修复Vector2.zero引起的引用混乱问题
This commit is contained in:
@@ -31,10 +31,6 @@
|
|||||||
"name": "framework",
|
"name": "framework",
|
||||||
"path": "./libs/framework"
|
"path": "./libs/framework"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "long",
|
|
||||||
"path": "./libs/long"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "fairygui",
|
"name": "fairygui",
|
||||||
"path": "./libs/fairygui"
|
"path": "./libs/fairygui"
|
||||||
|
|||||||
Vendored
+80
-41
@@ -103,10 +103,6 @@ declare module es {
|
|||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class Vector2 {
|
class Vector2 {
|
||||||
private static readonly unitYVector;
|
|
||||||
private static readonly unitXVector;
|
|
||||||
private static readonly unitVector2;
|
|
||||||
private static readonly zeroVector2;
|
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
constructor(x?: number, y?: number);
|
constructor(x?: number, y?: number);
|
||||||
@@ -202,6 +198,7 @@ declare module es {
|
|||||||
_nextScene: Scene;
|
_nextScene: Scene;
|
||||||
_sceneTransition: SceneTransition;
|
_sceneTransition: SceneTransition;
|
||||||
_globalManagers: GlobalManager[];
|
_globalManagers: GlobalManager[];
|
||||||
|
_timerManager: TimerManager;
|
||||||
constructor();
|
constructor();
|
||||||
static readonly Instance: Core;
|
static readonly Instance: Core;
|
||||||
_scene: Scene;
|
_scene: Scene;
|
||||||
@@ -210,6 +207,7 @@ declare module es {
|
|||||||
static registerGlobalManager(manager: es.GlobalManager): void;
|
static registerGlobalManager(manager: es.GlobalManager): void;
|
||||||
static unregisterGlobalManager(manager: es.GlobalManager): void;
|
static unregisterGlobalManager(manager: es.GlobalManager): void;
|
||||||
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
|
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
|
||||||
|
static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
|
||||||
onOrientationChanged(): void;
|
onOrientationChanged(): void;
|
||||||
draw(): Promise<void>;
|
draw(): Promise<void>;
|
||||||
startDebugUpdate(): void;
|
startDebugUpdate(): void;
|
||||||
@@ -376,6 +374,7 @@ declare module es {
|
|||||||
onDeactive(): void;
|
onDeactive(): void;
|
||||||
begin(): void;
|
begin(): void;
|
||||||
end(): void;
|
end(): void;
|
||||||
|
updateResolutionScaler(): void;
|
||||||
update(): void;
|
update(): void;
|
||||||
render(): void;
|
render(): void;
|
||||||
postRender(): void;
|
postRender(): void;
|
||||||
@@ -478,10 +477,6 @@ declare module es {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
enum CameraStyle {
|
|
||||||
lockOn = 0,
|
|
||||||
cameraWindow = 1
|
|
||||||
}
|
|
||||||
class CameraInset {
|
class CameraInset {
|
||||||
left: number;
|
left: number;
|
||||||
right: number;
|
right: number;
|
||||||
@@ -493,20 +488,11 @@ declare module es {
|
|||||||
_areMatrixedDirty: boolean;
|
_areMatrixedDirty: boolean;
|
||||||
_areBoundsDirty: boolean;
|
_areBoundsDirty: boolean;
|
||||||
_isProjectionMatrixDirty: boolean;
|
_isProjectionMatrixDirty: boolean;
|
||||||
followLerp: number;
|
constructor();
|
||||||
deadzone: Rectangle;
|
|
||||||
focusOffset: Vector2;
|
|
||||||
mapLockEnabled: boolean;
|
|
||||||
mapSize: Rectangle;
|
|
||||||
_targetEntity: Entity;
|
|
||||||
_targetCollider: Collider;
|
|
||||||
_desiredPositionDelta: Vector2;
|
|
||||||
_cameraStyle: CameraStyle;
|
|
||||||
_worldSpaceDeadZone: Rectangle;
|
|
||||||
constructor(targetEntity?: Entity, cameraStyle?: CameraStyle);
|
|
||||||
position: Vector2;
|
position: Vector2;
|
||||||
rotation: number;
|
rotation: number;
|
||||||
_zoom: any;
|
rawZoom: number;
|
||||||
|
_zoom: number;
|
||||||
zoom: number;
|
zoom: number;
|
||||||
_minimumZoom: number;
|
_minimumZoom: number;
|
||||||
minimumZoom: number;
|
minimumZoom: number;
|
||||||
@@ -520,25 +506,20 @@ declare module es {
|
|||||||
readonly inverseTransformMatrix: Matrix2D;
|
readonly inverseTransformMatrix: Matrix2D;
|
||||||
_origin: Vector2;
|
_origin: Vector2;
|
||||||
origin: Vector2;
|
origin: Vector2;
|
||||||
onSceneSizeChanged(newWidth: number, newHeight: number): void;
|
|
||||||
setInset(left: number, right: number, top: number, bottom: number): Camera;
|
setInset(left: number, right: number, top: number, bottom: number): Camera;
|
||||||
setPosition(position: Vector2): this;
|
setPosition(position: Vector2): this;
|
||||||
setRotation(rotation: number): Camera;
|
setRotation(rotation: number): Camera;
|
||||||
setZoom(zoom: number): Camera;
|
setZoom(zoom: number): Camera;
|
||||||
setMinimumZoom(minZoom: number): Camera;
|
setMinimumZoom(minZoom: number): Camera;
|
||||||
setMaximumZoom(maxZoom: number): Camera;
|
setMaximumZoom(maxZoom: number): Camera;
|
||||||
|
forceMatrixUpdate(): void;
|
||||||
onEntityTransformChanged(comp: transform.Component): void;
|
onEntityTransformChanged(comp: transform.Component): void;
|
||||||
zoomIn(deltaZoom: number): void;
|
zoomIn(deltaZoom: number): void;
|
||||||
zoomOut(deltaZoom: number): void;
|
zoomOut(deltaZoom: number): void;
|
||||||
worldToScreenPoint(worldPosition: Vector2): Vector2;
|
worldToScreenPoint(worldPosition: Vector2): Vector2;
|
||||||
screenToWorldPoint(screenPosition: Vector2): Vector2;
|
screenToWorldPoint(screenPosition: Vector2): Vector2;
|
||||||
|
onSceneRenderTargetSizeChanged(newWidth: number, newHeight: number): void;
|
||||||
mouseToWorldPoint(): Vector2;
|
mouseToWorldPoint(): Vector2;
|
||||||
onAddedToEntity(): void;
|
|
||||||
update(): void;
|
|
||||||
clampToMapSize(position: Vector2): Vector2;
|
|
||||||
updateFollow(): void;
|
|
||||||
follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
|
|
||||||
setCenteredDeadzone(width: number, height: number): void;
|
|
||||||
protected updateMatrixes(): void;
|
protected updateMatrixes(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -561,6 +542,35 @@ declare module es {
|
|||||||
free(component: T): void;
|
free(component: T): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module es {
|
||||||
|
enum CameraStyle {
|
||||||
|
lockOn = 0,
|
||||||
|
cameraWindow = 1
|
||||||
|
}
|
||||||
|
class FollowCamera extends Component {
|
||||||
|
camera: Camera;
|
||||||
|
followLerp: number;
|
||||||
|
deadzone: Rectangle;
|
||||||
|
focusOffset: Vector2;
|
||||||
|
mapLockEnabled: boolean;
|
||||||
|
mapSize: Rectangle;
|
||||||
|
_targetEntity: Entity;
|
||||||
|
_targetCollider: Collider;
|
||||||
|
_desiredPositionDelta: Vector2;
|
||||||
|
_cameraStyle: CameraStyle;
|
||||||
|
_worldSpaceDeadZone: Rectangle;
|
||||||
|
private rectShape;
|
||||||
|
constructor(targetEntity?: Entity, camera?: Camera, cameraStyle?: CameraStyle);
|
||||||
|
onAddedToEntity(): void;
|
||||||
|
onGraphicsDeviceReset(): void;
|
||||||
|
update(): void;
|
||||||
|
debugRender(): void;
|
||||||
|
clampToMapSize(position: Vector2): Vector2;
|
||||||
|
follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
|
||||||
|
updateFollow(): void;
|
||||||
|
setCenteredDeadzone(width: number, height: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class IUpdatableComparer {
|
class IUpdatableComparer {
|
||||||
compare(a: Component, b: Component): number;
|
compare(a: Component, b: Component): number;
|
||||||
@@ -849,9 +859,14 @@ declare module es {
|
|||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class CircleCollider extends Collider {
|
class CircleCollider extends Collider {
|
||||||
|
private rectShape;
|
||||||
|
private circleShape;
|
||||||
|
private pixelShape1;
|
||||||
|
private pixelShape2;
|
||||||
constructor(radius?: number);
|
constructor(radius?: number);
|
||||||
radius: number;
|
radius: number;
|
||||||
setRadius(radius: number): CircleCollider;
|
setRadius(radius: number): CircleCollider;
|
||||||
|
debugRender(): void;
|
||||||
toString(): string;
|
toString(): string;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1594,8 +1609,8 @@ declare module es {
|
|||||||
add(x: number, y: number, list: Collider[]): void;
|
add(x: number, y: number, list: Collider[]): void;
|
||||||
remove(obj: Collider): void;
|
remove(obj: Collider): void;
|
||||||
tryGetValue(x: number, y: number): Collider[];
|
tryGetValue(x: number, y: number): Collider[];
|
||||||
|
getKey(x: number, y: number): string;
|
||||||
clear(): void;
|
clear(): void;
|
||||||
private getKey;
|
|
||||||
}
|
}
|
||||||
class RaycastResultParser {
|
class RaycastResultParser {
|
||||||
hitCounter: number;
|
hitCounter: number;
|
||||||
@@ -2162,17 +2177,6 @@ declare module es {
|
|||||||
static free<T>(obj: Array<T>): void;
|
static free<T>(obj: Array<T>): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare const THREAD_ID: string;
|
|
||||||
declare const nextTick: (fn: any) => void;
|
|
||||||
declare class LockUtils {
|
|
||||||
private _keyX;
|
|
||||||
private _keyY;
|
|
||||||
private setItem;
|
|
||||||
private getItem;
|
|
||||||
private removeItem;
|
|
||||||
constructor(key: any);
|
|
||||||
lock(): Promise<{}>;
|
|
||||||
}
|
|
||||||
declare module es {
|
declare module es {
|
||||||
class Pair<T> {
|
class Pair<T> {
|
||||||
first: T;
|
first: T;
|
||||||
@@ -2321,8 +2325,6 @@ declare module es {
|
|||||||
width: number;
|
width: number;
|
||||||
enabled: true;
|
enabled: true;
|
||||||
showLog: boolean;
|
showLog: boolean;
|
||||||
private _frameKey;
|
|
||||||
private _logKey;
|
|
||||||
private _logs;
|
private _logs;
|
||||||
private sampleFrames;
|
private sampleFrames;
|
||||||
private _position;
|
private _position;
|
||||||
@@ -2334,6 +2336,12 @@ declare module es {
|
|||||||
private _markerNameToIdMap;
|
private _markerNameToIdMap;
|
||||||
private _updateCount;
|
private _updateCount;
|
||||||
private _frameAdjust;
|
private _frameAdjust;
|
||||||
|
private _rectShape1;
|
||||||
|
private _rectShape2;
|
||||||
|
private _rectShape3;
|
||||||
|
private _rectShape4;
|
||||||
|
private _rectShape5;
|
||||||
|
private _rectShape6;
|
||||||
constructor();
|
constructor();
|
||||||
static readonly Instance: TimeRuler;
|
static readonly Instance: TimeRuler;
|
||||||
startFrame(): void;
|
startFrame(): void;
|
||||||
@@ -2461,3 +2469,34 @@ declare module es {
|
|||||||
constructor(texture: egret.Texture, id: string);
|
constructor(texture: egret.Texture, id: string);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module es {
