feat: 纹理路径稳定 ID 与架构改进 (#305)
* feat(asset-system): 实现路径稳定 ID 生成器 使用 FNV-1a hash 算法为纹理生成稳定的运行时 ID: - 新增 _pathIdCache 静态缓存,跨 Play/Stop 循环保持稳定 - 新增 getStableIdForPath() 方法,相同路径永远返回相同 ID - 修改 loadTextureForComponent/loadTextureByGuid 使用稳定 ID - clearTextureMappings() 不再清除 _pathIdCache 这解决了 Play/Stop 后纹理 ID 失效的根本问题。 * fix(runtime-core): 移除 Play/Stop 循环中的 clearTextureMappings 调用 使用路径稳定 ID 后,不再需要在快照保存/恢复时清除纹理缓存: - saveSceneSnapshot() 移除 clearTextureMappings() 调用 - restoreSceneSnapshot() 移除 clearTextureMappings() 调用 - 组件保存的 textureId 在 Play/Stop 后仍然有效 * fix(editor-core): 修复场景切换时的资源泄漏 在 openScene() 加载新场景前先卸载旧场景资源: - 调用 sceneResourceManager.unloadSceneResources() 释放旧资源 - 使用引用计数机制,仅卸载不再被引用的资源 - 路径稳定 ID 缓存不受影响,保持 ID 稳定性 * fix(runtime-core): 修复 PluginManager 组件注册类型错误 将 ComponentRegistry 类改为 GlobalComponentRegistry 实例: - registerComponents() 期望 IComponentRegistry 接口实例 - GlobalComponentRegistry 是 ComponentRegistry 的全局实例 * refactor(core): 提取 IComponentRegistry 接口 将组件注册表抽象为接口,支持场景级组件注册: - 新增 IComponentRegistry 接口定义 - Scene 持有独立的 componentRegistry 实例 - 支持从 GlobalComponentRegistry 克隆 - 各系统支持传入自定义注册表 * refactor(engine-core): 改进插件服务注册机制 - 更新 IComponentRegistry 类型引用 - 优化 PluginServiceRegistry 服务管理 * refactor(modules): 适配新的组件注册接口 更新各模块 RuntimeModule 使用 IComponentRegistry 接口: - audio, behavior-tree, camera - sprite, tilemap, world-streaming * fix(physics-rapier2d): 修复物理插件组件注册 - PhysicsEditorPlugin 添加 runtimeModule 引用 - 适配 IComponentRegistry 接口 - 修复物理组件在场景加载时未注册的问题 * feat(editor-core): 添加 UserCodeService 就绪信号机制 - 新增 waitForReady()/signalReady() API - 支持等待用户脚本编译完成 - 解决场景加载时组件未注册的时序问题 * fix(editor-app): 在编译完成后调用 signalReady() 确保用户脚本编译完成后发出就绪信号: - 编译成功后调用 userCodeService.signalReady() - 编译失败也要发出信号,避免阻塞场景加载 * feat(editor-core): 改进编辑器核心服务 - EntityStoreService 添加调试日志 - AssetRegistryService 优化资产注册 - PluginManager 改进插件管理 - IFileAPI 添加 getFileMtime 接口 * feat(engine): 改进 Rust 纹理管理器 - 支持任意 ID 的纹理加载(非递增) - 添加纹理状态追踪 API - 优化纹理缓存清理机制 - 更新 TypeScript 绑定 * feat(ui): 添加场景切换和文本闪烁组件 新增组件: - SceneLoadTriggerComponent: 场景切换触发器 - TextBlinkComponent: 文本闪烁效果 新增系统: - SceneLoadTriggerSystem: 处理场景切换逻辑 - TextBlinkSystem: 处理文本闪烁动画 其他改进: - UIRuntimeModule 适配新组件注册接口 - UI 渲染系统优化 * feat(editor-app): 添加外部文件修改检测 - 新增 ExternalModificationDialog 组件 - TauriFileAPI 支持 getFileMtime - 场景文件被外部修改时提示用户 * feat(editor-app): 添加渲染调试面板 - 新增 RenderDebugService 和调试面板 UI - App/ContentBrowser 添加调试日志 - TitleBar/Viewport 优化 - DialogManager 改进 * refactor(editor-app): 编辑器服务和组件优化 - EngineService 改进引擎集成 - EditorEngineSync 同步优化 - AssetFileInspector 改进 - VectorFieldEditors 优化 - InstantiatePrefabCommand 改进 * feat(i18n): 更新国际化翻译 - 添加新功能相关翻译 - 更新中文、英文、西班牙文 * feat(tauri): 添加文件修改时间查询命令 - 新增 get_file_mtime 命令 - 支持检测文件外部修改 * refactor(particle): 粒子系统改进 - 适配新的组件注册接口 - ParticleSystem 优化 - 添加单元测试 * refactor(platform): 平台适配层优化 - BrowserRuntime 改进 - 新增 RuntimeSceneManager 服务 - 导出优化 * refactor(asset-system-editor): 资产元数据改进 - AssetMetaFile 优化 - 导出调整 * fix(asset-system): 移除未使用的 TextureLoader 导入 * fix(tests): 更新测试以使用 GlobalComponentRegistry 实例 修复多个测试文件以适配 ComponentRegistry 从静态类变为实例类的变更: - ComponentStorage.test.ts: 使用 GlobalComponentRegistry.reset() - EntitySerializer.test.ts: 使用 GlobalComponentRegistry 实例 - IncrementalSerialization.test.ts: 使用 GlobalComponentRegistry 实例 - SceneSerializer.test.ts: 使用 GlobalComponentRegistry 实例 - ComponentRegistry.extended.test.ts: 使用 GlobalComponentRegistry,同时注册到 scene.componentRegistry - SystemTypes.test.ts: 在 Scene 创建前注册组件 - QuerySystem.test.ts: mockScene 添加 componentRegistry
This commit is contained in:
@@ -1026,13 +1026,16 @@ export class ${className} {
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// Handle asset double click
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const handleAssetDoubleClick = useCallback(async (asset: AssetItem) => {
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console.log('[ContentBrowser] Double click:', asset.name, 'type:', asset.type, 'ext:', asset.extension);
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if (asset.type === 'folder') {
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setCurrentPath(asset.path);
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loadAssets(asset.path);
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setExpandedFolders(prev => new Set([...prev, asset.path]));
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} else {
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const ext = asset.extension?.toLowerCase();
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console.log('[ContentBrowser] File ext:', ext, 'onOpenScene:', !!onOpenScene);
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if (ext === 'ecs' && onOpenScene) {
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console.log('[ContentBrowser] Opening scene:', asset.path);
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onOpenScene(asset.path);
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return;
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}
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@@ -0,0 +1,58 @@
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import { AlertTriangle, X, RefreshCw, Save } from 'lucide-react';
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import '../styles/ConfirmDialog.css';
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interface ExternalModificationDialogProps {
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sceneName: string;
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onReload: () => void;
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onOverwrite: () => void;
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onCancel: () => void;
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}
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/**
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* 外部修改对话框
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* External Modification Dialog
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*
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* 当场景文件被外部修改时显示,让用户选择操作
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* Shown when scene file is modified externally, let user choose action
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*/
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export function ExternalModificationDialog({
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sceneName,
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onReload,
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onOverwrite,
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onCancel
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}: ExternalModificationDialogProps) {
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return (
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<div className="confirm-dialog-overlay" onClick={onCancel}>
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<div className="confirm-dialog external-modification-dialog" onClick={(e) => e.stopPropagation()}>
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<div className="confirm-dialog-header">
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<AlertTriangle size={20} className="warning-icon" />
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<h2>文件已被外部修改</h2>
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<button className="close-btn" onClick={onCancel}>
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<X size={16} />
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</button>
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</div>
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<div className="confirm-dialog-content">
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<p>
