#21 完善 gapxy

This commit is contained in:
YHH
2020-08-08 09:06:32 +08:00
parent 463c64c628
commit e7fb9e0d6b
8 changed files with 40 additions and 20 deletions

View File

@@ -605,6 +605,7 @@ declare module es {
private _gapX;
private _gapY;
constructor(sprite: Sprite);
setGapXY(value: Vector2): TiledSpriteRenderer;
render(camera: es.Camera): void;
}
}

View File

@@ -2853,10 +2853,6 @@ var es;
return new es.Vector2(this._gapX, this._gapY);
},
set: function (value) {
if (value.x < 0 || value.y < 0) {
console.error("间隔必须为正数");
return;
}
this._gapX = value.x;
this._gapY = value.y;
var renderTexture = new RenderTexture();
@@ -2866,11 +2862,20 @@ var es;
newRectangle.width += this._gapX;
newRectangle.height += this._gapY;
renderTexture.drawToTexture(this.displayObject, newRectangle);
this.displayObject = new Bitmap(renderTexture);
if (!this.displayObject) {
this.displayObject = new Bitmap(renderTexture);
}
else {
this.displayObject.texture = renderTexture;
}
},
enumerable: true,
configurable: true
});
TiledSpriteRenderer.prototype.setGapXY = function (value) {
this.gapXY = value;
return this;
};
TiledSpriteRenderer.prototype.render = function (camera) {
_super.prototype.render.call(this, camera);
var bitmap = this.displayObject;

File diff suppressed because one or more lines are too long

View File

@@ -95,11 +95,6 @@ module es {
}
public set gapXY(value: Vector2){
if (value.x < 0 || value.y < 0){
console.error("间隔必须为正数");
return;
}
this._gapX = value.x;
this._gapY = value.y;
@@ -111,7 +106,11 @@ module es {
newRectangle.height += this._gapY;
renderTexture.drawToTexture(this.displayObject, newRectangle);
this.displayObject = new Bitmap(renderTexture);
if (!this.displayObject){
this.displayObject = new Bitmap(renderTexture);
}else{
(this.displayObject as Bitmap).texture = renderTexture;
}
}
protected _sourceRect: Rectangle;
@@ -128,6 +127,15 @@ module es {
bitmap.$fillMode = egret.BitmapFillMode.REPEAT;
}
/**
* 设置间隔
* @param value
*/
public setGapXY(value: Vector2): TiledSpriteRenderer {
this.gapXY = value;
return this;
}
public render(camera: es.Camera) {
super.render(camera);