修复normalized
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@@ -60,7 +60,7 @@ module es {
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let _internalcollisionResult: CollisionResult = new CollisionResult();
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if (collider.collidesWith(neighbor, motion, _internalcollisionResult)) {
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// 如果碰撞 则退回之前的移动量
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motion.subtract(_internalcollisionResult.minimumTranslationVector);
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motion.sub(_internalcollisionResult.minimumTranslationVector);
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// 如果我们碰到多个对象,为了简单起见,只取第一个。
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if (_internalcollisionResult.collider != null) {
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