#21 完善 gapxy
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@@ -12,10 +12,10 @@ module scene {
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public async onStart() {
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let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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let bg = this.createEntity("bg");
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bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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// bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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bg.addComponent(new component.PlayerController());
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bg.addComponent(new es.Mover());
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bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).gapXY = new es.Vector2(10, 0);
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bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).setGapXY(new es.Vector2(10, 0));
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bg.addComponent(new es.BoxCollider());
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bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
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