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场景 <strong>{sceneName}</strong> 已在编辑器外部被修改。
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</p>
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<p className="hint-text">
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请选择如何处理:
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</p>
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</div>
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<div className="confirm-dialog-footer external-modification-footer">
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<button className="confirm-dialog-btn cancel" onClick={onCancel}>
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取消
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</button>
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<button className="confirm-dialog-btn reload" onClick={onReload}>
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<RefreshCw size={14} />
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重新加载
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</button>
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<button className="confirm-dialog-btn overwrite" onClick={onOverwrite}>
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<Save size={14} />
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覆盖保存
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</button>
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</div>
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</div>
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</div>
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);
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}
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@@ -38,6 +38,7 @@ interface TitleBarProps {
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onCreatePlugin?: () => void;
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onReloadPlugins?: () => void;
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onOpenBuildSettings?: () => void;
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onOpenRenderDebug?: () => void;
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}
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export function TitleBar({
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@@ -61,7 +62,8 @@ export function TitleBar({
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onOpenAbout,
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onCreatePlugin,
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onReloadPlugins,
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onOpenBuildSettings
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onOpenBuildSettings,
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onOpenRenderDebug
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}: TitleBarProps) {
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const { t } = useLocale();
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const [openMenu, setOpenMenu] = useState<string | null>(null);
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@@ -197,6 +199,7 @@ export function TitleBar({
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{ label: t('menu.tools.reloadPlugins'), shortcut: 'Ctrl+R', onClick: onReloadPlugins },
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{ separator: true },
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{ label: t('menu.tools.portManager'), onClick: onOpenPortManager },
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{ label: t('menu.tools.renderDebug'), onClick: onOpenRenderDebug },
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{ separator: true },
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{ label: t('menu.tools.settings'), onClick: onOpenSettings }
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],
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@@ -8,9 +8,9 @@ import '../styles/Viewport.css';
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import { useEngine } from '../hooks/useEngine';
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import { useLocale } from '../hooks/useLocale';
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import { EngineService } from '../services/EngineService';
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import { Core, Entity, SceneSerializer, PrefabSerializer, ComponentRegistry } from '@esengine/ecs-framework';
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import { Core, Entity, SceneSerializer, PrefabSerializer, GlobalComponentRegistry } from '@esengine/ecs-framework';
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import type { PrefabData, ComponentType } from '@esengine/ecs-framework';
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import { MessageHub, ProjectService, AssetRegistryService, EntityStoreService, CommandManager, SceneManagerService } from '@esengine/editor-core';
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import { MessageHub, ProjectService, AssetRegistryService, EntityStoreService, CommandManager, SceneManagerService, UserCodeService, UserCodeTarget } from '@esengine/editor-core';
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import { InstantiatePrefabCommand } from '../application/commands/prefab/InstantiatePrefabCommand';
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import { TransformCommand, type TransformState, type TransformOperationType } from '../application/commands';
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import { TransformComponent } from '@esengine/engine-core';
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@@ -21,6 +21,8 @@ import { open } from '@tauri-apps/plugin-shell';
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import { RuntimeResolver } from '../services/RuntimeResolver';
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import { QRCodeDialog } from './QRCodeDialog';
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import { collectAssetReferences } from '@esengine/asset-system';
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import { RuntimeSceneManager, type IRuntimeSceneManager } from '@esengine/runtime-core';
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import { ParticleSystemComponent } from '@esengine/particle';
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import type { ModuleManifest } from '../services/RuntimeResolver';
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@@ -264,6 +266,9 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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const editorCameraRef = useRef({ x: 0, y: 0, zoom: 1 });
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const playStateRef = useRef<PlayState>('stopped');
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// Runtime scene manager for play mode scene switching | Play 模式场景切换管理器
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const runtimeSceneManagerRef = useRef<IRuntimeSceneManager | null>(null);
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// Live transform display state | 实时变换显示状态
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const [liveTransform, setLiveTransform] = useState<{
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type: 'move' | 'rotate' | 'scale';
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@@ -811,7 +816,22 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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return;
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}
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// Save scene snapshot before playing
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// saveSceneSnapshot clears all textures, so we need to reset particle textureIds after
