feat(tilemap): 增强tilemap编辑器和动画系统
This commit is contained in:
@@ -24,6 +24,9 @@
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"dependencies": {
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"@esengine/tilemap": "workspace:*"
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},
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"peerDependencies": {
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"@esengine/editor-core": "workspace:*"
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},
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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@@ -4,11 +4,14 @@
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import React, { useRef, useEffect, useState, useCallback } from 'react';
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import type { TilemapComponent } from '@esengine/tilemap';
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import { tilemapAnimationSystem } from '@esengine/tilemap';
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import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
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import type { ITilemapTool, ToolContext } from '../tools/ITilemapTool';
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import { BrushTool } from '../tools/BrushTool';
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import { EraserTool } from '../tools/EraserTool';
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import { FillTool } from '../tools/FillTool';
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import { RectangleTool } from '../tools/RectangleTool';
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import { SelectTool } from '../tools/SelectTool';
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interface TilemapCanvasProps {
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tilemap: TilemapComponent;
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@@ -20,6 +23,8 @@ const tools: Record<string, ITilemapTool> = {
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brush: new BrushTool(),
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eraser: new EraserTool(),
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fill: new FillTool(),
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rectangle: new RectangleTool(),
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select: new SelectTool(),
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};
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export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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@@ -57,9 +62,12 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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const layersKey = layers.map(l => `${l.visible}-${l.opacity}`).join(',');
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const [isPanning, setIsPanning] = useState(false);
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const [lastPanPos, setLastPanPos] = useState({ x: 0, y: 0 });
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const lastPanPosRef = useRef({ x: 0, y: 0 });
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const [mousePos, setMousePos] = useState<{ tileX: number; tileY: number } | null>(null);
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const [spacePressed, setSpacePressed] = useState(false);
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const [animationTime, setAnimationTime] = useState(0);
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const lastFrameTimeRef = useRef<number>(0);
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const animationFrameRef = useRef<number | null>(null);
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// Get canvas size
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const canvasWidth = tilemap.width * tileWidth;
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@@ -104,9 +112,16 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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for (let x = 0; x < tilemap.width; x++) {
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const tileIndex = tilemap.getTile(layerIndex, x, y);
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if (tileIndex > 0) {
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// Get the tileset index for this tile (assuming single tileset for now)
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// tileIndex is 1-based (0 = empty), so tileId = tileIndex - 1
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const tileId = tileIndex - 1;
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// Get current animation frame tile ID (returns original if not animated)
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const displayTileId = tilemapAnimationSystem.getCurrentTileId(0, tileId);
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// Calculate source position in tileset
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const srcX = ((tileIndex - 1) % tilesetColumns) * tileWidth;
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const srcY = Math.floor((tileIndex - 1) / tilesetColumns) * tileHeight;
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const srcX = (displayTileId % tilesetColumns) * tileWidth;
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const srcY = Math.floor(displayTileId / tilesetColumns) * tileHeight;
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// Only draw if tile is within tileset bounds
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if (srcX + tileWidth <= tilesetImage.width && srcY + tileHeight <= tilesetImage.height) {
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@@ -182,7 +197,7 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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}
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ctx.restore();
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}, [tilemap, tilesetImage, zoom, panX, panY, showGrid, showCollision, mousePos, currentTool, selectedTiles, brushSize, currentLayer, layerLocked, editingCollision, tileWidth, tileHeight, tilesetColumns, canvasWidth, canvasHeight, layersKey]);
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}, [tilemap, tilesetImage, zoom, panX, panY, showGrid, showCollision, mousePos, currentTool, selectedTiles, brushSize, currentLayer, layerLocked, editingCollision, tileWidth, tileHeight, tilesetColumns, canvasWidth, canvasHeight, layersKey, animationTime]);
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// Update canvas size
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useEffect(() => {
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@@ -223,6 +238,44 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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draw();
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}, [draw]);
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// Register tileset animations when tilemap changes
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useEffect(() => {
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tilemapAnimationSystem.clear();
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for (let i = 0; i < tilemap.tilesets.length; i++) {
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const tilesetRef = tilemap.tilesets[i];
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if (tilesetRef.data) {
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tilemapAnimationSystem.registerTileset(i, tilesetRef.data);
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}
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}
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return () => {
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tilemapAnimationSystem.clear();
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};
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}, [tilemap]);
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// Animation loop for animated tiles
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useEffect(() => {
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const animate = (time: number) => {
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if (lastFrameTimeRef.current === 0) {
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lastFrameTimeRef.current = time;
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}
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const deltaTime = time - lastFrameTimeRef.current;
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lastFrameTimeRef.current = time;
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tilemapAnimationSystem.update(deltaTime);
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setAnimationTime(time);
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animationFrameRef.current = requestAnimationFrame(animate);
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};
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animationFrameRef.current = requestAnimationFrame(animate);
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return () => {
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if (animationFrameRef.current !== null) {
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cancelAnimationFrame(animationFrameRef.current);
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}
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};
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}, []);
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// Center view on first mount
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useEffect(() => {
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const container = containerRef.current;
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@@ -288,7 +341,7 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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// Middle mouse button, Alt+left click, or Space+left click for panning
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if (e.button === 1 || (e.button === 0 && (e.altKey || spacePressed))) {
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setIsPanning(true);
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setLastPanPos({ x: e.clientX, y: e.clientY });
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lastPanPosRef.current = { x: e.clientX, y: e.clientY };
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return;
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}
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@@ -313,7 +366,7 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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};
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tool.onMouseDown(tileX, tileY, toolContext);
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onTilemapChange?.();
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draw();
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// draw() 由 useEffect 统一处理,避免重复绘制导致闪烁
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}
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};
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@@ -326,10 +379,11 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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// Handle panning
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if (isPanning) {
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const dx = e.clientX - lastPanPos.x;
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const dy = e.clientY - lastPanPos.y;
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setPan(panX + dx, panY + dy);
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setLastPanPos({ x: e.clientX, y: e.clientY });
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const dx = e.clientX - lastPanPosRef.current.x;
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const dy = e.clientY - lastPanPosRef.current.y;
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const state = useTilemapEditorStore.getState();
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setPan(state.panX + dx, state.panY + dy);
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lastPanPosRef.current = { x: e.clientX, y: e.clientY };
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return;
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}
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@@ -354,8 +408,7 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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onTilemapChange?.();
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}
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}
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draw();
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// draw() 由 setMousePos 触发的 useEffect 统一处理
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};
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const handleMouseUp = (e: React.MouseEvent) => {
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@@ -389,7 +442,7 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
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const handleMouseLeave = () => {
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setMousePos(null);
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draw();
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// draw() 由 setMousePos 触发的 useEffect 统一处理
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};
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const handleWheel = (e: React.WheelEvent) => {
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388
packages/tilemap-editor/src/components/TilemapViewport.tsx
Normal file
388
packages/tilemap-editor/src/components/TilemapViewport.tsx
Normal file
@@ -0,0 +1,388 @@
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/**
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* Tilemap Viewport - Engine-based rendering for tilemap editor
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* Tilemap 视口 - 基于引擎的瓦片地图编辑器渲染
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*
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* Uses the same rendering pipeline as the main editor viewport.
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* 使用与主编辑器视口相同的渲染管线。
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*/
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import React, { useRef, useEffect, useState, useCallback } from 'react';
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import { Core } from '@esengine/ecs-framework';
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import { IViewportService_ID, type IViewportService } from '@esengine/editor-core';
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import type { TilemapComponent } from '@esengine/tilemap';
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import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
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import type { ITilemapTool, ToolContext } from '../tools/ITilemapTool';
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import { BrushTool } from '../tools/BrushTool';
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import { EraserTool } from '../tools/EraserTool';
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import { FillTool } from '../tools/FillTool';
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interface TilemapViewportProps {
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tilemap: TilemapComponent;
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onTilemapChange?: () => void;
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}
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const VIEWPORT_ID = 'tilemap-editor-viewport';
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const CANVAS_ID = 'tilemap-editor-canvas';
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const tools: Record<string, ITilemapTool> = {
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brush: new BrushTool(),
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eraser: new EraserTool(),
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fill: new FillTool(),
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};
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export const TilemapViewport: React.FC<TilemapViewportProps> = ({
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tilemap,
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onTilemapChange,
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}) => {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const containerRef = useRef<HTMLDivElement>(null);
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const viewportServiceRef = useRef<IViewportService | null>(null);
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const registeredRef = useRef(false);
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const {
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currentTool,
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zoom,
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panX,
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panY,
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showGrid,
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showCollision,
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selectedTiles,
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brushSize,
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currentLayer,
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editingCollision,
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tileWidth,
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tileHeight,
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layers,
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setPan,
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setZoom,
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pushUndo,
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} = useTilemapEditorStore();
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// Get layer locked state
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const layerLocked = layers[currentLayer]?.locked ?? false;
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const [isPanning, setIsPanning] = useState(false);
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const [lastPanPos, setLastPanPos] = useState({ x: 0, y: 0 });
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const [mousePos, setMousePos] = useState<{ tileX: number; tileY: number } | null>(null);
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const [spacePressed, setSpacePressed] = useState(false);
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// Get canvas size
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const canvasWidth = tilemap.width * tileWidth;
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const canvasHeight = tilemap.height * tileHeight;
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// Initialize viewport service
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useEffect(() => {
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const service = Core.services.tryResolve<IViewportService>(IViewportService_ID);
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viewportServiceRef.current = service ?? null;
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if (!service) {
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console.warn('[TilemapViewport] ViewportService not available');
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}
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}, []);
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// Register viewport when canvas is ready
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useEffect(() => {
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const canvas = canvasRef.current;
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const container = containerRef.current;
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const service = viewportServiceRef.current;
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if (!canvas || !container || !service) return;
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// Wait for engine to be initialized
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if (!service.isInitialized()) {
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const checkInit = setInterval(() => {
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if (service.isInitialized() && !registeredRef.current) {
