#28 新增tiledMapRenderer用于渲染tiledmap

This commit is contained in:
yhh
2020-08-12 18:08:12 +08:00
parent 167ef03df6
commit e5805960e0
14 changed files with 1402 additions and 2 deletions

View File

@@ -33,6 +33,81 @@ module es {
return null;
}
/**
* 获取x/y坐标处的TmxLayerTile。注意这些是平铺坐标而不是世界坐标!
* @param x
* @param y
*/
public getTile(x: number, y: number): TmxLayerTile {
return this.tiles[x + y * this.width];
}
/**
* 返回平铺空间中的矩形列表,其中任何非空平铺组合为边界区域
*/
public getCollisionRectangles(): Rectangle[] {
let checkedIndexes = [];
let rectangles = [];
let startCol = -1;
let index = -1;
for (let y = 0; y < this.map.height; y ++){
for (let x = 0; x< this.map.width; x ++){
index = y * this.map.width + x;
let tile = this.getTile(x, y);
if (tile && !checkedIndexes[index]){
if (startCol < 0)
startCol = x;
checkedIndexes[index] = true;
}else if(tile || checkedIndexes[index]){
if (startCol >= 0){
rectangles.push(this.findBoundsRect(startCol, x, y, checkedIndexes));
startCol = -1;
}
}
}
if (startCol >= 0){
rectangles.push(this.findBoundsRect(startCol, this.map.width, y, checkedIndexes));
startCol = -1;
}
}
return rectangles;
}
/**
* 在startX和endX之间的tile周围找到最大的边界矩形从startY开始尽可能向下
* @param startX
* @param endX
* @param startY
* @param checkedIndexes
*/
public findBoundsRect(startX: number, endX: number, startY: number, checkedIndexes?: boolean[]){
let index = -1;
for (let y = startY + 1; y < this.map.height; y ++){
for (let x = startX; x < endX; x ++){
index = y * this.map.width + x;
let tile = this.getTile(x, y);
if (tile || checkedIndexes[index]){
// 再次将我们到目前为止在这一行中访问过的所有内容设置为false因为它不会包含在矩形中应该再次进行检查
for (let _x = startX; _x < x; _x++){
index = y * this.map.width + _x;
checkedIndexes[index] = false;
}
return new Rectangle(startX * this.map.tileWidth, startY * this.map.tileHeight,
(endX - startX) * this.map.tileWidth, (y - startY) * this.map.tileHeight);
}
checkedIndexes[index] = true;
}
}
return new Rectangle(startX * this.map.tileWidth, startY * this.map.tileHeight,
(endX - startX) * this.map.tileWidth, (this.map.height - startY) * this.map.tileHeight);
}
}
export class TmxLayerTile {