eventSystem.flushBatch(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置事件统计
|
||||
* @param eventType 事件类型(可选)
|
||||
*/
|
||||
public resetStats(eventType?: string): void {
|
||||
this.eventSystem.resetStats(eventType);
|
||||
}
|
||||
|
||||
// 便捷方法:发射预定义的ECS事件
|
||||
|
||||
/**
|
||||
* 发射实体创建事件
|
||||
* @param entityData 实体事件数据
|
||||
*/
|
||||
public emitEntityCreated(entityData: IEntityEventData): void {
|
||||
this.emit(ECSEventType.ENTITY_CREATED, entityData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射实体销毁事件
|
||||
* @param entityData 实体事件数据
|
||||
*/
|
||||
public emitEntityDestroyed(entityData: IEntityEventData): void {
|
||||
this.emit(ECSEventType.ENTITY_DESTROYED, entityData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射组件添加事件
|
||||
* @param componentData 组件事件数据
|
||||
*/
|
||||
public emitComponentAdded(componentData: IComponentEventData): void {
|
||||
this.emit(ECSEventType.COMPONENT_ADDED, componentData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射组件移除事件
|
||||
* @param componentData 组件事件数据
|
||||
*/
|
||||
public emitComponentRemoved(componentData: IComponentEventData): void {
|
||||
this.emit(ECSEventType.COMPONENT_REMOVED, componentData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射系统添加事件
|
||||
* @param systemData 系统事件数据
|
||||
*/
|
||||
public emitSystemAdded(systemData: ISystemEventData): void {
|
||||
this.emit(ECSEventType.SYSTEM_ADDED, systemData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射系统移除事件
|
||||
* @param systemData 系统事件数据
|
||||
*/
|
||||
public emitSystemRemoved(systemData: ISystemEventData): void {
|
||||
this.emit(ECSEventType.SYSTEM_REMOVED, systemData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射场景变化事件
|
||||
* @param sceneData 场景事件数据
|
||||
*/
|
||||
public emitSceneChanged(sceneData: ISceneEventData): void {
|
||||
this.emit(EVENT_TYPES.CORE.SCENE_CHANGED, sceneData);
|
||||
}
|
||||
|
||||
/**
|
||||
* 发射性能警告事件
|
||||
* @param performanceData 性能事件数据
|
||||
*/
|
||||
public emitPerformanceWarning(performanceData: IPerformanceEventData): void {
|
||||
this.emit(ECSEventType.PERFORMANCE_WARNING, performanceData);
|
||||
}
|
||||
|
||||
// 便捷方法:监听预定义的ECS事件
|
||||
|
||||
/**
|
||||
* 监听实体创建事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onEntityCreated(
|
||||
handler: (data: IEntityEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.ENTITY_CREATED, handler, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听组件添加事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onComponentAdded(
|
||||
handler: (data: IComponentEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.COMPONENT_ADDED, handler, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听系统错误事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onSystemError(
|
||||
handler: (data: ISystemEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.SYSTEM_ERROR, handler, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听性能警告事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onPerformanceWarning(
|
||||
handler: (data: IPerformanceEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.PERFORMANCE_WARNING, handler, config);
|
||||
}
|
||||
|
||||
// 私有方法
|
||||
|
||||
/**
|
||||
* 验证事件类型
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
private validateEventType(eventType: string): void {
|
||||
if (!EventTypeValidator.isValid(eventType)) {
|
||||
if (this.isDebugMode) {
|
||||
console.warn(`[EventBus] Unknown event type: ${eventType}`);
|
||||
}
|
||||
// 在调试模式下添加自定义事件类型
|
||||
if (this.isDebugMode) {
|
||||
EventTypeValidator.addCustomType(eventType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 增强事件数据
|
||||
* @param eventType 事件类型
|
||||
* @param data 原始数据
|
||||
*/
|
||||
private enhanceEventData<T>(eventType: string, data: T): T & IEventData {
|
||||
const enhanced = data as T & IEventData;
|
||||
|
||||
// 如果数据还没有基础事件属性,添加它们
|
||||
if (!enhanced.timestamp) {
|
||||
enhanced.timestamp = Date.now();
|
||||
}
|
||||
if (!enhanced.eventId) {
|
||||
enhanced.eventId = `${eventType}_${++this.eventIdCounter}`;
|
||||
}
|
||||
if (!enhanced.source) {
|
||||
enhanced.source = 'EventBus';
|
||||
}
|
||||
|
||||
return enhanced;
|
||||
}
|
||||
|
||||
/**
|
||||
* 转换EventStats为IEventStats
|
||||
* @param stats EventStats实例
|
||||
*/
|
||||
private convertEventStats(stats: EventStats): IEventStats {
|
||||
return {
|
||||
eventType: stats.eventType,
|
||||
listenerCount: stats.listenerCount,
|
||||
triggerCount: stats.triggerCount,
|
||||
totalExecutionTime: stats.totalExecutionTime,
|
||||
averageExecutionTime: stats.averageExecutionTime,
|
||||
lastTriggerTime: stats.lastTriggerTime
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 全局事件总线实例
|
||||
* 提供全局访问的事件总线
|
||||
*/
|
||||
export class GlobalEventBus {
|
||||
private static instance: EventBus;
|
||||
|
||||
/**
|
||||
* 获取全局事件总线实例
|
||||
* @param debugMode 是否启用调试模式
|
||||
*/
|
||||
public static getInstance(debugMode: boolean = false): EventBus {
|
||||
if (!this.instance) {
|
||||
this.instance = new EventBus(debugMode);
|
||||
}
|
||||
return this.instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置全局事件总线实例
|
||||
* @param debugMode 是否启用调试模式
|
||||
*/
|
||||
public static reset(debugMode: boolean = false): EventBus {
|
||||
if (this.instance) {
|
||||
this.instance.clear();
|
||||
}
|
||||
this.instance = new EventBus(debugMode);
|
||||
return this.instance;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件装饰器工厂
|
||||
* 用于自动注册事件监听器
|
||||
*/
|
||||
export function EventHandler(eventType: string, config: IEventListenerConfig = {}) {
|
||||
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
|
||||
const originalMethod = descriptor.value;
|
||||
|
||||
// 在类实例化时自动注册监听器
|
||||
const initMethod = target.constructor.prototype.initEventListeners || function() {};
|
||||
target.constructor.prototype.initEventListeners = function() {
|
||||
initMethod.call(this);
|
||||
const eventBus = GlobalEventBus.getInstance();
|
||||
eventBus.on(eventType, originalMethod.bind(this), config);
|
||||
};
|
||||
|
||||
return descriptor;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 异步事件装饰器工厂
|
||||
* 用于自动注册异步事件监听器
|
||||
*/
|
||||
export function AsyncEventHandler(eventType: string, config: IEventListenerConfig = {}) {
|
||||
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
|
||||
const originalMethod = descriptor.value;
|
||||
|
||||
const initMethod = target.constructor.prototype.initEventListeners || function() {};
|
||||
target.constructor.prototype.initEventListeners = function() {
|
||||
initMethod.call(this);
|
||||
const eventBus = GlobalEventBus.getInstance();
|
||||
eventBus.onAsync(eventType, originalMethod.bind(this), config);
|
||||
};
|
||||
|
||||
return descriptor;
|
||||
};
|
||||
}
|
||||
611
src/ECS/Core/EventSystem.ts
Normal file
611
src/ECS/Core/EventSystem.ts
Normal file
@@ -0,0 +1,611 @@
|
||||
/**
|
||||
* 事件处理器函数类型
|
||||
*/
|
||||
export type EventHandler<T = any> = (event: T) => void;
|
||||
|
||||
/**
|
||||
* 异步事件处理器函数类型
|
||||
*/
|
||||
export type AsyncEventHandler<T = any> = (event: T) => Promise<void>;
|
||||
|
||||
/**
|
||||
* 事件监听器配置
|
||||
*/
|
||||
export interface EventListenerConfig {
|
||||
/** 是否只执行一次 */
|
||||
once?: boolean;
|
||||
/** 优先级(数字越大优先级越高) */
|
||||
priority?: number;
|
||||
/** 是否异步执行 */
|
||||
async?: boolean;
|
||||
/** 执行上下文 */
|
||||
context?: any;
|
||||
}
|
||||
|
||||
/**
|
||||
* 内部事件监听器
|
||||
*/
|
||||
interface InternalEventListener<T = any> {
|
||||
handler: EventHandler<T> | AsyncEventHandler<T>;
|
||||
config: EventListenerConfig;
|
||||
id: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件统计信息
|
||||
*/
|
||||
export interface EventStats {
|
||||
/** 事件类型 */
|
||||
eventType: string;
|
||||
/** 监听器数量 */
|
||||
listenerCount: number;
|
||||
/** 触发次数 */
|
||||
triggerCount: number;
|
||||
/** 总执行时间(毫秒) */
|
||||
totalExecutionTime: number;
|
||||
/** 平均执行时间(毫秒) */
|
||||
averageExecutionTime: number;
|
||||
/** 最后触发时间 */
|
||||
lastTriggerTime: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件批处理配置
|
||||
*/
|
||||
export interface EventBatchConfig {
|
||||
/** 批处理大小 */
|
||||
batchSize: number;
|
||||
/** 批处理延迟(毫秒) */
|
||||
delay: number;
|
||||
/** 是否启用批处理 */
|
||||
enabled: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* 类型安全的高性能事件系统
|
||||
* 支持同步/异步事件、优先级、批处理等功能
|
||||
*/
|
||||
export class TypeSafeEventSystem {
|
||||
private listeners = new Map<string, InternalEventListener[]>();
|
||||
private stats = new Map<string, EventStats>();
|
||||
private batchQueue = new Map<string, any[]>();
|
||||
private batchTimers = new Map<string, number>();
|
||||
private batchConfigs = new Map<string, EventBatchConfig>();
|
||||
private nextListenerId = 0;
|
||||
private isEnabled = true;
|
||||
private maxListeners = 100; // 每个事件类型的最大监听器数量
|
||||
|
||||
/**
|
||||
* 添加事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
* @returns 监听器ID(用于移除)
|
||||
*/
|
||||
public on<T>(
|
||||
eventType: string,
|
||||
handler: EventHandler<T>,
|
||||
config: EventListenerConfig = {}
|
||||
): string {
|
||||
return this.addListener(eventType, handler, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一次性事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public once<T>(
|
||||
eventType: string,
|
||||
handler: EventHandler<T>,
|
||||
config: EventListenerConfig = {}
|
||||
): string {
|
||||
return this.addListener(eventType, handler, { ...config, once: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加异步事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param handler 异步事件处理器
|
||||
* @param config 监听器配置
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public onAsync<T>(
|
||||
eventType: string,
|
||||
handler: AsyncEventHandler<T>,
|
||||
config: EventListenerConfig = {}
|
||||
): string {
|
||||
return this.addListener(eventType, handler, { ...config, async: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param listenerId 监听器ID
|
||||
* @returns 是否成功移除
|
||||
*/
|
||||
public off(eventType: string, listenerId: string): boolean {
|
||||
const listeners = this.listeners.get(eventType);
|
||||
if (!listeners) return false;
|
||||
|
||||
const index = listeners.findIndex(l => l.id === listenerId);
|
||||
if (index === -1) return false;
|
||||
|
||||
listeners.splice(index, 1);
|
||||
|
||||
// 如果没有监听器了,清理相关数据
|
||||
if (listeners.length === 0) {
|
||||
this.listeners.delete(eventType);
|
||||
this.stats.delete(eventType);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除指定事件类型的所有监听器
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public offAll(eventType: string): void {
|
||||
this.listeners.delete(eventType);
|
||||
this.stats.delete(eventType);
|
||||
this.clearBatch(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 触发事件
|
||||
* @param eventType 事件类型
|
||||
* @param event 事件数据
|
||||
* @returns Promise(如果有异步监听器)
|
||||
*/
|
||||
public async emit<T>(eventType: string, event: T): Promise<void> {
|
||||
if (!this.isEnabled) return;
|
||||
|
||||
// 检查是否启用了批处理
|
||||
const batchConfig = this.batchConfigs.get(eventType);
|
||||
if (batchConfig?.enabled) {
|
||||
this.addToBatch(eventType, event);
|
||||
return;
|
||||
}
|
||||
|
||||
await this.executeEvent(eventType, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* 同步触发事件(忽略异步监听器)
|
||||
* @param eventType 事件类型
|
||||
* @param event 事件数据
|
||||
*/
|
||||
public emitSync<T>(eventType: string, event: T): void {
|
||||
if (!this.isEnabled) return;
|
||||
|
||||
const listeners = this.listeners.get(eventType);
|
||||
if (!listeners || listeners.length === 0) return;
|
||||
|
||||
const startTime = performance.now();
|
||||
const toRemove: string[] = [];
|
||||
|
||||
// 按优先级排序
|
||||
const sortedListeners = this.sortListenersByPriority(listeners);
|
||||
|
||||
for (const listener of sortedListeners) {
|
||||
if (listener.config.async) continue; // 跳过异步监听器
|
||||
|
||||
try {
|
||||
if (listener.config.context) {
|
||||
(listener.handler as EventHandler<T>).call(listener.config.context, event);
|
||||
} else {
|
||||
(listener.handler as EventHandler<T>)(event);
|
||||
}
|
||||
|
||||
if (listener.config.once) {
|
||||
toRemove.push(listener.id);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Error in event handler for ${eventType}:`, error);
|
||||
}
|
||||
}
|
||||
|
||||
// 移除一次性监听器
|
||||
this.removeListeners(eventType, toRemove);
|
||||
|
||||
// 更新统计信息