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clearInterval(checkInit);
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setupViewport();
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}
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}, 100);
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return () => clearInterval(checkInit);
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}
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setupViewport();
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function setupViewport() {
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if (registeredRef.current || !canvas || !container || !service) return;
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// Set canvas size
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const dpr = window.devicePixelRatio || 1;
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const rect = container.getBoundingClientRect();
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canvas.width = Math.floor(rect.width * dpr);
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canvas.height = Math.floor(rect.height * dpr);
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canvas.style.width = `${rect.width}px`;
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canvas.style.height = `${rect.height}px`;
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// Register viewport
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service.registerViewport(VIEWPORT_ID, CANVAS_ID);
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service.setViewportConfig(VIEWPORT_ID, showGrid, false); // No gizmos in tilemap editor
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service.resizeViewport(VIEWPORT_ID, canvas.width, canvas.height);
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registeredRef.current = true;
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}
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return () => {
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if (registeredRef.current && service) {
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service.unregisterViewport(VIEWPORT_ID);
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registeredRef.current = false;
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}
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};
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}, [showGrid]);
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// Handle resize
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useEffect(() => {
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const container = containerRef.current;
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const canvas = canvasRef.current;
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const service = viewportServiceRef.current;
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if (!container || !canvas || !service || !registeredRef.current) return;
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let rafId: number | null = null;
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const resizeObserver = new ResizeObserver(() => {
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if (rafId !== null) {
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cancelAnimationFrame(rafId);
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}
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rafId = requestAnimationFrame(() => {
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const dpr = window.devicePixelRatio || 1;
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const rect = container.getBoundingClientRect();
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const newWidth = Math.floor(rect.width * dpr);
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const newHeight = Math.floor(rect.height * dpr);
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if (canvas.width !== newWidth || canvas.height !== newHeight) {
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canvas.width = newWidth;
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canvas.height = newHeight;
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canvas.style.width = `${rect.width}px`;
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canvas.style.height = `${rect.height}px`;
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service.resizeViewport(VIEWPORT_ID, newWidth, newHeight);
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}
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rafId = null;
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});
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});
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resizeObserver.observe(container);
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return () => {
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if (rafId !== null) {
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cancelAnimationFrame(rafId);
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}
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resizeObserver.disconnect();
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};
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}, []);
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// Update camera when pan/zoom changes
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useEffect(() => {
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const service = viewportServiceRef.current;
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if (!service || !registeredRef.current) return;
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// Convert pan to camera position
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// In engine, camera position is the center of view
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const canvas = canvasRef.current;
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if (!canvas) return;
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const centerX = (canvas.width / 2 - panX) / zoom;
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const centerY = (canvas.height / 2 - panY) / zoom;
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service.setViewportCamera(VIEWPORT_ID, {
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x: centerX,
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y: -centerY, // Y is flipped
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zoom: zoom
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});
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}, [panX, panY, zoom]);
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// Update grid visibility
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useEffect(() => {
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const service = viewportServiceRef.current;
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if (!service || !registeredRef.current) return;
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service.setViewportConfig(VIEWPORT_ID, showGrid, false);
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}, [showGrid]);
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// Space key for panning mode
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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if (e.code === 'Space' && !e.repeat) {
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e.preventDefault();
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setSpacePressed(true);
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}
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};
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const handleKeyUp = (e: KeyboardEvent) => {
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if (e.code === 'Space') {
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setSpacePressed(false);
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setIsPanning(false);
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}
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};
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window.addEventListener('keydown', handleKeyDown);
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window.addEventListener('keyup', handleKeyUp);
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return () => {
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window.removeEventListener('keydown', handleKeyDown);
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window.removeEventListener('keyup', handleKeyUp);
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};
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}, []);
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// Convert screen coordinates to tile coordinates
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const screenToTile = useCallback((screenX: number, screenY: number) => {
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const x = (screenX - panX) / zoom;
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const y = (screenY - panY) / zoom;
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return {
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tileX: Math.floor(x / tileWidth),
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tileY: Math.floor(y / tileHeight),
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};
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}, [panX, panY, zoom, tileWidth, tileHeight]);
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// Mouse handlers
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const handleMouseDown = (e: React.MouseEvent) => {
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const rect = canvasRef.current?.getBoundingClientRect();
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if (!rect) return;
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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// Middle mouse button, Alt+left click, or Space+left click for panning
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if (e.button === 1 || (e.button === 0 && (e.altKey || spacePressed))) {
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setIsPanning(true);
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setLastPanPos({ x: e.clientX, y: e.clientY });
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return;
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}
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// Save undo state
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const layerData = tilemap.getLayerData(currentLayer);
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if (layerData) {
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pushUndo(layerData.slice());
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}
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const { tileX, tileY } = screenToTile(x, y);
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const tool = tools[currentTool];
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if (tool) {
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const toolContext: ToolContext = {
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tilemap,
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selectedTiles,
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currentLayer,
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layerLocked,
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brushSize,
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editingCollision,
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tileWidth,
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tileHeight,
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};
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tool.onMouseDown(tileX, tileY, toolContext);
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onTilemapChange?.();
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}
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};
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const handleMouseMove = (e: React.MouseEvent) => {
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const rect = canvasRef.current?.getBoundingClientRect();
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if (!rect) return;
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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// Handle panning
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if (isPanning) {
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const dx = e.clientX - lastPanPos.x;
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const dy = e.clientY - lastPanPos.y;
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const state = useTilemapEditorStore.getState();
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setPan(state.panX + dx, state.panY + dy);
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setLastPanPos({ x: e.clientX, y: e.clientY });
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return;
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}
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const { tileX, tileY } = screenToTile(x, y);
|
||||
setMousePos({ tileX, tileY });
|
||||
|
||||
// Handle tool drag
|
||||
if (e.buttons === 1) {
|
||||
const tool = tools[currentTool];
|
||||
if (tool) {
|
||||
const toolContext: ToolContext = {
|
||||
tilemap,
|
||||
selectedTiles,
|
||||
currentLayer,
|
||||
layerLocked,
|
||||
brushSize,
|
||||
editingCollision,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
};
|
||||
tool.onMouseMove(tileX, tileY, toolContext);
|
||||
onTilemapChange?.();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleMouseUp = (e: React.MouseEvent) => {
|
||||
if (isPanning) {
|
||||
setIsPanning(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const rect = canvasRef.current?.getBoundingClientRect();
|
||||
if (!rect) return;
|
||||
|
||||
const x = e.clientX - rect.left;
|
||||
const y = e.clientY - rect.top;
|
||||
const { tileX, tileY } = screenToTile(x, y);
|
||||
|
||||
const tool = tools[currentTool];
|
||||
if (tool) {
|
||||
const toolContext: ToolContext = {
|
||||
tilemap,
|
||||
selectedTiles,
|
||||
currentLayer,
|
||||
layerLocked,
|
||||
brushSize,
|
||||
editingCollision,
|
||||
tileWidth,
|
||||
tileHeight,
|
||||
};
|
||||
tool.onMouseUp(tileX, tileY, toolContext);
|
||||
}
|
||||
};
|
||||
|
||||
const handleMouseLeave = () => {
|
||||
setMousePos(null);
|
||||
};
|
||||
|
||||
const handleWheel = (e: React.WheelEvent) => {
|
||||
e.preventDefault();
|
||||
const delta = e.deltaY > 0 ? 0.9 : 1.1;
|
||||
const newZoom = Math.max(0.1, Math.min(10, zoom * delta));
|
||||
|
||||
// Zoom towards mouse position
|
||||
const rect = canvasRef.current?.getBoundingClientRect();
|
||||
if (rect) {
|
||||
const mouseX = e.clientX - rect.left;
|
||||
const mouseY = e.clientY - rect.top;
|
||||
const newPanX = mouseX - (mouseX - panX) * (newZoom / zoom);
|
||||
const newPanY = mouseY - (mouseY - panY) * (newZoom / zoom);
|
||||
setPan(newPanX, newPanY);
|
||||
}
|
||||
|
||||
setZoom(newZoom);
|
||||
};
|
||||
|
||||
// Determine cursor style
|
||||
const getCursor = () => {
|
||||
if (isPanning) return 'grabbing';
|
||||
if (spacePressed) return 'grab';
|
||||
return tools[currentTool]?.cursor || 'crosshair';
|
||||
};
|
||||
|
||||
return (
|
||||
<div ref={containerRef} className="tilemap-canvas-container">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
id={CANVAS_ID}
|
||||
className="tilemap-canvas"
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseLeave}
|
||||
onWheel={handleWheel}
|
||||
onContextMenu={(e) => e.preventDefault()}
|
||||
style={{ cursor: getCursor() }}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
import React, { useRef, useEffect, useState, useCallback } from 'react';
|
||||
import { useTilemapEditorStore, type TileSelection } from '../stores/TilemapEditorStore';
|
||||
import type { ITilesetData, ITileAnimation } from '@esengine/tilemap';
|
||||
|
||||
interface TilesetPreviewProps {
|
||||
imageUrl: string;
|
||||
@@ -11,7 +12,10 @@ interface TilesetPreviewProps {
|
||||
tileHeight: number;
|
||||
columns: number;
|
||||
rows: number;
|
||||
tileset?: ITilesetData;
|
||||
animatedTileIds?: Set<number>;
|
||||
onSelectionChange?: (selection: TileSelection) => void;
|
||||
onEditAnimation?: (tileId: number) => void;
|
||||
}
|
||||
|
||||
export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
|
||||
@@ -20,7 +24,10 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
|
||||
tileHeight,
|
||||
columns,
|
||||
rows,
|
||||
tileset,
|
||||
animatedTileIds,
|
||||
onSelectionChange,
|
||||
onEditAnimation,
|
||||
}) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
@@ -29,6 +36,7 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
|
||||
const [selectionStart, setSelectionStart] = useState<{ x: number; y: number } | null>(null);
|
||||
const [selectionEnd, setSelectionEnd] = useState<{ x: number; y: number } | null>(null);
|
||||
const [zoom, setZoom] = useState(1);
|
||||
const [contextMenu, setContextMenu] = useState<{ x: number; y: number; tileId: number } | null>(null);
|
||||
|
||||
const selectedTiles = useTilemapEditorStore(state => state.selectedTiles);
|
||||
const setSelectedTiles = useTilemapEditorStore(state => state.setSelectedTiles);
|
||||
@@ -101,7 +109,24 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
|
||||
selectedTiles.height * tileHeight - 2
|
||||
);
|
||||
}
|
||||
}, [image, columns, rows, tileWidth, tileHeight, selectedTiles, isSelecting, selectionStart, selectionEnd]);
|
||||
|
||||
// Draw animation indicators
|
||||
if (animatedTileIds && animatedTileIds.size > 0) {
|
||||
for (const tileId of animatedTileIds) {
|
||||
const x = (tileId % columns) * tileWidth;
|
||||
const y = Math.floor(tileId / columns) * tileHeight;
|
||||
|
||||
// Draw small play icon in bottom-right corner
|
||||
ctx.fillStyle = 'rgba(0, 180, 0, 0.9)';
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + tileWidth - 12, y + tileHeight - 10);
|
||||
ctx.lineTo(x + tileWidth - 12, y + tileHeight - 2);
|
||||
ctx.lineTo(x + tileWidth - 4, y + tileHeight - 6);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
}, [image, columns, rows, tileWidth, tileHeight, selectedTiles, isSelecting, selectionStart, selectionEnd, animatedTileIds]);
|
||||
|
||||
useEffect(() => {
|
||||
draw();
|
||||
@@ -184,12 +209,47 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
|
||||
setSelectionEnd(null);
|
||||
};
|
||||
|
||||
const handleContextMenu = (e: React.MouseEvent) => {
|
||||
e.preventDefault();
|
||||
if (!onEditAnimation) return;
|
||||
|
||||
const coords = getTileCoords(e);
|
||||
const tileId = coords.y * columns + coords.x;
|
||||
|
||||
setContextMenu({
|
||||
x: e.clientX,
|
||||
y: e.clientY,
|
||||
tileId
|
||||
});
|
||||
};
|
||||
|
||||
const handleCloseContextMenu = () => {
|
||||
setContextMenu(null);
|
||||
};
|
||||
|
||||
const handleEditAnimation = () => {
|
||||
if (contextMenu && onEditAnimation) {
|
||||
onEditAnimation(contextMenu.tileId);
|
||||
}
|
||||
setContextMenu(null);
|
||||
};
|
||||
|
||||
// Close context menu when clicking outside
|
||||
useEffect(() => {
|
||||
const handleClick = () => setContextMenu(null);
|
||||
if (contextMenu) {
|
||||
document.addEventListener('click', handleClick);
|
||||
return () => document.removeEventListener('click', handleClick);
|
||||
}
|
||||
}, [contextMenu]);
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={containerRef}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
position: 'relative',
|
||||
}}
|
||||
onWheel={handleWheel}
|
||||
>
|
||||
@@ -204,7 +264,43 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseUp}
|
||||
onContextMenu={handleContextMenu}
|
||||
/>
|
||||
{contextMenu && (
|
||||
<div
|
||||
className="tileset-context-menu"
|
||||
style={{
|
||||
position: 'fixed',
|
||||
left: contextMenu.x,
|
||||
top: contextMenu.y,
|
||||
background: '#252526',
|
||||
border: '1px solid #3c3c3c',
|
||||
borderRadius: '4px',
|
||||
padding: '4px 0',
|
||||
boxShadow: '0 4px 12px rgba(0,0,0,0.3)',
|
||||
zIndex: 1000,
|
||||
}}
|
||||
>
|
||||
<button
|
||||
style={{
|
||||
display: 'block',
|
||||
width: '100%',
|
||||
padding: '6px 16px',
|
||||
background: 'none',
|
||||
border: 'none',
|
||||
color: '#e0e0e0',
|
||||
fontSize: '12px',
|
||||
textAlign: 'left',
|
||||
cursor: 'pointer',
|
||||
}}
|
||||
onMouseEnter={(e) => e.currentTarget.style.background = '#094771'}
|
||||
onMouseLeave={(e) => e.currentTarget.style.background = 'none'}
|
||||