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// saveSceneSnapshot 会清除所有纹理,所以之后需要重置粒子的 textureId
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EngineService.getInstance().saveSceneSnapshot();
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// Reset particle component textureIds after snapshot (textures were cleared)
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// 快照后重置粒子组件的 textureId(纹理已被清除)
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const scene = Core.scene;
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if (scene) {
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for (const entity of scene.entities.buffer) {
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const particleComponent = entity.getComponent(ParticleSystemComponent);
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if (particleComponent) {
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particleComponent.textureId = 0;
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}
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}
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}
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// Save editor camera state
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editorCameraRef.current = { x: camera2DOffset.x, y: camera2DOffset.y, zoom: camera2DZoom };
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setPlayState('playing');
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@@ -820,6 +840,132 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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EngineService.getInstance().setEditorMode(false);
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// Switch to player camera
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syncPlayerCamera();
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// Register RuntimeSceneManager for scene switching in play mode
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// 注册 RuntimeSceneManager 以支持 Play 模式下的场景切换
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const projectService = Core.services.tryResolve(ProjectService);
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const projectPath = projectService?.getCurrentProject()?.path;
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if (projectPath) {
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// Create scene loader function that reads scene files using Tauri API
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// 创建使用 Tauri API 读取场景文件的场景加载器函数
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const editorSceneLoader = async (scenePath: string): Promise<void> => {
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try {
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// Normalize path: handle both relative and absolute paths
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// 标准化路径:处理相对路径和绝对路径
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let fullPath = scenePath;
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if (!scenePath.includes(':') && !scenePath.startsWith('/')) {
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// Relative path - construct full path
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// 相对路径 - 构建完整路径
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const normalizedPath = scenePath.replace(/^\.\//, '').replace(/\//g, '\\');
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fullPath = `${projectPath}\\${normalizedPath}`;
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} else {
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// Absolute path - normalize separators for Windows
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// 绝对路径 - 为 Windows 规范化分隔符
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fullPath = scenePath.replace(/\//g, '\\');
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}
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// Read scene file content
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// 读取场景文件内容
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const sceneJson = await TauriAPI.readFileContent(fullPath);
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// Validate scene data
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// 验证场景数据
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const validation = SceneSerializer.validate(sceneJson);
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if (!validation.valid) {
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throw new Error(`Invalid scene: ${validation.errors?.join(', ')}`);
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}
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// Save current scene snapshot (so we can go back)
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// 保存当前场景快照(以便返回)
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EngineService.getInstance().saveSceneSnapshot();
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// Load new scene by deserializing into current scene
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// 通过反序列化加载新场景到当前场景
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const scene = Core.scene;
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if (scene) {
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scene.deserialize(sceneJson, { strategy: 'replace' });
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// Reset particle component textureIds after scene switch
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// 场景切换后重置粒子组件的 textureId
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// This ensures ParticleUpdateSystem will reload textures
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// 这确保 ParticleUpdateSystem 会重新加载纹理
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for (const entity of scene.entities.buffer) {
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const particleComponent = entity.getComponent(ParticleSystemComponent);
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if (particleComponent) {
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particleComponent.textureId = 0;
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}
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}
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// Re-register user code components and systems after scene switch
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// 场景切换后重新注册用户代码组件和系统
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const userCodeService = Core.services.tryResolve(UserCodeService);
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if (userCodeService) {
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const runtimeModule = userCodeService.getModule(UserCodeTarget.Runtime);
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if (runtimeModule) {
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// Re-register components (ensures GlobalComponentRegistry has correct references)
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// 重新注册组件(确保 GlobalComponentRegistry 有正确的引用)
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userCodeService.registerComponents(runtimeModule, GlobalComponentRegistry);
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// Re-register systems (recreates systems with correct component references)
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// 重新注册系统(使用正确的组件引用重建系统)
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userCodeService.registerSystems(runtimeModule, scene);
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}
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}
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// Load scene resources (textures, etc.)
