修复Vector2.zero引起的引用混乱问题

This commit is contained in:
yhh
2020-08-26 19:56:48 +08:00
parent 1997b3f348
commit e81f98ff17
33 changed files with 1663 additions and 4645 deletions

View File

@@ -50,9 +50,16 @@ module es {
return value;
}
/**
* 给定圆心、半径和角度得到圆周上的一个点。0度是3点钟。
* @param circleCenter
* @param radius
* @param angleInDegrees
*/
public static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number) {
let radians = MathHelper.toRadians(angleInDegrees);
return new Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
return new Vector2(Math.cos(radians) * radians + circleCenter.x,
Math.sin(radians) * radians + circleCenter.y);
}
/**

View File

@@ -1,10 +1,6 @@
module es {
/** 2d 向量 */
export class Vector2 {
private static readonly unitYVector = new Vector2(0, 1);
private static readonly unitXVector = new Vector2(1, 0);
private static readonly unitVector2 = new Vector2(1, 1);
private static readonly zeroVector2 = new Vector2(0, 0);
public x: number = 0;
public y: number = 0;
@@ -19,19 +15,19 @@ module es {
}
public static get zero() {
return Vector2.zeroVector2;
return new Vector2(0, 0);
}
public static get one() {
return Vector2.unitVector2;
return new Vector2(1, 1);
}
public static get unitX() {
return Vector2.unitXVector;
return new Vector2(1, 0);
}
public static get unitY() {
return Vector2.unitYVector;
return new Vector2(0, 1);
}
/**