refactor: 类型安全与接口清理 (#311)
* refactor: 分解 IEngineBridge 为单一职责接口 - 新增 ITextureService, IDynamicAtlasService, ICoordinateService, IRenderConfigService - 移除 EngineBridgeToken,改用具体服务 Token - 更新 camera, ui, particle 等模块使用新接口 - 优化装饰器类型安全,使用 Symbol-based metadata 访问模式 * refactor: 删除 plugin-types 包,统一 createServiceToken 实现 - 移动 IEditorModuleBase 接口到 engine-core - 移除 engine-core 和 editor-core 对 plugin-types 的依赖 - 删除冗余的 plugin-types 包 - 统一使用 core 中基于 Symbol.for() 的 createServiceToken * refactor: 统一 IPlugin 接口,移除 deprecated 别名 - 移除 engine-core、editor-core、runtime-core 中的 IPlugin 别名 - 模块插件统一使用 IRuntimePlugin(运行时)或 IEditorPlugin(编辑器) - 保留 core 包中的 IPlugin 作为 ECS 核心插件接口(不同概念) - 更新所有消费方使用正确的类型 * refactor: 重命名 editor-core ComponentRegistry 为 EditorComponentRegistry - 消除与 core 包 ComponentRegistry(ECS 位掩码管理)的命名歧义 - editor-core 的 EditorComponentRegistry 专用于编辑器组件元数据 - 更新所有编辑器包使用新名称
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@@ -6,6 +6,12 @@
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import type { SpriteRenderData, TextureLoadRequest, EngineStats, CameraConfig } from '../types';
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import type { ITextureEngineBridge } from '@esengine/asset-system';
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import type { GameEngine } from '../wasm/es_engine';
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import type {
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ITextureService,
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IDynamicAtlasService,
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ICoordinateService,
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IRenderConfigService
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} from '@esengine/engine-core';
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/**
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* Engine bridge configuration.
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@@ -43,7 +49,7 @@ export interface EngineBridgeConfig {
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* bridge.render();
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* ```
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*/
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export class EngineBridge implements ITextureEngineBridge {
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export class EngineBridge implements ITextureEngineBridge, ITextureService, IDynamicAtlasService, ICoordinateService, IRenderConfigService {
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private engine: GameEngine | null = null;
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private config: Required<EngineBridgeConfig>;
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private initialized = false;
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@@ -8,12 +8,20 @@
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// Service tokens and interfaces (谁定义接口,谁导出 Token)
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export {
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RenderSystemToken,
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EngineBridgeToken,
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EngineIntegrationToken,
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// 新的单一职责服务令牌 | New single-responsibility service tokens
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken,
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// 接口类型 | Interface types
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type IRenderSystem,
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type IEngineBridge,
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type IEngineIntegration,
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type IRenderDataProvider
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type IRenderDataProvider,
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type ITextureService,
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type IDynamicAtlasService,
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type ICoordinateService,
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type IRenderConfigService
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} from './tokens';
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export { EngineBridge } from './core/EngineBridge';
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@@ -4,12 +4,31 @@
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*/
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import { createServiceToken } from '@esengine/ecs-framework';
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import { EngineBridgeToken as CoreEngineBridgeToken, type IEngineBridge as CoreIEngineBridge } from '@esengine/engine-core';
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import {
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken,
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type ITextureService,
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type IDynamicAtlasService,
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type ICoordinateService,
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type IRenderConfigService
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} from '@esengine/engine-core';
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import type { IRenderDataProvider as InternalIRenderDataProvider } from './systems/EngineRenderSystem';
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// 从 engine-core 重新导出 | Re-export from engine-core
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export { CoreEngineBridgeToken as EngineBridgeToken };
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export type { CoreIEngineBridge as IEngineBridge };
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export {
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken
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};
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export type {
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ITextureService,
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IDynamicAtlasService,
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ICoordinateService,
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IRenderConfigService
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};
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export type IRenderDataProvider = InternalIRenderDataProvider;
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