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// 加载场景资源(纹理等)
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await EngineService.getInstance().loadSceneResources();
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// Sync entity store
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// 同步实体存储
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const entityStore = Core.services.tryResolve(EntityStoreService);
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entityStore?.syncFromScene();
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}
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console.log(`[Viewport] Scene loaded in play mode: ${scenePath}`);
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} catch (error) {
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console.error(`[Viewport] Failed to load scene: ${scenePath}`, error);
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throw error;
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}
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};
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// Create and register RuntimeSceneManager
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// 创建并注册 RuntimeSceneManager
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const sceneManager = new RuntimeSceneManager(
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editorSceneLoader,
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`${projectPath}\\scenes`
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);
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runtimeSceneManagerRef.current = sceneManager;
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// Register to Core.services with the global key
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// 使用全局 key 注册到 Core.services
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const GlobalSceneManagerKey = Symbol.for('@esengine/service:runtimeSceneManager');
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if (!Core.services.isRegistered(GlobalSceneManagerKey)) {
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Core.services.registerInstance(GlobalSceneManagerKey, sceneManager);
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}
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console.log('[Viewport] RuntimeSceneManager registered for play mode');
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}
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// Register user code components and systems before starting engine
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// 在启动引擎前注册用户代码组件和系统
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const userCodeService = Core.services.tryResolve(UserCodeService);
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if (userCodeService) {
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const runtimeModule = userCodeService.getModule(UserCodeTarget.Runtime);
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if (runtimeModule) {
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// Register components first (ensures GlobalComponentRegistry has correct references)
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// 先注册组件(确保 GlobalComponentRegistry 有正确的引用)
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userCodeService.registerComponents(runtimeModule, GlobalComponentRegistry);
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// Then register systems (uses registered component references)
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// 然后注册系统(使用已注册的组件引用)
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const scene = Core.scene;
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if (scene) {
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userCodeService.registerSystems(runtimeModule, scene);
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}
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}
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}
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engine.start();
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} else if (playState === 'paused') {
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setPlayState('playing');
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@@ -837,6 +983,19 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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const handleStop = async () => {
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setPlayState('stopped');
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engine.stop();
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// Unregister RuntimeSceneManager
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// 注销 RuntimeSceneManager
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if (runtimeSceneManagerRef.current) {
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const GlobalSceneManagerKey = Symbol.for('@esengine/service:runtimeSceneManager');
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if (Core.services.isRegistered(GlobalSceneManagerKey)) {
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Core.services.unregister(GlobalSceneManagerKey);
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}
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runtimeSceneManagerRef.current.dispose();
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runtimeSceneManagerRef.current = null;
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console.log('[Viewport] RuntimeSceneManager unregistered');
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}
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// Restore scene snapshot
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await EngineService.getInstance().restoreSceneSnapshot();
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// Restore editor camera state
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633
packages/editor-app/src/components/debug/RenderDebugPanel.css
Normal file
633
packages/editor-app/src/components/debug/RenderDebugPanel.css
Normal file
@@ -0,0 +1,633 @@
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/**
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* 渲染调试面板样式 (浮动窗口)
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* Render Debug Panel Styles (Floating Window)
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*/
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/* ==================== Floating Window ==================== */
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.render-debug-window {
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position: fixed;
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display: flex;
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flex-direction: column;
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background: #1e1e1e;
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border: 1px solid #3c3c3c;
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border-radius: 6px;
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.5);
|
||||
z-index: 1000;
|
||||
overflow: hidden;
|
||||