onClick={handleEditAnimation}
|
||||
>
|
||||
编辑动画... (瓦片 #{contextMenu.tileId})
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,367 @@
|
||||
/**
|
||||
* Tile Animation Editor Panel
|
||||
* 瓦片动画编辑器面板
|
||||
*/
|
||||
|
||||
import React, { useState, useEffect, useRef, useCallback } from 'react';
|
||||
import { X, Play, Pause, Trash2, GripVertical } from 'lucide-react';
|
||||
import type { ITileAnimation, ITileAnimationFrame, ITilesetData } from '@esengine/tilemap';
|
||||
import '../../styles/TileAnimationEditor.css';
|
||||
|
||||
interface TileAnimationEditorProps {
|
||||
tileId: number;
|
||||
tileset: ITilesetData;
|
||||
tilesetImage: HTMLImageElement | null;
|
||||
animation: ITileAnimation | null;
|
||||
onAnimationChange: (animation: ITileAnimation | null) => void;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
export const TileAnimationEditor: React.FC<TileAnimationEditorProps> = ({
|
||||
tileId,
|
||||
tileset,
|
||||
tilesetImage,
|
||||
animation,
|
||||
onAnimationChange,
|
||||
onClose
|
||||
}) => {
|
||||
const [frames, setFrames] = useState<ITileAnimationFrame[]>(
|
||||
animation?.frames ?? []
|
||||
);
|
||||
const [defaultDuration, setDefaultDuration] = useState(100);
|
||||
const [isPlaying, setIsPlaying] = useState(true);
|
||||
const [currentPreviewFrame, setCurrentPreviewFrame] = useState(0);
|
||||
const [dragOverIndex, setDragOverIndex] = useState<number | null>(null);
|
||||
|
||||
const previewCanvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const tilesetCanvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const animationTimerRef = useRef<number | null>(null);
|
||||
const lastFrameTimeRef = useRef<number>(0);
|
||||
|
||||
const { tileWidth, tileHeight, columns } = tileset;
|
||||
|
||||
// Draw a single tile on canvas
|
||||
const drawTile = useCallback((
|
||||
ctx: CanvasRenderingContext2D,
|
||||
tileIndex: number,
|
||||
destX: number,
|
||||
destY: number,
|
||||
destWidth: number,
|
||||
destHeight: number
|
||||
) => {
|
||||
if (!tilesetImage) return;
|
||||
|
||||
const srcX = (tileIndex % columns) * tileWidth;
|
||||
const srcY = Math.floor(tileIndex / columns) * tileHeight;
|
||||
|
||||
ctx.drawImage(
|
||||
tilesetImage,
|
||||
srcX, srcY, tileWidth, tileHeight,
|
||||
destX, destY, destWidth, destHeight
|
||||
);
|
||||
}, [tilesetImage, columns, tileWidth, tileHeight]);
|
||||
|
||||
// Animation preview loop
|
||||
useEffect(() => {
|
||||
if (!isPlaying || frames.length === 0) return;
|
||||
|
||||
const animate = (timestamp: number) => {
|
||||
if (!lastFrameTimeRef.current) {
|
||||
lastFrameTimeRef.current = timestamp;
|
||||
}
|
||||
|
||||
const elapsed = timestamp - lastFrameTimeRef.current;
|
||||
const currentFrame = frames[currentPreviewFrame];
|
||||
|
||||
if (currentFrame && elapsed >= currentFrame.duration) {
|
||||
lastFrameTimeRef.current = timestamp;
|
||||
setCurrentPreviewFrame((prev) => (prev + 1) % frames.length);
|
||||
}
|
||||
|
||||
animationTimerRef.current = requestAnimationFrame(animate);
|
||||
};
|
||||
|
||||
animationTimerRef.current = requestAnimationFrame(animate);
|
||||
|
||||
return () => {
|
||||
if (animationTimerRef.current) {
|
||||
cancelAnimationFrame(animationTimerRef.current);
|
||||
}
|
||||
};
|
||||
}, [isPlaying, frames, currentPreviewFrame]);
|
||||
|
||||
// Draw preview canvas
|
||||
useEffect(() => {
|
||||
const canvas = previewCanvasRef.current;
|
||||
if (!canvas || !tilesetImage) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#1a1a1a';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
if (frames.length > 0) {
|
||||
const frame = frames[currentPreviewFrame];
|
||||
if (frame) {
|
||||
drawTile(ctx, frame.tileId, 16, 16, 64, 64);
|
||||
}
|
||||
} else {
|
||||
drawTile(ctx, tileId, 16, 16, 64, 64);
|
||||
}
|
||||
}, [frames, currentPreviewFrame, tileId, tilesetImage, drawTile]);
|
||||
|
||||
// Draw tileset selector canvas
|
||||
useEffect(() => {
|
||||
const canvas = tilesetCanvasRef.current;
|
||||
if (!canvas || !tilesetImage) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
canvas.width = tilesetImage.width;
|
||||
canvas.height = tilesetImage.height;
|
||||
|
||||
ctx.drawImage(tilesetImage, 0, 0);
|
||||
|
||||
// Highlight animated tiles
|
||||
const animatedTileIds = new Set(frames.map(f => f.tileId));
|
||||
ctx.strokeStyle = '#00ff00';
|
||||
ctx.lineWidth = 2;
|
||||
|
||||
for (const id of animatedTileIds) {
|
||||
const x = (id % columns) * tileWidth;
|
||||
const y = Math.floor(id / columns) * tileHeight;
|
||||
ctx.strokeRect(x + 1, y + 1, tileWidth - 2, tileHeight - 2);
|
||||
}
|
||||
|
||||
// Highlight source tile
|
||||
ctx.strokeStyle = '#ffff00';
|
||||
const srcX = (tileId % columns) * tileWidth;
|
||||
const srcY = Math.floor(tileId / columns) * tileHeight;
|
||||
ctx.strokeRect(srcX + 1, srcY + 1, tileWidth - 2, tileHeight - 2);
|
||||
}, [tilesetImage, frames, tileId, columns, tileWidth, tileHeight]);
|
||||
|
||||
// Handle tileset click to add frame
|
||||
const handleTilesetClick = (e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = tilesetCanvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const scaleX = canvas.width / rect.width;
|
||||
const scaleY = canvas.height / rect.height;
|
||||
const x = (e.clientX - rect.left) * scaleX;
|
||||
const y = (e.clientY - rect.top) * scaleY;
|
||||
|
||||
const col = Math.floor(x / tileWidth);
|
||||
const row = Math.floor(y / tileHeight);
|
||||
const clickedTileId = row * columns + col;
|
||||
|
||||
if (clickedTileId >= 0 && clickedTileId < tileset.tileCount) {
|
||||
setFrames([...frames, { tileId: clickedTileId, duration: defaultDuration }]);
|
||||
}
|
||||
};
|
||||
|
||||
// Handle frame duration change
|
||||
const handleDurationChange = (index: number, duration: number) => {
|
||||
const newFrames = [...frames];
|
||||
newFrames[index] = { ...newFrames[index], duration: Math.max(10, duration) };
|
||||
setFrames(newFrames);
|
||||
};
|
||||
|
||||
// Handle frame delete
|
||||
const handleDeleteFrame = (index: number) => {
|
||||
setFrames(frames.filter((_, i) => i !== index));
|
||||
};
|
||||
|
||||
// Handle frame reorder via drag
|
||||
const handleDragStart = (e: React.DragEvent, index: number) => {
|
||||
e.dataTransfer.setData('frameIndex', index.toString());
|
||||
};
|
||||
|
||||
const handleDragOver = (e: React.DragEvent, index: number) => {
|
||||
e.preventDefault();
|
||||
setDragOverIndex(index);
|
||||
};
|
||||
|
||||
const handleDragLeave = () => {
|
||||
setDragOverIndex(null);
|
||||
};
|
||||
|
||||
const handleDrop = (e: React.DragEvent, dropIndex: number) => {
|
||||
e.preventDefault();
|
||||
const dragIndex = parseInt(e.dataTransfer.getData('frameIndex'), 10);
|
||||
if (dragIndex === dropIndex) {
|
||||
setDragOverIndex(null);
|
||||
return;
|
||||
}
|
||||
|
||||
const newFrames = [...frames];
|
||||
const [draggedFrame] = newFrames.splice(dragIndex, 1);
|
||||
newFrames.splice(dropIndex, 0, draggedFrame);
|
||||
setFrames(newFrames);
|
||||
setDragOverIndex(null);
|
||||
};
|
||||
|
||||
// Apply changes
|
||||
const handleApply = () => {
|
||||
if (frames.length === 0) {
|
||||
onAnimationChange(null);
|
||||
} else {
|
||||
onAnimationChange({ frames });
|
||||
}
|
||||
onClose();
|
||||
};
|
||||
|
||||
// Clear animation
|
||||
const handleClear = () => {
|
||||
setFrames([]);
|
||||
setCurrentPreviewFrame(0);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="tile-animation-editor-overlay">
|
||||
<div className="tile-animation-editor">
|
||||
<div className="animation-editor-header">
|
||||
<h3>瓦片动画编辑器 - 瓦片 #{tileId}</h3>
|
||||
<button className="close-btn" onClick={onClose}>
|
||||
<X size={18} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="animation-editor-content">
|
||||
{/* Preview section */}
|
||||
<div className="animation-preview-section">
|
||||
<div className="preview-box">
|
||||
<canvas
|
||||
ref={previewCanvasRef}
|
||||
width={96}
|
||||
height={96}
|
||||
className="animation-preview-canvas"
|
||||
/>
|
||||
</div>
|
||||
<div className="preview-controls">
|
||||
<button
|
||||
className={`preview-btn ${isPlaying ? 'active' : ''}`}
|
||||
onClick={() => setIsPlaying(!isPlaying)}
|
||||
title={isPlaying ? '暂停' : '播放'}
|
||||
>
|
||||
{isPlaying ? <Pause size={16} /> : <Play size={16} />}
|
||||
</button>
|
||||
<span className="frame-indicator">
|
||||
{frames.length > 0 ? `${currentPreviewFrame + 1}/${frames.length}` : '无帧'}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Frame list */}
|
||||
<div className="animation-frames-section">
|
||||
<div className="frames-header">
|
||||
<span>动画帧</span>
|
||||
<span className="frame-count">{frames.length} 帧</span>
|
||||
</div>
|
||||
<div className="frames-list">
|
||||
{frames.map((frame, index) => (
|
||||
<div
|
||||
key={index}
|
||||
className={`frame-item ${dragOverIndex === index ? 'drag-over' : ''}`}
|
||||
draggable
|
||||
onDragStart={(e) => handleDragStart(e, index)}
|
||||
onDragOver={(e) => handleDragOver(e, index)}
|
||||
onDragLeave={handleDragLeave}
|
||||
onDrop={(e) => handleDrop(e, index)}
|
||||
>
|
||||
<div className="frame-drag-handle">
|
||||
<GripVertical size={14} />
|
||||
</div>
|
||||
<div className="frame-preview">
|
||||
<canvas
|
||||
width={32}
|
||||
height={32}
|
||||
ref={(canvas) => {
|
||||
if (canvas && tilesetImage) {
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (ctx) {
|
||||
ctx.clearRect(0, 0, 32, 32);
|
||||
drawTile(ctx, frame.tileId, 0, 0, 32, 32);
|
||||
}
|
||||
}
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
<div className="frame-info">
|
||||
<span className="frame-tile-id">#{frame.tileId}</span>
|
||||
<input
|
||||
type="number"
|
||||
className="frame-duration-input"
|
||||
value={frame.duration}
|
||||
onChange={(e) => handleDurationChange(index, parseInt(e.target.value, 10) || 100)}
|
||||
min={10}
|
||||
step={10}
|
||||
/>
|
||||
<span className="duration-unit">ms</span>
|
||||
</div>
|
||||
<button
|
||||
className="frame-delete-btn"
|
||||
onClick={() => handleDeleteFrame(index)}
|
||||
title="删除帧"
|
||||
>
|
||||
<Trash2 size={14} />
|
||||
</button>
|
||||
</div>
|
||||
))}
|
||||
{frames.length === 0 && (
|
||||
<div className="frames-empty">
|
||||
点击下方瓦片添加动画帧
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Tileset selector */}
|
||||
<div className="animation-tileset-section">
|
||||
<div className="tileset-header">
|
||||
<span>点击瓦片添加帧</span>
|
||||
<div className="default-duration">
|
||||
<label>默认时长:</label>
|
||||
<input
|
||||
type="number"
|
||||
value={defaultDuration}
|
||||
onChange={(e) => setDefaultDuration(parseInt(e.target.value, 10) || 100)}
|
||||
min={10}
|
||||
step={10}
|
||||
/>
|
||||
<span>ms</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="tileset-scroll-container">
|
||||
<canvas
|
||||
ref={tilesetCanvasRef}
|
||||
className="animation-tileset-canvas"
|
||||
onClick={handleTilesetClick}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Footer buttons */}
|
||||
<div className="animation-editor-footer">
|
||||
<button className="btn-secondary" onClick={handleClear}>
|
||||
清除动画
|
||||
</button>
|
||||
<div className="footer-right">
|
||||
<button className="btn-secondary" onClick={onClose}>
|
||||
取消
|
||||
</button>
|
||||
<button className="btn-primary" onClick={handleApply}>
|
||||
应用
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default TileAnimationEditor;
|
||||
@@ -3,10 +3,12 @@
|
||||
* 瓦片集选择面板 - 左侧面板用于选择瓦片
|
||||
*/
|
||||
|
||||
import React, { useState, useCallback } from 'react';
|
||||
import { Paintbrush, Eraser, PaintBucket, ChevronDown, Grid3x3, Search } from 'lucide-react';
|
||||
import React, { useState, useCallback, useMemo } from 'react';
|
||||
import { Paintbrush, Eraser, PaintBucket, ChevronDown, Grid3x3, Search, Box, Square, BoxSelect } from 'lucide-react';
|
||||
import { useTilemapEditorStore, type TilemapToolType } from '../../stores/TilemapEditorStore';
|
||||
import { TilesetPreview } from '../TilesetPreview';
|
||||
import { TileAnimationEditor } from './TileAnimationEditor';
|
||||
import type { ITilesetData, ITileAnimation } from '@esengine/tilemap';
|
||||
import '../../styles/TileSetSelectorPanel.css';
|
||||
|
||||
interface TilesetOption {
|
||||
@@ -17,15 +19,21 @@ interface TilesetOption {
|
||||
interface TileSetSelectorPanelProps {
|
||||
tilesets: TilesetOption[];
|
||||
activeTilesetIndex: number;
|
||||
activeTileset?: ITilesetData;
|
||||
tilesetImage?: HTMLImageElement | null;
|
||||
onTilesetChange: (index: number) => void;
|
||||
onAddTileset: () => void;
|
||||
onTileAnimationChange?: (tileId: number, animation: ITileAnimation | null) => void;
|
||||
}
|
||||
|
||||
export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
|
||||
tilesets,
|
||||
activeTilesetIndex,
|
||||
activeTileset,
|
||||
tilesetImage,
|
||||
onTilesetChange,
|
||||
onAddTileset
|
||||
onAddTileset,
|
||||
onTileAnimationChange
|
||||
}) => {
|
||||
const {
|
||||
currentTool,
|
||||
@@ -35,26 +43,93 @@ export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
|
||||
tileHeight,
|
||||
tilesetColumns,
|
||||
tilesetRows,
|
||||
selectedTiles
|
||||
selectedTiles,
|
||||
editingCollision,
|
||||
setEditingCollision
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
const [showTilesetDropdown, setShowTilesetDropdown] = useState(false);
|
||||
const [previewZoom, setPreviewZoom] = useState(1);
|
||||
const [editingAnimationTileId, setEditingAnimationTileId] = useState<number | null>(null);
|
||||
|
||||
// Get animated tile IDs from tileset
|
||||
const animatedTileIds = useMemo(() => {
|
||||
const ids = new Set<number>();
|
||||
if (activeTileset?.tiles) {
|
||||
for (const tile of activeTileset.tiles) {
|
||||
if (tile.animation && tile.animation.frames.length > 0) {
|
||||
ids.add(tile.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ids;
|
||||
}, [activeTileset]);
|
||||
|
||||
// Get current animation for editing tile
|
||||
const editingTileAnimation = useMemo(() => {
|
||||
if (editingAnimationTileId === null || !activeTileset?.tiles) return null;
|
||||
const tile = activeTileset.tiles.find(t => t.id === editingAnimationTileId);
|
||||
return tile?.animation ?? null;
|
||||
}, [editingAnimationTileId, activeTileset]);
|
||||
|
||||
const handleEditAnimation = useCallback((tileId: number) => {
|
||||
setEditingAnimationTileId(tileId);
|
||||
}, []);
|
||||
|
||||
const handleAnimationChange = useCallback((animation: ITileAnimation | null) => {
|
||||
if (editingAnimationTileId !== null && onTileAnimationChange) {
|
||||
onTileAnimationChange(editingAnimationTileId, animation);
|
||||
}
|
||||
}, [editingAnimationTileId, onTileAnimationChange]);
|
||||
|
||||
const handleCloseAnimationEditor = useCallback(() => {
|
||||
setEditingAnimationTileId(null);
|
||||
}, []);
|
||||
|
||||
const handleToolChange = useCallback((tool: TilemapToolType) => {
|
||||
setCurrentTool(tool);
|
||||
}, [setCurrentTool]);
|
||||
|
||||
const activeTileset = tilesets[activeTilesetIndex];
|
||||
const { setShowCollision } = useTilemapEditorStore();
|
||||
|
||||
const handleToggleCollisionMode = useCallback((enabled: boolean) => {
|
||||
setEditingCollision(enabled);
|
||||
// 启用碰撞编辑时自动显示碰撞
|
||||
if (enabled) {
|
||||
setShowCollision(true);
|
||||
}
|
||||
}, [setEditingCollision, setShowCollision]);
|
||||
|
||||
const activeTilesetOption = tilesets[activeTilesetIndex];
|
||||
|
||||
return (
|
||||
<div className="tileset-selector-panel">
|
||||
{/* Mode toggle */}
|
||||
<div className="tileset-mode-toggle">
|
||||
<button
|
||||
className={`mode-toggle-btn ${!editingCollision ? 'active' : ''}`}
|
||||
onClick={() => handleToggleCollisionMode(false)}
|
||||
title="瓦片编辑模式"
|
||||
>
|
||||
<Paintbrush size={14} />
|
||||
<span>瓦片</span>
|
||||
</button>
|
||||
<button
|
||||
className={`mode-toggle-btn ${editingCollision ? 'active' : ''}`}
|
||||
onClick={() => handleToggleCollisionMode(true)}
|
||||
title="碰撞编辑模式"
|
||||
>
|
||||
<Box size={14} />
|
||||
<span>碰撞</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Tool buttons */}
|
||||
<div className="tileset-tools">
|
||||
<button
|
||||
className={`tileset-tool-btn ${currentTool === 'brush' ? 'active' : ''}`}
|
||||
onClick={() => handleToolChange('brush')}
|
||||
title="绘制"
|
||||
title={editingCollision ? "绘制碰撞" : "绘制瓦片"}
|
||||
>
|
||||
<Paintbrush size={24} />
|
||||
<span>绘制</span>
|
||||
@@ -62,7 +137,7 @@ export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
|
||||
<button
|
||||
className={`tileset-tool-btn ${currentTool === 'eraser' ? 'active' : ''}`}
|
||||
onClick={() => handleToolChange('eraser')}
|
||||
title="橡皮擦"
|
||||
title={editingCollision ? "擦除碰撞" : "擦除瓦片"}
|
||||
>
|
||||
<Eraser size={24} />
|
||||
<span>橡皮擦</span>
|
||||
@@ -70,11 +145,27 @@ export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
|
||||
<button
|
||||
className={`tileset-tool-btn ${currentTool === 'fill' ? 'active' : ''}`}
|
||||
onClick={() => handleToolChange('fill')}
|
||||
title="填充"
|
||||
title={editingCollision ? "填充碰撞" : "填充瓦片"}
|
||||
>
|
||||
<PaintBucket size={24} />
|
||||
<span>填充</span>
|
||||
</button>
|
||||
<button
|
||||
className={`tileset-tool-btn ${currentTool === 'rectangle' ? 'active' : ''}`}
|
||||
onClick={() => handleToolChange('rectangle')}
|
||||
title={editingCollision ? "矩形碰撞" : "矩形绘制"}
|
||||
>
|
||||
<Square size={24} />
|
||||
<span>矩形</span>
|
||||
</button>
|
||||
<button
|
||||
className={`tileset-tool-btn ${currentTool === 'select' ? 'active' : ''}`}
|
||||
onClick={() => handleToolChange('select')}
|
||||
title="选择区域"
|
||||
>
|
||||
<BoxSelect size={24} />
|
||||
<span>选择</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Active Tile Set selector */}
|
||||
@@ -95,7 +186,7 @@ export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
|
||||
className="tileset-dropdown-btn"
|
||||
onClick={() => setShowTilesetDropdown(!showTilesetDropdown)}
|
||||
>
|
||||
<span>{activeTileset?.name || '(无)'}</span>
|
||||
<span>{activeTilesetOption?.name || '(无)'}</span>
|
||||
<ChevronDown size={14} />
|
||||
</button>
|
||||
{showTilesetDropdown && (
|
||||
@@ -144,13 +235,23 @@ export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
|
||||
|
||||
{/* Tile preview area */}
|
||||
<div className="tileset-preview-area">
|
||||
{tilesetImageUrl ? (
|
||||
{editingCollision ? (
|
||||
<div className="collision-mode-hint">
|
||||
<Box size={32} />
|
||||
<span className="collision-mode-title">碰撞编辑模式</span>
|
||||
<span className="collision-mode-desc">使用画笔绘制碰撞区域</span>
|
||||
<span className="collision-mode-desc">使用橡皮擦清除碰撞</span>
|
||||
</div>
|
||||
) : tilesetImageUrl ? (
|
||||
<TilesetPreview
|
||||
imageUrl={tilesetImageUrl}
|
||||
tileWidth={tileWidth}
|
||||
tileHeight={tileHeight}
|
||||
columns={tilesetColumns}
|
||||
rows={tilesetRows}
|
||||
tileset={activeTileset}
|
||||
animatedTileIds={animatedTileIds}
|
||||
onEditAnimation={handleEditAnimation}
|
||||
/>
|
||||
) : (
|
||||
<div className="tileset-empty-hint">
|
||||
@@ -167,6 +268,18 @@ export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
|
||||
已选择: {selectedTiles.width}×{selectedTiles.height}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Animation Editor */}
|
||||
{editingAnimationTileId !== null && activeTileset && tilesetImage && (
|
||||
<TileAnimationEditor
|
||||
tileId={editingAnimationTileId}
|
||||
tileset={activeTileset}
|
||||
tilesetImage={tilesetImage}
|
||||
animation={editingTileAnimation}
|
||||
onAnimationChange={handleAnimationChange}
|
||||
onClose={handleCloseAnimationEditor}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -15,7 +15,8 @@ import {
|
||||
Search,
|
||||
Settings,
|
||||
Eye,
|
||||
EyeOff
|
||||
EyeOff,
|
||||
FileBox
|
||||
} from 'lucide-react';
|
||||
import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
|
||||
import type { TilemapComponent } from '@esengine/tilemap';
|
||||
@@ -26,8 +27,11 @@ interface TilemapDetailsPanelProps {
|
||||
onAddLayer: () => void;
|
||||
onRemoveLayer: (index: number) => void;
|
||||
onMoveLayer: (from: number, to: number) => void;
|
||||
onDuplicateLayer: (index: number) => void;
|
||||
onTilemapChange: () => void;
|
||||
onOpenAssetPicker: () => void;
|
||||
/** Callback to open material picker for a specific layer */
|
||||
onSelectLayerMaterial?: (layerIndex: number) => void;
|
||||
}
|
||||
|
||||
// Collapsible section component
|
||||
@@ -123,6 +127,40 @@ const NumberProperty: React.FC<NumberPropertyProps> = ({
|
||||
</PropertyRow>
|
||||
);
|
||||
|
||||
// Slider property for opacity etc.
