docs: 完善装饰器和 Matcher API 文档
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@@ -190,6 +190,106 @@ class CollectionsComponent extends Component {
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}
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```
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### 组件继承与序列化
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框架完整支持组件类的继承,子类会自动继承父类的序列化字段,同时可以添加自己的字段。
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#### 基础继承
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```typescript
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// 基类组件
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@ECSComponent('Collider2DBase')
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@Serializable({ version: 1, typeId: 'Collider2DBase' })
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abstract class Collider2DBase extends Component {
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@Serialize()
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public friction: number = 0.5;
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@Serialize()
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public restitution: number = 0.0;
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@Serialize()
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public isTrigger: boolean = false;
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}
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// 子类组件 - 自动继承父类的序列化字段
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@ECSComponent('BoxCollider2D')
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@Serializable({ version: 1, typeId: 'BoxCollider2D' })
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class BoxCollider2DComponent extends Collider2DBase {
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@Serialize()
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public width: number = 1.0;
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@Serialize()
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public height: number = 1.0;
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}
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// 另一个子类组件
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@ECSComponent('CircleCollider2D')
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@Serializable({ version: 1, typeId: 'CircleCollider2D' })
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class CircleCollider2DComponent extends Collider2DBase {
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@Serialize()
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public radius: number = 0.5;
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}
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```
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#### 继承规则
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1. **字段继承**:子类自动继承父类所有被 `@Serialize()` 标记的字段
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2. **独立元数据**:每个子类维护独立的序列化元数据,修改子类不会影响父类或其他子类
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3. **typeId 区分**:使用 `typeId` 选项为每个类指定唯一标识,确保反序列化时能正确识别组件类型
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#### 使用 typeId 的重要性
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当使用组件继承时,**强烈建议**为每个类设置唯一的 `typeId`:
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```typescript
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// ✅ 推荐:明确指定 typeId
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@Serializable({ version: 1, typeId: 'BoxCollider2D' })
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class BoxCollider2DComponent extends Collider2DBase { }
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@Serializable({ version: 1, typeId: 'CircleCollider2D' })
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class CircleCollider2DComponent extends Collider2DBase { }
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// ⚠️ 不推荐:依赖类名作为 typeId
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// 在代码压缩后类名可能变化,导致反序列化失败
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@Serializable({ version: 1 })
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class BoxCollider2DComponent extends Collider2DBase { }
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```
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#### 子类覆盖父类字段
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子类可以重新声明父类的字段以修改其序列化选项:
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```typescript
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@ECSComponent('SpecialCollider')
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@Serializable({ version: 1, typeId: 'SpecialCollider' })
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class SpecialColliderComponent extends Collider2DBase {
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// 覆盖父类字段,使用不同的别名
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@Serialize({ alias: 'fric' })
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public override friction: number = 0.8;
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@Serialize()
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public specialProperty: string = '';
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}
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```
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#### 忽略继承的字段
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使用 `@IgnoreSerialization()` 可以在子类中忽略从父类继承的字段:
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```typescript
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@ECSComponent('TriggerOnly')
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@Serializable({ version: 1, typeId: 'TriggerOnly' })
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class TriggerOnlyCollider extends Collider2DBase {
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// 忽略父类的 friction 和 restitution 字段
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// 因为 Trigger 不需要物理材质属性
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@IgnoreSerialization()
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public override friction: number = 0;
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@IgnoreSerialization()
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public override restitution: number = 0;
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}
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```
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### 场景自定义数据
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除了实体和组件,还可以序列化场景级别的配置数据:
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