font-family: 'Segoe UI', system-ui, sans-serif;
|
||||
font-size: 11px;
|
||||
color: #ccc;
|
||||
}
|
||||
|
||||
.render-debug-window.dragging {
|
||||
cursor: move;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/* 独立窗口模式 | Standalone mode */
|
||||
.render-debug-window.standalone {
|
||||
position: relative;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.render-debug-window.standalone .window-header {
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
/* ==================== Window Header ==================== */
|
||||
.render-debug-window .window-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 8px 12px;
|
||||
background: #2d2d2d;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
cursor: move;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.render-debug-window .window-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-weight: 600;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.render-debug-window .window-title svg {
|
||||
color: #4a9eff;
|
||||
}
|
||||
|
||||
.render-debug-window .paused-badge {
|
||||
padding: 2px 6px;
|
||||
background: #f59e0b;
|
||||
color: #000;
|
||||
font-size: 9px;
|
||||
font-weight: 700;
|
||||
border-radius: 3px;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.render-debug-window .window-controls {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.render-debug-window .window-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
background: transparent;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
color: #888;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s;
|
||||
}
|
||||
|
||||
.render-debug-window .window-btn:hover {
|
||||
background: #3a3a3a;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
/* ==================== Toolbar ==================== */
|
||||
.render-debug-toolbar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 6px 12px;
|
||||
background: #262626;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-left,
|
||||
.render-debug-toolbar .toolbar-right {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 4px 8px;
|
||||
background: #3a3a3a;
|
||||
border: 1px solid #4a4a4a;
|
||||
border-radius: 3px;
|
||||
color: #ccc;
|
||||
font-size: 10px;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn:hover {
|
||||
background: #4a4a4a;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn.active {
|
||||
background: #4a9eff;
|
||||
border-color: #4a9eff;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn.icon-only {
|
||||
padding: 4px 6px;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn.recording {
|
||||
background: rgba(239, 68, 68, 0.2);
|
||||
border-color: #ef4444;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn .record-dot {
|
||||
display: inline-block;
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
background: #ef4444;
|
||||
border-radius: 50%;
|
||||
animation: pulse 1s infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.5; }
|
||||
}
|
||||
|
||||
.render-debug-toolbar .history-badge {
|
||||
padding: 2px 6px;
|
||||
background: #8b5cf6;
|
||||
color: #fff;
|
||||
font-size: 9px;
|
||||
font-weight: 700;
|
||||
border-radius: 3px;
|
||||
letter-spacing: 0.5px;
|
||||
margin-left: 4px;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn:disabled {
|
||||
opacity: 0.4;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-btn:disabled:hover {
|
||||
background: #3a3a3a;
|
||||
color: #ccc;
|
||||
}
|
||||
|
||||
/* ==================== Timeline ==================== */
|
||||
.render-debug-timeline {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
padding: 8px 12px;
|
||||
background: #222;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.render-debug-timeline .timeline-slider {
|
||||
width: 100%;
|
||||
height: 6px;
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
background: #333;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.render-debug-timeline .timeline-slider::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
background: #4a9eff;
|
||||
border-radius: 50%;
|
||||
cursor: grab;
|
||||
transition: transform 0.1s;
|
||||
}
|
||||
|
||||
.render-debug-timeline .timeline-slider::-webkit-slider-thumb:hover {
|
||||
transform: scale(1.2);
|
||||
}
|
||||
|
||||
.render-debug-timeline .timeline-slider::-webkit-slider-thumb:active {
|
||||
cursor: grabbing;
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
.render-debug-timeline .timeline-slider::-moz-range-thumb {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
background: #4a9eff;
|
||||
border: none;
|
||||
border-radius: 50%;
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.render-debug-timeline .timeline-info {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 9px;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .toolbar-separator {
|
||||
width: 1px;
|
||||
height: 16px;
|
||||
background: #3a3a3a;
|
||||
}
|
||||
|
||||
.render-debug-toolbar .frame-counter {
|
||||
font-family: 'Consolas', monospace;
|
||||
font-size: 10px;
|
||||
color: #888;
|
||||
padding: 0 6px;
|
||||
}
|
||||
|
||||
/* ==================== Main Layout ==================== */
|
||||
.render-debug-main {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* ==================== Left Panel (Event List) ==================== */
|
||||
.render-debug-left {
|
||||
width: 260px;
|
||||
min-width: 180px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background: #222;
|
||||
border-right: 1px solid #1a1a1a;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.event-list-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 6px 10px;
|
||||
background: #262626;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.event-list-header .event-count {
|
||||
font-weight: 400;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
.event-list {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.event-list::-webkit-scrollbar {
|
||||
width: 5px;
|
||||
}
|
||||
|
||||
.event-list::-webkit-scrollbar-track {
|
||||
background: #1a1a1a;
|
||||
}
|
||||
|
||||
.event-list::-webkit-scrollbar-thumb {
|
||||
background: #3a3a3a;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.event-empty {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
height: 100%;
|
||||
color: #555;
|
||||
font-size: 10px;
|
||||
text-align: center;
|
||||
padding: 16px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
/* Event Items */
|
||||
.event-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 3px 6px;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
font-size: 10px;
|
||||
color: #bbb;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.event-item:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.event-item.selected {
|
||||
background: rgba(74, 158, 255, 0.2);
|
||||
border-left: 2px solid #4a9eff;
|
||||
padding-left: 4px;
|
||||
}
|
||||
|
||||
.event-item .expand-icon {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
color: #666;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.event-item .expand-icon:not(.placeholder):hover {
|
||||
color: #ccc;
|
||||
}
|
||||
|
||||
.event-item .expand-icon.placeholder {
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
.event-item .event-icon {
|
