视口视图
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243
packages/editor-app/src/components/Viewport.tsx
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243
packages/editor-app/src/components/Viewport.tsx
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import { useEffect, useRef, useState } from 'react';
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import { Play, Pause, RotateCcw, Maximize2, Grid3x3, Eye, EyeOff, Activity } from 'lucide-react';
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import '../styles/Viewport.css';
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interface ViewportProps {
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locale?: string;
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}
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export function Viewport({ locale = 'en' }: ViewportProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const containerRef = useRef<HTMLDivElement>(null);
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const [isPlaying, setIsPlaying] = useState(false);
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const [showGrid, setShowGrid] = useState(true);
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const [showGizmos, setShowGizmos] = useState(true);
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const [showStats, setShowStats] = useState(false);
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const animationFrameRef = useRef<number>();
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const glRef = useRef<WebGLRenderingContext | null>(null);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const gl = canvas.getContext('webgl2') || canvas.getContext('webgl');
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if (!gl) {
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console.error('WebGL not supported');
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return;
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}
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glRef.current = gl;
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const resizeCanvas = () => {
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if (!canvas || !containerRef.current) return;
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const container = containerRef.current;
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const rect = container.getBoundingClientRect();
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const dpr = window.devicePixelRatio || 1;
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canvas.width = rect.width * dpr;
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canvas.height = rect.height * dpr;
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canvas.style.width = `${rect.width}px`;
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canvas.style.height = `${rect.height}px`;
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gl.viewport(0, 0, canvas.width, canvas.height);
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};
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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initWebGL(gl);
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return () => {
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window.removeEventListener('resize', resizeCanvas);
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if (animationFrameRef.current) {
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cancelAnimationFrame(animationFrameRef.current);
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}
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};
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}, []);
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useEffect(() => {
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if (isPlaying) {
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startRenderLoop();
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} else {
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if (animationFrameRef.current) {
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cancelAnimationFrame(animationFrameRef.current);
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}
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}
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}, [isPlaying]);
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const initWebGL = (gl: WebGLRenderingContext) => {
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gl.clearColor(0.1, 0.1, 0.12, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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gl.enable(gl.DEPTH_TEST);
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renderFrame(gl, 0);
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};
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const startRenderLoop = () => {
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let startTime = performance.now();
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const render = (currentTime: number) => {
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const elapsed = (currentTime - startTime) / 1000;
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if (glRef.current) {
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renderFrame(glRef.current, elapsed);
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}
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animationFrameRef.current = requestAnimationFrame(render);
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};
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animationFrameRef.current = requestAnimationFrame(render);
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};
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const renderFrame = (gl: WebGLRenderingContext, time: number) => {
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gl.clearColor(0.1, 0.1, 0.12, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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if (showGrid) {
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drawGrid(gl);
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}
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};
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const drawGrid = (gl: WebGLRenderingContext) => {
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const vertexShaderSource = `
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attribute vec3 position;
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uniform mat4 projection;
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uniform mat4 view;
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void main() {
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gl_Position = projection * view * vec4(position, 1.0);
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}
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`;
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const fragmentShaderSource = `
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precision mediump float;
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uniform vec4 color;
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void main() {
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gl_FragColor = color;
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}
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`;
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const vertexShader = gl.createShader(gl.VERTEX_SHADER)!;
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gl.shaderSource(vertexShader, vertexShaderSource);
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gl.compileShader(vertexShader);
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const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER)!;
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gl.shaderSource(fragmentShader, fragmentShaderSource);
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gl.compileShader(fragmentShader);
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const program = gl.createProgram()!;
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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gl.useProgram(program);
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const gridSize = 10;
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const gridStep = 1;
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const vertices: number[] = [];
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for (let i = -gridSize; i <= gridSize; i += gridStep) {
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vertices.push(i, 0, -gridSize, i, 0, gridSize);
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vertices.push(-gridSize, 0, i, gridSize, 0, i);
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}
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const buffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
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const positionLocation = gl.getAttribLocation(program, 'position');
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gl.enableVertexAttribArray(positionLocation);
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gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 0, 0);
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const colorLocation = gl.getUniformLocation(program, 'color');
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gl.uniform4f(colorLocation, 0.3, 0.3, 0.35, 1.0);
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gl.drawArrays(gl.LINES, 0, vertices.length / 3);
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};
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const handlePlayPause = () => {
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setIsPlaying(!isPlaying);
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};
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const handleReset = () => {
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setIsPlaying(false);
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if (glRef.current) {
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renderFrame(glRef.current, 0);
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}
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};
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const handleFullscreen = () => {
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if (containerRef.current) {
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if (document.fullscreenElement) {
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document.exitFullscreen();
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} else {
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containerRef.current.requestFullscreen();
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}
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}
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};
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return (
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<div className="viewport" ref={containerRef}>
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<div className="viewport-toolbar">
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<div className="viewport-toolbar-left">
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<button
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className={`viewport-btn ${isPlaying ? 'active' : ''}`}
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onClick={handlePlayPause}
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title={isPlaying ? (locale === 'zh' ? '暂停' : 'Pause') : (locale === 'zh' ? '播放' : 'Play')}
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>
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{isPlaying ? <Pause size={16} /> : <Play size={16} />}
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</button>
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<button
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className="viewport-btn"
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onClick={handleReset}
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title={locale === 'zh' ? '重置' : 'Reset'}
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>
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<RotateCcw size={16} />
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</button>
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<div className="viewport-divider" />
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<button
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className={`viewport-btn ${showGrid ? 'active' : ''}`}
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onClick={() => setShowGrid(!showGrid)}
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title={locale === 'zh' ? '显示网格' : 'Show Grid'}
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>
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<Grid3x3 size={16} />
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</button>
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<button
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className={`viewport-btn ${showGizmos ? 'active' : ''}`}
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onClick={() => setShowGizmos(!showGizmos)}
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title={locale === 'zh' ? '显示辅助工具' : 'Show Gizmos'}
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>
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{showGizmos ? <Eye size={16} /> : <EyeOff size={16} />}
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</button>
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</div>
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<div className="viewport-toolbar-right">
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<button
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className={`viewport-btn ${showStats ? 'active' : ''}`}
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onClick={() => setShowStats(!showStats)}
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title={locale === 'zh' ? '显示统计信息' : 'Show Stats'}
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>
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<Activity size={16} />
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</button>
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<button
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className="viewport-btn"
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onClick={handleFullscreen}
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title={locale === 'zh' ? '全屏' : 'Fullscreen'}
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>
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<Maximize2 size={16} />
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</button>
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</div>
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</div>
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<canvas ref={canvasRef} className="viewport-canvas" />
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{showStats && (
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<div className="viewport-stats">
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<div className="viewport-stat">
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<span className="viewport-stat-label">FPS:</span>
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<span className="viewport-stat-value">60</span>
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</div>
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<div className="viewport-stat">
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<span className="viewport-stat-label">Draw Calls:</span>
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<span className="viewport-stat-value">0</span>
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</div>
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</div>
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)}
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</div>
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);
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}
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