|
||||
interface SliderPropertyProps {
|
||||
label: string;
|
||||
value: number;
|
||||
onChange: (value: number) => void;
|
||||
min?: number;
|
||||
max?: number;
|
||||
step?: number;
|
||||
}
|
||||
|
||||
const SliderProperty: React.FC<SliderPropertyProps> = ({
|
||||
label,
|
||||
value,
|
||||
onChange,
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.01
|
||||
}) => (
|
||||
<PropertyRow label={label}>
|
||||
<div className="slider-wrapper">
|
||||
<input
|
||||
type="range"
|
||||
className="property-slider"
|
||||
value={value}
|
||||
onChange={(e) => onChange(parseFloat(e.target.value))}
|
||||
min={min}
|
||||
max={max}
|
||||
step={step}
|
||||
/>
|
||||
<span className="slider-value">{Math.round(value * 100)}%</span>
|
||||
</div>
|
||||
</PropertyRow>
|
||||
);
|
||||
|
||||
// Color property - unified style matching PropertyInspector
|
||||
interface ColorPropertyProps {
|
||||
label: string;
|
||||
@@ -175,13 +213,85 @@ const ColorProperty: React.FC<ColorPropertyProps> = ({ label, value, onChange })
|
||||
);
|
||||
};
|
||||
|
||||
// Material field - AssetField-like style for material selection
|
||||
interface MaterialFieldProps {
|
||||
label: string;
|
||||
value: string | undefined;
|
||||
onSelect: () => void;
|
||||
onClear: () => void;
|
||||
}
|
||||
|
||||
const MaterialField: React.FC<MaterialFieldProps> = ({ label, value, onSelect, onClear }) => {
|
||||
const getFileName = (path: string) => {
|
||||
const parts = path.split(/[\\/]/);
|
||||
return parts[parts.length - 1].replace('.mat', '').replace('.json', '');
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="material-field">
|
||||
<label className="material-field__label">{label}</label>
|
||||
<div className="material-field__content">
|
||||
{/* Thumbnail */}
|
||||
<div className="material-field__thumbnail">
|
||||
<FileBox size={18} className="material-field__thumbnail-icon" />
|
||||
</div>
|
||||
|
||||
{/* Right side */}
|
||||
<div className="material-field__right">
|
||||
{/* Dropdown */}
|
||||
<div
|
||||
className={`material-field__dropdown ${value ? 'has-value' : ''}`}
|
||||
onClick={onSelect}
|
||||
title={value || '点击选择材质'}
|
||||
>
|
||||
<span className="material-field__value">
|
||||
{value ? getFileName(value) : '默认材质'}
|
||||
</span>
|
||||
<ChevronDown size={12} className="material-field__dropdown-arrow" />
|
||||
</div>
|
||||
|
||||
{/* Actions */}
|
||||
<div className="material-field__actions">
|
||||
{value && (
|
||||
<>
|
||||
<button
|
||||
className="material-field__btn"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
navigator.clipboard.writeText(value);
|
||||
}}
|
||||
title="复制路径"
|
||||
>
|
||||
<Copy size={12} />
|
||||
</button>
|
||||
<button
|
||||
className="material-field__btn material-field__btn--clear"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
onClear();
|
||||
}}
|
||||
title="清除"
|
||||
>
|
||||
<X size={12} />
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
tilemap,
|
||||
onAddLayer,
|
||||
onRemoveLayer,
|
||||
onMoveLayer,
|
||||
onDuplicateLayer,
|
||||
onTilemapChange,
|
||||
onOpenAssetPicker
|
||||
onOpenAssetPicker,
|
||||
onSelectLayerMaterial
|
||||
}) => {
|
||||
const {
|
||||
layers,
|
||||
@@ -189,19 +299,24 @@ export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
setCurrentLayer,
|
||||
toggleLayerVisibility,
|
||||
setLayerOpacity,
|
||||
setLayerColor,
|
||||
setLayerHiddenInGame,
|
||||
renameLayer,
|
||||
showCollision,
|
||||
setShowCollision
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
// Layer properties state - synced with store's visibility
|
||||
// Layer name editing state
|
||||
const [isEditingName, setIsEditingName] = useState(false);
|
||||
const [editingName, setEditingName] = useState('');
|
||||
|
||||
// Layer properties state - synced with store
|
||||
const selectedLayer = layers[currentLayer];
|
||||
const [hiddenInGame, setHiddenInGame] = useState(false);
|
||||
const [layerCollides, setLayerCollides] = useState(true);
|
||||
const [overrideCollisionThickness, setOverrideCollisionThickness] = useState(false);
|
||||
const [overrideCollisionOffset, setOverrideCollisionOffset] = useState(false);
|
||||
const [collisionThickness, setCollisionThickness] = useState(50.0);
|
||||
const [collisionOffset, setCollisionOffset] = useState(0.0);
|
||||
const [layerColor, setLayerColor] = useState('#ffffff');
|
||||
|
||||
// hiddenInEditor is derived from layer visibility (inverse relationship)
|
||||
const hiddenInEditor = selectedLayer ? !selectedLayer.visible : false;
|
||||
@@ -230,7 +345,71 @@ export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
}
|
||||
}, [toggleLayerVisibility, tilemap, onTilemapChange]);
|
||||
|
||||
// Colors
|
||||
// Handle layer opacity change
|
||||
const handleLayerOpacityChange = useCallback((opacity: number) => {
|
||||
if (currentLayer >= 0 && currentLayer < layers.length) {
|
||||
setLayerOpacity(currentLayer, opacity);
|
||||
// Also update tilemap component
|
||||
if (tilemap && tilemap.layers[currentLayer]) {
|
||||
tilemap.layers[currentLayer].opacity = opacity;
|
||||
tilemap.renderDirty = true;
|
||||
onTilemapChange();
|
||||
}
|
||||
}
|
||||
}, [currentLayer, layers.length, setLayerOpacity, tilemap, onTilemapChange]);
|
||||
|
||||
// Handle layer name editing
|
||||
const handleStartEditName = useCallback(() => {
|
||||
if (selectedLayer) {
|
||||
setEditingName(selectedLayer.name);
|
||||
setIsEditingName(true);
|
||||
}
|
||||
}, [selectedLayer]);
|
||||
|
||||
const handleFinishEditName = useCallback(() => {
|
||||
if (isEditingName && editingName.trim()) {
|
||||
renameLayer(currentLayer, editingName.trim());
|
||||
// Also update tilemap component
|
||||
if (tilemap && tilemap.layers[currentLayer]) {
|
||||
tilemap.renameLayer(currentLayer, editingName.trim());
|
||||
onTilemapChange();
|
||||
}
|
||||
}
|
||||
setIsEditingName(false);
|
||||
}, [isEditingName, editingName, currentLayer, renameLayer, tilemap, onTilemapChange]);
|
||||
|
||||
const handleNameKeyDown = useCallback((e: React.KeyboardEvent) => {
|
||||
if (e.key === 'Enter') {
|
||||
handleFinishEditName();
|
||||
} else if (e.key === 'Escape') {
|
||||
setIsEditingName(false);
|
||||
}
|
||||
}, [handleFinishEditName]);
|
||||
|
||||
// Handle layer color change
|
||||
const handleLayerColorChange = useCallback((color: string) => {
|
||||
if (currentLayer >= 0 && currentLayer < layers.length) {
|
||||
setLayerColor(currentLayer, color);
|
||||
if (tilemap) {
|
||||
tilemap.setLayerColor(currentLayer, color);
|
||||
tilemap.renderDirty = true;
|
||||
onTilemapChange();
|
||||
}
|
||||
}
|
||||
}, [currentLayer, layers.length, setLayerColor, tilemap, onTilemapChange]);
|
||||
|
||||
// Handle layer hidden in game change
|
||||
const handleHiddenInGameChange = useCallback((hidden: boolean) => {
|
||||
if (currentLayer >= 0 && currentLayer < layers.length) {
|
||||
setLayerHiddenInGame(currentLayer, hidden);
|
||||
if (tilemap) {
|
||||
tilemap.setLayerHiddenInGame(currentLayer, hidden);
|
||||
onTilemapChange();
|
||||
}
|
||||
}
|
||||
}, [currentLayer, layers.length, setLayerHiddenInGame, tilemap, onTilemapChange]);
|
||||
|
||||
// Colors for grid (editor settings, not layer properties)
|
||||
const [tileGridColor, setTileGridColor] = useState('#333333');
|
||||
const [multiTileGridColor, setMultiTileGridColor] = useState('#ff0000');
|
||||
const [layerGridColor, setLayerGridColor] = useState('#00ff00');
|
||||
@@ -348,7 +527,8 @@ export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
</button>
|
||||
<button
|
||||
className="layer-action-btn"
|
||||
title="复制"
|
||||
onClick={() => onDuplicateLayer(currentLayer)}
|
||||
title="复制图层"
|
||||
>
|
||||
<Copy size={14} />
|
||||
</button>
|
||||
@@ -365,8 +545,26 @@ export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
|
||||
{/* Selected Layer Section */}
|
||||
<Section title="选定层">
|
||||
<PropertyRow label="">
|
||||
<span className="selected-layer-name">{selectedLayer?.name || '图层 1'}</span>
|
||||
<PropertyRow label="名称">
|
||||
{isEditingName ? (
|
||||
<input
|
||||
type="text"
|
||||
className="layer-name-input"
|
||||
value={editingName}
|
||||
onChange={(e) => setEditingName(e.target.value)}
|
||||
onBlur={handleFinishEditName}
|
||||
onKeyDown={handleNameKeyDown}
|
||||
autoFocus
|
||||
/>
|
||||
) : (
|
||||
<span
|
||||
className="selected-layer-name editable"
|
||||
onDoubleClick={handleStartEditName}
|
||||
title="双击编辑名称"
|
||||
>
|
||||
{selectedLayer?.name || '图层 1'}
|
||||
</span>
|
||||
)}
|
||||
</PropertyRow>
|
||||
<ToggleProperty
|
||||
label="编辑器中隐藏"
|
||||
@@ -375,8 +573,16 @@ export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
/>
|
||||
<ToggleProperty
|
||||
label="游戏中隐藏"
|
||||
checked={hiddenInGame}
|
||||
onChange={setHiddenInGame}
|
||||
checked={selectedLayer?.hiddenInGame ?? false}
|
||||
onChange={handleHiddenInGameChange}
|
||||
/>
|
||||
<SliderProperty
|
||||
label="图层透明度"
|
||||
value={selectedLayer?.opacity ?? 1}
|
||||
onChange={handleLayerOpacityChange}
|
||||
min={0}
|
||||
max={1}
|
||||
step={0.01}
|
||||
/>
|
||||
<ToggleProperty
|
||||
label="图层碰撞"
|
||||
@@ -411,8 +617,8 @@ export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
)}
|
||||
<ColorProperty
|
||||
label="图层颜色"
|
||||
value={layerColor}
|
||||
onChange={setLayerColor}
|
||||
value={selectedLayer?.color ?? '#ffffff'}
|
||||
onChange={handleLayerColorChange}
|
||||
/>
|
||||
</Section>
|
||||
|
||||
@@ -457,13 +663,18 @@ export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
|
||||
</Section>
|
||||
|
||||
{/* Material Section */}
|
||||
<Section title="材质" defaultOpen={false}>
|
||||
<PropertyRow label="材质">
|
||||
<button className="asset-dropdown">
|
||||
<span>Masked</span>
|
||||
<ChevronDown size={12} />
|
||||
</button>
|
||||
</PropertyRow>
|
||||
<Section title="图层材质" defaultOpen={true}>
|
||||
<div className="material-section-content">
|
||||
<MaterialField
|
||||
label={`${selectedLayer?.name || '图层'} 材质`}
|
||||
value={tilemap.getLayerMaterial(currentLayer)}
|
||||
onSelect={() => onSelectLayerMaterial?.(currentLayer)}
|
||||
onClear={() => {
|
||||
tilemap.setLayerMaterial(currentLayer, '');
|
||||
onTilemapChange();
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</Section>
|
||||
|
||||
{/* Advanced Section */}
|
||||
|
||||
@@ -11,28 +11,17 @@ import {
|
||||
ZoomIn,
|
||||
ZoomOut,
|
||||
RotateCcw,
|
||||
Map,
|
||||
Save,
|
||||
Scaling,
|
||||
X,
|
||||
Search,
|
||||
Folder,
|
||||
FolderOpen,
|
||||
File,
|
||||
Image as ImageIcon,
|
||||
MousePointer2,
|
||||
Move,
|
||||
RotateCw,
|
||||
Maximize2,
|
||||
Minimize2,
|
||||
ChevronDown,
|
||||
Magnet,
|
||||
AlertTriangle,
|
||||
SunDim,
|
||||
Layers,
|
||||
Box,
|
||||
View,
|
||||
Sidebar
|
||||
Map
|
||||
} from 'lucide-react';
|
||||
import { Core, Entity } from '@esengine/ecs-framework';
|
||||
import { MessageHub, ProjectService, IFileSystemService, type IFileSystem, IDialogService, type IDialog } from '@esengine/editor-core';
|
||||
@@ -596,12 +585,9 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
const [showAssetPicker, setShowAssetPicker] = useState(false);
|
||||
const [showResizeDialog, setShowResizeDialog] = useState(false);
|
||||
const [activeTilesetIndex, setActiveTilesetIndex] = useState(0);
|
||||
|
||||
// Viewport state
|
||||
const [viewMode, setViewMode] = useState<'right' | 'left' | 'top' | 'bottom'>('right');
|
||||
const [litMode, setLitMode] = useState(true);
|
||||
const [showViewOptions, setShowViewOptions] = useState(false);
|
||||
const [transformMode, setTransformMode] = useState<'select' | 'move' | 'rotate' | 'scale'>('select');
|
||||
// Material picker state
|
||||
const [showMaterialPicker, setShowMaterialPicker] = useState(false);
|
||||
const [materialPickerLayerIndex, setMaterialPickerLayerIndex] = useState(0);
|
||||
|
||||
const messageHub = propMessageHub || Core.services.resolve(MessageHub);
|
||||
|
||||
@@ -630,7 +616,10 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
setPan,
|
||||
setTileset,
|
||||
setLayers,
|
||||
setCurrentLayer
|
||||
setCurrentLayer,
|
||||
currentLayer,
|
||||
undo,
|
||||
redo
|
||||
} = useTilemapEditorStore();
|
||||
|
||||
// Load tileset from component (defined early for use in effects)
|
||||
@@ -721,7 +710,9 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
name: layer.name,
|
||||
visible: layer.visible,
|
||||
locked: false,
|
||||
opacity: layer.opacity
|
||||
opacity: layer.opacity,
|
||||
color: layer.color ?? '#ffffff',
|
||||
hiddenInGame: layer.hiddenInGame ?? false
|
||||
}));
|
||||
setLayers(layerStates);
|
||||
setCurrentLayer(0);
|
||||
@@ -788,7 +779,9 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
name: layer.name,
|
||||
visible: layer.visible,
|
||||
locked: false,
|
||||
opacity: layer.opacity
|
||||
opacity: layer.opacity,
|
||||
color: layer.color ?? '#ffffff',
|
||||
hiddenInGame: layer.hiddenInGame ?? false
|
||||
}));
|
||||
setLayers(layerStates);
|
||||
setCurrentLayer(0);
|
||||
@@ -800,7 +793,6 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
|
||||
const unsubscribeModified = messageHub.subscribe('scene:modified', () => {
|
||||
loadTilesetFromComponent(tilemap);
|
||||
