feat: UI输入框IME支持和编辑器Inspector重构 (#310)
UI系统改进: - 添加 IMEHelper 支持中文/日文/韩文输入法 - UIInputFieldComponent 添加组合输入状态管理 - UIInputSystem 添加 IME 事件处理 - UIInputFieldRenderSystem 优化渲染逻辑 - UIRenderCollector 增强纹理处理 引擎改进: - EngineBridge 添加新的渲染接口 - EngineRenderSystem 优化渲染流程 - Rust 引擎添加新的渲染功能 编辑器改进: - 新增模块化 Inspector 组件架构 - EntityRefField 增强实体引用选择 - 优化 FlexLayoutDock 和 SceneHierarchy 样式 - 添加国际化文本
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@@ -217,6 +217,20 @@ export class GameEngine {
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* * `id` - Texture ID | 纹理ID
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*/
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isTextureReady(id: number): boolean;
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/**
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* Set scissor rect for clipping (screen coordinates, Y-down).
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* 设置裁剪矩形(屏幕坐标,Y 轴向下)。
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*
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* Content outside this rect will be clipped.
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* 此矩形外的内容将被裁剪。
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*
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* # Arguments | 参数
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* * `x` - Left edge in screen coordinates | 屏幕坐标中的左边缘
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* * `y` - Top edge in screen coordinates (Y-down) | 屏幕坐标中的上边缘(Y 向下)
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* * `width` - Rect width | 矩形宽度
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* * `height` - Rect height | 矩形高度
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*/
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setScissorRect(x: number, y: number, width: number, height: number): void;
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/**
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* Add a capsule gizmo outline.
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* 添加胶囊Gizmo边框。
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@@ -269,6 +283,11 @@ export class GameEngine {
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* 请谨慎使用,因为所有纹理引用都将变得无效。
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*/
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clearAllTextures(): void;
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/**
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* Clear scissor rect (disable clipping).
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* 清除裁剪矩形(禁用裁剪)。
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*/
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clearScissorRect(): void;
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/**
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* Render to a specific viewport.
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* 渲染到特定视口。
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@@ -489,6 +508,7 @@ export interface InitOutput {
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readonly gameengine_addGizmoRect: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => void;
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readonly gameengine_clear: (a: number, b: number, c: number, d: number, e: number) => void;
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readonly gameengine_clearAllTextures: (a: number) => void;
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readonly gameengine_clearScissorRect: (a: number) => void;
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readonly gameengine_clearTexturePathCache: (a: number) => void;
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readonly gameengine_compileShader: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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readonly gameengine_compileShaderWithId: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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@@ -532,6 +552,7 @@ export interface InitOutput {
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readonly gameengine_setMaterialVec2: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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readonly gameengine_setMaterialVec3: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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readonly gameengine_setMaterialVec4: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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readonly gameengine_setScissorRect: (a: number, b: number, c: number, d: number, e: number) => void;
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readonly gameengine_setShowGizmos: (a: number, b: number) => void;
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readonly gameengine_setShowGrid: (a: number, b: number) => void;
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readonly gameengine_setTransformMode: (a: number, b: number) => void;
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