||||
color: #666;
|
||||
flex-shrink: 0;
|
||||
margin-right: 3px;
|
||||
}
|
||||
|
||||
.event-item .event-icon.sprite {
|
||||
color: #4fc3f7;
|
||||
}
|
||||
|
||||
.event-item .event-icon.particle {
|
||||
color: #ffb74d;
|
||||
}
|
||||
|
||||
.event-item .event-icon.ui {
|
||||
color: #81c784;
|
||||
}
|
||||
|
||||
.event-item .event-icon.batch {
|
||||
color: #81c784;
|
||||
}
|
||||
|
||||
.event-item .event-name {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.event-item .event-draws {
|
||||
font-family: 'Consolas', monospace;
|
||||
font-size: 9px;
|
||||
color: #666;
|
||||
padding: 1px 3px;
|
||||
background: #1a1a1a;
|
||||
border-radius: 2px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* ==================== Right Panel ==================== */
|
||||
.render-debug-right {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-width: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Preview Section */
|
||||
.render-debug-preview {
|
||||
height: 40%;
|
||||
min-height: 120px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
}
|
||||
|
||||
.preview-header {
|
||||
padding: 6px 10px;
|
||||
background: #262626;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.preview-canvas-container {
|
||||
flex: 1;
|
||||
background: #1a1a1a;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.preview-canvas-container canvas {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
/* Details Section */
|
||||
.render-debug-details {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.details-header {
|
||||
padding: 6px 10px;
|
||||
background: #262626;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.details-content {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
padding: 10px;
|
||||
background: #1e1e1e;
|
||||
}
|
||||
|
||||
.details-content::-webkit-scrollbar {
|
||||
width: 5px;
|
||||
}
|
||||
|
||||
.details-content::-webkit-scrollbar-track {
|
||||
background: #1a1a1a;
|
||||
}
|
||||
|
||||
.details-content::-webkit-scrollbar-thumb {
|
||||
background: #3a3a3a;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.details-empty {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
height: 100%;
|
||||
color: #555;
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
/* Details Grid */
|
||||
.details-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1px;
|
||||
}
|
||||
|
||||
.details-section {
|
||||
font-size: 9px;
|
||||
font-weight: 600;
|
||||
color: #666;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
padding: 8px 0 3px 0;
|
||||
margin-top: 6px;
|
||||
border-top: 1px solid #333;
|
||||
}
|
||||
|
||||
.details-section:first-child {
|
||||
margin-top: 0;
|
||||
border-top: none;
|
||||
padding-top: 0;
|
||||
}
|
||||
|
||||
.detail-row {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
padding: 3px 0;
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.detail-row .detail-label {
|
||||
width: 100px;
|
||||
color: #888;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.detail-row .detail-value {
|
||||
flex: 1;
|
||||
color: #ccc;
|
||||
font-family: 'Consolas', monospace;
|
||||
word-break: break-all;
|
||||
}
|
||||
|
||||
.detail-row.highlight .detail-value {
|
||||
color: #4fc3f7;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* ==================== Stats Bar ==================== */
|
||||
.render-debug-stats {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 16px;
|
||||
padding: 6px 12px;
|
||||
background: #262626;
|
||||
border-top: 1px solid #1a1a1a;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.render-debug-stats .stat-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
font-size: 10px;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.render-debug-stats .stat-item svg {
|
||||
color: #4a9eff;
|
||||
}
|
||||
|
||||
/* ==================== Resize Handle ==================== */
|
||||
.resize-handle {
|
||||
position: absolute;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
cursor: se-resize;
|
||||
background: linear-gradient(135deg, transparent 50%, #3a3a3a 50%);
|
||||
border-radius: 0 0 6px 0;
|
||||
}
|
||||
|
||||
.resize-handle:hover {
|
||||
background: linear-gradient(135deg, transparent 50%, #4a9eff 50%);
|
||||
}
|
||||
|
||||
/* ==================== TextureSheet Preview ==================== */
|
||||
.texture-sheet-preview {
|
||||
margin-top: 8px;
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #333;
|
||||
}
|
||||
|
||||
.texture-sheet-preview canvas {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
/* ==================== Texture Preview ==================== */
|
||||
.texture-preview-row {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
padding: 3px 0;
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.texture-preview-row .detail-label {
|
||||
width: 100px;
|
||||
color: #888;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.texture-preview-content {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.texture-thumbnail-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.texture-thumbnail {
|
||||
max-width: 100%;
|
||||
max-height: 80px;
|
||||
object-fit: contain;
|
||||
border-radius: 3px;
|
||||
border: 1px solid #333;
|
||||
background: repeating-conic-gradient(#2a2a2a 0% 25%, #1a1a1a 0% 50%) 50% / 8px 8px;
|
||||
}
|
||||
|
||||
.texture-path {
|
||||
font-family: 'Consolas', monospace;
|
||||
font-size: 9px;
|
||||
color: #666;
|
||||
word-break: break-all;
|
||||
line-height: 1.3;
|
||||
}
|
||||
1059
packages/editor-app/src/components/debug/RenderDebugPanel.tsx
Normal file
1059
packages/editor-app/src/components/debug/RenderDebugPanel.tsx
Normal file
File diff suppressed because it is too large
Load Diff
7
packages/editor-app/src/components/debug/index.ts
Normal file
7
packages/editor-app/src/components/debug/index.ts
Normal file
@@ -0,0 +1,7 @@
|
||||
/**
|
||||
* 调试组件导出
|
||||
* Debug components export
|
||||
*/
|
||||
|
||||
export { RenderDebugPanel } from './RenderDebugPanel';
|
||||
export type { default as RenderDebugPanelProps } from './RenderDebugPanel';
|
||||
@@ -1,8 +1,9 @@
|
||||
import { useState, useEffect, useCallback } from 'react';
|
||||
import { Folder, File as FileIcon, Image as ImageIcon, Clock, HardDrive, Settings2 } from 'lucide-react';
|
||||
import { useState, useEffect, useCallback, useRef } from 'react';
|
||||
import { Folder, File as FileIcon, Image as ImageIcon, Clock, HardDrive, Settings2, Grid3X3 } from 'lucide-react';
|
||||
import { convertFileSrc } from '@tauri-apps/api/core';
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { AssetRegistryService } from '@esengine/editor-core';
|
||||
import type { ISpriteSettings } from '@esengine/asset-system-editor';
|
||||
import { EngineService } from '../../../services/EngineService';
|
||||
import { AssetFileInfo } from '../types';
|
||||
import { ImagePreview, CodePreview, getLanguageFromExtension } from '../common';
|
||||
@@ -50,6 +51,165 @@ function formatDate(timestamp?: number): string {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sprite Settings Editor Component
|
||||
* 精灵设置编辑器组件
|
||||
*
|
||||
* Allows editing nine-patch slice borders for texture assets.
