getComponent不再需要指定类型
This commit is contained in:
@@ -128,7 +128,7 @@ module es {
|
||||
}
|
||||
|
||||
public onAddedToEntity() {
|
||||
this._collider = this.entity.getComponent<es.Collider>(es.Collider);
|
||||
this._collider = this.entity.getComponent(es.Collider);
|
||||
Debug.warnIf(this._collider == null, "ArcadeRigidbody 没有 Collider。ArcadeRigidbody需要一个Collider!");
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
module es {
|
||||
export abstract class Collider extends Component {
|
||||
export class Collider extends Component {
|
||||
/**
|
||||
* 对撞机的基本形状
|
||||
*/
|
||||
|
||||
@@ -8,7 +8,7 @@ module es {
|
||||
private _collider: Collider;
|
||||
|
||||
public onAddedToEntity() {
|
||||
this._collider = this.entity.getComponent<Collider>(Collider);
|
||||
this._collider = this.entity.getComponent(Collider);
|
||||
Debug.warnIf(this._collider == null, "ProjectileMover没有Collider。ProjectilMover需要一个Collider!");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user