|
||||
this.updateStats(eventType, performance.now() - startTime);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置事件批处理配置
|
||||
* @param eventType 事件类型
|
||||
* @param config 批处理配置
|
||||
*/
|
||||
public setBatchConfig(eventType: string, config: EventBatchConfig): void {
|
||||
this.batchConfigs.set(eventType, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 立即处理指定事件类型的批处理队列
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public flushBatch(eventType: string): void {
|
||||
const batch = this.batchQueue.get(eventType);
|
||||
if (!batch || batch.length === 0) return;
|
||||
|
||||
// 清除定时器
|
||||
const timer = this.batchTimers.get(eventType);
|
||||
if (timer) {
|
||||
clearTimeout(timer);
|
||||
this.batchTimers.delete(eventType);
|
||||
}
|
||||
|
||||
// 处理批处理事件
|
||||
this.processBatch(eventType, batch);
|
||||
|
||||
// 清空队列
|
||||
this.batchQueue.delete(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取事件统计信息
|
||||
* @param eventType 事件类型(可选)
|
||||
* @returns 统计信息
|
||||
*/
|
||||
public getStats(eventType?: string): EventStats | Map<string, EventStats> {
|
||||
if (eventType) {
|
||||
return this.stats.get(eventType) || this.createEmptyStats(eventType);
|
||||
}
|
||||
return new Map(this.stats);
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置统计信息
|
||||
* @param eventType 事件类型(可选,不指定则重置所有)
|
||||
*/
|
||||
public resetStats(eventType?: string): void {
|
||||
if (eventType) {
|
||||
this.stats.delete(eventType);
|
||||
} else {
|
||||
this.stats.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 启用/禁用事件系统
|
||||
* @param enabled 是否启用
|
||||
*/
|
||||
public setEnabled(enabled: boolean): void {
|
||||
this.isEnabled = enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否有指定事件类型的监听器
|
||||
* @param eventType 事件类型
|
||||
* @returns 是否有监听器
|
||||
*/
|
||||
public hasListeners(eventType: string): boolean {
|
||||
const listeners = this.listeners.get(eventType);
|
||||
return listeners ? listeners.length > 0 : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取指定事件类型的监听器数量
|
||||
* @param eventType 事件类型
|
||||
* @returns 监听器数量
|
||||
*/
|
||||
public getListenerCount(eventType: string): number {
|
||||
const listeners = this.listeners.get(eventType);
|
||||
return listeners ? listeners.length : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有事件监听器和数据
|
||||
*/
|
||||
public clear(): void {
|
||||
this.listeners.clear();
|
||||
this.stats.clear();
|
||||
this.clearAllBatches();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置每个事件类型的最大监听器数量
|
||||
* @param max 最大数量
|
||||
*/
|
||||
public setMaxListeners(max: number): void {
|
||||
this.maxListeners = max;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加监听器的内部实现
|
||||
* @param eventType 事件类型
|
||||
* @param handler 事件处理器
|
||||
* @param config 配置
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
private addListener<T>(
|
||||
eventType: string,
|
||||
handler: EventHandler<T> | AsyncEventHandler<T>,
|
||||
config: EventListenerConfig
|
||||
): string {
|
||||
let listeners = this.listeners.get(eventType);
|
||||
|
||||
if (!listeners) {
|
||||
listeners = [];
|
||||
this.listeners.set(eventType, listeners);
|
||||
}
|
||||
|
||||
// 检查监听器数量限制
|
||||
if (listeners.length >= this.maxListeners) {
|
||||
console.warn(`Maximum listeners (${this.maxListeners}) exceeded for event type: ${eventType}`);
|
||||
return '';
|
||||
}
|
||||
|
||||
const listenerId = `listener_${this.nextListenerId++}`;
|
||||
const listener: InternalEventListener<T> = {
|
||||
handler,
|
||||
config: {
|
||||
priority: 0,
|
||||
...config
|
||||
},
|
||||
id: listenerId
|
||||
};
|
||||
|
||||
listeners.push(listener);
|
||||
|
||||
// 初始化统计信息
|
||||
if (!this.stats.has(eventType)) {
|
||||
this.stats.set(eventType, this.createEmptyStats(eventType));
|
||||
}
|
||||
|
||||
return listenerId;
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行事件的内部实现
|
||||
* @param eventType 事件类型
|
||||
* @param event 事件数据
|
||||
*/
|
||||
private async executeEvent<T>(eventType: string, event: T): Promise<void> {
|
||||
const listeners = this.listeners.get(eventType);
|
||||
if (!listeners || listeners.length === 0) return;
|
||||
|
||||
const startTime = performance.now();
|
||||
const toRemove: string[] = [];
|
||||
|
||||
// 按优先级排序
|
||||
const sortedListeners = this.sortListenersByPriority(listeners);
|
||||
|
||||
// 分离同步和异步监听器
|
||||
const syncListeners = sortedListeners.filter(l => !l.config.async);
|
||||
const asyncListeners = sortedListeners.filter(l => l.config.async);
|
||||
|
||||
// 执行同步监听器
|
||||
for (const listener of syncListeners) {
|
||||
try {
|
||||
if (listener.config.context) {
|
||||
(listener.handler as EventHandler<T>).call(listener.config.context, event);
|
||||
} else {
|
||||
(listener.handler as EventHandler<T>)(event);
|
||||
}
|
||||
|
||||
if (listener.config.once) {
|
||||
toRemove.push(listener.id);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Error in sync event handler for ${eventType}:`, error);
|
||||
}
|
||||
}
|
||||
|
||||
// 执行异步监听器
|
||||
const asyncPromises = asyncListeners.map(async (listener) => {
|
||||
try {
|
||||
if (listener.config.context) {
|
||||
await (listener.handler as AsyncEventHandler<T>).call(listener.config.context, event);
|
||||
} else {
|
||||
await (listener.handler as AsyncEventHandler<T>)(event);
|
||||
}
|
||||
|
||||
if (listener.config.once) {
|
||||
toRemove.push(listener.id);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Error in async event handler for ${eventType}:`, error);
|
||||
}
|
||||
});
|
||||
|
||||
// 等待所有异步监听器完成
|
||||
await Promise.all(asyncPromises);
|
||||
|
||||
// 移除一次性监听器
|
||||
this.removeListeners(eventType, toRemove);
|
||||
|
||||
// 更新统计信息
|
||||
this.updateStats(eventType, performance.now() - startTime);
|
||||
}
|
||||
|
||||
/**
|
||||
* 按优先级排序监听器
|
||||
* @param listeners 监听器数组
|
||||
* @returns 排序后的监听器数组
|
||||
*/
|
||||
private sortListenersByPriority<T>(listeners: InternalEventListener<T>[]): InternalEventListener<T>[] {
|
||||
return listeners.slice().sort((a, b) => (b.config.priority || 0) - (a.config.priority || 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除指定的监听器
|
||||
* @param eventType 事件类型
|
||||
* @param listenerIds 要移除的监听器ID数组
|
||||
*/
|
||||
private removeListeners(eventType: string, listenerIds: string[]): void {
|
||||
if (listenerIds.length === 0) return;
|
||||
|
||||
const listeners = this.listeners.get(eventType);
|
||||
if (!listeners) return;
|
||||
|
||||
for (const id of listenerIds) {
|
||||
const index = listeners.findIndex(l => l.id === id);
|
||||
if (index !== -1) {
|
||||
listeners.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// 如果没有监听器了,清理相关数据
|
||||
if (listeners.length === 0) {
|
||||
this.listeners.delete(eventType);
|
||||
this.stats.delete(eventType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加事件到批处理队列
|
||||
* @param eventType 事件类型
|
||||
* @param event 事件数据
|
||||
*/
|
||||
private addToBatch<T>(eventType: string, event: T): void {
|
||||
let batch = this.batchQueue.get(eventType);
|
||||
if (!batch) {
|
||||
batch = [];
|
||||
this.batchQueue.set(eventType, batch);
|
||||
}
|
||||
|
||||
batch.push(event);
|
||||
|
||||
const config = this.batchConfigs.get(eventType)!;
|
||||
|
||||
// 如果达到批处理大小,立即处理
|
||||
if (batch.length >= config.batchSize) {
|
||||
this.flushBatch(eventType);
|
||||
return;
|
||||
}
|
||||
|
||||
// 设置延迟处理定时器
|
||||
if (!this.batchTimers.has(eventType)) {
|
||||
const timer = setTimeout(() => {
|
||||
this.flushBatch(eventType);
|
||||
}, config.delay);
|
||||
|
||||
this.batchTimers.set(eventType, timer as any);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理批处理事件
|
||||
* @param eventType 事件类型
|
||||
* @param batch 批处理事件数组
|
||||
*/
|
||||
private async processBatch<T>(eventType: string, batch: T[]): Promise<void> {
|
||||
// 创建批处理事件对象
|
||||
const batchEvent = {
|
||||
type: eventType,
|
||||
events: batch,
|
||||
count: batch.length,
|
||||
timestamp: Date.now()
|
||||
};
|
||||
|
||||
// 触发批处理事件
|
||||
await this.executeEvent(`${eventType}:batch`, batchEvent);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除指定事件类型的批处理
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
private clearBatch(eventType: string): void {
|
||||
this.batchQueue.delete(eventType);
|
||||
|
||||
const timer = this.batchTimers.get(eventType);
|
||||
if (timer) {
|
||||
clearTimeout(timer);
|
||||
this.batchTimers.delete(eventType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除所有批处理
|
||||
*/
|
||||
private clearAllBatches(): void {
|
||||
this.batchQueue.clear();
|
||||
|
||||
for (const timer of this.batchTimers.values()) {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
this.batchTimers.clear();
|
||||
this.batchConfigs.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新事件统计信息
|
||||
* @param eventType 事件类型
|
||||
* @param executionTime 执行时间
|
||||
*/
|
||||
private updateStats(eventType: string, executionTime: number): void {
|
||||
let stats = this.stats.get(eventType);
|
||||
if (!stats) {
|
||||
stats = this.createEmptyStats(eventType);
|
||||
this.stats.set(eventType, stats);
|
||||
}
|
||||
|
||||
stats.triggerCount++;
|
||||
stats.totalExecutionTime += executionTime;
|
||||
stats.averageExecutionTime = stats.totalExecutionTime / stats.triggerCount;
|
||||
stats.lastTriggerTime = Date.now();
|
||||
stats.listenerCount = this.getListenerCount(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建空的统计信息
|
||||
* @param eventType 事件类型
|
||||
* @returns 空的统计信息
|
||||
*/
|
||||
private createEmptyStats(eventType: string): EventStats {
|
||||
return {
|
||||
eventType,
|
||||
listenerCount: 0,
|
||||
triggerCount: 0,
|
||||
totalExecutionTime: 0,
|
||||
averageExecutionTime: 0,
|
||||
lastTriggerTime: 0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 全局事件系统实例
|
||||
*/
|
||||
export const GlobalEventSystem = new TypeSafeEventSystem();
|
||||
|
||||
/**
|
||||
* 事件装饰器 - 用于自动注册事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
export function EventListener(eventType: string, config: EventListenerConfig = {}) {
|
||||
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
|
||||
const originalMethod = descriptor.value;
|
||||
|
||||
// 在类实例化时自动注册监听器
|
||||
const initMethod = target.constructor.prototype.initEventListeners || function() {};
|
||||
target.constructor.prototype.initEventListeners = function() {
|
||||
initMethod.call(this);
|
||||
GlobalEventSystem.on(eventType, originalMethod.bind(this), config);
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 异步事件装饰器
|
||||
* @param eventType 事件类型
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
export function AsyncEventListener(eventType: string, config: EventListenerConfig = {}) {
|
||||
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
|
||||
const originalMethod = descriptor.value;
|
||||
|
||||
const initMethod = target.constructor.prototype.initEventListeners || function() {};
|
||||
target.constructor.prototype.initEventListeners = function() {
|
||||
initMethod.call(this);
|
||||
GlobalEventSystem.onAsync(eventType, originalMethod.bind(this), config);
|
||||
};
|
||||
};
|
||||
}
|
||||
2
src/ECS/Core/Events/index.ts
Normal file
2
src/ECS/Core/Events/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { EventBus, GlobalEventBus, EventHandler, AsyncEventHandler } from '../EventBus';
|
||||
export { TypeSafeEventSystem, EventListenerConfig, EventStats } from '../EventSystem';
|
||||
637
src/ECS/Core/FluentAPI.ts
Normal file
637
src/ECS/Core/FluentAPI.ts
Normal file
@@ -0,0 +1,637 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
import { Scene } from '../Scene';
|
||||
import { ComponentType, ComponentStorageManager } from './ComponentStorage';
|
||||
import { QuerySystem, QueryBuilder } from './QuerySystem';
|
||||
import { TypeSafeEventSystem } from './EventSystem';
|
||||
|
||||
/**
|
||||
* 实体构建器 - 提供流式API创建和配置实体
|
||||
*/
|
||||
export class EntityBuilder {
|
||||
private entity: Entity;
|
||||
private scene: Scene;
|
||||
private storageManager: ComponentStorageManager;
|
||||
|
||||
constructor(scene: Scene, storageManager: ComponentStorageManager) {
|
||||
this.scene = scene;
|
||||
this.storageManager = storageManager;
|
||||
this.entity = new Entity("", scene.identifierPool.checkOut());
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置实体名称
|
||||
* @param name 实体名称