|
||||||
|
interface ITimer {
|
||||||
|
context: any;
|
||||||
|
stop(): any;
|
||||||
|
reset(): any;
|
||||||
|
getContext<T>(): T;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class Timer implements ITimer {
|
||||||
|
context: any;
|
||||||
|
_timeInSeconds: number;
|
||||||
|
_repeats: boolean;
|
||||||
|
_onTime: (timer: ITimer) => void;
|
||||||
|
_isDone: boolean;
|
||||||
|
_elapsedTime: number;
|
||||||
|
getContext<T>(): T;
|
||||||
|
reset(): void;
|
||||||
|
stop(): void;
|
||||||
|
tick(): boolean;
|
||||||
|
initialize(timeInsSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): void;
|
||||||
|
unload(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class TimerManager extends GlobalManager {
|
||||||
|
_timers: Timer[];
|
||||||
|
update(): void;
|
||||||
|
schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+450
-294
File diff suppressed because it is too large
Load Diff
Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
-1092
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Vendored
-1
File diff suppressed because one or more lines are too long
+3
-3
@@ -9,16 +9,15 @@
|
|||||||
"libs/modules/promise/promise.js",
|
"libs/modules/promise/promise.js",
|
||||||
"libs/modules/dragonBones/dragonBones.js",
|
"libs/modules/dragonBones/dragonBones.js",
|
||||||
"libs/framework/framework.js",
|
"libs/framework/framework.js",
|
||||||
"libs/long/long.js",
|
|
||||||
"libs/fairygui/fairygui.js"
|
"libs/fairygui/fairygui.js"
|
||||||
],
|
],
|
||||||
"game": [
|
"game": [
|
||||||
"bin-debug/Fgui/common/commonBinder.js",
|
"bin-debug/Fgui/common/commonBinder.js",
|
||||||
"bin-debug/UI/mvc/BaseView.js",
|
"bin-debug/UI/mvc/BaseView.js",
|
||||||
"bin-debug/SampleHelpers/SampleScene.js",
|
"bin-debug/SampleHelpers/SampleScene.js",
|
||||||
|
"bin-debug/Scenes/Ninja Adventure/ProjectileHitDetector.js",
|
||||||
"bin-debug/UI/loading/LoadingView.js",
|
"bin-debug/UI/loading/LoadingView.js",
|
||||||
"bin-debug/Scenes/LineCasting/LineCastingScene.js",
|
"bin-debug/Scenes/LineCasting/LineCastingScene.js",
|
||||||
"bin-debug/Fgui/common/UI_com_tips.js",
|
|
||||||
"bin-debug/Fgui/loading/loadingBinder.js",
|
"bin-debug/Fgui/loading/loadingBinder.js",
|
||||||
"bin-debug/Fgui/loading/UI_View_loading.js",
|
"bin-debug/Fgui/loading/UI_View_loading.js",
|
||||||
"bin-debug/Fgui/sc/scBinder.js",
|
"bin-debug/Fgui/sc/scBinder.js",
|
||||||
@@ -32,11 +31,12 @@
|
|||||||
"bin-debug/Main.js",
|
"bin-debug/Main.js",
|
||||||
"bin-debug/Scenes/Ninja Adventure/Ninja.js",
|
"bin-debug/Scenes/Ninja Adventure/Ninja.js",
|
||||||
"bin-debug/Scenes/Ninja Adventure/NinjaAdventureScene.js",
|
"bin-debug/Scenes/Ninja Adventure/NinjaAdventureScene.js",
|
||||||
|
"bin-debug/ThemeAdapter.js",
|
||||||
"bin-debug/UI/PopManager.js",
|
"bin-debug/UI/PopManager.js",
|
||||||
"bin-debug/UI/loading/LoadingControl.js",
|
"bin-debug/UI/loading/LoadingControl.js",
|
||||||
"bin-debug/UI/loading/LoadingEvents.js",
|
"bin-debug/UI/loading/LoadingEvents.js",
|
||||||
"bin-debug/ThemeAdapter.js",
|
|
||||||
"bin-debug/AssetAdapter.js",
|
"bin-debug/AssetAdapter.js",
|
||||||
|
"bin-debug/Fgui/common/UI_com_tips.js",
|
||||||
"bin-debug/UI/mvc/EventManager.js",
|
"bin-debug/UI/mvc/EventManager.js",
|
||||||
"bin-debug/UI/mvc/Extension.js",
|
"bin-debug/UI/mvc/Extension.js",
|
||||||
"bin-debug/UI/mvc/FguiUtils.js",
|
"bin-debug/UI/mvc/FguiUtils.js",
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ module samples {
|
|||||||
|
|
||||||
export class SampleScene extends es.Scene {
|
export class SampleScene extends es.Scene {
|
||||||
public static readonly screenSpaceRenderLayer = 999;
|
public static readonly screenSpaceRenderLayer = 999;
|
||||||
public canvas: SpriteRenderer;
|
|
||||||
|
|
||||||
public static _needsFullRender: boolean;
|
public static _needsFullRender: boolean;
|
||||||
public _screenSpaceRenderer: ScreenSpaceRenderer;
|
public _screenSpaceRenderer: ScreenSpaceRenderer;
|
||||||
@@ -23,13 +22,6 @@ module samples {
|
|||||||
|
|
||||||
if (addExcludeRenderer)
|
if (addExcludeRenderer)
|
||||||
this.addRenderer(new RenderLayerExcludeRenderer(0, SampleScene.screenSpaceRenderLayer));
|
this.addRenderer(new RenderLayerExcludeRenderer(0, SampleScene.screenSpaceRenderLayer));
|
||||||
|
|
||||||
this.canvas = this.createEntity("ui").addComponent(new SpriteRenderer());
|
|
||||||
this.canvas.renderLayer = SampleScene.screenSpaceRenderLayer;
|
|
||||||
this.setupSceneSelector();
|
|
||||||
}
|
|
||||||
|
|
||||||
public setupSceneSelector(){
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -10,7 +10,7 @@ module samples {
|
|||||||
private _pixelShape2: egret.Shape;
|
private _pixelShape2: egret.Shape;
|
||||||
private _lineShape: egret.Shape;
|
private _lineShape: egret.Shape;
|
||||||
private _pixelShape3: egret.Shape;
|
private _pixelShape3: egret.Shape;
|
||||||
private _delayTime = 1;
|
private _delayTime = 0.2;
|
||||||
private _pressTime = 0;
|
private _pressTime = 0;
|
||||||
private _canTouch = true;
|
private _canTouch = true;
|
||||||
|
|
||||||
|
|||||||
@@ -2,14 +2,12 @@ module samples {
|
|||||||
import CircleCollider = es.CircleCollider;
|
import CircleCollider = es.CircleCollider;
|
||||||
import Flags = es.Flags;
|
import Flags = es.Flags;
|
||||||
import SpriteRenderer = es.SpriteRenderer;
|
import SpriteRenderer = es.SpriteRenderer;
|
||||||
|
import ProjectileHitDetector = es.ProjectileHitDetector;
|
||||||
|
import FollowCamera = es.FollowCamera;
|
||||||
|
|
||||||
export class NinjaAdventureScene extends SampleScene {
|
export class NinjaAdventureScene extends SampleScene {
|
||||||
constructor() {
|
public async onStart() {
|
||||||
super(true, true);
|
super.onStart();
|
||||||
}
|
|
||||||
|
|
||||||
public initialize(): void {
|
|
||||||
super.initialize();
|
|
||||||
|
|
||||||
let playerEntity = this.createEntity("player");
|
let playerEntity = this.createEntity("player");
|
||||||
playerEntity.position = new es.Vector2(256, 224);
|
playerEntity.position = new es.Vector2(256, 224);
|
||||||
@@ -21,12 +19,22 @@ module samples {
|
|||||||
// 移动到第1层 保证自己的图层不会如果增加攻击方式则不会攻击到自身
|
// 移动到第1层 保证自己的图层不会如果增加攻击方式则不会攻击到自身
|
||||||
Flags.setFlagExclusive(collider.physicsLayer, 1);
|
Flags.setFlagExclusive(collider.physicsLayer, 1);
|
||||||
|
|
||||||
|
this.camera.entity.addComponent(new FollowCamera(playerEntity));
|
||||||
|
|
||||||
this.content.loadRes("moon_png").then(moonTexture => {
|
this.content.loadRes("moon_png").then(moonTexture => {
|
||||||
let moonEntity = this.createEntity("moon");
|
let moonEntity = this.createEntity("moon");
|
||||||
moonEntity.position = new es.Vector2(412, 460);
|
moonEntity.position = new es.Vector2(412, 460);
|
||||||
moonEntity.addComponent(new SpriteRenderer(moonTexture));
|
moonEntity.addComponent(new SpriteRenderer(moonTexture));
|
||||||
|
moonEntity.addComponent(new ProjectileHitDetector());
|
||||||
moonEntity.addComponent(new CircleCollider());
|
moonEntity.addComponent(new CircleCollider());
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public update(){
|
||||||
|
super.update();
|
||||||
|
|
||||||
|
this.findEntity("player").position.x -= es.Time.deltaTime * 10;
|
||||||
|
this.findEntity("player").position.y -= es.Time.deltaTime * 10;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
module es {
|
||||||
|
/**
|
||||||
|
* 简单的组件,可以检测它是否被弹丸击中。当被击中时,它会闪烁并在被击中一定次数后自我毁灭。
|
||||||
|
*/
|
||||||
|
export class ProjectileHitDetector extends Component implements ITriggerListener{
|
||||||
|
public hitsUntilDead: number = 10;
|
||||||
|
public _hitCounter: number;
|
||||||
|
public _sprite: SpriteRenderer;
|
||||||
|
|
||||||
|
public onAddedToEntity(): void {
|
||||||
|
this._sprite = this.entity.getComponent<SpriteRenderer>(SpriteRenderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public onTriggerEnter(other: es.Collider, local: es.Collider): any {
|
||||||
|
this._hitCounter ++;
|
||||||
|
if (this.hitsUntilDead >= this.hitsUntilDead){
|
||||||
|
this.entity.destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._sprite.color = 0xFF0000;
|
||||||
|
Core.schedule(0.1, false, this, timer => {
|
||||||
|
this._sprite.color = 0x000000;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public onTriggerExit(other: es.Collider, local: es.Collider): any {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Vendored
+80
-41
@@ -103,10 +103,6 @@ declare module es {
|
|||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class Vector2 {
|
class Vector2 {
|
||||||
private static readonly unitYVector;
|
|
||||||
private static readonly unitXVector;
|
|
||||||
private static readonly unitVector2;
|
|
||||||
private static readonly zeroVector2;
|
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
constructor(x?: number, y?: number);
|
constructor(x?: number, y?: number);
|
||||||
@@ -202,6 +198,7 @@ declare module es {
|
|||||||
_nextScene: Scene;
|
_nextScene: Scene;
|
||||||
_sceneTransition: SceneTransition;
|
_sceneTransition: SceneTransition;
|
||||||
_globalManagers: GlobalManager[];
|
_globalManagers: GlobalManager[];
|
||||||
|
_timerManager: TimerManager;
|
||||||
constructor();
|
constructor();
|
||||||
static readonly Instance: Core;
|
static readonly Instance: Core;
|
||||||
_scene: Scene;
|
_scene: Scene;
|
||||||
@@ -210,6 +207,7 @@ declare module es {
|
|||||||
static registerGlobalManager(manager: es.GlobalManager): void;
|
static registerGlobalManager(manager: es.GlobalManager): void;
|
||||||
static unregisterGlobalManager(manager: es.GlobalManager): void;
|
static unregisterGlobalManager(manager: es.GlobalManager): void;
|
||||||
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
|
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
|
||||||
|
static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
|
||||||
onOrientationChanged(): void;
|
onOrientationChanged(): void;
|
||||||
draw(): Promise<void>;
|
draw(): Promise<void>;
|
||||||
startDebugUpdate(): void;
|
startDebugUpdate(): void;
|
||||||
@@ -376,6 +374,7 @@ declare module es {
|
|||||||
onDeactive(): void;
|
onDeactive(): void;
|
||||||
begin(): void;
|
begin(): void;
|
||||||
end(): void;
|
end(): void;
|
||||||
|
updateResolutionScaler(): void;
|
||||||
update(): void;
|
update(): void;
|
||||||
render(): void;
|
render(): void;