setTilemapKey(`${tilemap.width}-${tilemap.height}-${Date.now()}`);
|
||||
});
|
||||
|
||||
const unsubscribeRestored = messageHub.subscribe('scene:restored', () => {
|
||||
@@ -840,16 +832,61 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
messageHub?.publish('scene:modified', {});
|
||||
}, [messageHub]);
|
||||
|
||||
// Handle tile animation change from animation editor
|
||||
const handleTileAnimationChange = useCallback((tileId: number, animation: import('@esengine/tilemap').ITileAnimation | null) => {
|
||||
if (!tilemap) return;
|
||||
|
||||
const tilesetRef = tilemap.tilesets[activeTilesetIndex];
|
||||
if (!tilesetRef?.data) return;
|
||||
|
||||
// Ensure tiles array exists
|
||||
if (!tilesetRef.data.tiles) {
|
||||
tilesetRef.data.tiles = [];
|
||||
}
|
||||
|
||||
// Find or create tile metadata
|
||||
let tileMetadata = tilesetRef.data.tiles.find(t => t.id === tileId);
|
||||
if (!tileMetadata) {
|
||||
tileMetadata = { id: tileId };
|
||||
tilesetRef.data.tiles.push(tileMetadata);
|
||||
}
|
||||
|
||||
// Update animation
|
||||
if (animation) {
|
||||
tileMetadata.animation = animation;
|
||||
} else {
|
||||
delete tileMetadata.animation;
|
||||
// Remove empty tile metadata
|
||||
if (!tileMetadata.type && !tileMetadata.properties) {
|
||||
const index = tilesetRef.data.tiles.indexOf(tileMetadata);
|
||||
if (index >= 0) {
|
||||
tilesetRef.data.tiles.splice(index, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleTilemapChange();
|
||||
}, [tilemap, activeTilesetIndex, handleTilemapChange]);
|
||||
|
||||
// Get active tileset data for animation editor
|
||||
const activeTilesetData = tilemap?.tilesets[activeTilesetIndex]?.data;
|
||||
|
||||
const handleSaveTilemap = useCallback(async () => {
|
||||
if (!tilemap || !entity) return;
|
||||
if (!tilemap) return;
|
||||
|
||||
try {
|
||||
const tilemapData = tilemap.exportToData();
|
||||
const jsonContent = JSON.stringify(tilemapData, null, 2);
|
||||
|
||||
const tilemapAssetPath = tilemap.tilemapAssetGuid;
|
||||
// Use tilemapAssetGuid or currentFilePath for file-based editing
|
||||
const tilemapAssetPath = tilemap.tilemapAssetGuid || currentFilePath;
|
||||
if (!tilemapAssetPath) {
|
||||
console.warn('Tilemap asset path not set');
|
||||
messageHub?.publish('notification:show', {
|
||||
type: 'warning',
|
||||
message: 'Cannot save: No tilemap file associated. Please set a tilemap asset path first.',
|
||||
duration: 3000
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -885,21 +922,65 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
duration: 3000
|
||||
});
|
||||
}
|
||||
}, [tilemap, entity, messageHub]);
|
||||
}, [tilemap, currentFilePath, messageHub]);
|
||||
|
||||
// Handle undo action
|
||||
const handleUndo = useCallback(() => {
|
||||
if (!tilemap) return;
|
||||
|
||||
const previousData = undo();
|
||||
if (previousData) {
|
||||
tilemap.setLayerData(currentLayer, previousData);
|
||||
handleTilemapChange();
|
||||
}
|
||||
}, [tilemap, currentLayer, undo, handleTilemapChange]);
|
||||
|
||||
// Handle redo action
|
||||
const handleRedo = useCallback(() => {
|
||||
if (!tilemap) return;
|
||||
|
||||
const nextData = redo();
|
||||
if (nextData) {
|
||||
tilemap.setLayerData(currentLayer, nextData);
|
||||
handleTilemapChange();
|
||||
}
|
||||
}, [tilemap, currentLayer, redo, handleTilemapChange]);
|
||||
|
||||
// Keyboard shortcuts
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if ((e.ctrlKey || e.metaKey) && e.key === 's') {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
handleSaveTilemap();
|
||||
// Check if Ctrl or Cmd is pressed
|
||||
if (e.ctrlKey || e.metaKey) {
|
||||
switch (e.key.toLowerCase()) {
|
||||
case 's':
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
handleSaveTilemap();
|
||||
break;
|
||||
case 'z':
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
if (e.shiftKey) {
|
||||
// Ctrl+Shift+Z = Redo
|
||||
handleRedo();
|
||||
} else {
|
||||
// Ctrl+Z = Undo
|
||||
handleUndo();
|
||||
}
|
||||
break;
|
||||
case 'y':
|
||||
// Ctrl+Y = Redo (Windows style)
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
handleRedo();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener('keydown', handleKeyDown, { capture: true });
|
||||
return () => window.removeEventListener('keydown', handleKeyDown, { capture: true });
|
||||
}, [handleSaveTilemap]);
|
||||
}, [handleSaveTilemap, handleUndo, handleRedo]);
|
||||
|
||||
const handleZoomIn = () => setZoom(Math.min(10, zoom * 1.2));
|
||||
const handleZoomOut = () => setZoom(Math.max(0.1, zoom / 1.2));
|
||||
@@ -922,7 +1003,9 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
name: layer.name,
|
||||
visible: layer.visible,
|
||||
locked: false,
|
||||
opacity: layer.opacity
|
||||
opacity: layer.opacity,
|
||||
color: layer.color ?? '#ffffff',
|
||||
hiddenInGame: layer.hiddenInGame ?? false
|
||||
}));
|
||||
setLayers(layerStates);
|
||||
setCurrentLayer(tilemap.layers.length - 1);
|
||||
@@ -938,7 +1021,9 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
name: layer.name,
|
||||
visible: layer.visible,
|
||||
locked: false,
|
||||
opacity: layer.opacity
|
||||
opacity: layer.opacity,
|
||||
color: layer.color ?? '#ffffff',
|
||||
hiddenInGame: layer.hiddenInGame ?? false
|
||||
}));
|
||||
setLayers(layerStates);
|
||||
const { currentLayer } = useTilemapEditorStore.getState();
|
||||
@@ -958,7 +1043,9 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
name: layer.name,
|
||||
visible: layer.visible,
|
||||
locked: false,
|
||||
opacity: layer.opacity
|
||||
opacity: layer.opacity,
|
||||
color: layer.color ?? '#ffffff',
|
||||
hiddenInGame: layer.hiddenInGame ?? false
|
||||
}));
|
||||
setLayers(layerStates);
|
||||
setCurrentLayer(toIndex);
|
||||
@@ -966,6 +1053,26 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
handleTilemapChange();
|
||||
}, [tilemap, setLayers, setCurrentLayer, handleTilemapChange]);
|
||||
|
||||
const handleDuplicateLayer = useCallback((index: number) => {
|
||||
if (!tilemap) return;
|
||||
const newLayer = tilemap.duplicateLayer(index);
|
||||
if (!newLayer) return;
|
||||
|
||||
const layerStates: LayerState[] = tilemap.layers.map((layer) => ({
|
||||
id: layer.id,
|
||||
name: layer.name,
|
||||
visible: layer.visible,
|
||||
locked: false,
|
||||
opacity: layer.opacity,
|
||||
color: layer.color ?? '#ffffff',
|
||||
hiddenInGame: layer.hiddenInGame ?? false
|
||||
}));
|
||||
setLayers(layerStates);
|
||||
setCurrentLayer(index + 1); // Select the new duplicated layer
|
||||
tilemap.renderDirty = true;
|
||||
handleTilemapChange();
|
||||
}, [tilemap, setLayers, setCurrentLayer, handleTilemapChange]);
|
||||
|
||||
// Tileset operations
|
||||
const handleAddTileset = useCallback(() => {
|
||||
if (!tilemap) return;
|
||||
@@ -995,6 +1102,18 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
handleTilemapChange();
|
||||
}, [tilemap, handleTilemapChange]);
|
||||
|
||||
// Layer material selection
|
||||
const handleSelectLayerMaterial = useCallback((layerIndex: number) => {
|
||||
setMaterialPickerLayerIndex(layerIndex);
|
||||
setShowMaterialPicker(true);
|
||||
}, []);
|
||||
|
||||
const handleMaterialSelected = useCallback((path: string) => {
|
||||
if (!tilemap) return;
|
||||
tilemap.setLayerMaterial(materialPickerLayerIndex, path);
|
||||
handleTilemapChange();
|
||||
}, [tilemap, materialPickerLayerIndex, handleTilemapChange]);
|
||||
|
||||
// Get tileset list
|
||||
const tilesetOptions = tilemap?.tilesets.map((t, i) => ({
|
||||
name: t.data?.name || `Tileset ${i + 1}`,
|
||||
@@ -1025,8 +1144,11 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
<TileSetSelectorPanel
|
||||
tilesets={tilesetOptions}
|
||||
activeTilesetIndex={activeTilesetIndex}
|
||||
activeTileset={activeTilesetData}
|
||||
tilesetImage={tilesetImage}
|
||||
onTilesetChange={handleTilesetChange}
|
||||
onAddTileset={handleAddTileset}
|
||||
onTileAnimationChange={handleTileAnimationChange}
|
||||
/>
|
||||
</div>
|
||||
|
||||
@@ -1038,69 +1160,6 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
{/* Viewport top toolbar */}
|
||||
<div className="viewport-toolbar">
|
||||
<div className="viewport-toolbar-left">
|
||||
{/* View mode buttons */}
|
||||
<div className="viewport-btn-group">
|
||||
<button
|
||||
className={`viewport-btn icon ${viewMode === 'right' ? 'active' : ''}`}
|
||||
onClick={() => setViewMode('right')}
|
||||
title="右视图"
|
||||
>
|
||||
<Box size={14} />
|
||||
</button>
|
||||
<button
|
||||
className={`viewport-btn icon ${litMode ? 'active' : ''}`}
|
||||
onClick={() => setLitMode(!litMode)}
|
||||
title="光照模式"
|
||||
>
|
||||
<SunDim size={14} />
|
||||
</button>
|
||||
<button
|
||||
className="viewport-btn icon"
|
||||
onClick={() => setShowViewOptions(!showViewOptions)}
|
||||
title="显示选项"
|
||||
>
|
||||
<Layers size={14} />
|
||||
<ChevronDown size={10} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="viewport-toolbar-center">
|
||||
{/* Transform tools */}
|
||||
<div className="viewport-btn-group">
|
||||
<button
|
||||
className={`viewport-btn icon ${transformMode === 'select' ? 'active' : ''}`}
|
||||
onClick={() => setTransformMode('select')}
|
||||
title="选择"
|
||||
>
|
||||
<MousePointer2 size={14} />
|
||||
</button>
|
||||
<button
|
||||
className={`viewport-btn icon ${transformMode === 'move' ? 'active' : ''}`}
|
||||
onClick={() => setTransformMode('move')}
|
||||
title="移动"
|
||||
>
|
||||
<Move size={14} />
|
||||
</button>
|
||||
<button
|
||||
className={`viewport-btn icon ${transformMode === 'rotate' ? 'active' : ''}`}
|
||||
onClick={() => setTransformMode('rotate')}
|
||||
title="旋转"
|
||||
>
|
||||
<RotateCw size={14} />
|
||||
</button>
|
||||
<button
|
||||
className={`viewport-btn icon ${transformMode === 'scale' ? 'active' : ''}`}
|
||||
onClick={() => setTransformMode('scale')}
|
||||
title="缩放"
|
||||
>
|
||||
<Maximize2 size={14} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="viewport-separator" />
|
||||
|
||||
{/* Grid/snap controls */}
|
||||
<div className="viewport-btn-group">
|
||||
<button
|
||||
className={`viewport-btn icon ${showGrid ? 'active' : ''}`}
|
||||
@@ -1109,23 +1168,24 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
>
|
||||
<Grid3x3 size={14} />
|
||||
</button>
|
||||
<button className="viewport-btn snap-btn" title="位置吸附">
|
||||
<Magnet size={12} />
|
||||
10
|
||||
</button>
|
||||
<button className="viewport-btn snap-btn" title="旋转吸附">
|
||||
<RotateCw size={12} />
|
||||
10°
|
||||
</button>
|
||||
<button className="viewport-btn snap-btn" title="缩放吸附">
|
||||
<Scaling size={12} />
|
||||
0.25
|
||||
<button
|
||||
className={`viewport-btn icon ${showCollision ? 'active' : ''}`}
|
||||
onClick={() => setShowCollision(!showCollision)}
|
||||
title="显示碰撞"
|
||||
>
|
||||
<Box size={14} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="viewport-toolbar-center">
|
||||
<button className="viewport-btn" onClick={handleSaveTilemap} title="保存 (Ctrl+S)">
|
||||
<Save size={14} />
|
||||
<span>保存</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="viewport-toolbar-right">
|
||||
{/* Zoom controls */}
|
||||
<div className="viewport-btn-group">
|
||||
<button className="viewport-btn icon" onClick={handleZoomOut} title="缩小">
|
||||
<ZoomOut size={14} />
|
||||
@@ -1158,7 +1218,7 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
<div className="info-item">近似大小: {tilemap.width * tilemap.tileWidth}x{tilemap.height * tilemap.tileHeight}</div>
|
||||
</div>
|
||||
|
||||
{/* Canvas */}
|
||||
{/* Viewport */}
|
||||
<div className="viewport-canvas-container">
|
||||
<TilemapCanvas
|
||||
key={tilemapKey}
|
||||
@@ -1190,8 +1250,10 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
onAddLayer={handleAddLayer}
|
||||
onRemoveLayer={handleRemoveLayer}
|
||||
onMoveLayer={handleMoveLayer}
|
||||
onDuplicateLayer={handleDuplicateLayer}
|
||||
onTilemapChange={handleTilemapChange}
|
||||
onOpenAssetPicker={() => setShowAssetPicker(true)}
|
||||
onSelectLayerMaterial={handleSelectLayerMaterial}
|
||||
/>
|
||||
</div>
|
||||
|
||||
@@ -1204,6 +1266,15 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
|
||||
fileExtensions={['.png', '.jpg', '.jpeg', '.webp']}
|
||||
/>
|
||||
|
||||
{/* Material Picker Dialog */}
|
||||
<AssetPickerDialog
|
||||
isOpen={showMaterialPicker}
|
||||
onClose={() => setShowMaterialPicker(false)}
|
||||
onSelect={handleMaterialSelected}
|
||||
title="选择图层材质"
|
||||
fileExtensions={['.mat', '.mat.json']}
|
||||
/>
|
||||
|
||||
<ResizeMapDialog
|
||||
isOpen={showResizeDialog}
|
||||
onClose={() => setShowResizeDialog(false)}
|
||||
|
||||
@@ -32,7 +32,7 @@ import { TransformComponent } from '@esengine/engine-core';
|
||||
|
||||
// Runtime imports from @esengine/tilemap
|
||||
import { TilemapComponent, TilemapCollider2DComponent, TilemapRuntimeModule } from '@esengine/tilemap';
|
||||
import type { IPlugin, PluginDescriptor } from '@esengine/editor-core';
|
||||
import type { IPlugin, ModuleManifest } from '@esengine/editor-core';
|
||||
import { TilemapEditorPanel } from './components/panels/TilemapEditorPanel';
|
||||
import { TilemapInspectorProvider } from './providers/TilemapInspectorProvider';
|
||||
import { registerTilemapGizmo } from './gizmos/TilemapGizmo';
|
||||