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public named(name: string): EntityBuilder {
|
||||
this.entity.name = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置实体标签
|
||||
* @param tag 标签
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public tagged(tag: number): EntityBuilder {
|
||||
this.entity.tag = tag;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加组件
|
||||
* @param component 组件实例
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public with<T extends Component>(component: T): EntityBuilder {
|
||||
this.entity.addComponent(component);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加多个组件
|
||||
* @param components 组件数组
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public withComponents(...components: Component[]): EntityBuilder {
|
||||
for (const component of components) {
|
||||
this.entity.addComponent(component);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 条件性添加组件
|
||||
* @param condition 条件
|
||||
* @param component 组件实例
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public withIf<T extends Component>(condition: boolean, component: T): EntityBuilder {
|
||||
if (condition) {
|
||||
this.entity.addComponent(component);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用工厂函数创建并添加组件
|
||||
* @param factory 组件工厂函数
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public withFactory<T extends Component>(factory: () => T): EntityBuilder {
|
||||
const component = factory();
|
||||
this.entity.addComponent(component);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 配置组件属性
|
||||
* @param componentType 组件类型
|
||||
* @param configurator 配置函数
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public configure<T extends Component>(
|
||||
componentType: ComponentType<T>,
|
||||
configurator: (component: T) => void
|
||||
): EntityBuilder {
|
||||
const component = this.entity.getComponent(componentType);
|
||||
if (component) {
|
||||
configurator(component);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置实体为启用状态
|
||||
* @param enabled 是否启用
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public enabled(enabled: boolean = true): EntityBuilder {
|
||||
this.entity.enabled = enabled;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置实体为活跃状态
|
||||
* @param active 是否活跃
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public active(active: boolean = true): EntityBuilder {
|
||||
this.entity.active = active;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加子实体
|
||||
* @param childBuilder 子实体构建器
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public withChild(childBuilder: EntityBuilder): EntityBuilder {
|
||||
const child = childBuilder.build();
|
||||
this.entity.addChild(child);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量添加子实体
|
||||
* @param childBuilders 子实体构建器数组
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public withChildren(...childBuilders: EntityBuilder[]): EntityBuilder {
|
||||
for (const childBuilder of childBuilders) {
|
||||
const child = childBuilder.build();
|
||||
this.entity.addChild(child);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用工厂函数创建子实体
|
||||
* @param childFactory 子实体工厂函数
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public withChildFactory(childFactory: (parent: Entity) => EntityBuilder): EntityBuilder {
|
||||
const childBuilder = childFactory(this.entity);
|
||||
const child = childBuilder.build();
|
||||
this.entity.addChild(child);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 条件性添加子实体
|
||||
* @param condition 条件
|
||||
* @param childBuilder 子实体构建器
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public withChildIf(condition: boolean, childBuilder: EntityBuilder): EntityBuilder {
|
||||
if (condition) {
|
||||
const child = childBuilder.build();
|
||||
this.entity.addChild(child);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 构建并返回实体
|
||||
* @returns 构建的实体
|
||||
*/
|
||||
public build(): Entity {
|
||||
return this.entity;
|
||||
}
|
||||
|
||||
/**
|
||||
* 构建实体并添加到场景
|
||||
* @returns 构建的实体
|
||||
*/
|
||||
public spawn(): Entity {
|
||||
this.scene.addEntity(this.entity);
|
||||
return this.entity;
|
||||
}
|
||||
|
||||
/**
|
||||
* 克隆当前构建器
|
||||
* @returns 新的实体构建器
|
||||
*/
|
||||
public clone(): EntityBuilder {
|
||||
const newBuilder = new EntityBuilder(this.scene, this.storageManager);
|
||||
// 这里需要深度克隆实体,简化实现
|
||||
newBuilder.entity = this.entity; // 实际应该是深度克隆
|
||||
return newBuilder;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 场景构建器 - 提供流式API创建和配置场景
|
||||
*/
|
||||
export class SceneBuilder {
|
||||
private scene: Scene;
|
||||
|
||||
constructor() {
|
||||
this.scene = new Scene();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置场景名称
|
||||
* @param name 场景名称
|
||||
* @returns 场景构建器
|
||||
*/
|
||||
public named(name: string): SceneBuilder {
|
||||
this.scene.name = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加实体
|
||||
* @param entity 实体
|
||||
* @returns 场景构建器
|
||||
*/
|
||||
public withEntity(entity: Entity): SceneBuilder {
|
||||
this.scene.addEntity(entity);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用实体构建器添加实体
|
||||
* @param builderFn 实体构建器函数
|
||||
* @returns 场景构建器
|
||||
*/
|
||||
public withEntityBuilder(builderFn: (builder: EntityBuilder) => EntityBuilder): SceneBuilder {
|
||||
const builder = new EntityBuilder(this.scene, this.scene.componentStorageManager);
|
||||
const configuredBuilder = builderFn(builder);
|
||||
const entity = configuredBuilder.build();
|
||||
this.scene.addEntity(entity);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量添加实体
|
||||
* @param entities 实体数组
|
||||
* @returns 场景构建器
|
||||
*/
|
||||
public withEntities(...entities: Entity[]): SceneBuilder {
|
||||
for (const entity of entities) {
|
||||
this.scene.addEntity(entity);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加系统
|
||||
* @param system 系统实例
|
||||
* @returns 场景构建器
|
||||
*/
|
||||
public withSystem(system: any): SceneBuilder {
|
||||
this.scene.addSystem(system);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量添加系统
|
||||
* @param systems 系统数组
|
||||
* @returns 场景构建器
|
||||
*/
|
||||
public withSystems(...systems: any[]): SceneBuilder {
|
||||
for (const system of systems) {
|
||||
this.scene.addSystem(system);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 构建并返回场景
|
||||
* @returns 构建的场景
|
||||
*/
|
||||
public build(): Scene {
|
||||
return this.scene;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件构建器 - 提供流式API创建组件
|
||||
*/
|
||||
export class ComponentBuilder<T extends Component> {
|
||||
private component: T;
|
||||
|
||||
constructor(componentClass: new (...args: any[]) => T, ...args: any[]) {
|
||||
this.component = new componentClass(...args);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置组件属性
|
||||
* @param property 属性名
|
||||
* @param value 属性值
|
||||
* @returns 组件构建器
|
||||
*/
|
||||
public set<K extends keyof T>(property: K, value: T[K]): ComponentBuilder<T> {
|
||||
this.component[property] = value;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用配置函数设置组件
|
||||
* @param configurator 配置函数
|
||||
* @returns 组件构建器
|
||||
*/
|
||||
public configure(configurator: (component: T) => void): ComponentBuilder<T> {
|
||||
configurator(this.component);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 条件性设置属性
|
||||
* @param condition 条件
|
||||
* @param property 属性名
|
||||
* @param value 属性值
|
||||
* @returns 组件构建器
|
||||
*/
|
||||
public setIf<K extends keyof T>(condition: boolean, property: K, value: T[K]): ComponentBuilder<T> {
|
||||
if (condition) {
|
||||
this.component[property] = value;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 构建并返回组件
|
||||
* @returns 构建的组件
|
||||
*/
|
||||
public build(): T {
|
||||
return this.component;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ECS流式API主入口
|
||||
* 提供统一的流式接口
|
||||
*/
|
||||
export class ECSFluentAPI {
|
||||
private scene: Scene;
|
||||
private querySystem: QuerySystem;
|
||||
private eventSystem: TypeSafeEventSystem;
|
||||
|
||||
constructor(scene: Scene, querySystem: QuerySystem, eventSystem: TypeSafeEventSystem) {
|
||||
this.scene = scene;
|
||||
this.querySystem = querySystem;
|
||||
this.eventSystem = eventSystem;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建实体构建器
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public createEntity(): EntityBuilder {
|
||||
return new EntityBuilder(this.scene, this.scene.componentStorageManager);
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建场景构建器
|
||||
* @returns 场景构建器
|
||||
*/
|
||||
public createScene(): SceneBuilder {
|
||||
return new SceneBuilder();
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建组件构建器
|
||||
* @param componentClass 组件类
|
||||
* @param args 构造参数
|
||||
* @returns 组件构建器
|
||||
*/
|
||||
public createComponent<T extends Component>(
|
||||
componentClass: new (...args: any[]) => T,
|
||||
...args: any[]
|
||||
): ComponentBuilder<T> {
|
||||
return new ComponentBuilder(componentClass, ...args);
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建查询构建器
|
||||
* @returns 查询构建器
|
||||
*/
|
||||
public query(): QueryBuilder {
|
||||
return new QueryBuilder(this.querySystem);
|
||||
}
|
||||
|
||||
/**
|
||||
* 查找实体(简化版)
|
||||
* @param componentTypes 组件类型
|
||||
* @returns 实体数组
|
||||
*/
|
||||
public find(...componentTypes: ComponentType[]): Entity[] {
|
||||
return this.querySystem.queryAll(...componentTypes).entities;
|
||||
}
|
||||
|
||||
/**
|
||||
* 查找第一个匹配的实体
|
||||
* @param componentTypes 组件类型
|
||||
* @returns 实体或null
|
||||
*/
|
||||
public findFirst(...componentTypes: ComponentType[]): Entity | null {
|
||||
const result = this.querySystem.queryAll(...componentTypes);
|
||||
return result.entities.length > 0 ? result.entities[0] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 按名称查找实体
|
||||
* @param name 实体名称
|
||||
* @returns 实体或null
|
||||
*/
|
||||
public findByName(name: string): Entity | null {
|
||||
return this.scene.getEntityByName(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* 按标签查找实体
|
||||
* @param tag 标签
|
||||
* @returns 实体数组
|
||||
*/
|
||||
public findByTag(tag: number): Entity[] {
|
||||
return this.scene.getEntitiesByTag(tag);
|
||||
}
|
||||
|
||||
/**
|
||||
* 触发事件
|
||||
* @param eventType 事件类型
|
||||
* @param event 事件数据
|
||||
*/
|
||||
public emit<T>(eventType: string, event: T): void {
|
||||
this.eventSystem.emitSync(eventType, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* 异步触发事件
|
||||
* @param eventType 事件类型
|
||||
* @param event 事件数据
|
||||
*/
|
||||
public async emitAsync<T>(eventType: string, event: T): Promise<void> {
|
||||
await this.eventSystem.emit(eventType, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听事件
|
||||
* @param eventType 事件类型
|
||||
* @param handler 事件处理器
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public on<T>(eventType: string, handler: (event: T) => void): string {
|
||||
return this.eventSystem.on(eventType, handler);
|
||||
}
|
||||
|
||||
/**
|
||||
* 一次性监听事件
|
||||
* @param eventType 事件类型
|
||||
* @param handler 事件处理器
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public once<T>(eventType: string, handler: (event: T) => void): string {
|
||||
return this.eventSystem.once(eventType, handler);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param listenerId 监听器ID
|
||||
*/
|
||||
public off(eventType: string, listenerId: string): void {
|
||||
this.eventSystem.off(eventType, listenerId);
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量操作实体
|
||||
* @param entities 实体数组
|
||||
* @returns 批量操作器
|
||||
*/
|
||||
public batch(entities: Entity[]): EntityBatchOperator {
|
||||
return new EntityBatchOperator(entities);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取场景统计信息
|
||||
* @returns 统计信息
|
||||
*/
|
||||
public getStats(): {
|
||||
entityCount: number;
|
||||
systemCount: number;
|
||||
componentStats: Map<string, any>;
|
||||
queryStats: any;
|
||||
eventStats: Map<string, any>;
|
||||
} {
|
||||
return {
|
||||
entityCount: this.scene.entities.count,
|
||||
systemCount: this.scene.systems.length,
|
||||
componentStats: this.scene.componentStorageManager.getAllStats(),
|
||||
queryStats: this.querySystem.getStats(),
|
||||
eventStats: this.eventSystem.getStats() as Map<string, any>
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体批量操作器
|
||||
* 提供对多个实体的批量操作
|
||||
*/
|
||||
export class EntityBatchOperator {