|
||||||
postRender(): void;
|
postRender(): void;
|
||||||
@@ -478,10 +477,6 @@ declare module es {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
enum CameraStyle {
|
|
||||||
lockOn = 0,
|
|
||||||
cameraWindow = 1
|
|
||||||
}
|
|
||||||
class CameraInset {
|
class CameraInset {
|
||||||
left: number;
|
left: number;
|
||||||
right: number;
|
right: number;
|
||||||
@@ -493,20 +488,11 @@ declare module es {
|
|||||||
_areMatrixedDirty: boolean;
|
_areMatrixedDirty: boolean;
|
||||||
_areBoundsDirty: boolean;
|
_areBoundsDirty: boolean;
|
||||||
_isProjectionMatrixDirty: boolean;
|
_isProjectionMatrixDirty: boolean;
|
||||||
followLerp: number;
|
constructor();
|
||||||
deadzone: Rectangle;
|
|
||||||
focusOffset: Vector2;
|
|
||||||
mapLockEnabled: boolean;
|
|
||||||
mapSize: Rectangle;
|
|
||||||
_targetEntity: Entity;
|
|
||||||
_targetCollider: Collider;
|
|
||||||
_desiredPositionDelta: Vector2;
|
|
||||||
_cameraStyle: CameraStyle;
|
|
||||||
_worldSpaceDeadZone: Rectangle;
|
|
||||||
constructor(targetEntity?: Entity, cameraStyle?: CameraStyle);
|
|
||||||
position: Vector2;
|
position: Vector2;
|
||||||
rotation: number;
|
rotation: number;
|
||||||
_zoom: any;
|
rawZoom: number;
|
||||||
|
_zoom: number;
|
||||||
zoom: number;
|
zoom: number;
|
||||||
_minimumZoom: number;
|
_minimumZoom: number;
|
||||||
minimumZoom: number;
|
minimumZoom: number;
|
||||||
@@ -520,25 +506,20 @@ declare module es {
|
|||||||
readonly inverseTransformMatrix: Matrix2D;
|
readonly inverseTransformMatrix: Matrix2D;
|
||||||
_origin: Vector2;
|
_origin: Vector2;
|
||||||
origin: Vector2;
|
origin: Vector2;
|
||||||
onSceneSizeChanged(newWidth: number, newHeight: number): void;
|
|
||||||
setInset(left: number, right: number, top: number, bottom: number): Camera;
|
setInset(left: number, right: number, top: number, bottom: number): Camera;
|
||||||
setPosition(position: Vector2): this;
|
setPosition(position: Vector2): this;
|
||||||
setRotation(rotation: number): Camera;
|
setRotation(rotation: number): Camera;
|
||||||
setZoom(zoom: number): Camera;
|
setZoom(zoom: number): Camera;
|
||||||
setMinimumZoom(minZoom: number): Camera;
|
setMinimumZoom(minZoom: number): Camera;
|
||||||
setMaximumZoom(maxZoom: number): Camera;
|
setMaximumZoom(maxZoom: number): Camera;
|
||||||
|
forceMatrixUpdate(): void;
|
||||||
onEntityTransformChanged(comp: transform.Component): void;
|
onEntityTransformChanged(comp: transform.Component): void;
|
||||||
zoomIn(deltaZoom: number): void;
|
zoomIn(deltaZoom: number): void;
|
||||||
zoomOut(deltaZoom: number): void;
|
zoomOut(deltaZoom: number): void;
|
||||||
worldToScreenPoint(worldPosition: Vector2): Vector2;
|
worldToScreenPoint(worldPosition: Vector2): Vector2;
|
||||||
screenToWorldPoint(screenPosition: Vector2): Vector2;
|
screenToWorldPoint(screenPosition: Vector2): Vector2;
|
||||||
|
onSceneRenderTargetSizeChanged(newWidth: number, newHeight: number): void;
|
||||||
mouseToWorldPoint(): Vector2;
|
mouseToWorldPoint(): Vector2;
|
||||||
onAddedToEntity(): void;
|
|
||||||
update(): void;
|
|
||||||
clampToMapSize(position: Vector2): Vector2;
|
|
||||||
updateFollow(): void;
|
|
||||||
follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
|
|
||||||
setCenteredDeadzone(width: number, height: number): void;
|
|
||||||
protected updateMatrixes(): void;
|
protected updateMatrixes(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -561,6 +542,35 @@ declare module es {
|
|||||||
free(component: T): void;
|
free(component: T): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module es {
|
||||||
|
enum CameraStyle {
|
||||||
|
lockOn = 0,
|
||||||
|
cameraWindow = 1
|
||||||
|
}
|
||||||
|
class FollowCamera extends Component {
|
||||||
|
camera: Camera;
|
||||||
|
followLerp: number;
|
||||||
|
deadzone: Rectangle;
|
||||||
|
focusOffset: Vector2;
|
||||||
|
mapLockEnabled: boolean;
|
||||||
|
mapSize: Rectangle;
|
||||||
|
_targetEntity: Entity;
|
||||||
|
_targetCollider: Collider;
|
||||||
|
_desiredPositionDelta: Vector2;
|
||||||
|
_cameraStyle: CameraStyle;
|
||||||
|
_worldSpaceDeadZone: Rectangle;
|
||||||
|
private rectShape;
|
||||||
|
constructor(targetEntity?: Entity, camera?: Camera, cameraStyle?: CameraStyle);
|
||||||
|
onAddedToEntity(): void;
|
||||||
|
onGraphicsDeviceReset(): void;
|
||||||
|
update(): void;
|
||||||
|
debugRender(): void;
|
||||||
|
clampToMapSize(position: Vector2): Vector2;
|
||||||
|
follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
|
||||||
|
updateFollow(): void;
|
||||||
|
setCenteredDeadzone(width: number, height: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class IUpdatableComparer {
|
class IUpdatableComparer {
|
||||||
compare(a: Component, b: Component): number;
|
compare(a: Component, b: Component): number;
|
||||||
@@ -849,9 +859,14 @@ declare module es {
|
|||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class CircleCollider extends Collider {
|
class CircleCollider extends Collider {
|
||||||
|
private rectShape;
|
||||||
|
private circleShape;
|
||||||
|
private pixelShape1;
|
||||||
|
private pixelShape2;
|
||||||
constructor(radius?: number);
|
constructor(radius?: number);
|
||||||
radius: number;
|
radius: number;
|
||||||
setRadius(radius: number): CircleCollider;
|
setRadius(radius: number): CircleCollider;
|
||||||
|
debugRender(): void;
|
||||||
toString(): string;
|
toString(): string;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1594,8 +1609,8 @@ declare module es {
|
|||||||
add(x: number, y: number, list: Collider[]): void;
|
add(x: number, y: number, list: Collider[]): void;
|
||||||
remove(obj: Collider): void;
|
remove(obj: Collider): void;
|
||||||
tryGetValue(x: number, y: number): Collider[];
|
tryGetValue(x: number, y: number): Collider[];
|
||||||
|
getKey(x: number, y: number): string;
|
||||||
clear(): void;
|
clear(): void;
|
||||||
private getKey;
|
|
||||||
}
|
}
|
||||||
class RaycastResultParser {
|
class RaycastResultParser {
|
||||||
hitCounter: number;
|
hitCounter: number;
|
||||||
@@ -2162,17 +2177,6 @@ declare module es {
|
|||||||
static free<T>(obj: Array<T>): void;
|
static free<T>(obj: Array<T>): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare const THREAD_ID: string;
|
|
||||||
declare const nextTick: (fn: any) => void;
|
|
||||||
declare class LockUtils {
|
|
||||||
private _keyX;
|
|
||||||
private _keyY;
|
|
||||||
private setItem;
|
|
||||||
private getItem;
|
|
||||||
private removeItem;
|
|
||||||
constructor(key: any);
|
|
||||||
lock(): Promise<{}>;
|
|
||||||
}
|
|
||||||
declare module es {
|
declare module es {
|
||||||
class Pair<T> {
|
class Pair<T> {
|
||||||
first: T;
|
first: T;
|
||||||
@@ -2321,8 +2325,6 @@ declare module es {
|
|||||||
width: number;
|
width: number;
|
||||||
enabled: true;
|
enabled: true;
|
||||||
showLog: boolean;
|
showLog: boolean;
|
||||||
private _frameKey;
|
|
||||||
private _logKey;
|
|
||||||
private _logs;
|
private _logs;
|
||||||
private sampleFrames;
|
private sampleFrames;
|
||||||
private _position;
|
private _position;
|
||||||
@@ -2334,6 +2336,12 @@ declare module es {
|
|||||||
private _markerNameToIdMap;
|
private _markerNameToIdMap;
|
||||||
private _updateCount;
|
private _updateCount;
|
||||||
private _frameAdjust;
|
private _frameAdjust;
|
||||||
|
private _rectShape1;
|
||||||
|
private _rectShape2;
|
||||||
|
private _rectShape3;
|
||||||
|
private _rectShape4;
|
||||||
|
private _rectShape5;
|
||||||
|
private _rectShape6;
|
||||||
constructor();
|
constructor();
|
||||||
static readonly Instance: TimeRuler;
|
static readonly Instance: TimeRuler;
|
||||||
startFrame(): void;
|
startFrame(): void;
|
||||||
@@ -2461,3 +2469,34 @@ declare module es {
|
|||||||
constructor(texture: egret.Texture, id: string);
|
constructor(texture: egret.Texture, id: string);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module es {
|
||||||
|
interface ITimer {
|
||||||
|
context: any;
|
||||||
|
stop(): any;
|
||||||
|
reset(): any;
|
||||||
|
getContext<T>(): T;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class Timer implements ITimer {
|
||||||
|
context: any;
|
||||||
|
_timeInSeconds: number;
|
||||||
|
_repeats: boolean;
|
||||||
|
_onTime: (timer: ITimer) => void;
|
||||||
|
_isDone: boolean;
|
||||||
|
_elapsedTime: number;
|
||||||
|
getContext<T>(): T;
|
||||||
|
reset(): void;
|
||||||
|
stop(): void;
|
||||||
|
tick(): boolean;
|
||||||
|
initialize(timeInsSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): void;
|
||||||
|
unload(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class TimerManager extends GlobalManager {
|
||||||
|
_timers: Timer[];
|
||||||
|
update(): void;
|
||||||
|
schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+450
-294
File diff suppressed because it is too large
Load Diff
Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
-1092
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,4 @@
|
|||||||
module es {
|
module es {
|
||||||
export enum CameraStyle {
|
|
||||||
lockOn,
|
|
||||||
cameraWindow,
|
|
||||||
}
|
|
||||||
|
|
||||||
export class CameraInset {
|
export class CameraInset {
|
||||||
public left: number = 0;
|
public left: number = 0;
|
||||||
public right: number = 0;
|
public right: number = 0;
|
||||||
@@ -16,39 +11,9 @@ module es {
|
|||||||
public _areMatrixedDirty: boolean = true;
|
public _areMatrixedDirty: boolean = true;
|
||||||
public _areBoundsDirty: boolean = true;
|
public _areBoundsDirty: boolean = true;
|
||||||
public _isProjectionMatrixDirty = true;
|
public _isProjectionMatrixDirty = true;
|
||||||
/**
|
|
||||||
* 如果相机模式为cameraWindow 则会进行缓动移动
|
|
||||||
* 该值为移动速度
|
|
||||||
*/
|
|
||||||
public followLerp = 0.1;
|
|
||||||
/**
|
|
||||||
* 在cameraWindow模式下,宽度/高度被用做边界框,允许在不移动相机的情况下移动
|
|
||||||
* 在lockOn模式下,只使用deadZone的x/y值 你可以通过直接setCenteredDeadzone重写它来自定义deadZone
|
|
||||||
*/
|
|
||||||
public deadzone: Rectangle = new Rectangle();
|
|
||||||
/**
|
|
||||||
* 相机聚焦于屏幕中心的偏移
|
|
||||||
*/
|
|
||||||
public focusOffset: Vector2 = Vector2.zero;
|
|
||||||
/**
|
|
||||||
* 如果为true 相机位置则不会超出地图矩形(0, 0, mapwidth, mapheight)
|
|
||||||
*/
|
|
||||||
public mapLockEnabled: boolean = false;
|
|
||||||
/**
|
|
||||||
* 當前地圖映射的寬度和高度
|
|
||||||
*/
|
|
||||||
public mapSize: Rectangle = new Rectangle();