@@ -46,6 +46,7 @@ import './styles/TilemapEditor.css';
|
||||
export { TilemapEditorPanel } from './components/panels/TilemapEditorPanel';
|
||||
export { TilesetPanel } from './components/panels/TilesetPanel';
|
||||
export { TilemapCanvas } from './components/TilemapCanvas';
|
||||
export { TilemapViewport } from './components/TilemapViewport';
|
||||
export { TilesetPreview } from './components/TilesetPreview';
|
||||
export { useTilemapEditorStore } from './stores/TilemapEditorStore';
|
||||
export type { TilemapEditorState, TilemapToolType, TileSelection } from './stores/TilemapEditorStore';
|
||||
@@ -53,7 +54,10 @@ export type { ITilemapTool, ToolContext } from './tools/ITilemapTool';
|
||||
export { BrushTool } from './tools/BrushTool';
|
||||
export { EraserTool } from './tools/EraserTool';
|
||||
export { FillTool } from './tools/FillTool';
|
||||
export { RectangleTool } from './tools/RectangleTool';
|
||||
export { SelectTool } from './tools/SelectTool';
|
||||
export { TilemapInspectorProvider } from './providers/TilemapInspectorProvider';
|
||||
export { TileAnimationEditor } from './components/panels/TileAnimationEditor';
|
||||
|
||||
/**
|
||||
* Tilemap 编辑器模块
|
||||
@@ -355,22 +359,26 @@ export class TilemapEditorModule implements IEditorModuleLoader {
|
||||
export const tilemapEditorModule = new TilemapEditorModule();
|
||||
|
||||
/**
|
||||
* Tilemap 插件描述符
|
||||
* Tilemap Plugin Descriptor
|
||||
* Tilemap 插件清单
|
||||
* Tilemap Plugin Manifest
|
||||
*/
|
||||
const descriptor: PluginDescriptor = {
|
||||
const manifest: ModuleManifest = {
|
||||
id: '@esengine/tilemap',
|
||||
name: 'Tilemap',
|
||||
name: '@esengine/tilemap',
|
||||
displayName: 'Tilemap',
|
||||
version: '1.0.0',
|
||||
description: 'Tilemap system with Tiled editor support',
|
||||
category: 'tilemap',
|
||||
enabledByDefault: false,
|
||||
isEnginePlugin: true,
|
||||
category: 'Rendering',
|
||||
isCore: false,
|
||||
defaultEnabled: false,
|
||||
isEngineModule: true,
|
||||
canContainContent: true,
|
||||
modules: [
|
||||
{ name: 'Runtime', type: 'runtime', loadingPhase: 'default' },
|
||||
{ name: 'Editor', type: 'editor', loadingPhase: 'postDefault' }
|
||||
]
|
||||
dependencies: ['engine-core'],
|
||||
exports: {
|
||||
components: ['TilemapComponent', 'TilemapCollider2DComponent'],
|
||||
systems: ['TilemapRenderingSystem'],
|
||||
loaders: ['TilemapLoader', 'TilesetLoader']
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -378,7 +386,7 @@ const descriptor: PluginDescriptor = {
|
||||
* Complete Tilemap Plugin (runtime + editor)
|
||||
*/
|
||||
export const TilemapPlugin: IPlugin = {
|
||||
descriptor,
|
||||
manifest,
|
||||
runtimeModule: new TilemapRuntimeModule(),
|
||||
editorModule: tilemapEditorModule
|
||||
};
|
||||
|
||||
@@ -20,6 +20,8 @@ export interface LayerState {
|
||||
visible: boolean;
|
||||
locked: boolean;
|
||||
opacity: number;
|
||||
color: string;
|
||||
hiddenInGame: boolean;
|
||||
}
|
||||
|
||||
export interface TilemapEditorState {
|
||||
@@ -86,6 +88,8 @@ export interface TilemapEditorState {
|
||||
toggleLayerVisibility: (index: number) => void;
|
||||
toggleLayerLocked: (index: number) => void;
|
||||
setLayerOpacity: (index: number, opacity: number) => void;
|
||||
setLayerColor: (index: number, color: string) => void;
|
||||
setLayerHiddenInGame: (index: number, hidden: boolean) => void;
|
||||
renameLayer: (index: number, name: string) => void;
|
||||
}
|
||||
|
||||
@@ -215,6 +219,24 @@ export const useTilemapEditorStore = create<TilemapEditorState>((set, get) => ({
|
||||
set({ layers: newLayers });
|
||||
},
|
||||
|
||||
setLayerColor: (index, color) => {
|
||||
const { layers } = get();
|
||||
const layer = layers[index];
|
||||
if (!layer) return;
|
||||
const newLayers = [...layers];
|
||||
newLayers[index] = { ...layer, color };
|
||||
set({ layers: newLayers });
|
||||
},
|
||||
|
||||
setLayerHiddenInGame: (index, hidden) => {
|
||||
const { layers } = get();
|
||||
const layer = layers[index];
|
||||
if (!layer) return;
|
||||
const newLayers = [...layers];
|
||||
newLayers[index] = { ...layer, hiddenInGame: hidden };
|
||||
set({ layers: newLayers });
|
||||
},
|
||||
|
||||
renameLayer: (index, name) => {
|
||||
const { layers } = get();
|
||||
const layer = layers[index];
|
||||
|
||||
339
packages/tilemap-editor/src/styles/TileAnimationEditor.css
Normal file
339
packages/tilemap-editor/src/styles/TileAnimationEditor.css
Normal file
@@ -0,0 +1,339 @@
|
||||
/**
|
||||
* Tile Animation Editor Styles
|
||||
* 瓦片动画编辑器样式
|
||||
*/
|
||||
|
||||
.tile-animation-editor-overlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.tile-animation-editor {
|
||||
background: #252526;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 8px;
|
||||
width: 600px;
|
||||
max-height: 80vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
.animation-editor-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 12px 16px;
|
||||
border-bottom: 1px solid #3c3c3c;
|
||||
background: #2d2d2d;
|
||||
border-radius: 8px 8px 0 0;
|
||||
}
|
||||
|
||||
.animation-editor-header h3 {
|
||||
margin: 0;
|
||||
font-size: 14px;
|
||||
font-weight: 500;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.animation-editor-header .close-btn {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #808080;
|
||||
cursor: pointer;
|
||||
padding: 4px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.animation-editor-header .close-btn:hover {
|
||||
background: #3c3c3c;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.animation-editor-content {
|
||||
display: flex;
|
||||
padding: 16px;
|
||||
gap: 16px;
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* Preview Section */
|
||||
.animation-preview-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.preview-box {
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 4px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.animation-preview-canvas {
|
||||
display: block;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
|
||||
.preview-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.preview-btn {
|
||||
background: #3c3c3c;
|
||||
border: none;
|
||||
color: #e0e0e0;
|
||||
cursor: pointer;
|
||||
padding: 6px 10px;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.preview-btn:hover {
|
||||
background: #4c4c4c;
|
||||
}
|
||||
|
||||
.preview-btn.active {
|
||||
background: #0e639c;
|
||||
}
|
||||
|
||||
.frame-indicator {
|
||||
font-size: 12px;
|
||||
color: #808080;
|
||||
}
|
||||
|
||||
/* Frames Section */
|
||||
.animation-frames-section {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.frames-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 8px;
|
||||
font-size: 12px;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.frame-count {
|
||||
color: #808080;
|
||||
}
|
||||
|
||||
.frames-list {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 4px;
|
||||
padding: 8px;
|
||||
min-height: 150px;
|
||||
max-height: 200px;
|
||||
}
|
||||
|
||||
.frames-empty {
|
||||
text-align: center;
|
||||
color: #808080;
|
||||
font-size: 12px;
|
||||
padding: 40px 20px;
|
||||
}
|
||||
|
||||
.frame-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 6px 8px;
|
||||
background: #252526;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 4px;
|
||||
margin-bottom: 4px;
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.frame-item:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.frame-item.drag-over {
|
||||
border-color: #0e639c;
|
||||
background: #1e3a5f;
|
||||
}
|
||||
|
||||
.frame-drag-handle {
|
||||
color: #606060;
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.frame-preview {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.frame-preview canvas {
|
||||
display: block;
|
||||
image-rendering: pixelated;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.frame-info {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.frame-tile-id {
|
||||
color: #808080;
|
||||
min-width: 32px;
|
||||
}
|
||||
|
||||
.frame-duration-input {
|
||||
width: 60px;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3c3c3c;
|
||||
color: #e0e0e0;
|
||||
padding: 4px 6px;
|
||||
border-radius: 3px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.frame-duration-input:focus {
|
||||
outline: none;
|
||||
border-color: #0e639c;
|
||||
}
|
||||
|
||||
.duration-unit {
|
||||
color: #808080;
|
||||
}
|
||||
|
||||
.frame-delete-btn {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #808080;
|
||||
cursor: pointer;
|
||||
padding: 4px;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.frame-delete-btn:hover {
|
||||
background: #5a1d1d;
|
||||
color: #ff6b6b;
|
||||
}
|
||||
|
||||
/* Tileset Section */
|
||||
.animation-tileset-section {
|
||||
border-top: 1px solid #3c3c3c;
|
||||
padding: 12px 16px;
|
||||
}
|
||||
|
||||
.tileset-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 8px;
|
||||
font-size: 12px;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.default-duration {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
color: #808080;
|
||||
}
|
||||
|
||||
.default-duration input {
|
||||
width: 60px;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3c3c3c;
|
||||
color: #e0e0e0;
|
||||
padding: 4px 6px;
|
||||
border-radius: 3px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.default-duration input:focus {
|
||||
outline: none;
|
||||
border-color: #0e639c;
|
||||
}
|
||||
|
||||
.tileset-scroll-container {
|
||||
max-height: 150px;
|
||||
overflow: auto;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.animation-tileset-canvas {
|
||||
display: block;
|
||||
image-rendering: pixelated;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* Footer */
|
||||
.animation-editor-footer {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 12px 16px;
|
||||
border-top: 1px solid #3c3c3c;
|
||||
background: #2d2d2d;
|
||||
border-radius: 0 0 8px 8px;
|
||||
}
|
||||
|
||||
.footer-right {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.btn-primary,
|
||||
.btn-secondary {
|
||||
padding: 6px 16px;
|
||||
border-radius: 4px;
|
||||
font-size: 13px;
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: #0e639c;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
background: #1177bb;
|
||||
}
|
||||
|
||||
.btn-secondary {
|
||||
background: #3c3c3c;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.btn-secondary:hover {
|
||||
background: #4c4c4c;
|
||||
}
|
||||
@@ -9,6 +9,62 @@
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/* ==================== Mode Toggle ==================== */
|
||||
.tileset-mode-toggle {
|
||||
display: flex;
|
||||
padding: 6px 8px;
|
||||
gap: 2px;
|
||||
background: #1e1e1e;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
}
|
||||
|
||||
.mode-toggle-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
flex: 1;
|
||||
height: 28px;
|
||||
padding: 0 12px;
|
||||
background: #2d2d30;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 3px;
|
||||
color: #888;
|
||||
font-size: 11px;
|
||||
font-weight: 500;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s ease;
|
||||
}
|
||||
|
||||
.mode-toggle-btn:first-child {
|
||||
border-radius: 3px 0 0 3px;
|
||||
border-right: none;
|
||||
}
|
||||
|
||||
.mode-toggle-btn:last-child {
|
||||
border-radius: 0 3px 3px 0;
|
||||
}
|
||||
|
||||
.mode-toggle-btn:hover {
|
||||
background: #3c3c3c;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.mode-toggle-btn.active {
|
||||
background: #094771;
|
||||
border-color: #0078d4;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.mode-toggle-btn.active:hover {
|
||||
background: #0a5a8a;
|
||||
}
|
||||
|
||||
.mode-toggle-btn svg {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
/* ==================== Tool Buttons Row ==================== */
|
||||
.tileset-tools {
|
||||
display: flex;
|
||||
@@ -242,6 +298,36 @@
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
/* ==================== Collision Mode Hint ==================== */
|
||||
.collision-mode-hint {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.collision-mode-hint svg {
|
||||
color: #0078d4;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.collision-mode-title {
|
||||
font-size: 13px;
|
||||
font-weight: 600;
|
||||
color: #e0e0e0;
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
.collision-mode-desc {
|
||||
font-size: 11px;
|
||||
color: #888;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.tileset-select-btn {
|
||||
padding: 8px 16px;
|
||||
background: transparent;
|
||||
|
||||
@@ -349,6 +349,136 @@
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
color: #888;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* ==================== Material Field - AssetField Style ==================== */
|
||||
.material-section-content {
|
||||
padding: 8px 10px 8px 20px;
|
||||
}
|
||||
|
||||
.material-field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.material-field__label {
|
||||
font-size: 11px;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.material-field__content {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 6px;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* Thumbnail Preview */
|
||||
.material-field__thumbnail {
|
||||
width: 44px;
|
||||
height: 44px;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3a3a3a;