|
||||
private entities: Entity[];
|
||||
|
||||
constructor(entities: Entity[]) {
|
||||
this.entities = entities;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量添加组件
|
||||
* @param component 组件实例
|
||||
* @returns 批量操作器
|
||||
*/
|
||||
public addComponent<T extends Component>(component: T): EntityBatchOperator {
|
||||
for (const entity of this.entities) {
|
||||
entity.addComponent(component);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量移除组件
|
||||
* @param componentType 组件类型
|
||||
* @returns 批量操作器
|
||||
*/
|
||||
public removeComponent<T extends Component>(componentType: ComponentType<T>): EntityBatchOperator {
|
||||
for (const entity of this.entities) {
|
||||
entity.removeComponentByType(componentType);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量设置活跃状态
|
||||
* @param active 是否活跃
|
||||
* @returns 批量操作器
|
||||
*/
|
||||
public setActive(active: boolean): EntityBatchOperator {
|
||||
for (const entity of this.entities) {
|
||||
entity.active = active;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量设置标签
|
||||
* @param tag 标签
|
||||
* @returns 批量操作器
|
||||
*/
|
||||
public setTag(tag: number): EntityBatchOperator {
|
||||
for (const entity of this.entities) {
|
||||
entity.tag = tag;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量执行操作
|
||||
* @param operation 操作函数
|
||||
* @returns 批量操作器
|
||||
*/
|
||||
public forEach(operation: (entity: Entity, index: number) => void): EntityBatchOperator {
|
||||
this.entities.forEach(operation);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 过滤实体
|
||||
* @param predicate 过滤条件
|
||||
* @returns 新的批量操作器
|
||||
*/
|
||||
public filter(predicate: (entity: Entity) => boolean): EntityBatchOperator {
|
||||
return new EntityBatchOperator(this.entities.filter(predicate));
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体数组
|
||||
* @returns 实体数组
|
||||
*/
|
||||
public toArray(): Entity[] {
|
||||
return this.entities.slice();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体数量
|
||||
* @returns 实体数量
|
||||
*/
|
||||
public count(): number {
|
||||
return this.entities.length;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建ECS流式API实例
|
||||
* @param scene 场景
|
||||
* @param querySystem 查询系统
|
||||
* @param eventSystem 事件系统
|
||||
* @returns ECS流式API实例
|
||||
*/
|
||||
export function createECSAPI(
|
||||
scene: Scene,
|
||||
querySystem: QuerySystem,
|
||||
eventSystem: TypeSafeEventSystem
|
||||
): ECSFluentAPI {
|
||||
return new ECSFluentAPI(scene, querySystem, eventSystem);
|
||||
}
|
||||
|
||||
/**
|
||||
* 全局ECS流式API实例(需要在使用前初始化)
|
||||
*/
|
||||
export let ECS: ECSFluentAPI;
|
||||
|
||||
/**
|
||||
* 初始化全局ECS API
|
||||
* @param scene 场景
|
||||
* @param querySystem 查询系统
|
||||
* @param eventSystem 事件系统
|
||||
*/
|
||||
export function initializeECS(
|
||||
scene: Scene,
|
||||
querySystem: QuerySystem,
|
||||
eventSystem: TypeSafeEventSystem
|
||||
): void {
|
||||
ECS = createECSAPI(scene, querySystem, eventSystem);
|
||||
}
|
||||
256
src/ECS/Core/IndexUpdateBatcher.ts
Normal file
256
src/ECS/Core/IndexUpdateBatcher.ts
Normal file
@@ -0,0 +1,256 @@
|
||||
import { Entity } from '../Entity';
|
||||
|
||||
/**
|
||||
* 索引更新操作类型
|
||||
*/
|
||||
export enum IndexUpdateType {
|
||||
ADD_ENTITY = 'add_entity',
|
||||
REMOVE_ENTITY = 'remove_entity',
|
||||
UPDATE_ENTITY = 'update_entity'
|
||||
}
|
||||
|
||||
/**
|
||||
* 索引更新操作
|
||||
*/
|
||||
export interface IndexUpdateOperation {
|
||||
type: IndexUpdateType;
|
||||
entity: Entity;
|
||||
oldMask?: bigint;
|
||||
newMask?: bigint;
|
||||
}
|
||||
|
||||
/**
|
||||
* 延迟索引更新器,用于批量更新查询索引以提高性能
|
||||
*/
|
||||
export class IndexUpdateBatcher {
|
||||
private pendingOperations: IndexUpdateOperation[] = [];
|
||||
private isProcessing = false;
|
||||
private batchSize = 1000;
|
||||
private flushTimeout: NodeJS.Timeout | null = null;
|
||||
private flushDelay = 16; // 16ms,约60fps
|
||||
|
||||
/**
|
||||
* 添加索引更新操作
|
||||
*/
|
||||
addOperation(operation: IndexUpdateOperation): void {
|
||||
this.pendingOperations.push(operation);
|
||||
|
||||
// 如果达到批量大小,立即处理
|
||||
if (this.pendingOperations.length >= this.batchSize) {
|
||||
this.flush();
|
||||
} else {
|
||||
// 否则延迟处理
|
||||
this.scheduleFlush();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量添加实体
|
||||
*/
|
||||
addEntities(entities: Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
this.pendingOperations.push({
|
||||
type: IndexUpdateType.ADD_ENTITY,
|
||||
entity
|
||||
});
|
||||
}
|
||||
|
||||
if (this.pendingOperations.length >= this.batchSize) {
|
||||
this.flush();
|
||||
} else {
|
||||
this.scheduleFlush();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量移除实体
|
||||
*/
|
||||
removeEntities(entities: Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
this.pendingOperations.push({
|
||||
type: IndexUpdateType.REMOVE_ENTITY,
|
||||
entity
|
||||
});
|
||||
}
|
||||
|
||||
if (this.pendingOperations.length >= this.batchSize) {
|
||||
this.flush();
|
||||
} else {
|
||||
this.scheduleFlush();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量更新实体
|
||||
*/
|
||||
updateEntities(updates: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }>): void {
|
||||
for (const update of updates) {
|
||||
this.pendingOperations.push({
|
||||
type: IndexUpdateType.UPDATE_ENTITY,
|
||||
entity: update.entity,
|
||||
oldMask: update.oldMask,
|
||||
newMask: update.newMask
|
||||
});
|
||||
}
|
||||
|
||||
if (this.pendingOperations.length >= this.batchSize) {
|
||||
this.flush();
|
||||
} else {
|
||||
this.scheduleFlush();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 安排延迟刷新
|
||||
*/
|
||||
private scheduleFlush(): void {
|
||||
if (this.flushTimeout) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.flushTimeout = setTimeout(() => {
|
||||
this.flush();
|
||||
}, this.flushDelay);
|
||||
}
|
||||
|
||||
/**
|
||||
* 立即处理所有待处理的操作
|
||||
*/
|
||||
flush(): void {
|
||||
if (this.isProcessing || this.pendingOperations.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.isProcessing = true;
|
||||
|
||||
if (this.flushTimeout) {
|
||||
clearTimeout(this.flushTimeout);
|
||||
this.flushTimeout = null;
|
||||
}
|
||||
|
||||
try {
|
||||
this.processBatch();
|
||||
} finally {
|
||||
this.isProcessing = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理批量操作
|
||||
*/
|
||||
private processBatch(): void {
|
||||
const operations = this.pendingOperations;
|
||||
this.pendingOperations = [];
|
||||
|
||||
// 按操作类型分组以优化处理
|
||||
const addOperations: Entity[] = [];
|
||||
const removeOperations: Entity[] = [];
|
||||
const updateOperations: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }> = [];
|
||||
|
||||
for (const operation of operations) {
|
||||
switch (operation.type) {
|
||||
case IndexUpdateType.ADD_ENTITY:
|
||||
addOperations.push(operation.entity);
|
||||
break;
|
||||
case IndexUpdateType.REMOVE_ENTITY:
|
||||
removeOperations.push(operation.entity);
|
||||
break;
|
||||
case IndexUpdateType.UPDATE_ENTITY:
|
||||
if (operation.oldMask !== undefined && operation.newMask !== undefined) {
|
||||
updateOperations.push({
|
||||
entity: operation.entity,
|
||||
oldMask: operation.oldMask,
|
||||
newMask: operation.newMask
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 批量处理每种类型的操作
|
||||
if (addOperations.length > 0) {
|
||||
this.processBatchAdd(addOperations);
|
||||
}
|
||||
|
||||
if (removeOperations.length > 0) {
|
||||
this.processBatchRemove(removeOperations);
|
||||
}
|
||||
|
||||
if (updateOperations.length > 0) {
|
||||
this.processBatchUpdate(updateOperations);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量处理添加操作
|
||||
*/
|
||||
private processBatchAdd(entities: Entity[]): void {
|
||||
// 这里应该调用QuerySystem的批量添加方法
|
||||
// 由于需要访问QuerySystem,这个方法应该由外部注入处理函数
|
||||
if (this.onBatchAdd) {
|
||||
this.onBatchAdd(entities);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量处理移除操作
|
||||
*/
|
||||
private processBatchRemove(entities: Entity[]): void {
|
||||
if (this.onBatchRemove) {
|
||||
this.onBatchRemove(entities);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量处理更新操作
|
||||
*/
|
||||
private processBatchUpdate(updates: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }>): void {
|
||||
if (this.onBatchUpdate) {
|
||||
this.onBatchUpdate(updates);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置批量大小
|
||||
*/
|
||||
setBatchSize(size: number): void {
|
||||
this.batchSize = Math.max(1, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置刷新延迟
|
||||
*/
|
||||
setFlushDelay(delay: number): void {
|
||||
this.flushDelay = Math.max(0, delay);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取待处理操作数量
|
||||
*/
|
||||
getPendingCount(): number {
|
||||
return this.pendingOperations.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有待处理操作
|
||||
*/
|
||||
clear(): void {
|
||||
this.pendingOperations.length = 0;
|
||||
if (this.flushTimeout) {
|
||||
clearTimeout(this.flushTimeout);
|
||||
this.flushTimeout = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否有待处理操作
|
||||
*/
|
||||
hasPendingOperations(): boolean {
|
||||
return this.pendingOperations.length > 0;
|
||||
}
|
||||
|
||||
// 回调函数,由外部设置
|
||||
public onBatchAdd?: (entities: Entity[]) => void;
|
||||
public onBatchRemove?: (entities: Entity[]) => void;
|
||||
public onBatchUpdate?: (updates: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }>) => void;
|
||||
}
|
||||
22
src/ECS/Core/Performance/index.ts
Normal file
22
src/ECS/Core/Performance/index.ts
Normal file
@@ -0,0 +1,22 @@
|
||||
export {
|
||||
ComponentIndexManager,
|
||||
HashComponentIndex,
|
||||
BitmapComponentIndex,
|
||||
IndexType
|
||||
} from '../ComponentIndex';
|
||||
|
||||
export {
|
||||
ArchetypeSystem,
|
||||
Archetype,
|
||||
ArchetypeQueryResult
|
||||
} from '../ArchetypeSystem';
|
||||
|
||||
export {
|
||||
DirtyTrackingSystem,
|
||||
DirtyFlag,
|
||||
DirtyData,
|
||||
DirtyListener
|
||||
} from '../DirtyTrackingSystem';
|
||||
|
||||
export { IndexUpdateBatcher } from '../IndexUpdateBatcher';
|
||||
export { BitMaskOptimizer } from '../BitMaskOptimizer';
|
||||
3
src/ECS/Core/Query/index.ts
Normal file
3
src/ECS/Core/Query/index.ts
Normal file
@@ -0,0 +1,3 @@
|
||||
export { QuerySystem } from '../QuerySystem';
|
||||
export { ECSFluentAPI, createECSAPI } from '../FluentAPI';
|
||||
export { EntityManager, EntityQueryBuilder } from '../EntityManager';
|
||||
1227
src/ECS/Core/QuerySystem.ts
Normal file
1227
src/ECS/Core/QuerySystem.ts
Normal file
File diff suppressed because it is too large
Load Diff
2
src/ECS/Core/Storage/index.ts
Normal file
2
src/ECS/Core/Storage/index.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
export { ComponentPool } from '../ComponentPool';
|
||||
export { ComponentStorage } from '../ComponentStorage';
|
||||
209
src/ECS/CoreEvents.ts
Normal file
209
src/ECS/CoreEvents.ts
Normal file
@@ -0,0 +1,209 @@
|
||||
/**
|
||||
* 核心事件枚举
|
||||
* 定义框架中的核心事件类型
|
||||
*/
|
||||
export enum CoreEvents {
|
||||
/**
|
||||
* 当场景发生变化时触发
|
||||
*/
|
||||
sceneChanged,
|
||||
/**
|
||||
* 每帧更新事件
|
||||
*/
|
||||
frameUpdated,
|
||||
/**
|
||||
* 当渲染发生时触发
|
||||
*/
|
||||
renderChanged,
|
||||
}
|
||||
|
||||
/**
|
||||
* ECS事件类型枚举
|
||||
* 定义实体组件系统中的所有事件类型
|
||||
*/
|
||||
export enum ECSEventType {
|
||||
// 实体相关事件
|
||||
ENTITY_CREATED = 'entity:created',
|
||||
ENTITY_DESTROYED = 'entity:destroyed',
|
||||
ENTITY_ENABLED = 'entity:enabled',
|
||||
ENTITY_DISABLED = 'entity:disabled',
|
||||
ENTITY_TAG_ADDED = 'entity:tag:added',
|
||||
ENTITY_TAG_REMOVED = 'entity:tag:removed',
|
||||
ENTITY_NAME_CHANGED = 'entity:name:changed',
|
||||
|
||||
// 组件相关事件
|
||||
COMPONENT_ADDED = 'component:added',
|
||||
COMPONENT_REMOVED = 'component:removed',
|
||||
COMPONENT_MODIFIED = 'component:modified',
|
||||
COMPONENT_ENABLED = 'component:enabled',
|
||||
COMPONENT_DISABLED = 'component:disabled',
|
||||
|
||||
// 系统相关事件
|
||||
SYSTEM_ADDED = 'system:added',
|
||||
SYSTEM_REMOVED = 'system:removed',
|
||||
SYSTEM_ENABLED = 'system:enabled',
|
||||
SYSTEM_DISABLED = 'system:disabled',
|
||||
SYSTEM_PROCESSING_START = 'system:processing:start',
|
||||
SYSTEM_PROCESSING_END = 'system:processing:end',
|
||||
SYSTEM_ERROR = 'system:error',
|
||||
|
||||
// 场景相关事件
|
||||
SCENE_CREATED = 'scene:created',
|
||||
SCENE_DESTROYED = 'scene:destroyed',
|
||||
SCENE_ACTIVATED = 'scene:activated',