|
|
||||||
public _targetEntity: Entity;
|
|
||||||
public _targetCollider: Collider;
|
|
||||||
public _desiredPositionDelta: Vector2 = new Vector2();
|
|
||||||
public _cameraStyle: CameraStyle;
|
|
||||||
public _worldSpaceDeadZone: Rectangle = new Rectangle();
|
|
||||||
|
|
||||||
constructor(targetEntity: Entity = null, cameraStyle: CameraStyle = CameraStyle.lockOn) {
|
constructor() {
|
||||||
super();
|
super();
|
||||||
|
|
||||||
this._targetEntity = targetEntity;
|
|
||||||
this._cameraStyle = cameraStyle;
|
|
||||||
this.setZoom(0);
|
this.setZoom(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,7 +47,25 @@ module es {
|
|||||||
this.entity.transform.rotation = value;
|
this.entity.transform.rotation = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public _zoom;
|
/**
|
||||||
|
* 原始的缩放值。这就是用于比例矩阵的精确值。默认值为1。
|
||||||
|
*/
|
||||||
|
public get rawZoom(){
|
||||||
|
return this._zoom;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 原始的缩放值。这就是用于比例矩阵的精确值。默认值为1。
|
||||||
|
* @param value
|
||||||
|
*/
|
||||||
|
public set rawZoom(value: number){
|
||||||
|
if (value != this._zoom){
|
||||||
|
this._zoom = value;
|
||||||
|
this._areMatrixedDirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public _zoom: number = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 缩放值应该在-1和1之间、然后将该值从minimumZoom转换为maximumZoom。
|
* 缩放值应该在-1和1之间、然后将该值从minimumZoom转换为maximumZoom。
|
||||||
@@ -218,18 +201,6 @@ module es {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* 当场景渲染目标的大小发生变化时,我们会更新相机的原点并调整它的位置以保持它原来的位置
|
|
||||||
* @param newWidth
|
|
||||||
* @param newHeight
|
|
||||||
*/
|
|
||||||
public onSceneSizeChanged(newWidth: number, newHeight: number) {
|
|
||||||
let oldOrigin = this._origin;
|
|
||||||
this.origin = new Vector2(newWidth / 2, newHeight / 2);
|
|
||||||
|
|
||||||
this.entity.transform.position = Vector2.add(this.entity.transform.position, Vector2.subtract(this._origin, oldOrigin));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 设置用于从视口边缘插入摄像机边界的量
|
* 设置用于从视口边缘插入摄像机边界的量
|
||||||
* @param left
|
* @param left
|
||||||
@@ -318,6 +289,11 @@ module es {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public forceMatrixUpdate(){
|
||||||
|
// 弄脏矩阵也会自动弄脏边界
|
||||||
|
this._areMatrixedDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
public onEntityTransformChanged(comp: transform.Component) {
|
public onEntityTransformChanged(comp: transform.Component) {
|
||||||
this._areMatrixedDirty = true;
|
this._areMatrixedDirty = true;
|
||||||
}
|
}
|
||||||
@@ -336,7 +312,7 @@ module es {
|
|||||||
*/
|
*/
|
||||||
public worldToScreenPoint(worldPosition: Vector2): Vector2 {
|
public worldToScreenPoint(worldPosition: Vector2): Vector2 {
|
||||||
this.updateMatrixes();
|
this.updateMatrixes();
|
||||||
worldPosition = Vector2.transform(worldPosition, this._transformMatrix);
|
worldPosition = Vector2Ext.transformR(worldPosition, this._transformMatrix);
|
||||||
return worldPosition;
|
return worldPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -346,10 +322,23 @@ module es {
|
|||||||
*/
|
*/
|
||||||
public screenToWorldPoint(screenPosition: Vector2): Vector2 {
|
public screenToWorldPoint(screenPosition: Vector2): Vector2 {
|
||||||
this.updateMatrixes();
|
this.updateMatrixes();
|
||||||
screenPosition = Vector2.transform(screenPosition, this._inverseTransformMatrix);
|
screenPosition = Vector2Ext.transformR(screenPosition, this._inverseTransformMatrix);
|
||||||
return screenPosition;
|
return screenPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 当场景渲染目标的大小发生变化时,我们会更新相机的原点并调整它的位置以保持它原来的位置
|
||||||
|
* @param newWidth
|
||||||
|
* @param newHeight
|
||||||
|
*/
|
||||||
|
public onSceneRenderTargetSizeChanged(newWidth: number, newHeight: number){
|
||||||
|
this._isProjectionMatrixDirty = true;
|
||||||
|
let oldOrigin = this._origin;
|
||||||
|
this.origin = new Vector2(newWidth / 2, newHeight / 2);
|
||||||
|
|
||||||
|
this.entity.transform.position.add(Vector2.subtract(this._origin, oldOrigin));
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 返回鼠标在世界空间中的位置
|
* 返回鼠标在世界空间中的位置
|
||||||
*/
|
*/
|
||||||
@@ -357,103 +346,6 @@ module es {
|
|||||||
return this.screenToWorldPoint(Input.touchPosition);
|
return this.screenToWorldPoint(Input.touchPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
public onAddedToEntity() {
|
|
||||||
this.follow(this._targetEntity, this._cameraStyle);
|
|
||||||
}
|
|
||||||
|
|
||||||
public update() {
|
|
||||||
let halfScreen = Vector2.multiply(this.bounds.size, new Vector2(0.5));
|
|
||||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
|
||||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
|
||||||
this._worldSpaceDeadZone.width = this.deadzone.width;
|
|
||||||
this._worldSpaceDeadZone.height = this.deadzone.height;
|
|
||||||
|
|
||||||
if (this._targetEntity)
|
|
||||||
this.updateFollow();
|
|
||||||
|
|
||||||
this.position = Vector2.lerp(this.position, Vector2.add(this.position, this._desiredPositionDelta), this.followLerp);
|
|
||||||
this.entity.transform.roundPosition();
|
|
||||||
|
|
||||||
if (this.mapLockEnabled) {
|
|
||||||
this.position = this.clampToMapSize(this.position);
|
|
||||||
this.entity.transform.roundPosition();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 固定相机 永远不会离开地图的可见区域
|
|
||||||
* @param position
|
|
||||||
*/
|
|
||||||
public clampToMapSize(position: Vector2) {
|
|
||||||
let halfScreen = Vector2.multiply(this.bounds.size, new Vector2(0.5)).add(new Vector2(this.mapSize.x, this.mapSize.y));
|
|
||||||
let cameraMax = new Vector2(this.mapSize.width - halfScreen.x, this.mapSize.height - halfScreen.y);
|
|
||||||
|
|
||||||
return Vector2.clamp(position, halfScreen, cameraMax);
|
|
||||||
}
|
|
||||||
|
|
||||||
public updateFollow() {
|
|
||||||
this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
|
|
||||||
|
|
||||||
if (this._cameraStyle == CameraStyle.lockOn) {
|
|
||||||
let targetX = this._targetEntity.transform.position.x;
|
|
||||||
let targetY = this._targetEntity.transform.position.y;
|
|
||||||
|
|
||||||
if (this._worldSpaceDeadZone.x > targetX)
|
|
||||||
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
|
||||||
else if (this._worldSpaceDeadZone.x < targetX)
|
|
||||||
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
|
||||||
|
|
||||||
if (this._worldSpaceDeadZone.y < targetY)
|
|
||||||
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
|
||||||
else if (this._worldSpaceDeadZone.y > targetY)
|
|
||||||
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
|
||||||
} else {
|
|
||||||
if (!this._targetCollider) {
|
|
||||||
this._targetCollider = this._targetEntity.getComponent<Collider>(Collider);
|
|
||||||
if (!this._targetCollider)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let targetBounds = this._targetEntity.getComponent<Collider>(Collider).bounds;
|
|
||||||
if (!this._worldSpaceDeadZone.containsRect(targetBounds)) {
|
|
||||||
if (this._worldSpaceDeadZone.left > targetBounds.left)
|
|
||||||
this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
|
|
||||||
else if (this._worldSpaceDeadZone.right < targetBounds.right)
|
|
||||||
this._desiredPositionDelta.x = targetBounds.right - this._worldSpaceDeadZone.right;
|
|
||||||
|
|
||||||
if (this._worldSpaceDeadZone.bottom < targetBounds.bottom)
|
|
||||||
this._desiredPositionDelta.y = targetBounds.bottom - this._worldSpaceDeadZone.bottom;
|
|
||||||
else if (this._worldSpaceDeadZone.top > targetBounds.top)
|
|
||||||
this._desiredPositionDelta.y = targetBounds.top - this._worldSpaceDeadZone.top;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow) {
|
|
||||||
this._targetEntity = targetEntity;
|
|
||||||
this._cameraStyle = cameraStyle;
|
|
||||||
|
|
||||||
switch (this._cameraStyle) {
|
|
||||||
case CameraStyle.cameraWindow:
|
|
||||||
let w = this.bounds.width / 6;
|
|
||||||
let h = this.bounds.height / 3;
|
|
||||||
this.deadzone = new Rectangle((this.bounds.width - w) / 2, (this.bounds.height - h) / 2, w, h);
|
|
||||||
break;
|
|
||||||
case CameraStyle.lockOn:
|
|
||||||
this.deadzone = new Rectangle(this.bounds.width / 2, this.bounds.height / 2, 10, 10);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 以给定的尺寸设置当前相机边界中心的死区
|
|
||||||
* @param width
|
|
||||||
* @param height
|
|
||||||
*/
|
|
||||||
public setCenteredDeadzone(width: number, height: number) {
|
|
||||||
this.deadzone = new Rectangle((this.bounds.width - width) / 2, (this.bounds.height - height) / 2, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected updateMatrixes() {
|
protected updateMatrixes() {
|
||||||
if (!this._areMatrixedDirty)
|
if (!this._areMatrixedDirty)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -0,0 +1,186 @@
|
|||||||
|
module es {
|
||||||
|
export enum CameraStyle {
|
||||||
|
lockOn,
|
||||||
|
cameraWindow,
|
||||||
|
}
|
||||||
|
|
||||||
|
export class FollowCamera extends Component {
|
||||||
|
public camera: Camera;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 如果相机模式为cameraWindow 则会进行缓动移动
|
||||||
|
* 该值为移动速度
|
||||||
|
*/
|
||||||
|
public followLerp = 0.1;
|
||||||
|
/**
|
||||||
|
* 在cameraWindow模式下,宽度/高度被用做边界框,允许在不移动相机的情况下移动
|
||||||
|
* 在lockOn模式下,只使用deadZone的x/y值 你可以通过直接setCenteredDeadzone重写它来自定义deadZone
|
||||||
|
*/
|
||||||
|
public deadzone: Rectangle = new Rectangle();
|
||||||
|
/**
|
||||||
|
* 相机聚焦于屏幕中心的偏移
|
||||||
|
*/
|
||||||
|
public focusOffset: Vector2 = Vector2.zero;
|
||||||
|
/**
|
||||||
|
* 如果为true 相机位置则不会超出地图矩形(0, 0, mapwidth, mapheight)
|
||||||
|
*/
|
||||||
|
public mapLockEnabled: boolean = false;
|
||||||
|
/**
|
||||||
|
* 當前地圖映射的寬度和高度
|
||||||
|
*/
|
||||||
|
public mapSize: Rectangle = new Rectangle();
|
||||||
|
|
||||||
|
public _targetEntity: Entity;
|
||||||
|
public _targetCollider: Collider;
|
||||||
|
public _desiredPositionDelta: Vector2 = new Vector2();
|
||||||
|
public _cameraStyle: CameraStyle;
|
||||||
|
public _worldSpaceDeadZone: Rectangle = new Rectangle();
|
||||||
|
|
||||||
|
private rectShape: egret.Shape = new egret.Shape();
|
||||||
|
|
||||||
|
constructor(targetEntity: Entity = null, camera: Camera = null, cameraStyle: CameraStyle = CameraStyle.lockOn) {
|
||||||
|
super();
|
||||||
|
|
||||||
|
this._targetEntity = targetEntity;
|
||||||
|
this._cameraStyle = cameraStyle;