|
||||
* 允许编辑纹理资源的九宫格切片边框。
|
||||
*/
|
||||
interface SpriteSettingsEditorProps {
|
||||
filePath: string;
|
||||
imageSrc: string;
|
||||
initialSettings?: ISpriteSettings;
|
||||
onSettingsChange: (settings: ISpriteSettings) => void;
|
||||
}
|
||||
|
||||
function SpriteSettingsEditor({ filePath, imageSrc, initialSettings, onSettingsChange }: SpriteSettingsEditorProps) {
|
||||
const [sliceBorder, setSliceBorder] = useState<[number, number, number, number]>(
|
||||
initialSettings?.sliceBorder || [0, 0, 0, 0]
|
||||
);
|
||||
const [imageSize, setImageSize] = useState<{ width: number; height: number } | null>(null);
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
|
||||
// Sync sliceBorder state when initialSettings changes (async load)
|
||||
// 当 initialSettings 变化时同步 sliceBorder 状态(异步加载)
|
||||
useEffect(() => {
|
||||
if (initialSettings?.sliceBorder) {
|
||||
setSliceBorder(initialSettings.sliceBorder);
|
||||
}
|
||||
}, [initialSettings?.sliceBorder]);
|
||||
|
||||
// Load image to get dimensions
|
||||
// 加载图像以获取尺寸
|
||||
useEffect(() => {
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
setImageSize({ width: img.width, height: img.height });
|
||||
};
|
||||
img.src = imageSrc;
|
||||
}, [imageSrc]);
|
||||
|
||||
// Draw slice preview
|
||||
// 绘制切片预览
|
||||
useEffect(() => {
|
||||
if (!canvasRef.current || !imageSize) return;
|
||||
|
||||
const canvas = canvasRef.current;
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
// Calculate scale to fit canvas
|
||||
// 计算缩放以适应画布
|
||||
const maxSize = 200;
|
||||
const scale = Math.min(maxSize / img.width, maxSize / img.height, 1);
|
||||
const displayWidth = img.width * scale;
|
||||
const displayHeight = img.height * scale;
|
||||
|
||||
canvas.width = displayWidth;
|
||||
canvas.height = displayHeight;
|
||||
|
||||
// Draw image
|
||||
// 绘制图像
|
||||
ctx.drawImage(img, 0, 0, displayWidth, displayHeight);
|
||||
|
||||
// Draw slice lines
|
||||
// 绘制切片线
|
||||
const [top, right, bottom, left] = sliceBorder;
|
||||
|
||||
ctx.strokeStyle = '#00ff00';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([4, 4]);
|
||||
|
||||
// Top line
|
||||
if (top > 0) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, top * scale);
|
||||
ctx.lineTo(displayWidth, top * scale);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Bottom line
|
||||
if (bottom > 0) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, displayHeight - bottom * scale);
|
||||
ctx.lineTo(displayWidth, displayHeight - bottom * scale);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Left line
|
||||
if (left > 0) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(left * scale, 0);
|
||||
ctx.lineTo(left * scale, displayHeight);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Right line
|
||||
if (right > 0) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(displayWidth - right * scale, 0);
|
||||
ctx.lineTo(displayWidth - right * scale, displayHeight);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
img.src = imageSrc;
|
||||
}, [imageSrc, imageSize, sliceBorder]);
|
||||
|
||||
const handleSliceChange = (index: number, value: number) => {
|
||||
const newSlice = [...sliceBorder] as [number, number, number, number];
|
||||
newSlice[index] = Math.max(0, value);
|
||||
setSliceBorder(newSlice);
|
||||
onSettingsChange({ ...initialSettings, sliceBorder: newSlice });
|
||||
};
|
||||
|
||||
const labels = ['Top', 'Right', 'Bottom', 'Left'];
|
||||
const labelsCN = ['上', '右', '下', '左'];
|
||||
|
||||
return (
|
||||
<div className="sprite-settings-editor">
|
||||
{/* Slice Preview Canvas */}
|
||||
<div style={{ marginBottom: '12px', textAlign: 'center' }}>
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
style={{
|
||||
border: '1px solid #444',
|
||||
borderRadius: '4px',
|
||||
maxWidth: '100%'
|
||||
}}
|
||||
/>
|
||||
{imageSize && (
|
||||
<div style={{ fontSize: '11px', color: '#888', marginTop: '4px' }}>
|
||||
{imageSize.width} × {imageSize.height} px
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Slice Border Inputs */}
|
||||
<div style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '8px' }}>
|
||||
{sliceBorder.map((value, index) => (
|
||||
<div key={index} className="property-field" style={{ marginBottom: '0' }}>
|
||||
<label className="property-label" style={{ minWidth: '50px' }}>
|
||||
{labelsCN[index]} ({labels[index]})