|
||||
border-radius: 2px;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
transition: border-color 0.15s ease;
|
||||
}
|
||||
|
||||
.material-field__thumbnail:hover {
|
||||
border-color: #4a4a4a;
|
||||
}
|
||||
|
||||
.material-field__thumbnail-icon {
|
||||
color: #555;
|
||||
}
|
||||
|
||||
/* Right side container */
|
||||
.material-field__right {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* Dropdown selector */
|
||||
.material-field__dropdown {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
height: 22px;
|
||||
padding: 0 8px;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3a3a3a;
|
||||
border-radius: 2px;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.15s ease;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.material-field__dropdown:hover {
|
||||
border-color: #4a4a4a;
|
||||
}
|
||||
|
||||
.material-field__value {
|
||||
flex: 1;
|
||||
font-size: 11px;
|
||||
color: #888;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.material-field__dropdown.has-value .material-field__value {
|
||||
color: #ddd;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
.material-field__dropdown-arrow {
|
||||
color: #666;
|
||||
flex-shrink: 0;
|
||||
margin-left: 4px;
|
||||
}
|
||||
|
||||
/* Action buttons row */
|
||||
.material-field__actions {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.material-field__btn {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
padding: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: #2a2a2a;
|
||||
border: 1px solid #3a3a3a;
|
||||
border-radius: 2px;
|
||||
color: #888;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s ease;
|
||||
}
|
||||
|
||||
.material-field__btn:hover {
|
||||
background: #3a3a3a;
|
||||
border-color: #4a4a4a;
|
||||
color: #ccc;
|
||||
}
|
||||
|
||||
.material-field__btn--clear:hover {
|
||||
background: #4a2020;
|
||||
border-color: #5a3030;
|
||||
color: #f87171;
|
||||
}
|
||||
|
||||
/* ==================== Layer List ==================== */
|
||||
@@ -485,6 +615,29 @@
|
||||
color: #c0c0c0;
|
||||
}
|
||||
|
||||
.selected-layer-name.editable {
|
||||
cursor: text;
|
||||
padding: 2px 4px;
|
||||
border-radius: 2px;
|
||||
transition: background 0.15s ease;
|
||||
}
|
||||
|
||||
.selected-layer-name.editable:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.layer-name-input {
|
||||
width: 100%;
|
||||
height: 22px;
|
||||
padding: 0 6px;
|
||||
background: #1e1e1e;
|
||||
border: 1px solid #0078d4;
|
||||
border-radius: 2px;
|
||||
color: #c0c0c0;
|
||||
font-size: 11px;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
/* ==================== Select Dropdown ==================== */
|
||||
.property-row select {
|
||||
appearance: none;
|
||||
@@ -495,6 +648,57 @@
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* ==================== Slider Property ==================== */
|
||||
.slider-wrapper {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.property-slider {
|
||||
flex: 1;
|
||||
height: 4px;
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
background: #3c3c3c;
|
||||
border-radius: 2px;
|
||||
outline: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.property-slider::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
background: #0078d4;
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s ease;
|
||||
}
|
||||
|
||||
.property-slider::-webkit-slider-thumb:hover {
|
||||
background: #1a8cff;
|
||||
}
|
||||
|
||||
.property-slider::-moz-range-thumb {
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
background: #0078d4;
|
||||
border-radius: 50%;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.slider-value {
|
||||
font-size: 10px;
|
||||
color: #888;
|
||||
min-width: 32px;
|
||||
text-align: right;
|
||||
font-family: 'Consolas', 'Monaco', monospace;
|
||||
}
|
||||
|
||||
/* ==================== Scrollbar ==================== */
|
||||
.details-content::-webkit-scrollbar,
|
||||
.layer-list-container::-webkit-scrollbar {
|
||||
|
||||
@@ -23,6 +23,57 @@ export class FillTool implements ITilemapTool {
|
||||
// No action on up
|
||||
}
|
||||
|
||||
getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
|
||||
const { tilemap, editingCollision, currentLayer } = ctx;
|
||||
|
||||
if (tileX < 0 || tileX >= tilemap.width || tileY < 0 || tileY >= tilemap.height) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const tiles: { x: number; y: number }[] = [];
|
||||
const maxPreviewTiles = 500;
|
||||
|
||||
if (editingCollision) {
|
||||
const targetCollision = tilemap.hasCollision(tileX, tileY);
|
||||
const stack: [number, number][] = [[tileX, tileY]];
|
||||
const visited = new Set<string>();
|
||||
|
||||
while (stack.length > 0 && tiles.length < maxPreviewTiles) {
|
||||
const [x, y] = stack.pop()!;
|
||||
const key = `${x},${y}`;
|
||||
|
||||
if (visited.has(key)) continue;
|
||||
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
|
||||
if (tilemap.hasCollision(x, y) !== targetCollision) continue;
|
||||
|
||||
visited.add(key);
|
||||
tiles.push({ x, y });
|
||||
|
||||
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
|
||||
}
|
||||
} else {
|
||||
const targetTile = tilemap.getTile(currentLayer, tileX, tileY);
|
||||
const stack: [number, number][] = [[tileX, tileY]];
|
||||
const visited = new Set<string>();
|
||||
|
||||
while (stack.length > 0 && tiles.length < maxPreviewTiles) {
|
||||
const [x, y] = stack.pop()!;
|
||||
const key = `${x},${y}`;
|
||||
|
||||
if (visited.has(key)) continue;
|
||||
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
|
||||
if (tilemap.getTile(currentLayer, x, y) !== targetTile) continue;
|
||||
|
||||
visited.add(key);
|
||||
tiles.push({ x, y });
|
||||
|
||||
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private floodFill(startX: number, startY: number, ctx: ToolContext): void {
|
||||
const { tilemap, selectedTiles, editingCollision, currentLayer } = ctx;
|
||||
|
||||
|
||||
100
packages/tilemap-editor/src/tools/RectangleTool.ts
Normal file
100
packages/tilemap-editor/src/tools/RectangleTool.ts
Normal file
@@ -0,0 +1,100 @@
|
||||
/**
|
||||
* Rectangle Tool - Draw rectangular areas of tiles
|
||||
*/
|
||||
|
||||
import type { ITilemapTool, ToolContext } from './ITilemapTool';
|
||||
|
||||
export class RectangleTool implements ITilemapTool {
|
||||
readonly id = 'rectangle';
|
||||
readonly name = 'Rectangle';
|
||||
readonly icon = 'Square';
|
||||
readonly cursor = 'crosshair';
|
||||
|
||||
private _isDrawing = false;
|
||||
private _startX = -1;
|
||||
private _startY = -1;
|
||||
private _currentX = -1;
|
||||
private _currentY = -1;
|
||||
|
||||
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
|
||||
if (ctx.layerLocked && !ctx.editingCollision) return;
|
||||
this._isDrawing = true;
|
||||
this._startX = tileX;
|
||||
this._startY = tileY;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseMove(tileX: number, tileY: number, _ctx: ToolContext): void {
|
||||
if (!this._isDrawing) return;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void {
|
||||
if (!this._isDrawing) return;
|
||||
if (ctx.layerLocked && !ctx.editingCollision) {
|
||||
this.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
this.fillRectangle(ctx);
|
||||
this.reset();
|
||||
}
|
||||
|
||||
getPreviewTiles(tileX: number, tileY: number, _ctx: ToolContext): { x: number; y: number }[] {
|
||||
if (!this._isDrawing) {
|
||||
return [{ x: tileX, y: tileY }];
|
||||
}
|
||||
|
||||
const tiles: { x: number; y: number }[] = [];
|
||||
const minX = Math.min(this._startX, tileX);
|
||||
const maxX = Math.max(this._startX, tileX);
|
||||
const minY = Math.min(this._startY, tileY);
|
||||
const maxY = Math.max(this._startY, tileY);
|
||||
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
tiles.push({ x, y });
|
||||
}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private fillRectangle(ctx: ToolContext): void {
|
||||
const { tilemap, selectedTiles, editingCollision, currentLayer } = ctx;
|
||||
|
||||
const minX = Math.min(this._startX, this._currentX);
|
||||
const maxX = Math.max(this._startX, this._currentX);
|
||||
const minY = Math.min(this._startY, this._currentY);
|
||||
const maxY = Math.max(this._startY, this._currentY);
|
||||
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
|
||||
|
||||
if (editingCollision) {
|
||||
tilemap.setCollision(x, y, 1);
|
||||
} else if (selectedTiles) {
|
||||
const localX = (x - minX) % selectedTiles.width;
|
||||
const localY = (y - minY) % selectedTiles.height;
|
||||
const tileIndex = selectedTiles.tiles[localY * selectedTiles.width + localX] ?? 0;
|
||||
tilemap.setTile(currentLayer, x, y, tileIndex);
|
||||
} else {
|
||||
tilemap.setTile(currentLayer, x, y, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private reset(): void {
|
||||
this._isDrawing = false;
|
||||
this._startX = -1;
|
||||
this._startY = -1;
|
||||
this._currentX = -1;
|
||||
this._currentY = -1;
|
||||
}
|
||||
}
|
||||
94
packages/tilemap-editor/src/tools/SelectTool.ts
Normal file
94
packages/tilemap-editor/src/tools/SelectTool.ts
Normal file
@@ -0,0 +1,94 @@
|
||||
/**
|
||||
* Select Tool - Select rectangular regions of tiles for copy/move operations
|
||||
*/
|
||||
|
||||
import type { ITilemapTool, ToolContext } from './ITilemapTool';
|
||||
import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
|
||||
|
||||
export class SelectTool implements ITilemapTool {
|
||||
readonly id = 'select';
|
||||
readonly name = 'Select';
|
||||
readonly icon = 'BoxSelect';
|
||||
readonly cursor = 'crosshair';
|
||||
|
||||
private _isSelecting = false;
|
||||
private _startX = -1;
|
||||
private _startY = -1;
|
||||
private _currentX = -1;
|
||||
private _currentY = -1;
|
||||
|
||||
onMouseDown(tileX: number, tileY: number, _ctx: ToolContext): void {
|
||||
this._isSelecting = true;
|
||||
this._startX = tileX;
|
||||
this._startY = tileY;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseMove(tileX: number, tileY: number, _ctx: ToolContext): void {
|
||||
if (!this._isSelecting) return;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void {
|
||||
if (!this._isSelecting) return;
|
||||
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
|
||||
const minX = Math.max(0, Math.min(this._startX, this._currentX));
|
||||
const maxX = Math.min(ctx.tilemap.width - 1, Math.max(this._startX, this._currentX));
|
||||
const minY = Math.max(0, Math.min(this._startY, this._currentY));
|
||||
const maxY = Math.min(ctx.tilemap.height - 1, Math.max(this._startY, this._currentY));
|
||||
|
||||
const width = maxX - minX + 1;
|
||||
const height = maxY - minY + 1;
|
||||
|
||||
const tiles: number[] = [];
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
const tileIndex = ctx.tilemap.getTile(ctx.currentLayer, x, y);
|
||||
tiles.push(tileIndex);
|
||||
}
|
||||
}
|
||||
|
||||
useTilemapEditorStore.getState().setSelectedTiles({
|
||||
x: minX,
|
||||
y: minY,
|
||||
width,
|
||||
height,
|
||||
tiles
|
||||
});
|
||||
|
||||
this.reset();
|
||||
}
|
||||
|
||||
getPreviewTiles(tileX: number, tileY: number, _ctx: ToolContext): { x: number; y: number }[] {
|
||||
if (!this._isSelecting) {
|
||||
return [{ x: tileX, y: tileY }];
|
||||
}
|
||||
|
||||
const tiles: { x: number; y: number }[] = [];
|
||||
const minX = Math.min(this._startX, tileX);
|
||||
const maxX = Math.max(this._startX, tileX);
|
||||
const minY = Math.min(this._startY, tileY);
|
||||
const maxY = Math.max(this._startY, tileY);
|
||||
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
tiles.push({ x, y });
|
||||
}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private reset(): void {
|
||||
this._isSelecting = false;
|
||||
this._startX = -1;
|
||||
this._startY = -1;
|
||||
this._currentX = -1;
|
||||
this._currentY = -1;
|
||||
}
|
||||
}
|
||||
44
packages/tilemap/module.json
Normal file
44
packages/tilemap/module.json
Normal file
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"id": "tilemap",
|
||||
"name": "@esengine/tilemap",
|
||||
"displayName": "Tilemap 2D",
|
||||
"description": "2D tilemap rendering and editing | 2D 瓦片地图渲染和编辑",
|
||||
"version": "1.0.0",
|
||||
"category": "Rendering",
|
||||
"icon": "Grid3X3",
|
||||
"tags": [
|
||||
"2d",
|
||||
"tilemap",
|
||||
"tiled"
|
||||
],
|
||||
"isCore": false,
|
||||
"defaultEnabled": false,
|
||||
"isEngineModule": true,
|
||||
"canContainContent": true,
|
||||
"platforms": [
|
||||
"web",
|
||||
"desktop"
|
||||
],
|
||||
"dependencies": [
|
||||
"core",
|
||||
"math",
|
||||
"sprite",
|
||||
"asset-system"
|
||||
],
|
||||
"exports": {
|
||||
"components": [
|
||||
"TilemapComponent"
|
||||
],
|
||||
"systems": [
|
||||
"TilemapRenderingSystem"
|
||||
],
|
||||
"loaders": [
|
||||
"TilemapLoader",
|
||||
"TilesetLoader"
|
||||
]
|
||||
},
|
||||
"editorPackage": "@esengine/tilemap-editor",
|
||||
"requiresWasm": false,
|
||||
"outputPath": "dist/index.js",
|
||||
"pluginExport": "TilemapPlugin"
|
||||
}
|
||||
207
packages/tilemap/src/TilemapAnimationSystem.ts
Normal file
207
packages/tilemap/src/TilemapAnimationSystem.ts
Normal file
@@ -0,0 +1,207 @@
|
||||
/**
|
||||
* Tilemap Animation System
|
||||
* 瓦片地图动画系统
|
||||
*
|
||||
* Manages tile animation playback for all animated tiles in tilesets.