|
||||||
|
this.camera = camera;
|
||||||
|
}
|
||||||
|
|
||||||
|
public onAddedToEntity() {
|
||||||
|
if (!this.camera)
|
||||||
|
this.camera = this.entity.scene.camera;
|
||||||
|
|
||||||
|
this.follow(this._targetEntity, this._cameraStyle);
|
||||||
|
|
||||||
|
Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset, this.onGraphicsDeviceReset, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public onGraphicsDeviceReset(){
|
||||||
|
// 我们需要这个在下一帧触发 这样相机边界就会更新
|
||||||
|
Core.schedule(0, false, this, t => {
|
||||||
|
let self = t.context as FollowCamera;
|
||||||
|
self.follow(self._targetEntity, self._cameraStyle);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public update() {
|
||||||
|
let halfScreen = Vector2.multiply(this.camera.bounds.size, new Vector2(0.5));
|
||||||
|
this._worldSpaceDeadZone.x = this.camera.position.x - halfScreen.x * Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
||||||
|
this._worldSpaceDeadZone.y = this.camera.position.y - halfScreen.y * Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
||||||
|
this._worldSpaceDeadZone.width = this.deadzone.width;
|
||||||
|
this._worldSpaceDeadZone.height = this.deadzone.height;
|
||||||
|
|
||||||
|
if (this._targetEntity)
|
||||||
|
this.updateFollow();
|
||||||
|
|
||||||
|
this.camera.position = Vector2.lerp(this.camera.position, Vector2.add(this.camera.position, this._desiredPositionDelta), this.followLerp);
|
||||||
|
this.entity.transform.roundPosition();
|
||||||
|
|
||||||
|
if (this.mapLockEnabled) {
|
||||||
|
this.camera.position = this.clampToMapSize(this.camera.position);
|
||||||
|
this.entity.transform.roundPosition();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public debugRender() {
|
||||||
|
if (!this.rectShape)
|
||||||
|
this.debugDisplayObject.addChild(this.rectShape);
|
||||||
|
|
||||||
|
this.rectShape.graphics.clear();
|
||||||
|
if (this._cameraStyle == CameraStyle.lockOn){
|
||||||
|
this.rectShape.graphics.beginFill(0x8B0000, 0);
|
||||||
|
this.rectShape.graphics.lineStyle(1, 0x8B0000);
|
||||||
|
this.rectShape.graphics.drawRect(this._worldSpaceDeadZone.x - 5, this._worldSpaceDeadZone.y - 5,
|
||||||
|
this._worldSpaceDeadZone.width, this._worldSpaceDeadZone.height);
|
||||||
|
this.rectShape.graphics.endFill();
|
||||||
|
} else {
|
||||||
|
this.rectShape.graphics.beginFill(0x8B0000, 0);
|
||||||
|
this.rectShape.graphics.lineStyle(1, 0x8B0000);
|
||||||
|
this.rectShape.graphics.drawRect(this._worldSpaceDeadZone.x, this._worldSpaceDeadZone.y,
|
||||||
|
this._worldSpaceDeadZone.width, this._worldSpaceDeadZone.height);
|
||||||
|
this.rectShape.graphics.endFill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 固定相机 永远不会离开地图的可见区域
|
||||||
|
* @param position
|
||||||
|
*/
|
||||||
|
public clampToMapSize(position: Vector2) {
|
||||||
|
let halfScreen = Vector2.multiply(this.camera.bounds.size, new Vector2(0.5)).add(new Vector2(this.mapSize.x, this.mapSize.y));
|
||||||
|
let cameraMax = new Vector2(this.mapSize.width - halfScreen.x, this.mapSize.height - halfScreen.y);
|
||||||
|
|
||||||
|
return Vector2.clamp(position, halfScreen, cameraMax);
|
||||||
|
}
|
||||||
|
|
||||||
|
public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow) {
|
||||||
|
this._targetEntity = targetEntity;
|
||||||
|
this._cameraStyle = cameraStyle;
|
||||||
|
let cameraBounds = this.camera.bounds;
|
||||||
|
|
||||||
|
switch (this._cameraStyle) {
|
||||||
|
case CameraStyle.cameraWindow:
|
||||||
|
let w = cameraBounds.width / 6;
|
||||||
|
let h = cameraBounds.height / 3;
|
||||||
|
this.deadzone = new Rectangle((cameraBounds.width - w) / 2, (cameraBounds.height - h) / 2, w, h);
|
||||||
|
break;
|
||||||
|
case CameraStyle.lockOn:
|
||||||
|
this.deadzone = new Rectangle(cameraBounds.width / 2, cameraBounds.height / 2, 10, 10);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public updateFollow() {
|
||||||
|
this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
|
||||||
|
|
||||||
|
if (this._cameraStyle == CameraStyle.lockOn) {
|
||||||
|
let targetX = this._targetEntity.transform.position.x;
|
||||||
|
let targetY = this._targetEntity.transform.position.y;
|
||||||
|
|
||||||
|
if (this._worldSpaceDeadZone.x > targetX)
|
||||||
|
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
||||||
|
else if (this._worldSpaceDeadZone.x < targetX)
|
||||||
|
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
||||||
|
|
||||||
|
if (this._worldSpaceDeadZone.y < targetY)
|
||||||
|
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
||||||
|
else if (this._worldSpaceDeadZone.y > targetY)
|
||||||
|
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
||||||
|
} else {
|
||||||
|
if (!this._targetCollider) {
|
||||||
|
this._targetCollider = this._targetEntity.getComponent<Collider>(Collider);
|
||||||
|
if (!this._targetCollider)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let targetBounds = this._targetEntity.getComponent<Collider>(Collider).bounds;
|
||||||
|
if (!this._worldSpaceDeadZone.containsRect(targetBounds)) {
|
||||||
|
if (this._worldSpaceDeadZone.left > targetBounds.left)
|
||||||
|
this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
|
||||||
|
else if (this._worldSpaceDeadZone.right < targetBounds.right)
|
||||||
|
this._desiredPositionDelta.x = targetBounds.right - this._worldSpaceDeadZone.right;
|
||||||
|
|
||||||
|
if (this._worldSpaceDeadZone.bottom < targetBounds.bottom)
|
||||||
|
this._desiredPositionDelta.y = targetBounds.bottom - this._worldSpaceDeadZone.bottom;
|
||||||
|
else if (this._worldSpaceDeadZone.top > targetBounds.top)
|
||||||
|
this._desiredPositionDelta.y = targetBounds.top - this._worldSpaceDeadZone.top;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 以给定的尺寸设置当前相机边界中心的死区
|
||||||
|
* @param width
|
||||||
|
* @param height
|
||||||
|
*/
|
||||||
|
public setCenteredDeadzone(width: number, height: number) {
|
||||||
|
if (!this.camera){
|
||||||
|
console.error("相机是null。我们不能得到它的边界。请等到该组件添加到实体之后");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let cameraBounds = this.camera.bounds;
|
||||||
|
this.deadzone = new Rectangle((cameraBounds.width - width) / 2, (cameraBounds.height - height) / 2, width, height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -110,18 +110,18 @@ module es {
|
|||||||
if (!this.pixelShape2.parent)
|
if (!this.pixelShape2.parent)
|
||||||
this.debugDisplayObject.addChild(this.pixelShape2);
|
this.debugDisplayObject.addChild(this.pixelShape2);
|
||||||
|
|
||||||
this.hollowShape.graphics.clear();
|
// this.hollowShape.graphics.clear();
|
||||||
this.hollowShape.graphics.beginFill(Colors.colliderBounds, 0);
|
// this.hollowShape.graphics.beginFill(Colors.colliderBounds, 0);
|
||||||
this.hollowShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderBounds);
|
// this.hollowShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderBounds);
|
||||||
this.hollowShape.graphics.drawRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
|
// this.hollowShape.graphics.drawRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
|
||||||
this.hollowShape.graphics.endFill();
|
// this.hollowShape.graphics.endFill();
|
||||||
|
|
||||||
this.polygonShape.graphics.clear();
|
this.polygonShape.graphics.clear();
|
||||||
if (poly.points.length >= 2){
|
if (poly.points.length >= 2){
|
||||||
this.polygonShape.graphics.beginFill(Colors.colliderEdge, 0);
|
this.polygonShape.graphics.beginFill(Colors.colliderEdge, 0);
|
||||||
this.polygonShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
|
this.polygonShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
|
||||||
for (let i = 1; i < poly.points.length; i ++){
|
for (let i = 0; i < poly.points.length; i ++){
|
||||||
if (i == 1){
|
if (i == 0){
|
||||||
this.polygonShape.graphics.moveTo(poly.position.x + poly.points[i].x, poly.position.y + poly.points[i].y);
|
this.polygonShape.graphics.moveTo(poly.position.x + poly.points[i].x, poly.position.y + poly.points[i].y);
|
||||||
}else{
|
}else{
|
||||||
this.polygonShape.graphics.lineTo(poly.position.x + poly.points[i].x, poly.position.y + poly.points[i].y);
|
this.polygonShape.graphics.lineTo(poly.position.x + poly.points[i].x, poly.position.y + poly.points[i].y);
|
||||||
@@ -136,6 +136,7 @@ module es {
|
|||||||
this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
|
this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
|
||||||
this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
|
this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
|
||||||
this.pixelShape1.graphics.moveTo(this.entity.transform.position.x, this.entity.transform.position.y);
|
this.pixelShape1.graphics.moveTo(this.entity.transform.position.x, this.entity.transform.position.y);
|
||||||
|
this.pixelShape1.graphics.lineTo(this.entity.transform.position.x, this.entity.transform.position.y);
|
||||||
this.pixelShape1.graphics.endFill();
|
this.pixelShape1.graphics.endFill();
|
||||||
|
|
||||||
this.pixelShape2.graphics.clear();
|
this.pixelShape2.graphics.clear();
|
||||||
@@ -143,6 +144,8 @@ module es {
|
|||||||
this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
|
this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
|
||||||
this.pixelShape2.graphics.moveTo(this.entity.transform.position.x + this.shape.center.x,
|
this.pixelShape2.graphics.moveTo(this.entity.transform.position.x + this.shape.center.x,
|
||||||
this.entity.transform.position.y + this.shape.center.y);
|
this.entity.transform.position.y + this.shape.center.y);
|
||||||
|
this.pixelShape2.graphics.lineTo(this.entity.transform.position.x + this.shape.center.x,
|
||||||
|
this.entity.transform.position.y + this.shape.center.y);
|
||||||
this.pixelShape2.graphics.endFill();
|
this.pixelShape2.graphics.endFill();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,10 @@
|
|||||||
module es {
|
module es {
|
||||||
export class CircleCollider extends Collider {
|
export class CircleCollider extends Collider {
|
||||||
|
private rectShape: egret.Shape = new egret.Shape();
|
||||||
|
private circleShape: egret.Shape = new egret.Shape();
|
||||||
|
private pixelShape1: egret.Shape = new egret.Shape();
|
||||||
|
private pixelShape2: egret.Shape = new egret.Shape();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 创建一个有半径的圆