|
||||
SCENE_DEACTIVATED = 'scene:deactivated',
|
||||
SCENE_PAUSED = 'scene:paused',
|
||||
SCENE_RESUMED = 'scene:resumed',
|
||||
|
||||
// 查询相关事件
|
||||
QUERY_EXECUTED = 'query:executed',
|
||||
QUERY_CACHE_HIT = 'query:cache:hit',
|
||||
QUERY_CACHE_MISS = 'query:cache:miss',
|
||||
QUERY_OPTIMIZED = 'query:optimized',
|
||||
|
||||
// 性能相关事件
|
||||
PERFORMANCE_WARNING = 'performance:warning',
|
||||
PERFORMANCE_CRITICAL = 'performance:critical',
|
||||
MEMORY_USAGE_HIGH = 'memory:usage:high',
|
||||
FRAME_RATE_DROP = 'frame:rate:drop',
|
||||
|
||||
// 索引相关事件
|
||||
INDEX_CREATED = 'index:created',
|
||||
INDEX_UPDATED = 'index:updated',
|
||||
INDEX_OPTIMIZED = 'index:optimized',
|
||||
|
||||
// Archetype相关事件
|
||||
ARCHETYPE_CREATED = 'archetype:created',
|
||||
ARCHETYPE_ENTITY_ADDED = 'archetype:entity:added',
|
||||
ARCHETYPE_ENTITY_REMOVED = 'archetype:entity:removed',
|
||||
|
||||
// 脏标记相关事件
|
||||
DIRTY_MARK_ADDED = 'dirty:mark:added',
|
||||
DIRTY_BATCH_PROCESSED = 'dirty:batch:processed',
|
||||
|
||||
// 错误和警告事件
|
||||
ERROR_OCCURRED = 'error:occurred',
|
||||
WARNING_ISSUED = 'warning:issued',
|
||||
|
||||
// 生命周期事件
|
||||
FRAMEWORK_INITIALIZED = 'framework:initialized',
|
||||
FRAMEWORK_SHUTDOWN = 'framework:shutdown',
|
||||
|
||||
// 调试相关事件
|
||||
DEBUG_INFO = 'debug:info',
|
||||
DEBUG_STATS_UPDATED = 'debug:stats:updated'
|
||||
}
|
||||
|
||||
/**
|
||||
* 事件优先级枚举
|
||||
* 定义事件处理的优先级级别
|
||||
*/
|
||||
export enum EventPriority {
|
||||
LOWEST = 0,
|
||||
LOW = 25,
|
||||
NORMAL = 50,
|
||||
HIGH = 75,
|
||||
HIGHEST = 100,
|
||||
CRITICAL = 200
|
||||
}
|
||||
|
||||
/**
|
||||
* 预定义的事件类型常量
|
||||
* 提供类型安全的事件类型字符串
|
||||
*/
|
||||
export const EVENT_TYPES = {
|
||||
// 核心事件
|
||||
CORE: {
|
||||
SCENE_CHANGED: 'core:scene:changed',
|
||||
FRAME_UPDATED: 'core:frame:updated',
|
||||
RENDER_CHANGED: 'core:render:changed'
|
||||
},
|
||||
|
||||
// 实体事件
|
||||
ENTITY: {
|
||||
CREATED: ECSEventType.ENTITY_CREATED,
|
||||
DESTROYED: ECSEventType.ENTITY_DESTROYED,
|
||||
ENABLED: ECSEventType.ENTITY_ENABLED,
|
||||
DISABLED: ECSEventType.ENTITY_DISABLED,
|
||||
TAG_ADDED: ECSEventType.ENTITY_TAG_ADDED,
|
||||
TAG_REMOVED: ECSEventType.ENTITY_TAG_REMOVED,
|
||||
NAME_CHANGED: ECSEventType.ENTITY_NAME_CHANGED
|
||||
},
|
||||
|
||||
// 组件事件
|
||||
COMPONENT: {
|
||||
ADDED: ECSEventType.COMPONENT_ADDED,
|
||||
REMOVED: ECSEventType.COMPONENT_REMOVED,
|
||||
MODIFIED: ECSEventType.COMPONENT_MODIFIED,
|
||||
ENABLED: ECSEventType.COMPONENT_ENABLED,
|
||||
DISABLED: ECSEventType.COMPONENT_DISABLED
|
||||
},
|
||||
|
||||
// 系统事件
|
||||
SYSTEM: {
|
||||
ADDED: ECSEventType.SYSTEM_ADDED,
|
||||
REMOVED: ECSEventType.SYSTEM_REMOVED,
|
||||
ENABLED: ECSEventType.SYSTEM_ENABLED,
|
||||
DISABLED: ECSEventType.SYSTEM_DISABLED,
|
||||
PROCESSING_START: ECSEventType.SYSTEM_PROCESSING_START,
|
||||
PROCESSING_END: ECSEventType.SYSTEM_PROCESSING_END,
|
||||
ERROR: ECSEventType.SYSTEM_ERROR
|
||||
},
|
||||
|
||||
// 性能事件
|
||||
PERFORMANCE: {
|
||||
WARNING: ECSEventType.PERFORMANCE_WARNING,
|
||||
CRITICAL: ECSEventType.PERFORMANCE_CRITICAL,
|
||||
MEMORY_HIGH: ECSEventType.MEMORY_USAGE_HIGH,
|
||||
FRAME_DROP: ECSEventType.FRAME_RATE_DROP
|
||||
}
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* 事件类型验证器
|
||||
* 验证事件类型是否有效
|
||||
*/
|
||||
export class EventTypeValidator {
|
||||
private static validTypes = new Set([
|
||||
...Object.values(CoreEvents).map(e => e.toString()),
|
||||
...Object.values(ECSEventType),
|
||||
...Object.values(EVENT_TYPES.CORE),
|
||||
...Object.values(EVENT_TYPES.ENTITY),
|
||||
...Object.values(EVENT_TYPES.COMPONENT),
|
||||
...Object.values(EVENT_TYPES.SYSTEM),
|
||||
...Object.values(EVENT_TYPES.PERFORMANCE)
|
||||
]);
|
||||
|
||||
/**
|
||||
* 验证事件类型是否有效
|
||||
* @param eventType 事件类型
|
||||
* @returns 是否有效
|
||||
*/
|
||||
public static isValid(eventType: string): boolean {
|
||||
return this.validTypes.has(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有有效的事件类型
|
||||
* @returns 事件类型数组
|
||||
*/
|
||||
public static getAllValidTypes(): string[] {
|
||||
return Array.from(this.validTypes);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加自定义事件类型
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public static addCustomType(eventType: string): void {
|
||||
this.validTypes.add(eventType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除自定义事件类型
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
public static removeCustomType(eventType: string): void {
|
||||
this.validTypes.delete(eventType);
|
||||
}
|
||||
}
|
||||
1329
src/ECS/Entity.ts
Normal file
1329
src/ECS/Entity.ts
Normal file
File diff suppressed because it is too large
Load Diff
420
src/ECS/Scene.ts
Normal file
420
src/ECS/Scene.ts
Normal file
@@ -0,0 +1,420 @@
|
||||
import { Entity } from './Entity';
|
||||
import { EntityList } from './Utils/EntityList';
|
||||
import { EntityProcessorList } from './Utils/EntityProcessorList';
|
||||
import { IdentifierPool } from './Utils/IdentifierPool';
|
||||
import { EntitySystem } from './Systems/EntitySystem';
|
||||
import { ComponentStorageManager } from './Core/ComponentStorage';
|
||||
import { QuerySystem } from './Core/QuerySystem';
|
||||
import { TypeSafeEventSystem, GlobalEventSystem } from './Core/EventSystem';
|
||||
import type { IScene } from '../Types';
|
||||
|
||||
/**
|
||||
* 游戏场景类
|
||||
*
|
||||
* 管理游戏场景中的所有实体和系统,提供场景生命周期管理。
|
||||
* 场景是游戏世界的容器,负责协调实体和系统的运行。
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* class GameScene extends Scene {
|
||||
* public initialize(): void {
|
||||
* // 创建游戏实体
|
||||
* const player = this.createEntity("Player");
|
||||
*
|
||||
* // 添加系统
|
||||
* this.addEntityProcessor(new MovementSystem());
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
export class Scene {
|
||||
/**
|
||||
* 场景名称
|
||||
*
|
||||
* 用于标识和调试的友好名称。
|
||||
*/
|
||||
public name: string = "";
|
||||
|
||||
/**
|
||||
* 场景中的实体集合
|
||||
*
|
||||
* 管理场景内所有实体的生命周期。
|
||||
*/
|
||||
public readonly entities: EntityList;
|
||||
|
||||
/**
|
||||
* 实体系统处理器集合
|
||||
*
|
||||
* 管理场景内所有实体系统的执行。
|
||||
*/
|
||||
public readonly entityProcessors: EntityProcessorList;
|
||||
|
||||
/**
|
||||
* 实体ID池
|
||||
*
|
||||
* 用于分配和回收实体的唯一标识符。
|
||||
*/
|
||||
public readonly identifierPool: IdentifierPool;
|
||||
|
||||
/**
|
||||
* 组件存储管理器
|
||||
*
|
||||
* 高性能的组件存储和查询系统。
|
||||
*/
|
||||
public readonly componentStorageManager: ComponentStorageManager;
|
||||
|
||||
/**
|
||||
* 查询系统
|
||||
*
|
||||
* 基于位掩码的高性能实体查询系统。
|
||||
*/
|
||||
public readonly querySystem: QuerySystem;
|
||||
|
||||
/**
|
||||
* 事件系统
|
||||
*
|
||||
* 类型安全的事件系统。
|
||||
*/
|
||||
public readonly eventSystem: TypeSafeEventSystem;
|
||||
|
||||
/**
|
||||
* 场景是否已开始运行
|
||||
*/
|
||||
private _didSceneBegin: boolean = false;
|
||||
|
||||
/**
|
||||
* 获取系统列表(兼容性属性)
|
||||
*/
|
||||
public get systems(): EntitySystem[] {
|
||||
return this.entityProcessors.processors;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建场景实例
|
||||
* @param enableWasmAcceleration 是否启用WebAssembly加速,默认为true
|
||||
*/
|
||||
constructor(enableWasmAcceleration: boolean = true) {
|
||||
this.entities = new EntityList(this);
|
||||
this.entityProcessors = new EntityProcessorList();
|
||||
this.identifierPool = new IdentifierPool();
|
||||
this.componentStorageManager = new ComponentStorageManager();
|
||||
this.querySystem = new QuerySystem();
|
||||
this.eventSystem = new TypeSafeEventSystem();
|
||||
|
||||
this.initialize();
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化场景
|
||||
*
|
||||
* 在场景创建时调用,子类可以重写此方法来设置初始实体和组件。
|
||||
*/
|
||||
public initialize(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 场景开始运行时的回调
|
||||
*
|
||||
* 在场景开始运行时调用,可以在此方法中执行场景启动逻辑。
|
||||
*/
|
||||
public onStart(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 场景卸载时的回调
|
||||
*
|
||||
* 在场景被销毁时调用,可以在此方法中执行清理工作。
|
||||
*/
|
||||
public unload(): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 开始场景,启动实体处理器等
|
||||
*
|
||||
* 这个方法会启动场景。它将启动实体处理器等,并调用onStart方法。
|
||||
*/
|
||||
public begin() {
|
||||
// 启动实体处理器
|
||||
if (this.entityProcessors != null)
|
||||
this.entityProcessors.begin();
|
||||
|
||||
// 标记场景已开始运行并调用onStart方法
|
||||
this._didSceneBegin = true;
|
||||
this.onStart();
|
||||
}
|
||||
|
||||
/**
|
||||
* 结束场景,清除实体、实体处理器等
|
||||
*
|
||||
* 这个方法会结束场景。它将移除所有实体,结束实体处理器等,并调用unload方法。
|
||||
*/
|
||||
public end() {
|
||||
// 标记场景已结束运行
|
||||
this._didSceneBegin = false;
|
||||
|
||||
// 移除所有实体
|
||||
this.entities.removeAllEntities();
|
||||
|
||||
// 清空组件存储
|
||||
this.componentStorageManager.clear();
|
||||
|
||||
// 结束实体处理器
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.end();
|
||||
|
||||
// 调用卸载方法
|
||||
this.unload();
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新场景,更新实体组件、实体处理器等
|
||||
*/
|
||||
public update() {
|
||||
// 更新实体列表
|
||||
this.entities.updateLists();
|
||||
|
||||
// 更新实体处理器
|
||||
if (this.entityProcessors != null)
|
||||
this.entityProcessors.update();
|
||||
|
||||
// 更新实体组
|
||||
this.entities.update();
|
||||
|
||||
// 更新实体处理器的后处理方法
|
||||
if (this.entityProcessors != null)
|
||||
this.entityProcessors.lateUpdate();
|
||||
}
|
||||
|
||||
/**
|
||||
* 将实体添加到此场景,并返回它
|
||||
* @param name 实体名称
|
||||
*/
|
||||
public createEntity(name: string) {
|
||||
let entity = new Entity(name, this.identifierPool.checkOut());
|
||||
return this.addEntity(entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在场景的实体列表中添加一个实体
|
||||
* @param entity 要添加的实体
|
||||
* @param deferCacheClear 是否延迟缓存清理(用于批量操作)
|
||||
*/
|
||||
public addEntity(entity: Entity, deferCacheClear: boolean = false) {
|
||||
this.entities.add(entity);
|
||||
entity.scene = this;
|
||||
|
||||
// 将实体添加到查询系统(可延迟缓存清理)
|
||||
this.querySystem.addEntity(entity, deferCacheClear);
|
||||
|
||||
// 触发实体添加事件
|
||||
this.eventSystem.emitSync('entity:added', { entity, scene: this });
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量创建实体(高性能版本)
|
||||
* @param count 要创建的实体数量
|
||||
* @param namePrefix 实体名称前缀
|
||||
* @returns 创建的实体列表
|
||||
*/
|
||||
public createEntities(count: number, namePrefix: string = "Entity"): Entity[] {
|
||||
const entities: Entity[] = [];
|
||||
|
||||
// 批量创建实体对象,不立即添加到系统
|
||||
for (let i = 0; i < count; i++) {
|
||||
const entity = new Entity(`${namePrefix}_${i}`, this.identifierPool.checkOut());
|
||||
entity.scene = this;
|
||||
entities.push(entity);
|
||||
}
|
||||
|
||||
// 批量添加到实体列表
|
||||
for (const entity of entities) {
|
||||
this.entities.add(entity);
|
||||
}
|
||||
|
||||
// 批量添加到查询系统(无重复检查,性能最优)
|
||||
this.querySystem.addEntitiesUnchecked(entities);
|
||||
|
||||
// 批量触发事件(可选,减少事件开销)
|
||||
this.eventSystem.emitSync('entities:batch_added', { entities, scene: this, count });
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量创建实体
|
||||
* @param count 要创建的实体数量
|
||||
* @param namePrefix 实体名称前缀
|
||||
* @returns 创建的实体列表
|
||||
*/
|
||||
public createEntitiesOld(count: number, namePrefix: string = "Entity"): Entity[] {
|
||||
const entities: Entity[] = [];
|
||||
|
||||
// 批量创建实体,延迟缓存清理
|
||||
for (let i = 0; i < count; i++) {
|
||||
const entity = new Entity(`${namePrefix}_${i}`, this.identifierPool.checkOut());
|
||||
entities.push(entity);
|
||||
this.addEntity(entity, true); // 延迟缓存清理
|
||||
}
|
||||
|
||||
// 最后统一清理缓存
|
||||
this.querySystem.clearCache();
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从场景中删除所有实体
|
||||
*/
|
||||
public destroyAllEntities() {
|
||||
for (let i = 0; i < this.entities.count; i++) {
|
||||
this.entities.buffer[i].destroy();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 搜索并返回第一个具有名称的实体
|
||||
* @param name 实体名称
|
||||
*/
|
||||
public findEntity(name: string): Entity | null {
|
||||
return this.entities.findEntity(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据ID查找实体
|
||||
* @param id 实体ID
|
||||
*/
|
||||
public findEntityById(id: number): Entity | null {
|
||||
return this.entities.findEntityById(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据标签查找实体
|
||||
* @param tag 实体标签
|
||||
*/
|
||||
public findEntitiesByTag(tag: number): Entity[] {
|
||||
const result: Entity[] = [];
|
||||
for (const entity of this.entities.buffer) {
|
||||
if (entity.tag === tag) {
|
||||
result.push(entity);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据名称查找实体(别名方法)
|
||||
* @param name 实体名称
|
||||
*/
|
||||
