修复Vector2.zero引起的引用混乱问题
This commit is contained in:
121
source/bin/framework.d.ts
vendored
121
source/bin/framework.d.ts
vendored
@@ -103,10 +103,6 @@ declare module es {
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}
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declare module es {
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class Vector2 {
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private static readonly unitYVector;
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private static readonly unitXVector;
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private static readonly unitVector2;
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private static readonly zeroVector2;
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x: number;
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y: number;
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constructor(x?: number, y?: number);
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@@ -202,6 +198,7 @@ declare module es {
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_nextScene: Scene;
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_sceneTransition: SceneTransition;
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_globalManagers: GlobalManager[];
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_timerManager: TimerManager;
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constructor();
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static readonly Instance: Core;
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_scene: Scene;
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@@ -210,6 +207,7 @@ declare module es {
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static registerGlobalManager(manager: es.GlobalManager): void;
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static unregisterGlobalManager(manager: es.GlobalManager): void;
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static getGlobalManager<T extends es.GlobalManager>(type: any): T;
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static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
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onOrientationChanged(): void;
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draw(): Promise<void>;
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startDebugUpdate(): void;
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@@ -376,6 +374,7 @@ declare module es {
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onDeactive(): void;
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begin(): void;
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end(): void;
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updateResolutionScaler(): void;
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update(): void;
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render(): void;
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postRender(): void;
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@@ -478,10 +477,6 @@ declare module es {
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}
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}
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declare module es {
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enum CameraStyle {
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lockOn = 0,
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cameraWindow = 1
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}
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class CameraInset {
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left: number;
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right: number;
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@@ -493,20 +488,11 @@ declare module es {
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_areMatrixedDirty: boolean;
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_areBoundsDirty: boolean;
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_isProjectionMatrixDirty: boolean;
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followLerp: number;
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deadzone: Rectangle;
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focusOffset: Vector2;
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mapLockEnabled: boolean;
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mapSize: Rectangle;
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_targetEntity: Entity;
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_targetCollider: Collider;
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_desiredPositionDelta: Vector2;
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_cameraStyle: CameraStyle;
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_worldSpaceDeadZone: Rectangle;
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constructor(targetEntity?: Entity, cameraStyle?: CameraStyle);
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constructor();
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position: Vector2;
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rotation: number;
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_zoom: any;
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rawZoom: number;
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_zoom: number;
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zoom: number;
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_minimumZoom: number;
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minimumZoom: number;
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@@ -520,25 +506,20 @@ declare module es {
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readonly inverseTransformMatrix: Matrix2D;
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_origin: Vector2;
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origin: Vector2;
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onSceneSizeChanged(newWidth: number, newHeight: number): void;
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setInset(left: number, right: number, top: number, bottom: number): Camera;
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setPosition(position: Vector2): this;
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setRotation(rotation: number): Camera;
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setZoom(zoom: number): Camera;
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setMinimumZoom(minZoom: number): Camera;
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setMaximumZoom(maxZoom: number): Camera;
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forceMatrixUpdate(): void;
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onEntityTransformChanged(comp: transform.Component): void;
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zoomIn(deltaZoom: number): void;
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zoomOut(deltaZoom: number): void;
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worldToScreenPoint(worldPosition: Vector2): Vector2;
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screenToWorldPoint(screenPosition: Vector2): Vector2;
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onSceneRenderTargetSizeChanged(newWidth: number, newHeight: number): void;
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mouseToWorldPoint(): Vector2;
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onAddedToEntity(): void;
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update(): void;
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clampToMapSize(position: Vector2): Vector2;
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updateFollow(): void;
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follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
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setCenteredDeadzone(width: number, height: number): void;
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protected updateMatrixes(): void;
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}
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}
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@@ -561,6 +542,35 @@ declare module es {
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free(component: T): void;
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}
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}
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declare module es {
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enum CameraStyle {
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lockOn = 0,
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cameraWindow = 1
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}
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class FollowCamera extends Component {
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camera: Camera;
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followLerp: number;
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deadzone: Rectangle;
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focusOffset: Vector2;
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mapLockEnabled: boolean;
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mapSize: Rectangle;
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_targetEntity: Entity;
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_targetCollider: Collider;
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_desiredPositionDelta: Vector2;
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_cameraStyle: CameraStyle;
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_worldSpaceDeadZone: Rectangle;
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private rectShape;
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constructor(targetEntity?: Entity, camera?: Camera, cameraStyle?: CameraStyle);
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onAddedToEntity(): void;
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onGraphicsDeviceReset(): void;
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update(): void;
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debugRender(): void;
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clampToMapSize(position: Vector2): Vector2;
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follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
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updateFollow(): void;
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setCenteredDeadzone(width: number, height: number): void;
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}
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}
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declare module es {
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class IUpdatableComparer {
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compare(a: Component, b: Component): number;
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@@ -849,9 +859,14 @@ declare module es {
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}
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declare module es {
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class CircleCollider extends Collider {
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private rectShape;
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private circleShape;
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private pixelShape1;
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private pixelShape2;
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constructor(radius?: number);
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radius: number;
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setRadius(radius: number): CircleCollider;
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debugRender(): void;
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toString(): string;
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}
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}
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@@ -1594,8 +1609,8 @@ declare module es {
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add(x: number, y: number, list: Collider[]): void;
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remove(obj: Collider): void;
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tryGetValue(x: number, y: number): Collider[];
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getKey(x: number, y: number): string;
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clear(): void;
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private getKey;
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}
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class RaycastResultParser {
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hitCounter: number;
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@@ -2162,17 +2177,6 @@ declare module es {
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static free<T>(obj: Array<T>): void;
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}
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}
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declare const THREAD_ID: string;
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declare const nextTick: (fn: any) => void;
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declare class LockUtils {
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private _keyX;
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private _keyY;
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private setItem;
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private getItem;
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private removeItem;
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constructor(key: any);
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lock(): Promise<{}>;
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}
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declare module es {
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class Pair<T> {
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first: T;
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@@ -2321,8 +2325,6 @@ declare module es {
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width: number;
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enabled: true;
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showLog: boolean;
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private _frameKey;
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private _logKey;
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private _logs;
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private sampleFrames;
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private _position;
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@@ -2334,6 +2336,12 @@ declare module es {
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private _markerNameToIdMap;
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private _updateCount;
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private _frameAdjust;
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private _rectShape1;
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private _rectShape2;
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private _rectShape3;
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private _rectShape4;
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private _rectShape5;
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private _rectShape6;
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constructor();
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static readonly Instance: TimeRuler;
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startFrame(): void;
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@@ -2461,3 +2469,34 @@ declare module es {
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constructor(texture: egret.Texture, id: string);
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}
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}
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declare module es {
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interface ITimer {
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context: any;
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stop(): any;
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reset(): any;
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getContext<T>(): T;
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}
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}
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declare module es {
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class Timer implements ITimer {
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context: any;
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_timeInSeconds: number;
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_repeats: boolean;
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_onTime: (timer: ITimer) => void;
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_isDone: boolean;
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_elapsedTime: number;
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getContext<T>(): T;
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reset(): void;
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stop(): void;
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tick(): boolean;
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initialize(timeInsSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): void;
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unload(): void;
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}
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}
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declare module es {
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class TimerManager extends GlobalManager {
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_timers: Timer[];
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update(): void;
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schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
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}
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}
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