|
* 创建一个有半径的圆
|
||||||
*
|
*
|
||||||
@@ -41,6 +46,46 @@ module es {
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public debugRender() {
|
||||||
|
if (!this.rectShape.parent)
|
||||||
|
this.debugDisplayObject.addChild(this.rectShape);
|
||||||
|
|
||||||
|
if (!this.circleShape.parent)
|
||||||
|
this.debugDisplayObject.addChild(this.circleShape);
|
||||||
|
|
||||||
|
if (!this.pixelShape1.parent)
|
||||||
|
this.debugDisplayObject.addChild(this.pixelShape1);
|
||||||
|
|
||||||
|
if (!this.pixelShape2.parent)
|
||||||
|
this.debugDisplayObject.addChild(this.pixelShape2);
|
||||||
|
|
||||||
|
this.rectShape.graphics.clear();
|
||||||
|
this.rectShape.graphics.beginFill(Colors.colliderBounds, 0);
|
||||||
|
this.rectShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderBounds);
|
||||||
|
this.rectShape.graphics.drawRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
|
||||||
|
this.rectShape.graphics.endFill();
|
||||||
|
|
||||||
|
this.circleShape.graphics.clear();
|
||||||
|
this.circleShape.graphics.beginFill(Colors.colliderEdge, 0);
|
||||||
|
this.circleShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
|
||||||
|
this.circleShape.graphics.drawCircle(this.shape.position.x, this.shape.position.y, (this.shape as Circle).radius);
|
||||||
|
this.circleShape.graphics.endFill();
|
||||||
|
|
||||||
|
this.pixelShape1.graphics.clear();
|
||||||
|
this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
|
||||||
|
this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
|
||||||
|
this.pixelShape1.graphics.moveTo(this.entity.transform.position.x, this.entity.transform.position.y);
|
||||||
|
this.pixelShape1.graphics.lineTo(this.entity.transform.position.x, this.entity.transform.position.y);
|
||||||
|
this.pixelShape1.graphics.endFill();
|
||||||
|
|
||||||
|
this.pixelShape2.graphics.clear();
|
||||||
|
this.pixelShape2.graphics.beginFill(Colors.colliderCenter, 0);
|
||||||
|
this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
|
||||||
|
this.pixelShape2.graphics.moveTo(this.shape.position.x, this.shape.position.y);
|
||||||
|
this.pixelShape2.graphics.lineTo(this.shape.position.x, this.shape.position.y);
|
||||||
|
this.pixelShape2.graphics.endFill();
|
||||||
|
}
|
||||||
|
|
||||||
public toString() {
|
public toString() {
|
||||||
return `[CircleCollider: bounds: ${this.bounds}, radius: ${(this.shape as Circle).radius}]`
|
return `[CircleCollider: bounds: ${this.bounds}, radius: ${(this.shape as Circle).radius}]`
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -122,19 +122,20 @@ module es {
|
|||||||
if (!this.pixelShape.parent)
|
if (!this.pixelShape.parent)
|
||||||
this.debugDisplayObject.addChild(this.pixelShape);
|
this.debugDisplayObject.addChild(this.pixelShape);
|
||||||
|
|
||||||
if (!this.entity.getComponent(Collider)){
|
// if (!this.entity.getComponent(Collider)){
|
||||||
this.hollowShape.graphics.clear();
|
// this.hollowShape.graphics.clear();
|
||||||
this.hollowShape.graphics.beginFill(Colors.renderableBounds, 0);
|
// this.hollowShape.graphics.beginFill(Colors.renderableBounds, 0);
|
||||||
this.hollowShape.graphics.lineStyle(1, Colors.renderableBounds);
|
// this.hollowShape.graphics.lineStyle(1, Colors.renderableBounds);
|
||||||
this.hollowShape.graphics.drawRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
|
// this.hollowShape.graphics.drawRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
|
||||||
this.hollowShape.graphics.endFill();
|
// this.hollowShape.graphics.endFill();
|
||||||
}
|
// }
|
||||||
|
|
||||||
let pixelPos = Vector2.add(this.entity.transform.position, this._localOffset);
|
let pixelPos = Vector2.add(this.entity.transform.position, this._localOffset);
|
||||||
this.pixelShape.graphics.clear();
|
this.pixelShape.graphics.clear();
|
||||||
this.pixelShape.graphics.beginFill(Colors.renderableCenter, 0);
|
this.pixelShape.graphics.beginFill(Colors.renderableCenter, 0);
|
||||||
this.pixelShape.graphics.lineStyle(4, Colors.renderableCenter);
|
this.pixelShape.graphics.lineStyle(4, Colors.renderableCenter);
|
||||||
this.pixelShape.graphics.lineTo(pixelPos.x, pixelPos.y);
|
this.pixelShape.graphics.lineTo(pixelPos.x, pixelPos.y);
|
||||||
|
this.pixelShape.graphics.moveTo(pixelPos.x, pixelPos.y);
|
||||||
this.pixelShape.graphics.endFill();
|
this.pixelShape.graphics.endFill();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -123,8 +123,10 @@ module es {
|
|||||||
public render(camera: Camera) {
|
public render(camera: Camera) {
|
||||||
this.sync(camera);
|
this.sync(camera);
|
||||||
|
|
||||||
if (this.displayObject.x != this.bounds.x) this.displayObject.x = this.bounds.x;
|
let afterPos = new Vector2(this.entity.position.x + this.localOffset.x - this.origin.x - camera.position.x + camera.origin.x,
|
||||||
if (this.displayObject.y != this.bounds.y) this.displayObject.y = this.bounds.y;
|
this.entity.position.y + this.localOffset.y - this.origin.y - camera.position.y + camera.origin.y);
|
||||||
|
if (this.displayObject.x != afterPos.x) this.displayObject.x = afterPos.x;
|
||||||
|
if (this.displayObject.y != afterPos.y) this.displayObject.y = afterPos.y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+16
-2
@@ -29,6 +29,7 @@ module es {
|
|||||||
* 全局访问系统
|
* 全局访问系统
|
||||||
*/
|
*/
|
||||||
public _globalManagers: GlobalManager[] = [];
|
public _globalManagers: GlobalManager[] = [];
|
||||||
|
public _timerManager: TimerManager = new TimerManager();
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super();
|
super();
|
||||||
@@ -38,6 +39,8 @@ module es {
|
|||||||
Core.content = new ContentManager();
|
Core.content = new ContentManager();
|
||||||
|
|
||||||
this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
|
this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
|
||||||
|
|
||||||
|
Core.registerGlobalManager(this._timerManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -70,8 +73,8 @@ module es {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (this._instance._scene == null) {
|
if (this._instance._scene == null) {
|
||||||
this._instance._scene = value;
|
|
||||||
this._instance.addChild(value);
|
this._instance.addChild(value);
|
||||||
|
this._instance._scene = value;
|
||||||
this._instance._scene.begin();
|
this._instance._scene.begin();
|
||||||
Core.Instance.onSceneChanged();
|
Core.Instance.onSceneChanged();
|
||||||
} else {
|
} else {
|
||||||
@@ -123,6 +126,17 @@ module es {
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 调度一个一次性或重复的计时器,该计时器将调用已传递的动作
|
||||||
|
* @param timeInSeconds
|
||||||
|
* @param repeats
|
||||||
|
* @param context
|
||||||
|
* @param onTime
|
||||||
|
*/
|
||||||
|
public static schedule(timeInSeconds: number, repeats: boolean = false, context: any = null, onTime: (timer: ITimer)=>void){
|
||||||
|
return this._instance._timerManager.schedule(timeInSeconds, repeats, context, onTime);
|
||||||
|
}
|
||||||
|
|
||||||
public onOrientationChanged() {
|
public onOrientationChanged() {
|
||||||
Core.emitter.emit(CoreEvents.OrientationChanged);
|
Core.emitter.emit(CoreEvents.OrientationChanged);
|
||||||
}
|
}
|
||||||
@@ -210,8 +224,8 @@ module es {
|
|||||||
this._nextScene = null;
|
this._nextScene = null;
|
||||||
this.onSceneChanged();
|
this.onSceneChanged();
|
||||||
|
|
||||||
this.addChild(this._scene);
|
|
||||||
await this._scene.begin();
|
await this._scene.begin();
|
||||||
|
this.addChild(this._scene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+16
-2
@@ -91,24 +91,34 @@ module es {
|
|||||||
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
||||||
}
|
}
|
||||||
|
|
||||||
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
|
let cameraEntity = this.findEntity("camera");
|
||||||
|
if (!cameraEntity)
|
||||||
|
cameraEntity = this.createEntity("camera");
|
||||||
|
this.camera = cameraEntity.getOrCreateComponent(new Camera());
|
||||||
|
|
||||||
Physics.reset();
|
Physics.reset();
|
||||||
|
this.updateResolutionScaler();
|
||||||
|
|
||||||
if (this.entityProcessors)
|
if (this.entityProcessors)
|
||||||
this.entityProcessors.begin();
|
this.entityProcessors.begin();
|
||||||
|
|
||||||
|
Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset,this.updateResolutionScaler, this);
|
||||||
|
Core.emitter.addObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler, this);
|
||||||
|
|
||||||
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||||
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||||
this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
|
|
||||||
|
|
||||||
this._didSceneBegin = true;
|
this._didSceneBegin = true;
|
||||||
this.onStart();
|
this.onStart();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public end() {
|
public end() {
|
||||||
this._didSceneBegin = false;
|
this._didSceneBegin = false;
|
||||||
|
|
||||||
|
Core.emitter.removeObserver(CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
|
||||||
|
Core.emitter.removeObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler);
|
||||||
|
|
||||||
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||||
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||||
|
|
||||||
@@ -140,6 +150,10 @@ module es {
|
|||||||
this.unload();
|
this.unload();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public updateResolutionScaler(){
|
||||||
|
this.camera.onSceneRenderTargetSizeChanged(Core.Instance.stage.stageWidth, Core.Instance.stage.stageHeight);
|
||||||
|
}
|
||||||
|
|
||||||
public update() {
|
public update() {
|
||||||
// 更新我们的列表,以防它们有任何变化
|
// 更新我们的列表,以防它们有任何变化
|
||||||
this.entities.updateLists();
|
this.entities.updateLists();
|
||||||
|
|||||||
@@ -50,9 +50,16 @@ module es {
|
|||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 给定圆心、半径和角度,得到圆周上的一个点。0度是3点钟。
|
||||||
|
* @param circleCenter
|
||||||
|
* @param radius
|
||||||
|
* @param angleInDegrees
|
||||||
|
*/
|
||||||
public static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number) {
|
public static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number) {
|
||||||
let radians = MathHelper.toRadians(angleInDegrees);
|
let radians = MathHelper.toRadians(angleInDegrees);
|
||||||
return new Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
|
return new Vector2(Math.cos(radians) * radians + circleCenter.x,
|
||||||
|