public getEntityByName(name: string): Entity | null {
|
||||
return this.findEntity(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据标签查找实体(别名方法)
|
||||
* @param tag 实体标签
|
||||
*/
|
||||
public getEntitiesByTag(tag: number): Entity[] {
|
||||
return this.findEntitiesByTag(tag);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在场景中添加一个EntitySystem处理器
|
||||
* @param processor 处理器
|
||||
*/
|
||||
public addEntityProcessor(processor: EntitySystem) {
|
||||
processor.scene = this;
|
||||
this.entityProcessors.add(processor);
|
||||
|
||||
processor.setUpdateOrder(this.entityProcessors.count - 1);
|
||||
return processor;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加系统到场景(addEntityProcessor的别名)
|
||||
* @param system 系统
|
||||
*/
|
||||
public addSystem(system: EntitySystem) {
|
||||
return this.addEntityProcessor(system);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从场景中删除EntitySystem处理器
|
||||
* @param processor 要删除的处理器
|
||||
*/
|
||||
public removeEntityProcessor(processor: EntitySystem) {
|
||||
this.entityProcessors.remove(processor);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取指定类型的EntitySystem处理器
|
||||
* @param type 处理器类型
|
||||
*/
|
||||
public getEntityProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T | null {
|
||||
return this.entityProcessors.getProcessor(type);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取场景统计信息
|
||||
*/
|
||||
public getStats(): {
|
||||
entityCount: number;
|
||||
processorCount: number;
|
||||
componentStorageStats: Map<string, any>;
|
||||
} {
|
||||
return {
|
||||
entityCount: this.entities.count,
|
||||
processorCount: this.entityProcessors.count,
|
||||
componentStorageStats: this.componentStorageManager.getAllStats()
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 压缩组件存储(清理碎片)
|
||||
*/
|
||||
public compactComponentStorage(): void {
|
||||
this.componentStorageManager.compactAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取场景的调试信息
|
||||
*/
|
||||
public getDebugInfo(): {
|
||||
name: string;
|
||||
entityCount: number;
|
||||
processorCount: number;
|
||||
isRunning: boolean;
|
||||
entities: Array<{
|
||||
name: string;
|
||||
id: number;
|
||||
componentCount: number;
|
||||
componentTypes: string[];
|
||||
}>;
|
||||
processors: Array<{
|
||||
name: string;
|
||||
updateOrder: number;
|
||||
entityCount: number;
|
||||
}>;
|
||||
componentStats: Map<string, any>;
|
||||
} {
|
||||
return {
|
||||
name: this.constructor.name,
|
||||
entityCount: this.entities.count,
|
||||
processorCount: this.entityProcessors.count,
|
||||
isRunning: this._didSceneBegin,
|
||||
entities: this.entities.buffer.map(entity => ({
|
||||
name: entity.name,
|
||||
id: entity.id,
|
||||
componentCount: entity.components.length,
|
||||
componentTypes: entity.components.map(c => c.constructor.name)
|
||||
})),
|
||||
processors: this.entityProcessors.processors.map(processor => ({
|
||||
name: processor.constructor.name,
|
||||
updateOrder: processor.updateOrder,
|
||||
entityCount: (processor as any)._entities?.length || 0
|
||||
})),
|
||||
componentStats: this.componentStorageManager.getAllStats()
|
||||
};
|
||||
}
|
||||
}
|
||||
319
src/ECS/Systems/EntitySystem.ts
Normal file
319
src/ECS/Systems/EntitySystem.ts
Normal file
@@ -0,0 +1,319 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Core } from '../../Core';
|
||||
import { Matcher } from '../Utils/Matcher';
|
||||
import { PerformanceMonitor } from '../../Utils/PerformanceMonitor';
|
||||
import type { Scene } from '../Scene';
|
||||
import type { ISystemBase } from '../../Types';
|
||||
|
||||
/**
|
||||
* 实体系统的基类
|
||||
*
|
||||
* 用于处理一组符合特定条件的实体。系统是ECS架构中的逻辑处理单元,
|
||||
* 负责对拥有特定组件组合的实体执行业务逻辑。
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* class MovementSystem extends EntitySystem {
|
||||
* constructor() {
|
||||
* super(Matcher.empty().all(Transform, Velocity));
|
||||
* }
|
||||
*
|
||||
* protected process(entities: Entity[]): void {
|
||||
* for (const entity of entities) {
|
||||
* const transform = entity.getComponent(Transform);
|
||||
* const velocity = entity.getComponent(Velocity);
|
||||
* transform.position.add(velocity.value);
|
||||
* }
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
export abstract class EntitySystem implements ISystemBase {
|
||||
private _entities: Entity[] = [];
|
||||
private _updateOrder: number = 0;
|
||||
private _enabled: boolean = true;
|
||||
private _performanceMonitor = PerformanceMonitor.instance;
|
||||
private _systemName: string;
|
||||
|
||||
/**
|
||||
* 获取系统处理的实体列表
|
||||
*/
|
||||
public get entities(): readonly Entity[] {
|
||||
return this._entities;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统的更新时序
|
||||
*/
|
||||
public get updateOrder(): number {
|
||||
return this._updateOrder;
|
||||
}
|
||||
|
||||
public set updateOrder(value: number) {
|
||||
this.setUpdateOrder(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统的启用状态
|
||||
*/
|
||||
public get enabled(): boolean {
|
||||
return this._enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置系统的启用状态
|
||||
*/
|
||||
public set enabled(value: boolean) {
|
||||
this._enabled = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统名称
|
||||
*/
|
||||
public get systemName(): string {
|
||||
return this._systemName;
|
||||
}
|
||||
|
||||
constructor(matcher?: Matcher) {
|
||||
this._matcher = matcher ? matcher : Matcher.empty();
|
||||
this._systemName = this.constructor.name;
|
||||
this.initialize();
|
||||
}
|
||||
|
||||
private _scene!: Scene;
|
||||
|
||||
/**
|
||||
* 这个系统所属的场景
|
||||
*/
|
||||
public get scene(): Scene {
|
||||
return this._scene;
|
||||
}
|
||||
|
||||
public set scene(value: Scene) {
|
||||
this._scene = value;
|
||||
this._entities = [];
|
||||
}
|
||||
|
||||
private _matcher: Matcher;
|
||||
|
||||
/**
|
||||
* 获取实体匹配器
|
||||
*/
|
||||
public get matcher(): Matcher {
|
||||
return this._matcher;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置更新时序
|
||||
* @param order 更新时序
|
||||
*/
|
||||
public setUpdateOrder(order: number): void {
|
||||
this._updateOrder = order;
|
||||
this.scene.entityProcessors.setDirty();
|
||||
}
|
||||
|
||||
/**
|
||||
* 系统初始化
|
||||
*
|
||||
* 在系统创建时调用,子类可以重写此方法进行初始化操作。
|
||||
*/
|
||||
public initialize(): void {
|
||||
// 子类可以重写此方法
|
||||
}
|
||||
|
||||
/**
|
||||
* 当实体的组件发生变化时调用
|
||||
*
|
||||
* 检查实体是否仍然符合系统的匹配条件,并相应地添加或移除实体。
|
||||
*
|
||||
* @param entity 发生变化的实体
|
||||
*/
|
||||
public onChanged(entity: Entity): void {
|
||||
const contains = this._entities.includes(entity);
|
||||
const interest = this._matcher.isInterestedEntity(entity);
|
||||
|
||||
if (interest && !contains) {
|
||||
this.add(entity);
|
||||
} else if (!interest && contains) {
|
||||
this.remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加实体到系统
|
||||
*
|
||||
* @param entity 要添加的实体
|
||||
*/
|
||||
public add(entity: Entity): void {
|
||||
if (!this._entities.includes(entity)) {
|
||||
this._entities.push(entity);
|
||||
this.onAdded(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 当实体被添加到系统时调用
|
||||
*
|
||||
* 子类可以重写此方法来处理实体添加事件。
|
||||
*
|
||||
* @param entity 被添加的实体
|
||||
*/
|
||||
protected onAdded(entity: Entity): void {
|
||||
// 子类可以重写此方法
|
||||
}
|
||||
|
||||
/**
|
||||
* 从系统中移除实体
|
||||
*
|
||||
* @param entity 要移除的实体
|
||||
*/
|
||||
public remove(entity: Entity): void {
|
||||
const index = this._entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
this._entities.splice(index, 1);
|
||||
this.onRemoved(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 当实体从系统中移除时调用
|
||||
*
|
||||
* 子类可以重写此方法来处理实体移除事件。
|
||||
*
|
||||
* @param entity 被移除的实体
|
||||
*/
|
||||
protected onRemoved(entity: Entity): void {
|
||||
// 子类可以重写此方法
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新系统
|
||||
*
|
||||
* 在每帧调用,处理系统的主要逻辑。
|
||||
*/
|
||||
public update(): void {
|
||||
if (!this._enabled || !this.checkProcessing()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const startTime = this._performanceMonitor.startMonitoring(this._systemName);
|
||||
|
||||
try {
|
||||
this.begin();
|
||||
this.process(this._entities);
|
||||
} finally {
|
||||
this._performanceMonitor.endMonitoring(this._systemName, startTime, this._entities.length);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 后期更新系统
|
||||
*
|
||||
* 在所有系统的update方法执行完毕后调用。
|
||||
*/
|
||||
public lateUpdate(): void {
|
||||
if (!this._enabled || !this.checkProcessing()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const startTime = this._performanceMonitor.startMonitoring(`${this._systemName}_Late`);
|
||||
|
||||
try {
|
||||
this.lateProcess(this._entities);
|
||||
this.end();
|
||||
} finally {
|
||||
this._performanceMonitor.endMonitoring(`${this._systemName}_Late`, startTime, this._entities.length);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 在系统处理开始前调用
|
||||
*
|
||||
* 子类可以重写此方法进行预处理操作。
|
||||
*/
|
||||
protected begin(): void {
|
||||
// 子类可以重写此方法
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理实体列表
|
||||
*
|
||||
* 系统的核心逻辑,子类必须实现此方法来定义具体的处理逻辑。
|
||||
*
|
||||
* @param entities 要处理的实体列表
|
||||
*/
|
||||
protected process(entities: Entity[]): void {
|
||||
// 子类必须实现此方法
|
||||
}
|
||||
|
||||
/**
|
||||
* 后期处理实体列表
|
||||
*
|
||||
* 在主要处理逻辑之后执行,子类可以重写此方法。
|
||||
*
|
||||
* @param entities 要处理的实体列表
|
||||
*/
|
||||
protected lateProcess(entities: Entity[]): void {
|
||||
// 子类可以重写此方法
|
||||
}
|
||||
|
||||
/**
|
||||
* 系统处理完毕后调用
|
||||
*
|
||||
* 子类可以重写此方法进行后处理操作。
|
||||
*/
|
||||
protected end(): void {
|
||||
// 子类可以重写此方法
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查系统是否需要处理
|
||||
*
|
||||
* 在启用系统时有用,但仅偶尔需要处理。
|
||||
* 这只影响处理,不影响事件或订阅列表。
|
||||
*
|
||||
* @returns 如果系统应该处理,则为true,如果不处理则为false
|
||||
*/
|
||||
protected checkProcessing(): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统的性能数据
|
||||
*
|
||||
* @returns 性能数据或undefined
|
||||
*/
|
||||
public getPerformanceData() {
|
||||
return this._performanceMonitor.getSystemData(this._systemName);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统的性能统计
|
||||
*
|
||||
* @returns 性能统计或undefined
|
||||
*/
|
||||
public getPerformanceStats() {
|
||||
return this._performanceMonitor.getSystemStats(this._systemName);
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置系统的性能数据
|
||||
*/
|
||||
public resetPerformanceData(): void {
|
||||
this._performanceMonitor.resetSystem(this._systemName);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统信息的字符串表示
|
||||
*
|
||||
* @returns 系统信息字符串
|
||||
*/
|
||||
public toString(): string {
|
||||
const entityCount = this._entities.length;
|
||||
const perfData = this.getPerformanceData();
|
||||
const perfInfo = perfData ? ` (${perfData.executionTime.toFixed(2)}ms)` : '';
|
||||
|
||||
return `${this._systemName}[${entityCount} entities]${perfInfo}`;
|
||||
}
|
||||
}
|
||||
|
||||
58
src/ECS/Systems/IntervalSystem.ts
Normal file
58
src/ECS/Systems/IntervalSystem.ts
Normal file
@@ -0,0 +1,58 @@
|
||||
import { EntitySystem } from './EntitySystem';
|
||||
import { Matcher } from '../Utils/Matcher';
|
||||
import { Time } from '../../Utils/Time';
|
||||
|
||||
/**
|
||||
* 间隔系统抽象类
|
||||
* 定义一个按时间间隔处理的抽象类,继承自EntitySystem类
|
||||
* 子类需要实现process方法,用于实现具体的处理逻辑
|
||||
*/
|
||||
export abstract class IntervalSystem extends EntitySystem {
|
||||
/** 累积增量以跟踪间隔 */
|
||||
private acc: number = 0;
|
||||
/** 更新之间需要等待多长时间 */
|
||||
private readonly interval: number;
|
||||
/** 时间间隔的余数,用于计算下一次需要等待的时间 */
|
||||
private intervalRemainder: number = 0;
|
||||
|
||||
/**
|
||||
* 构造函数,初始化时间间隔
|
||||
* @param matcher 实体匹配器
|
||||
* @param interval 时间间隔
|
||||
*/
|
||||
constructor(matcher: Matcher, interval: number) {
|
||||
super(matcher);
|
||||
this.interval = interval;
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断是否需要进行处理
|
||||
* 如果需要进行处理,则更新累积增量和时间间隔余数,返回true
|
||||
* 否则返回false
|
||||
*/
|
||||
protected override checkProcessing(): boolean {
|
||||
// 更新累积增量
|
||||
this.acc += Time.deltaTime;
|
||||
|
||||
// 如果累积增量超过时间间隔,则进行处理
|
||||
if (this.acc >= this.interval) {
|
||||
// 更新时间间隔余数
|
||||
this.intervalRemainder = this.acc - this.interval;
|
||||
// 重置累积增量
|
||||
this.acc = 0;
|
||||
// 返回true,表示需要进行处理
|
||||
return true;
|
||||
}
|
||||
|
||||
// 返回false,表示不需要进行处理
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取本系统上次处理后的实际delta值
|
||||
* 实际delta值等于时间间隔加上时间间隔余数
|
||||
*/
|
||||