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={value}
|
||||
onChange={(e) => handleSliceChange(index, parseInt(e.target.value) || 0)}
|
||||
min={0}
|
||||
max={imageSize ? (index % 2 === 0 ? imageSize.height : imageSize.width) : 9999}
|
||||
className="property-input property-input-number"
|
||||
style={{ width: '60px' }}
|
||||
/>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export function AssetFileInspector({ fileInfo, content, isImage }: AssetFileInspectorProps) {
|
||||
const IconComponent = fileInfo.isDirectory ? Folder : isImage ? ImageIcon : FileIcon;
|
||||
const iconColor = fileInfo.isDirectory ? '#dcb67a' : isImage ? '#a78bfa' : '#90caf9';
|
||||
@@ -60,6 +220,10 @@ export function AssetFileInspector({ fileInfo, content, isImage }: AssetFileInsp
|
||||
const [detectedType, setDetectedType] = useState<string | null>(null);
|
||||
const [isUpdating, setIsUpdating] = useState(false);
|
||||
|
||||
// State for sprite settings (nine-patch borders)
|
||||
// 精灵设置状态(九宫格边框)
|
||||
const [spriteSettings, setSpriteSettings] = useState<ISpriteSettings | undefined>(undefined);
|
||||
|
||||
// Load meta info and available loader types
|
||||
useEffect(() => {
|
||||
if (fileInfo.isDirectory) return;
|
||||
@@ -76,6 +240,14 @@ export function AssetFileInspector({ fileInfo, content, isImage }: AssetFileInsp
|
||||
setCurrentLoaderType(meta.loaderType || null);
|
||||
setDetectedType(meta.type);
|
||||
|
||||
// Get sprite settings from meta (for texture assets)
|
||||
// 从 meta 获取精灵设置(用于纹理资源)
|
||||
if (meta.importSettings?.spriteSettings) {
|
||||
setSpriteSettings(meta.importSettings.spriteSettings as ISpriteSettings);
|
||||
} else {
|
||||
setSpriteSettings(undefined);
|
||||
}
|
||||
|
||||
// Get available loader types from assetManager
|
||||
const assetManager = EngineService.getInstance().getAssetManager();
|
||||
const loaderFactory = assetManager?.getLoaderFactory();
|
||||
@@ -117,6 +289,39 @@ export function AssetFileInspector({ fileInfo, content, isImage }: AssetFileInsp
|
||||
}
|
||||
}, [fileInfo.path, fileInfo.name, fileInfo.isDirectory, isUpdating]);
|
||||
|
||||
// Handle sprite settings change
|
||||
// 处理精灵设置更改
|
||||
const handleSpriteSettingsChange = useCallback(async (newSettings: ISpriteSettings) => {
|
||||
if (fileInfo.isDirectory || isUpdating) return;
|
||||
|
||||
setIsUpdating(true);
|
||||
try {
|
||||
const assetRegistry = Core.services.tryResolve(AssetRegistryService) as AssetRegistryService | null;
|
||||
if (!assetRegistry?.isReady) return;
|
||||
|
||||
const metaManager = assetRegistry.metaManager;
|
||||
const meta = await metaManager.getOrCreateMeta(fileInfo.path);
|
||||
|
||||
// Update meta with new sprite settings
|
||||
// 使用新的精灵设置更新 meta
|
||||
const updatedImportSettings = {
|
||||
...meta.importSettings,
|
||||
spriteSettings: newSettings
|
||||
};
|
||||
|
||||
await metaManager.updateMeta(fileInfo.path, {
|
||||
importSettings: updatedImportSettings
|
||||
});
|
||||
|
||||
setSpriteSettings(newSettings);
|
||||
console.log(`[AssetFileInspector] Updated sprite settings for ${fileInfo.name}:`, newSettings);
|
||||
} catch (error) {
|
||||
console.error('Failed to update sprite settings:', error);
|
||||
} finally {
|
||||
setIsUpdating(false);
|
||||
}
|
||||
}, [fileInfo.path, fileInfo.name, fileInfo.isDirectory, isUpdating]);
|
||||
|
||||
return (
|
||||
<div className="entity-inspector">
|
||||
<div className="inspector-header">
|
||||
@@ -228,6 +433,23 @@ export function AssetFileInspector({ fileInfo, content, isImage }: AssetFileInsp
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Sprite Settings Section - only for image files */}
|
||||
{/* 精灵设置部分 - 仅用于图像文件 */}
|
||||
{isImage && (
|
||||
<div className="inspector-section">
|
||||
<div className="section-title">
|
||||
<Grid3X3 size={14} style={{ verticalAlign: 'middle', marginRight: '4px' }} />
|
||||
九宫格设置 (Nine-Patch)
|
||||
</div>
|
||||
<SpriteSettingsEditor
|
||||
filePath={fileInfo.path}
|
||||
imageSrc={convertFileSrc(fileInfo.path)}
|
||||
initialSettings={spriteSettings}
|
||||
onSettingsChange={handleSpriteSettingsChange}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{content && (
|
||||
<div className="inspector-section code-preview-section">
|
||||
<div className="section-title">文件预览</div>
|
||||
|
||||
Reference in New Issue
Block a user