Math.sin(radians) * radians + circleCenter.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1,10 +1,6 @@
|
|||||||
module es {
|
module es {
|
||||||
/** 2d 向量 */
|
/** 2d 向量 */
|
||||||
export class Vector2 {
|
export class Vector2 {
|
||||||
private static readonly unitYVector = new Vector2(0, 1);
|
|
||||||
private static readonly unitXVector = new Vector2(1, 0);
|
|
||||||
private static readonly unitVector2 = new Vector2(1, 1);
|
|
||||||
private static readonly zeroVector2 = new Vector2(0, 0);
|
|
||||||
public x: number = 0;
|
public x: number = 0;
|
||||||
public y: number = 0;
|
public y: number = 0;
|
||||||
|
|
||||||
@@ -19,19 +15,19 @@ module es {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static get zero() {
|
public static get zero() {
|
||||||
return Vector2.zeroVector2;
|
return new Vector2(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static get one() {
|
public static get one() {
|
||||||
return Vector2.unitVector2;
|
return new Vector2(1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static get unitX() {
|
public static get unitX() {
|
||||||
return Vector2.unitXVector;
|
return new Vector2(1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static get unitY() {
|
public static get unitY() {
|
||||||
return Vector2.unitYVector;
|
return new Vector2(0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -219,7 +219,7 @@ module es {
|
|||||||
let tempMat: Matrix2D;
|
let tempMat: Matrix2D;
|
||||||
let combinedMatrix = Matrix2D.create().translate(-this._polygonCenter.x, -this._polygonCenter.y);
|
let combinedMatrix = Matrix2D.create().translate(-this._polygonCenter.x, -this._polygonCenter.y);
|
||||||
|
|
||||||
if (collider.entity.transform.scale != Vector2.zero) {
|
if (collider.entity.transform.scale != Vector2.one) {
|
||||||
tempMat = Matrix2D.create().scale(collider.entity.transform.scale.x, collider.entity.transform.scale.y);
|
tempMat = Matrix2D.create().scale(collider.entity.transform.scale.x, collider.entity.transform.scale.y);
|
||||||
combinedMatrix = combinedMatrix.multiply(tempMat);
|
combinedMatrix = combinedMatrix.multiply(tempMat);
|
||||||
hasUnitScale = false;
|
hasUnitScale = false;
|
||||||
@@ -238,7 +238,7 @@ module es {
|
|||||||
let offsetLength = hasUnitScale ? collider._localOffsetLength :
|
let offsetLength = hasUnitScale ? collider._localOffsetLength :
|
||||||
Vector2.multiply(collider.localOffset, collider.entity.transform.scale).length();
|
Vector2.multiply(collider.localOffset, collider.entity.transform.scale).length();
|
||||||
this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength,
|
this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength,
|
||||||
collider.entity.transform.rotation + offsetAngle);
|
collider.entity.transform.rotationDegrees + offsetAngle);
|
||||||
}
|
}
|
||||||
|
|
||||||
tempMat = Matrix2D.create().translate(this._polygonCenter.x, this._polygonCenter.y);
|
tempMat = Matrix2D.create().translate(this._polygonCenter.x, this._polygonCenter.y);
|
||||||
@@ -256,7 +256,7 @@ module es {
|
|||||||
|
|
||||||
this.position = Vector2.add(collider.entity.transform.position, this.center);
|
this.position = Vector2.add(collider.entity.transform.position, this.center);
|
||||||
this.bounds = Rectangle.rectEncompassingPoints(this.points);
|
this.bounds = Rectangle.rectEncompassingPoints(this.points);
|
||||||
this.bounds.location = this.bounds.location.add(this.position);
|
this.bounds.location.add(this.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
public overlaps(other: Shape) {
|
public overlaps(other: Shape) {
|
||||||
@@ -304,7 +304,7 @@ module es {
|
|||||||
*/
|
*/
|
||||||
public containsPoint(point: Vector2) {
|
public containsPoint(point: Vector2) {
|
||||||
// 将点归一化到多边形坐标空间中
|
// 将点归一化到多边形坐标空间中
|
||||||
point = Vector2.subtract(point, this.position);
|
point.subtract(this.position);
|
||||||
|
|
||||||
let isInside = false;
|
let isInside = false;
|
||||||
for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
|
for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
|
||||||
|
|||||||
@@ -311,21 +311,16 @@ module es {
|
|||||||
return this._store.get(this.getKey(x, y));
|
return this._store.get(this.getKey(x, y));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public getKey(x: number, y: number){
|
||||||
|
return `${x}_${y}`;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 清除字典数据
|
* 清除字典数据
|
||||||
*/
|
*/
|
||||||
public clear() {
|
public clear() {
|
||||||
this._store.clear();
|
this._store.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* 根据x和y值计算并返回散列键
|
|
||||||
* @param x
|
|
||||||
* @param y
|
|
||||||
*/
|
|
||||||
private getKey(x: number, y: number): string {
|
|
||||||
return Long.fromNumber(x).shiftLeft(32).or(Long.fromNumber(y, true)).toString();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export class RaycastResultParser {
|
export class RaycastResultParser {
|
||||||
|
|||||||
@@ -25,8 +25,6 @@ module es {
|
|||||||
public enabled: true;
|
public enabled: true;
|
||||||
/** 获取/设置日志显示或否 */
|
/** 获取/设置日志显示或否 */
|
||||||
public showLog = false;
|
public showLog = false;
|
||||||
private _frameKey = 'frame';
|
|
||||||
private _logKey = 'log';
|
|
||||||
/** 每帧的日志 */
|
/** 每帧的日志 */
|
||||||
private _logs: FrameLog[];
|
private _logs: FrameLog[];
|
||||||
/** 当前显示帧计数 */
|
/** 当前显示帧计数 */
|
||||||
@@ -85,108 +83,101 @@ module es {
|
|||||||
*/
|
*/
|
||||||
public startFrame() {
|
public startFrame() {
|
||||||
// 当这个方法被多次调用时,我们跳过重置帧。
|
// 当这个方法被多次调用时,我们跳过重置帧。
|
||||||
let lock = new LockUtils(this._frameKey);
|
if (isNaN(this._updateCount))
|
||||||
lock.lock().then(() => {
|
this._updateCount = 0;
|
||||||
this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
|
let count = this._updateCount;
|
||||||
if (isNaN(this._updateCount))
|
count += 1;
|
||||||
this._updateCount = 0;
|
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
|
||||||
let count = this._updateCount;
|
return;
|
||||||
count += 1;
|
|
||||||
egret.localStorage.setItem(this._frameKey, count.toString());
|
|
||||||
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// 更新当前帧日志。
|
// 更新当前帧日志。
|
||||||
this._prevLog = this._logs[this.frameCount++ & 0x1];
|
this._prevLog = this._logs[this.frameCount++ & 0x1];
|
||||||
this._curLog = this._logs[this.frameCount & 0x1];
|
this._curLog = this._logs[this.frameCount & 0x1];
|
||||||
|
|
||||||
let endFrameTime = this.stopwacth.getTime();
|
let endFrameTime = this.stopwacth.getTime();
|
||||||
// 更新标记并创建日志。
|
// 更新标记并创建日志。
|
||||||
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
|
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
|
||||||
let prevBar = this._prevLog.bars[barIndex];
|
let prevBar = this._prevLog.bars[barIndex];
|
||||||
let nextBar = this._curLog.bars[barIndex];
|
let nextBar = this._curLog.bars[barIndex];
|
||||||
|
|
||||||
// 重新打开在前一帧中没有调用结束标记的标记。
|
// 重新打开在前一帧中没有调用结束标记的标记。
|
||||||
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
|
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
|
||||||
let markerIdx = prevBar.markerNests[nest];
|
let markerIdx = prevBar.markerNests[nest];
|
||||||
prevBar.markers[markerIdx].endTime = endFrameTime;
|
prevBar.markers[markerIdx].endTime = endFrameTime;
|
||||||
nextBar.markerNests[nest] = nest;
|
nextBar.markerNests[nest] = nest;
|
||||||
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
|
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
|
||||||
nextBar.markers[nest].beginTime = 0;
|
nextBar.markers[nest].beginTime = 0;
|
||||||
nextBar.markers[nest].endTime = -1;
|
nextBar.markers[nest].endTime = -1;
|
||||||
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
|
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
|
||||||
}
|
|
||||||
|
|
||||||
// 更新日志标记
|
|
||||||
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
|
|
||||||
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
|
|
||||||
let markerId = prevBar.markers[markerIdx].markerId;
|
|
||||||
let m = this.markers[markerId];
|
|
||||||
|
|
||||||
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
|
|
||||||
if (!m.logs[barIndex].initialized) {
|
|
||||||
m.logs[barIndex].min = duration;
|
|
||||||
m.logs[barIndex].max = duration;
|
|
||||||
m.logs[barIndex].avg = duration;
|
|
||||||
m.logs[barIndex].initialized = true;
|
|
||||||
} else {
|
|
||||||
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
|
|
||||||
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
|
|
||||||
m.logs[barIndex].avg += duration;
|
|
||||||
m.logs[barIndex].avg *= 0.5;
|
|
||||||
|
|
||||||
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
|
|
||||||
m.logs[barIndex].snapMin = m.logs[barIndex].min;
|
|
||||||
m.logs[barIndex].snapMax = m.logs[barIndex].max;
|
|
||||||
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
|
|
||||||
m.logs[barIndex].samples = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
nextBar.markCount = prevBar.nestCount;
|
|
||||||
nextBar.nestCount = prevBar.nestCount;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.stopwacth.reset();
|
// 更新日志标记
|
||||||
this.stopwacth.start();
|
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
|
||||||
});
|
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
|
||||||
|
let markerId = prevBar.markers[markerIdx].markerId;
|
||||||
|
let m = this.markers[markerId];
|
||||||
|
|
||||||
|
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
|
||||||
|
if (!m.logs[barIndex].initialized) {
|
||||||
|
m.logs[barIndex].min = duration;
|
||||||
|
m.logs[barIndex].max = duration;
|
||||||
|
m.logs[barIndex].avg = duration;
|
||||||
|
m.logs[barIndex].initialized = true;
|
||||||
|
} else {
|
||||||
|
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
|
||||||
|
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
|
||||||
|
m.logs[barIndex].avg += duration;
|
||||||
|
m.logs[barIndex].avg *= 0.5;
|
||||||
|
|
||||||
|
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
|
||||||
|
m.logs[barIndex].snapMin = m.logs[barIndex].min;
|
||||||
|
m.logs[barIndex].snapMax = m.logs[barIndex].max;
|
||||||
|
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
|
||||||
|
m.logs[barIndex].samples = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nextBar.markCount = prevBar.nestCount;
|
||||||
|