protected getIntervalDelta(): number {
|
||||
return this.interval + this.intervalRemainder;
|
||||
}
|
||||
}
|
||||
23
src/ECS/Systems/PassiveSystem.ts
Normal file
23
src/ECS/Systems/PassiveSystem.ts
Normal file
@@ -0,0 +1,23 @@
|
||||
import { EntitySystem } from './EntitySystem';
|
||||
import { Entity } from '../Entity';
|
||||
|
||||
/**
|
||||
* 被动实体系统
|
||||
* 定义一个被动的实体系统,继承自EntitySystem类
|
||||
* 被动的实体系统不会对实体进行任何修改,只会被动地接收实体的变化事件
|
||||
*/
|
||||
export abstract class PassiveSystem extends EntitySystem {
|
||||
/**
|
||||
* 当实体发生变化时,不进行任何操作
|
||||
* @param entity 发生变化的实体
|
||||
*/
|
||||
public override onChanged(entity: Entity): void { }
|
||||
|
||||
/**
|
||||
* 不进行任何处理
|
||||
* @param entities 实体数组,未被使用
|
||||
*/
|
||||
protected override process(entities: Entity[]): void {
|
||||
// 被动系统不进行任何处理
|
||||
}
|
||||
}
|
||||
29
src/ECS/Systems/ProcessingSystem.ts
Normal file
29
src/ECS/Systems/ProcessingSystem.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
import { EntitySystem } from './EntitySystem';
|
||||
import { Entity } from '../Entity';
|
||||
|
||||
/**
|
||||
* 处理系统抽象类
|
||||
* 定义一个处理实体的抽象类,继承自EntitySystem类
|
||||
* 子类需要实现processSystem方法,用于实现具体的处理逻辑
|
||||
*/
|
||||
export abstract class ProcessingSystem extends EntitySystem {
|
||||
/**
|
||||
* 当实体发生变化时,不进行任何操作
|
||||
* @param entity 发生变化的实体
|
||||
*/
|
||||
public override onChanged(entity: Entity): void { }
|
||||
|
||||
/**
|
||||
* 处理实体,每帧调用processSystem方法进行处理
|
||||
* @param entities 实体数组,未被使用
|
||||
*/
|
||||
protected override process(entities: Entity[]): void {
|
||||
// 调用子类实现的processSystem方法进行实体处理
|
||||
this.processSystem();
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理实体的具体方法,由子类实现
|
||||
*/
|
||||
public abstract processSystem(): void;
|
||||
}
|
||||
5
src/ECS/Systems/index.ts
Normal file
5
src/ECS/Systems/index.ts
Normal file
@@ -0,0 +1,5 @@
|
||||
// ECS系统导出
|
||||
export { EntitySystem } from './EntitySystem';
|
||||
export { ProcessingSystem } from './ProcessingSystem';
|
||||
export { PassiveSystem } from './PassiveSystem';
|
||||
export { IntervalSystem } from './IntervalSystem';
|
||||
164
src/ECS/Utils/Bits.ts
Normal file
164
src/ECS/Utils/Bits.ts
Normal file
@@ -0,0 +1,164 @@
|
||||
/**
|
||||
* 高性能位操作类
|
||||
* 用于快速操作位数组,支持组件匹配等场景
|
||||
*/
|
||||
export class Bits {
|
||||
private _words: number[] = [];
|
||||
private static readonly WORD_SIZE = 32;
|
||||
|
||||
constructor() {
|
||||
this._words = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置指定位置的位为1
|
||||
* @param index 位置索引
|
||||
*/
|
||||
public set(index: number): void {
|
||||
const wordIndex = Math.floor(index / Bits.WORD_SIZE);
|
||||
const bitIndex = index % Bits.WORD_SIZE;
|
||||
|
||||
// 确保数组足够大
|
||||
while (this._words.length <= wordIndex) {
|
||||
this._words.push(0);
|
||||
}
|
||||
|
||||
this._words[wordIndex] |= (1 << bitIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除指定位置的位(设为0)
|
||||
* @param index 位置索引
|
||||
*/
|
||||
public clear(index: number): void {
|
||||
const wordIndex = Math.floor(index / Bits.WORD_SIZE);
|
||||
const bitIndex = index % Bits.WORD_SIZE;
|
||||
|
||||
if (wordIndex < this._words.length) {
|
||||
this._words[wordIndex] &= ~(1 << bitIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取指定位置的位值
|
||||
* @param index 位置索引
|
||||
* @returns 位值(true或false)
|
||||
*/
|
||||
public get(index: number): boolean {
|
||||
const wordIndex = Math.floor(index / Bits.WORD_SIZE);
|
||||
const bitIndex = index % Bits.WORD_SIZE;
|
||||
|
||||
if (wordIndex >= this._words.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return (this._words[wordIndex] & (1 << bitIndex)) !== 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否包含所有指定的位
|
||||
* @param other 另一个Bits对象
|
||||
* @returns 如果包含所有位则返回true
|
||||
*/
|
||||
public containsAll(other: Bits): boolean {
|
||||
const maxLength = Math.max(this._words.length, other._words.length);
|
||||
|
||||
for (let i = 0; i < maxLength; i++) {
|
||||
const thisWord = i < this._words.length ? this._words[i] : 0;
|
||||
const otherWord = i < other._words.length ? other._words[i] : 0;
|
||||
|
||||
if ((thisWord & otherWord) !== otherWord) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否包含任意一个指定的位
|
||||
* @param other 另一个Bits对象
|
||||
* @returns 如果包含任意位则返回true
|
||||
*/
|
||||
public intersects(other: Bits): boolean {
|
||||
const minLength = Math.min(this._words.length, other._words.length);
|
||||
|
||||
for (let i = 0; i < minLength; i++) {
|
||||
if ((this._words[i] & other._words[i]) !== 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否不包含任何指定的位
|
||||
* @param other 另一个Bits对象
|
||||
* @returns 如果不包含任何位则返回true
|
||||
*/
|
||||
public excludes(other: Bits): boolean {
|
||||
return !this.intersects(other);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有位
|
||||
*/
|
||||
public clearAll(): void {
|
||||
this._words.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否为空(没有设置任何位)
|
||||
* @returns 如果为空则返回true
|
||||
*/
|
||||
public isEmpty(): boolean {
|
||||
for (const word of this._words) {
|
||||
if (word !== 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取设置的位数量
|
||||
* @returns 设置的位数量
|
||||
*/
|
||||
public cardinality(): number {
|
||||
let count = 0;
|
||||
for (const word of this._words) {
|
||||
count += this.popCount(word);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算一个32位整数中设置的位数量
|
||||
* @param n 32位整数
|
||||
* @returns 设置的位数量
|
||||
*/
|
||||
private popCount(n: number): number {
|
||||
n = n - ((n >>> 1) & 0x55555555);
|
||||
n = (n & 0x33333333) + ((n >>> 2) & 0x33333333);
|
||||
return (((n + (n >>> 4)) & 0xF0F0F0F) * 0x1010101) >>> 24;
|
||||
}
|
||||
|
||||
/**
|
||||
* 复制另一个Bits对象
|
||||
* @param other 要复制的Bits对象
|
||||
*/
|
||||
public copyFrom(other: Bits): void {
|
||||
this._words = [...other._words];
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建当前Bits的副本
|
||||
* @returns 新的Bits对象
|
||||
*/
|
||||
public clone(): Bits {
|
||||
const newBits = new Bits();
|
||||
newBits.copyFrom(this);
|
||||
return newBits;
|
||||
}
|
||||
}
|
||||
99
src/ECS/Utils/ComponentTypeManager.ts
Normal file
99
src/ECS/Utils/ComponentTypeManager.ts
Normal file
@@ -0,0 +1,99 @@
|
||||
import { Component } from '../Component';
|
||||
import { Bits } from './Bits';
|
||||
|
||||
/**
|
||||
* 组件类型管理器
|
||||
* 负责管理组件类型的注册和ID分配
|
||||
*/
|
||||
export class ComponentTypeManager {
|
||||
private static _instance: ComponentTypeManager;
|
||||
private _componentTypes = new Map<Function, number>();
|
||||
private _typeNames = new Map<number, string>();
|
||||
private _nextTypeId = 0;
|
||||
|
||||
/**
|
||||
* 获取单例实例
|
||||
*/
|
||||
public static get instance(): ComponentTypeManager {
|
||||
if (!ComponentTypeManager._instance) {
|
||||
ComponentTypeManager._instance = new ComponentTypeManager();
|
||||
}
|
||||
return ComponentTypeManager._instance;
|
||||
}
|
||||
|
||||
private constructor() {}
|
||||
|
||||
/**
|
||||
* 获取组件类型的ID
|
||||
* @param componentType 组件类型构造函数
|
||||
* @returns 组件类型ID
|
||||
*/
|
||||
public getTypeId<T extends Component>(componentType: new (...args: any[]) => T): number {
|
||||
let typeId = this._componentTypes.get(componentType);
|
||||
|
||||
if (typeId === undefined) {
|
||||
typeId = this._nextTypeId++;
|
||||
this._componentTypes.set(componentType, typeId);
|
||||
this._typeNames.set(typeId, componentType.name);
|
||||
}
|
||||
|
||||
return typeId;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型名称
|
||||
* @param typeId 组件类型ID
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
public getTypeName(typeId: number): string {
|
||||
return this._typeNames.get(typeId) || 'Unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建包含指定组件类型的Bits对象
|
||||
* @param componentTypes 组件类型构造函数数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public createBits(...componentTypes: (new (...args: any[]) => Component)[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const typeId = this.getTypeId(componentType);
|
||||
bits.set(typeId);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体的组件位掩码
|
||||
* @param components 组件数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public getEntityBits(components: Component[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const component of components) {
|
||||
const typeId = this.getTypeId(component.constructor as new (...args: any[]) => Component);
|
||||
bits.set(typeId);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置管理器(主要用于测试)
|
||||
*/
|
||||
public reset(): void {
|
||||
this._componentTypes.clear();
|
||||
this._typeNames.clear();
|
||||
this._nextTypeId = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取已注册的组件类型数量
|
||||
*/
|
||||
public get registeredTypeCount(): number {
|
||||
return this._componentTypes.size;
|
||||
}
|
||||
}
|
||||
288
src/ECS/Utils/EntityList.ts
Normal file
288
src/ECS/Utils/EntityList.ts
Normal file
@@ -0,0 +1,288 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
|
||||
/**
|
||||
* 高性能实体列表管理器
|
||||
* 管理场景中的所有实体,支持快速查找和批量操作
|
||||
*/
|
||||
export class EntityList {
|
||||
public buffer: Entity[] = [];
|
||||
private _scene: any; // 临时使用any,避免循环依赖
|
||||
|
||||
// 索引映射,提升查找性能
|
||||
private _idToEntity = new Map<number, Entity>();
|
||||
private _nameToEntities = new Map<string, Entity[]>();
|
||||
|
||||
// 延迟操作队列
|
||||
private _entitiesToAdd: Entity[] = [];
|
||||
private _entitiesToRemove: Entity[] = [];
|
||||
private _isUpdating = false;
|
||||
|
||||
public get count(): number {
|
||||
return this.buffer.length;
|
||||
}
|
||||
|
||||
constructor(scene: any) {
|
||||
this._scene = scene;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加实体(立即添加或延迟添加)
|
||||
* @param entity 要添加的实体
|
||||
*/
|
||||
public add(entity: Entity): void {
|
||||
if (this._isUpdating) {
|
||||
// 如果正在更新中,延迟添加
|
||||
this._entitiesToAdd.push(entity);
|
||||
} else {
|
||||
this.addImmediate(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 立即添加实体
|
||||
* @param entity 要添加的实体
|
||||
*/
|
||||
private addImmediate(entity: Entity): void {
|
||||
// 检查是否已存在
|
||||
if (this._idToEntity.has(entity.id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.buffer.push(entity);
|
||||
this._idToEntity.set(entity.id, entity);
|
||||
|
||||
// 更新名称索引
|
||||
this.updateNameIndex(entity, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除实体(立即移除或延迟移除)
|
||||
* @param entity 要移除的实体
|
||||
*/
|
||||
public remove(entity: Entity): void {
|
||||
if (this._isUpdating) {
|
||||
// 如果正在更新中,延迟移除
|
||||
this._entitiesToRemove.push(entity);
|
||||
} else {
|
||||
this.removeImmediate(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 立即移除实体
|
||||
* @param entity 要移除的实体
|
||||
*/
|
||||
private removeImmediate(entity: Entity): void {
|
||||
const index = this.buffer.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
this.buffer.splice(index, 1);
|
||||
this._idToEntity.delete(entity.id);
|
||||
|
||||
// 更新名称索引
|
||||
this.updateNameIndex(entity, false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除所有实体
|
||||
*/
|
||||
public removeAllEntities(): void {
|
||||
for (let i = this.buffer.length - 1; i >= 0; i--) {
|
||||
this.buffer[i].destroy();
|
||||
}
|
||||
|
||||
this.buffer.length = 0;
|
||||
this._idToEntity.clear();
|
||||
this._nameToEntities.clear();
|
||||
this._entitiesToAdd.length = 0;
|
||||
this._entitiesToRemove.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新实体列表,处理延迟操作
|
||||
*/
|
||||
public updateLists(): void {
|
||||
// 处理延迟添加的实体
|
||||
if (this._entitiesToAdd.length > 0) {
|
||||
for (const entity of this._entitiesToAdd) {
|
||||
this.addImmediate(entity);
|
||||
}
|
||||
this._entitiesToAdd.length = 0;
|
||||
}
|
||||
|
||||
// 处理延迟移除的实体
|
||||
if (this._entitiesToRemove.length > 0) {
|
||||
for (const entity of this._entitiesToRemove) {
|
||||
this.removeImmediate(entity);
|
||||
}
|
||||
this._entitiesToRemove.length = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新所有实体
|
||||
*/
|
||||
public update(): void {
|
||||
this._isUpdating = true;
|
||||
|
||||
try {
|
||||
for (let i = 0; i < this.buffer.length; i++) {
|
||||
const entity = this.buffer[i];
|
||||
if (entity.enabled && !entity.isDestroyed) {
|
||||
entity.update();
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
this._isUpdating = false;
|
||||
}
|
||||
|
||||
// 处理延迟操作
|
||||
this.updateLists();
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据名称查找实体(使用索引,O(1)复杂度)