nextBar.nestCount = prevBar.nestCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.stopwacth.reset();
|
||||||
|
this.stopwacth.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 开始测量时间。
|
* 开始测量时间。
|
||||||
* @param markerName
|
* @param markerName
|
||||||
* @param color
|
* @param color
|
||||||
|
* @param barIndex
|
||||||
*/
|
*/
|
||||||
public beginMark(markerName: string, color: number, barIndex: number = 0) {
|
public beginMark(markerName: string, color: number, barIndex: number = 0) {
|
||||||
let lock = new LockUtils(this._frameKey);
|
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
|
||||||
lock.lock().then(() => {
|
throw new Error("barIndex argument out of range");
|
||||||
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
|
|
||||||
throw new Error("barIndex argument out of range");
|
|
||||||
|
|
||||||
let bar = this._curLog.bars[barIndex];
|
let bar = this._curLog.bars[barIndex];
|
||||||
if (bar.markCount >= TimeRuler.maxSamples) {
|
if (bar.markCount >= TimeRuler.maxSamples) {
|
||||||
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
|
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bar.nestCount >= TimeRuler.maxNestCall) {
|
if (bar.nestCount >= TimeRuler.maxNestCall) {
|
||||||
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
|
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取注册的标记
|
// 获取注册的标记
|
||||||
let markerId = this._markerNameToIdMap.get(markerName);
|
let markerId = this._markerNameToIdMap.get(markerName);
|
||||||
if (isNaN(markerId)) {
|
if (isNaN(markerId)) {
|
||||||
// 如果此标记未注册,则注册此标记。
|
// 如果此标记未注册,则注册此标记。
|
||||||
markerId = this.markers.length;
|
markerId = this.markers.length;
|
||||||
this._markerNameToIdMap.set(markerName, markerId);
|
this._markerNameToIdMap.set(markerName, markerId);
|
||||||
}
|
}
|
||||||
|
|
||||||
bar.markerNests[bar.nestCount++] = bar.markCount;
|
bar.markerNests[bar.nestCount++] = bar.markCount;
|
||||||
bar.markers[bar.markCount].markerId = markerId;
|
bar.markers[bar.markCount].markerId = markerId;
|
||||||
bar.markers[bar.markCount].color = color;
|
bar.markers[bar.markCount].color = color;
|
||||||
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
|
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
|
||||||
bar.markers[bar.markCount].endTime = -1;
|
bar.markers[bar.markCount].endTime = -1;
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -195,28 +186,25 @@ module es {
|
|||||||
* @param barIndex
|
* @param barIndex
|
||||||
*/
|
*/
|
||||||
public endMark(markerName: string, barIndex: number = 0) {
|
public endMark(markerName: string, barIndex: number = 0) {
|
||||||
let lock = new LockUtils(this._frameKey);
|
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
|
||||||
lock.lock().then(() => {
|
throw new Error("barIndex argument out of range");
|
||||||
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
|
|
||||||
throw new Error("barIndex argument out of range");
|
|
||||||
|
|
||||||
let bar = this._curLog.bars[barIndex];
|
let bar = this._curLog.bars[barIndex];
|
||||||
if (bar.nestCount <= 0) {
|
if (bar.nestCount <= 0) {
|
||||||
throw new Error("call beginMark method before calling endMark method");
|
throw new Error("call beginMark method before calling endMark method");
|
||||||
}
|
}
|
||||||
|
|
||||||
let markerId = this._markerNameToIdMap.get(markerName);
|
let markerId = this._markerNameToIdMap.get(markerName);
|
||||||
if (isNaN(markerId)) {
|
if (isNaN(markerId)) {
|
||||||
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
|
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
|
||||||
}
|
}
|
||||||
|
|
||||||
let markerIdx = bar.markerNests[--bar.nestCount];
|
let markerIdx = bar.markerNests[--bar.nestCount];
|
||||||
if (bar.markers[markerIdx].markerId != markerId) {
|
if (bar.markers[markerIdx].markerId != markerId) {
|
||||||
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
|
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
|
||||||
}
|
}
|
||||||
|
|
||||||
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
|
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -241,31 +229,23 @@ module es {
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
public resetLog() {
|
public resetLog() {
|
||||||
let lock = new LockUtils(this._logKey);
|
this.markers.forEach(markerInfo => {
|
||||||
lock.lock().then(() => {
|
for (let i = 0; i < markerInfo.logs.length; ++i) {
|
||||||
let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
|
markerInfo.logs[i].initialized = false;
|
||||||
count += 1;
|
markerInfo.logs[i].snapMin = 0;
|
||||||
egret.localStorage.setItem(this._logKey, count.toString());
|
markerInfo.logs[i].snapMax = 0;
|
||||||
this.markers.forEach(markerInfo => {
|
markerInfo.logs[i].snapAvg = 0;
|
||||||
for (let i = 0; i < markerInfo.logs.length; ++i) {
|
|
||||||
markerInfo.logs[i].initialized = false;
|
|
||||||
markerInfo.logs[i].snapMin = 0;
|
|
||||||
markerInfo.logs[i].snapMax = 0;
|
|
||||||
markerInfo.logs[i].snapAvg = 0;
|
|
||||||
|
|
||||||
markerInfo.logs[i].min = 0;
|
markerInfo.logs[i].min = 0;
|
||||||
markerInfo.logs[i].max = 0;
|
markerInfo.logs[i].max = 0;
|
||||||
markerInfo.logs[i].avg = 0;
|
markerInfo.logs[i].avg = 0;
|
||||||
|
|
||||||
markerInfo.logs[i].samples = 0;
|
markerInfo.logs[i].samples = 0;
|
||||||
}
|
}
|
||||||
});
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public render(position: Vector2 = this._position, width: number = this.width) {
|
public render(position: Vector2 = this._position, width: number = this.width) {
|
||||||
egret.localStorage.setItem(this._frameKey, "0");
|
|
||||||
|
|
||||||
if (!this.showLog)
|
if (!this.showLog)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|||||||
@@ -1,55 +0,0 @@
|
|||||||
const THREAD_ID = `${Math.floor(Math.random() * 1000)}-${Date.now()}`;
|
|
||||||
|
|
||||||
const nextTick = fn => {
|
|
||||||
setTimeout(fn, 0);
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 利用共享区域实现快速锁
|
|
||||||
*/
|
|
||||||
class LockUtils {
|
|
||||||
private _keyX: string;
|
|
||||||
private _keyY: string;
|
|
||||||
private setItem;
|
|
||||||
private getItem;
|
|
||||||
private removeItem;
|
|
||||||
|
|
||||||
constructor(key) {
|
|
||||||
this._keyX = `mutex_key_${key}_X`;
|
|
||||||
this._keyY = `mutex_key_${key}_Y`;
|
|
||||||
this.setItem = egret.localStorage.setItem.bind(localStorage);
|
|
||||||
this.getItem = egret.localStorage.getItem.bind(localStorage);
|
|
||||||
this.removeItem = egret.localStorage.removeItem.bind(localStorage);
|
|
||||||
}
|
|
||||||
|
|
||||||
public lock() {
|
|
||||||
return new Promise((resolve, reject) => {
|
|
||||||
const fn = () => {
|
|
||||||
this.setItem(this._keyX, THREAD_ID);
|
|
||||||
if (!this.getItem(this._keyY) === null) {
|
|
||||||
// restart
|
|
||||||
nextTick(fn);
|
|
||||||
}
|
|
||||||
this.setItem(this._keyY, THREAD_ID);
|
|
||||||
if (this.getItem(this._keyX) !== THREAD_ID) {
|
|
||||||
// delay
|
|
||||||
setTimeout(() => {
|
|
||||||
if (this.getItem(this._keyY) !== THREAD_ID) {
|
|
||||||
// restart
|
|
||||||
nextTick(fn);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// critical section
|
|
||||||
resolve();
|
|
||||||
this.removeItem(this._keyY);
|
|
||||||
}, 10);
|
|
||||||
} else {
|
|
||||||
resolve();
|
|
||||||
this.removeItem(this._keyY);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
fn();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
module es {
|
||||||
|
export interface ITimer {
|
||||||
|
context: any;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 调用stop以停止此计时器再次运行。这对非重复计时器没有影响。
|
||||||
|
*/
|
||||||
|
stop();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 将计时器的运行时间重置为0
|
||||||
|
*/
|
||||||
|
reset();
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
getContext<T>(): T;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
module es {
|
||||||
|
export class Timer implements ITimer{
|
||||||
|
public context: any;
|
||||||
|
public _timeInSeconds: number = 0;
|
||||||
|
public _repeats: boolean = false;
|
||||||
|
public _onTime: (timer: ITimer) => void;
|
||||||
|
public _isDone: boolean = false;
|
||||||
|
public _elapsedTime: number = 0;
|
||||||
|
|
||||||
|
public getContext<T>(): T {
|
||||||
|
return this.context as T;
|
||||||
|
}
|
||||||
|
|
||||||
|
public reset() {
|
||||||
|
this._elapsedTime = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public stop() {
|
||||||
|
this._isDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public tick(){
|
||||||
|
// 如果stop在tick之前被调用,那么isDone将为true,我们不应该再做任何事情
|
||||||
|
if (!this._isDone && this._elapsedTime > this._timeInSeconds){
|
||||||
|
this._elapsedTime -= this._timeInSeconds;
|
||||||
|
this._onTime(this);
|
||||||
|
|
||||||
|
if (!this._isDone && !this._repeats)
|
||||||
|
this._isDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._elapsedTime += Time.deltaTime;
|
||||||
|
|
||||||
|
return this._isDone;
|
||||||
|
}
|
||||||
|
|
||||||
|
public initialize(timeInsSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer)=>void){
|
||||||
|
this._timeInSeconds = timeInsSeconds;
|
||||||
|
this._repeats = repeats;
|
||||||
|
this.context = context;
|
||||||
|
this._onTime = onTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 空出对象引用,以便在js需要时GC可以清理它们的引用
|
||||||
|
*/
|
||||||
|
public unload(){
|
||||||
|
this.context = null;
|
||||||
|
this._onTime = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
module es {
|
||||||
|
/**
|
||||||
|
* 允许动作的延迟和重复执行
|
||||||
|
*/
|
||||||
|
export class TimerManager extends GlobalManager {
|
||||||
|
public _timers: Timer[] = [];
|
||||||
|
|
||||||
|
public update() {
|
||||||
|
for (let i = this._timers.length - 1; i >= 0; i --){
|
||||||
|
if (this._timers[i].tick()){
|
||||||
|
this._timers[i].unload();
|
||||||
|
this._timers.removeAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 调度一个一次性或重复的计时器,该计时器将调用已传递的动作
|
||||||
|
* @param timeInSeconds
|
||||||
|
* @param repeats
|
||||||
|
* @param context
|
||||||
|
* @param onTime
|
||||||
|
*/
|
||||||
|
public schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer)=>void){
|
||||||
|
let timer = new Timer();
|
||||||
|
timer.initialize(timeInSeconds, repeats, context, onTime);
|
||||||
|
this._timers.push(timer);
|
||||||
|
|
||||||
|
return timer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user