|
||||
* @param name 实体名称
|
||||
* @returns 找到的第一个实体或null
|
||||
*/
|
||||
public findEntity(name: string): Entity | null {
|
||||
const entities = this._nameToEntities.get(name);
|
||||
return entities && entities.length > 0 ? entities[0] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据名称查找所有实体
|
||||
* @param name 实体名称
|
||||
* @returns 找到的所有实体数组
|
||||
*/
|
||||
public findEntitiesByName(name: string): Entity[] {
|
||||
return this._nameToEntities.get(name) || [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据ID查找实体(使用索引,O(1)复杂度)
|
||||
* @param id 实体ID
|
||||
* @returns 找到的实体或null
|
||||
*/
|
||||
public findEntityById(id: number): Entity | null {
|
||||
return this._idToEntity.get(id) || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据标签查找实体
|
||||
* @param tag 标签
|
||||
* @returns 找到的所有实体数组
|
||||
*/
|
||||
public findEntitiesByTag(tag: number): Entity[] {
|
||||
const result: Entity[] = [];
|
||||
|
||||
for (const entity of this.buffer) {
|
||||
if (entity.tag === tag) {
|
||||
result.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据组件类型查找实体
|
||||
* @param componentType 组件类型
|
||||
* @returns 找到的所有实体数组
|
||||
*/
|
||||
public findEntitiesWithComponent<T extends Component>(componentType: new (...args: any[]) => T): Entity[] {
|
||||
const result: Entity[] = [];
|
||||
|
||||
for (const entity of this.buffer) {
|
||||
if (entity.hasComponent(componentType)) {
|
||||
result.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量操作:对所有实体执行指定操作
|
||||
* @param action 要执行的操作
|
||||
*/
|
||||
public forEach(action: (entity: Entity) => void): void {
|
||||
for (const entity of this.buffer) {
|
||||
action(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量操作:对符合条件的实体执行指定操作
|
||||
* @param predicate 筛选条件
|
||||
* @param action 要执行的操作
|
||||
*/
|
||||
public forEachWhere(predicate: (entity: Entity) => boolean, action: (entity: Entity) => void): void {
|
||||
for (const entity of this.buffer) {
|
||||
if (predicate(entity)) {
|
||||
action(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新名称索引
|
||||
* @param entity 实体
|
||||
* @param isAdd 是否为添加操作
|
||||
*/
|
||||
private updateNameIndex(entity: Entity, isAdd: boolean): void {
|
||||
if (!entity.name) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (isAdd) {
|
||||
let entities = this._nameToEntities.get(entity.name);
|
||||
if (!entities) {
|
||||
entities = [];
|
||||
this._nameToEntities.set(entity.name, entities);
|
||||
}
|
||||
entities.push(entity);
|
||||
} else {
|
||||
const entities = this._nameToEntities.get(entity.name);
|
||||
if (entities) {
|
||||
const index = entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
entities.splice(index, 1);
|
||||
|
||||
// 如果数组为空,删除映射
|
||||
if (entities.length === 0) {
|
||||
this._nameToEntities.delete(entity.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体列表的统计信息
|
||||
* @returns 统计信息
|
||||
*/
|
||||
public getStats(): {
|
||||
totalEntities: number;
|
||||
activeEntities: number;
|
||||
pendingAdd: number;
|
||||
pendingRemove: number;
|
||||
nameIndexSize: number;
|
||||
} {
|
||||
let activeCount = 0;
|
||||
for (const entity of this.buffer) {
|
||||
if (entity.enabled && !entity.isDestroyed) {
|
||||
activeCount++;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
totalEntities: this.buffer.length,
|
||||
activeEntities: activeCount,
|
||||
pendingAdd: this._entitiesToAdd.length,
|
||||
pendingRemove: this._entitiesToRemove.length,
|
||||
nameIndexSize: this._nameToEntities.size
|
||||
};
|
||||
}
|
||||
}
|
||||
108
src/ECS/Utils/EntityProcessorList.ts
Normal file
108
src/ECS/Utils/EntityProcessorList.ts
Normal file
@@ -0,0 +1,108 @@
|
||||
import { EntitySystem } from '../Systems/EntitySystem';
|
||||
|
||||
/**
|
||||
* 实体处理器列表管理器
|
||||
* 管理场景中的所有实体系统
|
||||
*/
|
||||
export class EntityProcessorList {
|
||||
private _processors: EntitySystem[] = [];
|
||||
private _isDirty = false;
|
||||
|
||||
/**
|
||||
* 设置为脏状态,需要重新排序
|
||||
*/
|
||||
public setDirty(): void {
|
||||
this._isDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加实体处理器
|
||||
* @param processor 要添加的处理器
|
||||
*/
|
||||
public add(processor: EntitySystem): void {
|
||||
this._processors.push(processor);
|
||||
this.setDirty();
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除实体处理器
|
||||
* @param processor 要移除的处理器
|
||||
*/
|
||||
public remove(processor: EntitySystem): void {
|
||||
const index = this._processors.indexOf(processor);
|
||||
if (index !== -1) {
|
||||
this._processors.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取指定类型的处理器
|
||||
* @param type 处理器类型
|
||||
*/
|
||||
public getProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T | null {
|
||||
for (const processor of this._processors) {
|
||||
if (processor instanceof type) {
|
||||
return processor as T;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 开始处理
|
||||
*/
|
||||
public begin(): void {
|
||||
this.sortProcessors();
|
||||
for (const processor of this._processors) {
|
||||
processor.initialize();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 结束处理
|
||||
*/
|
||||
public end(): void {
|
||||
// 清理处理器
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新所有处理器
|
||||
*/
|
||||
public update(): void {
|
||||
this.sortProcessors();
|
||||
for (const processor of this._processors) {
|
||||
processor.update();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 后期更新所有处理器
|
||||
*/
|
||||
public lateUpdate(): void {
|
||||
for (const processor of this._processors) {
|
||||
processor.lateUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 排序处理器
|
||||
*/
|
||||
private sortProcessors(): void {
|
||||
if (this._isDirty) {
|
||||
this._processors.sort((a, b) => a.updateOrder - b.updateOrder);
|
||||
this._isDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
/** 获取处理器列表 */
|
||||
public get processors() {
|
||||
return this._processors;
|
||||
}
|
||||
|
||||
/** 获取处理器数量 */
|
||||
public get count() {
|
||||
return this._processors.length;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
26
src/ECS/Utils/IdentifierPool.ts
Normal file
26
src/ECS/Utils/IdentifierPool.ts
Normal file
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* ID池管理器
|
||||
* 用于管理实体ID的分配和回收
|
||||
*/
|
||||
export class IdentifierPool {
|
||||
private _nextAvailableId = 0;
|
||||
private _ids: number[] = [];
|
||||
|
||||
/**
|
||||
* 获取一个可用的ID
|
||||
*/
|
||||
public checkOut(): number {
|
||||
if (this._ids.length > 0) {
|
||||
return this._ids.pop()!;
|
||||
}
|
||||
return this._nextAvailableId++;
|
||||
}
|
||||
|
||||
/**
|
||||
* 回收一个ID
|
||||
* @param id 要回收的ID
|
||||
*/
|
||||
public checkIn(id: number): void {
|
||||
this._ids.push(id);
|
||||
}
|
||||
}
|
||||
168
src/ECS/Utils/Matcher.ts
Normal file
168
src/ECS/Utils/Matcher.ts
Normal file
@@ -0,0 +1,168 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
import { Bits } from './Bits';
|
||||
import { ComponentTypeManager } from './ComponentTypeManager';
|
||||
|
||||
/**
|
||||
* 高性能实体匹配器
|
||||
* 用于快速匹配符合条件的实体
|
||||
*/
|
||||
export class Matcher {
|
||||
protected allSet: (new (...args: any[]) => Component)[] = [];
|
||||
protected exclusionSet: (new (...args: any[]) => Component)[] = [];
|
||||
protected oneSet: (new (...args: any[]) => Component)[] = [];
|
||||
|
||||
// 缓存的位掩码,避免重复计算
|
||||
private _allBits?: Bits;
|
||||
private _exclusionBits?: Bits;
|
||||
private _oneBits?: Bits;
|
||||
private _isDirty = true;
|
||||
|
||||
public static empty(): Matcher {
|
||||
return new Matcher();
|
||||
}
|
||||
|
||||
public getAllSet(): (new (...args: any[]) => Component)[] {
|
||||
return this.allSet;
|
||||
}
|
||||
|
||||
public getExclusionSet(): (new (...args: any[]) => Component)[] {
|
||||
return this.exclusionSet;
|
||||
}
|
||||
|
||||
public getOneSet(): (new (...args: any[]) => Component)[] {
|
||||
return this.oneSet;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查实体是否匹配条件
|
||||
* @param entity 要检查的实体
|
||||
* @returns 是否匹配
|
||||
*/
|
||||
public isInterestedEntity(entity: Entity): boolean {
|
||||
const entityBits = this.getEntityBits(entity);
|
||||
return this.isInterested(entityBits);
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查组件位掩码是否匹配条件
|
||||
* @param componentBits 组件位掩码
|
||||
* @returns 是否匹配
|
||||
*/
|
||||
public isInterested(componentBits: Bits): boolean {
|
||||
this.updateBitsIfDirty();
|
||||
|
||||
// 检查必须包含的组件
|
||||
if (this._allBits && !componentBits.containsAll(this._allBits)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查排除的组件
|
||||
if (this._exclusionBits && componentBits.intersects(this._exclusionBits)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查至少包含其中之一的组件
|
||||
if (this._oneBits && !componentBits.intersects(this._oneBits)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加所有包含的组件类型
|
||||
* @param types 所有包含的组件类型列表
|
||||
*/
|
||||
public all(...types: (new (...args: any[]) => Component)[]): Matcher {
|
||||
this.allSet.push(...types);
|
||||
this._isDirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加排除包含的组件类型
|
||||
* @param types 排除包含的组件类型列表
|
||||
*/
|
||||
public exclude(...types: (new (...args: any[]) => Component)[]): Matcher {
|
||||
this.exclusionSet.push(...types);
|
||||
this._isDirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加至少包含其中之一的组件类型
|
||||
* @param types 至少包含其中之一的组件类型列表
|
||||
*/
|
||||
public one(...types: (new (...args: any[]) => Component)[]): Matcher {
|
||||
this.oneSet.push(...types);
|
||||
this._isDirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体的组件位掩码
|
||||
* @param entity 实体
|
||||
* @returns 组件位掩码
|
||||
*/
|
||||
private getEntityBits(entity: Entity): Bits {
|
||||
const components = entity.components;
|
||||
return ComponentTypeManager.instance.getEntityBits(components);
|
||||
}
|
||||
|
||||
/**
|
||||
* 如果位掩码已过期,则更新它们
|
||||
*/
|
||||
private updateBitsIfDirty(): void {
|
||||
if (!this._isDirty) {
|
||||
return;
|
||||
}
|
||||
|
||||
const typeManager = ComponentTypeManager.instance;
|
||||
|
||||
// 更新必须包含的组件位掩码
|
||||
if (this.allSet.length > 0) {
|
||||
this._allBits = typeManager.createBits(...this.allSet);
|
||||
} else {
|
||||
this._allBits = undefined;
|
||||
}
|
||||
|
||||
// 更新排除的组件位掩码
|
||||
if (this.exclusionSet.length > 0) {
|
||||
this._exclusionBits = typeManager.createBits(...this.exclusionSet);
|
||||
} else {
|
||||
this._exclusionBits = undefined;
|
||||
}
|
||||
|
||||
// 更新至少包含其中之一的组件位掩码
|
||||
if (this.oneSet.length > 0) {
|
||||
this._oneBits = typeManager.createBits(...this.oneSet);
|
||||
} else {
|
||||
this._oneBits = undefined;
|
||||
}
|
||||
|
||||
this._isDirty = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建匹配器的字符串表示(用于调试)
|
||||
* @returns 字符串表示
|
||||
*/
|
||||
public toString(): string {
|
||||
const parts: string[] = [];
|
||||
|
||||
if (this.allSet.length > 0) {
|
||||
parts.push(`all: [${this.allSet.map(t => t.name).join(', ')}]`);
|
||||
}
|
||||
|
||||
if (this.exclusionSet.length > 0) {
|
||||
parts.push(`exclude: [${this.exclusionSet.map(t => t.name).join(', ')}]`);
|
||||
}
|
||||
|
||||
if (this.oneSet.length > 0) {
|
||||
parts.push(`one: [${this.oneSet.map(t => t.name).join(', ')}]`);
|
||||
}
|
||||
|
||||
return `Matcher(${parts.join(', ')})`;
|
||||
}
|
||||
}
|
||||
7
src/ECS/Utils/index.ts
Normal file
7
src/ECS/Utils/index.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
// ECS工具类导出
|
||||
export { EntityList } from './EntityList';
|
||||
export { EntityProcessorList } from './EntityProcessorList';
|
||||
export { IdentifierPool } from './IdentifierPool';
|
||||
export { Matcher } from './Matcher';
|
||||
export { Bits } from './Bits';
|
||||
export { ComponentTypeManager } from './ComponentTypeManager';
|
||||
11
src/ECS/index.ts
Normal file
11
src/ECS/index.ts
Normal file
@@ -0,0 +1,11 @@
|
||||
export { Entity } from './Entity';
|
||||
export { Component } from './Component';
|
||||
export { CoreEvents, ECSEventType, EventPriority, EVENT_TYPES, EventTypeValidator } from './CoreEvents';
|
||||
export * from './Systems';
|
||||
export * from './Utils';
|
||||
export { Scene } from './Scene';
|
||||
export { EntityManager, EntityQueryBuilder } from './Core/EntityManager';
|
||||
export * from './Core/Events';
|
||||
export * from './Core/Query';
|
||||
export * from './Core/Performance';
|
||||
export * from './Core/Storage';
|
||||
Reference in New Issue
Block a user