|
||||
* 管理图块集中所有动画瓦片的动画播放。
|
||||
*/
|
||||
|
||||
import type { ITilesetData, ITileMetadata } from './TilemapComponent';
|
||||
|
||||
/**
|
||||
* Animation state for a single animated tile
|
||||
* 单个动画瓦片的动画状态
|
||||
*/
|
||||
interface TileAnimationState {
|
||||
/** Current frame index | 当前帧索引 */
|
||||
currentFrame: number;
|
||||
/** Elapsed time since last frame change (ms) | 自上次帧变化以来的时间(毫秒) */
|
||||
elapsedTime: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tilemap Animation System
|
||||
* 瓦片地图动画系统
|
||||
*/
|
||||
export class TilemapAnimationSystem {
|
||||
/** Animation states keyed by "tilesetIndex:tileId" | 按"图块集索引:瓦片ID"索引的动画状态 */
|
||||
private animationStates: Map<string, TileAnimationState> = new Map();
|
||||
|
||||
/** Cached animated tile metadata for quick lookup | 缓存的动画瓦片元数据用于快速查找 */
|
||||
private animatedTiles: Map<string, ITileMetadata> = new Map();
|
||||
|
||||
/** Whether animations are playing | 动画是否正在播放 */
|
||||
private _isPlaying: boolean = true;
|
||||
|
||||
/**
|
||||
* Register a tileset's animated tiles
|
||||
* 注册图块集的动画瓦片
|
||||
*/
|
||||
registerTileset(tilesetIndex: number, tileset: ITilesetData): void {
|
||||
if (!tileset.tiles) return;
|
||||
|
||||
for (const tile of tileset.tiles) {
|
||||
if (tile.animation && tile.animation.frames.length > 0) {
|
||||
const key = `${tilesetIndex}:${tile.id}`;
|
||||
this.animatedTiles.set(key, tile);
|
||||
this.animationStates.set(key, {
|
||||
currentFrame: 0,
|
||||
elapsedTime: 0
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregister a tileset
|
||||
* 注销图块集
|
||||
*/
|
||||
unregisterTileset(tilesetIndex: number): void {
|
||||
const keysToRemove: string[] = [];
|
||||
for (const key of this.animationStates.keys()) {
|
||||
if (key.startsWith(`${tilesetIndex}:`)) {
|
||||
keysToRemove.push(key);
|
||||
}
|
||||
}
|
||||
for (const key of keysToRemove) {
|
||||
this.animationStates.delete(key);
|
||||
this.animatedTiles.delete(key);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all animation states
|
||||
* 清除所有动画状态
|
||||
*/
|
||||
clear(): void {
|
||||
this.animationStates.clear();
|
||||
this.animatedTiles.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update all animations
|
||||
* 更新所有动画
|
||||
* @param deltaTime Time since last update in milliseconds | 自上次更新以来的时间(毫秒)
|
||||
*/
|
||||
update(deltaTime: number): void {
|
||||
if (!this._isPlaying) return;
|
||||
|
||||
for (const [key, state] of this.animationStates) {
|
||||
const tile = this.animatedTiles.get(key);
|
||||
if (!tile?.animation) continue;
|
||||
|
||||
const frames = tile.animation.frames;
|
||||
const currentFrame = frames[state.currentFrame];
|
||||
if (!currentFrame) continue;
|
||||
|
||||
state.elapsedTime += deltaTime;
|
||||
|
||||
// Advance frames while elapsed time exceeds frame duration
|
||||
while (state.elapsedTime >= currentFrame.duration) {
|
||||
state.elapsedTime -= currentFrame.duration;
|
||||
state.currentFrame = (state.currentFrame + 1) % frames.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current display tile ID for an animated tile
|
||||
* 获取动画瓦片的当前显示瓦片ID
|
||||
* @param tilesetIndex Tileset index | 图块集索引
|
||||
* @param tileId Original tile ID | 原始瓦片ID
|
||||
* @returns Current frame's tile ID, or original if not animated | 当前帧的瓦片ID,如果不是动画则返回原始ID
|
||||
*/
|
||||
getCurrentTileId(tilesetIndex: number, tileId: number): number {
|
||||
const key = `${tilesetIndex}:${tileId}`;
|
||||
const tile = this.animatedTiles.get(key);
|
||||
const state = this.animationStates.get(key);
|
||||
|
||||
if (!tile?.animation || !state) {
|
||||
return tileId;
|
||||
}
|
||||
|
||||
const frame = tile.animation.frames[state.currentFrame];
|
||||
return frame?.tileId ?? tileId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a tile has animation
|
||||
* 检查瓦片是否有动画
|
||||
*/
|
||||
hasAnimation(tilesetIndex: number, tileId: number): boolean {
|
||||
const key = `${tilesetIndex}:${tileId}`;
|
||||
return this.animatedTiles.has(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get animation metadata for a tile
|
||||
* 获取瓦片的动画元数据
|
||||
*/
|
||||
getAnimation(tilesetIndex: number, tileId: number): ITileMetadata | undefined {
|
||||
const key = `${tilesetIndex}:${tileId}`;
|
||||
return this.animatedTiles.get(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset animation to first frame
|
||||
* 重置动画到第一帧
|
||||
*/
|
||||
resetAnimation(tilesetIndex: number, tileId: number): void {
|
||||
const key = `${tilesetIndex}:${tileId}`;
|
||||
const state = this.animationStates.get(key);
|
||||
if (state) {
|
||||
state.currentFrame = 0;
|
||||
state.elapsedTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset all animations to first frame
|
||||
* 重置所有动画到第一帧
|
||||
*/
|
||||
resetAll(): void {
|
||||
for (const state of this.animationStates.values()) {
|
||||
state.currentFrame = 0;
|
||||
state.elapsedTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Play/pause animations
|
||||
* 播放/暂停动画
|
||||
*/
|
||||
get isPlaying(): boolean {
|
||||
return this._isPlaying;
|
||||
}
|
||||
|
||||
set isPlaying(value: boolean) {
|
||||
this._isPlaying = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle play/pause
|
||||
* 切换播放/暂停
|
||||
*/
|
||||
togglePlayback(): boolean {
|
||||
this._isPlaying = !this._isPlaying;
|
||||
return this._isPlaying;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all animated tile IDs for a tileset
|
||||
* 获取图块集的所有动画瓦片ID
|
||||
*/
|
||||
getAnimatedTileIds(tilesetIndex: number): number[] {
|
||||
const ids: number[] = [];
|
||||
for (const key of this.animatedTiles.keys()) {
|
||||
if (key.startsWith(`${tilesetIndex}:`)) {
|
||||
const tileId = parseInt(key.split(':')[1], 10);
|
||||
ids.push(tileId);
|
||||
}
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
}
|
||||
|
||||
/** Global animation system instance | 全局动画系统实例 */
|
||||
export const tilemapAnimationSystem = new TilemapAnimationSystem();
|
||||
@@ -11,6 +11,41 @@ export type ResizeAnchor =
|
||||
| 'middle-left' | 'center' | 'middle-right'
|
||||
| 'bottom-left' | 'bottom-center' | 'bottom-right';
|
||||
|
||||
/**
|
||||
* Animation frame definition
|
||||
* 动画帧定义
|
||||
*/
|
||||
export interface ITileAnimationFrame {
|
||||
/** Tile ID to display for this frame (local ID within tileset) | 此帧显示的瓦片ID(图块集内的本地ID) */
|
||||
tileId: number;
|
||||
/** Frame duration in milliseconds | 帧持续时间(毫秒) */
|
||||
duration: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tile animation definition
|
||||
* 瓦片动画定义
|
||||
*/
|
||||
export interface ITileAnimation {
|
||||
/** Animation frame sequence | 动画帧序列 */
|
||||
frames: ITileAnimationFrame[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Individual tile metadata
|
||||
* 单个瓦片元数据
|
||||
*/
|
||||
export interface ITileMetadata {
|
||||
/** Tile ID (local ID within tileset) | 瓦片ID(图块集内的本地ID) */
|
||||
id: number;
|
||||
/** Tile class/type | 瓦片类型 */
|
||||
type?: string;
|
||||
/** Custom properties | 自定义属性 */
|
||||
properties?: Record<string, unknown>;
|
||||
/** Tile animation (if any) | 瓦片动画(如果有) */
|
||||
animation?: ITileAnimation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tileset data interface
|
||||
* 图块集数据接口
|
||||
@@ -41,11 +76,7 @@ export interface ITilesetData {
|
||||
/** Spacing between tiles in pixels | 图块间距(像素) */
|
||||
spacing?: number;
|
||||
/** Individual tile metadata | 单个图块元数据 */
|
||||
tiles?: Array<{
|
||||
id: number;
|
||||
type?: string;
|
||||
properties?: Record<string, unknown>;
|
||||
}>;
|
||||
tiles?: ITileMetadata[];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -69,6 +100,14 @@ export interface ITilemapLayerData {
|
||||
offsetX?: number;
|
||||
/** Layer Y offset in pixels | 图层Y偏移(像素) */
|
||||
offsetY?: number;
|
||||
/** Material asset path for this layer (.mat file) | 此图层的材质资源路径(.mat 文件) */
|
||||
materialPath?: string;
|
||||
/** Runtime material ID (set after loading) | 运行时材质ID(加载后设置) */
|
||||
materialId?: number;
|
||||
/** Tint color in hex format | 着色颜色(十六进制格式) */
|
||||
color?: string;
|
||||
/** Hidden in game (visible only in editor) | 游戏中隐藏(仅在编辑器中可见) */
|
||||
hiddenInGame?: boolean;
|
||||
/** Custom layer properties | 自定义图层属性 */
|
||||
properties?: Record<string, unknown>;
|
||||
}
|
||||
@@ -440,6 +479,40 @@ export class TilemapComponent extends Component implements IResourceComponent {
|
||||
return layer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Duplicate a layer
|
||||
* 复制图层
|
||||
* @param index Layer index to duplicate | 要复制的图层索引
|
||||
* @returns The duplicated layer data, or null if index is invalid | 复制的图层数据,如果索引无效则返回 null
|
||||
*/
|
||||
duplicateLayer(index: number): ITilemapLayerData | null {
|
||||
if (index < 0 || index >= this._layers.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const sourceLayer = this._layers[index];
|
||||
const sourceData = this._layersData.get(sourceLayer.id);
|
||||
if (!sourceData) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const id = `layer_${Date.now()}_${Math.random().toString(36).substring(2, 11)}`;
|
||||
const newLayer: ITilemapLayerData = {
|
||||
id,
|
||||
name: `${sourceLayer.name} (副本)`,
|
||||
visible: sourceLayer.visible,
|
||||
opacity: sourceLayer.opacity,
|
||||
data: Array.from(sourceData)
|
||||
};
|
||||
|
||||
// Insert after the source layer
|
||||
this._layers.splice(index + 1, 0, newLayer);
|
||||
this._layersData.set(id, new Uint32Array(sourceData));
|
||||
this.renderDirty = true;
|
||||
|
||||
return newLayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a layer by index (cannot remove last layer)
|
||||
* 按索引移除图层(不能移除最后一个图层)
|
||||
@@ -527,6 +600,96 @@ export class TilemapComponent extends Component implements IResourceComponent {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set layer color (tint)
|
||||
* 设置图层颜色(着色)
|
||||
*/
|
||||
setLayerColor(index: number, color: string): void {
|
||||
if (index >= 0 && index < this._layers.length) {
|
||||
this._layers[index].color = color;
|
||||
this.renderDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get layer color
|
||||
* 获取图层颜色
|
||||
*/
|
||||
getLayerColor(index: number): string {
|
||||
if (index >= 0 && index < this._layers.length) {
|
||||
return this._layers[index].color ?? '#ffffff';
|
||||
}
|
||||
return '#ffffff';
|
||||
}
|
||||
|
||||
/**
|
||||
* Set layer hidden in game
|
||||
* 设置图层在游戏中隐藏
|
||||
*/
|
||||
setLayerHiddenInGame(index: number, hidden: boolean): void {
|
||||
if (index >= 0 && index < this._layers.length) {
|
||||
this._layers[index].hiddenInGame = hidden;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get layer hidden in game
|
||||
* 获取图层在游戏中是否隐藏
|
||||
*/
|
||||
getLayerHiddenInGame(index: number): boolean {
|
||||
if (index >= 0 && index < this._layers.length) {
|
||||
return this._layers[index].hiddenInGame ?? false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set layer material path
|
||||
* 设置图层材质路径
|
||||
* @param index Layer index | 图层索引
|
||||
* @param materialPath Material asset path (.mat file) | 材质资源路径(.mat 文件)
|
||||
*/
|
||||
setLayerMaterial(index: number, materialPath: string): void {
|
||||
if (index >= 0 && index < this._layers.length) {
|
||||
this._layers[index].materialPath = materialPath;
|
||||
this._layers[index].materialId = undefined;
|
||||
this.renderDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get layer material path
|
||||
* 获取图层材质路径
|
||||
* @param index Layer index | 图层索引
|
||||
* @returns Material path or undefined | 材质路径或 undefined
|
||||
*/
|
||||
getLayerMaterial(index: number): string | undefined {
|
||||
return this._layers[index]?.materialPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set layer material ID (runtime)
|
||||
* 设置图层材质ID(运行时)
|
||||
* @param index Layer index | 图层索引
|
||||
* @param materialId Runtime material ID | 运行时材质ID
|
||||
*/
|
||||
setLayerMaterialId(index: number, materialId: number): void {
|
||||
if (index >= 0 && index < this._layers.length) {
|
||||
this._layers[index].materialId = materialId;
|
||||
this.renderDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get layer material ID
|
||||
* 获取图层材质ID
|
||||
* @param index Layer index | 图层索引
|
||||
* @returns Material ID or 0 (default) | 材质ID 或 0(默认)
|
||||
*/
|
||||
getLayerMaterialId(index: number): number {
|
||||
return this._layers[index]?.materialId ?? 0;
|
||||
}
|
||||
|
||||
// ===== Tile Operations | 瓦片操作 =====
|
||||
|
||||
/**
|
||||
@@ -591,6 +754,22 @@ export class TilemapComponent extends Component implements IResourceComponent {
|
||||
return this._layersData.get(layer.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set raw tile data array for a layer
|
||||
* 设置图层的原始图块数据数组
|
||||
* @param layerIndex Layer index | 图层索引
|
||||
* @param data Uint32Array of tile indices | 图块索引的Uint32Array
|
||||
*/
|
||||
setLayerData(layerIndex: number, data: Uint32Array): void {
|
||||
const layer = this._layers[layerIndex];
|
||||
if (!layer) return;
|
||||
|
||||
// Copy data to both the layer object and the internal map
|
||||
layer.data = Array.from(data);
|
||||
this._layersData.set(layer.id, new Uint32Array(data));
|
||||
this.renderDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get merged tile data from all visible layers
|
||||
* 获取所有可见图层合并后的图块数据
|
||||
@@ -1002,6 +1181,18 @@ export class TilemapComponent extends Component implements IResourceComponent {
|
||||
}
|
||||
}
|
||||
|
||||
// 收集所有图层材质引用
|
||||
// Collect all layer material references
|
||||
for (const layer of this._layers) {
|
||||
if (layer.materialPath) {
|
||||
refs.push({
|
||||
path: layer.materialPath,
|
||||
type: 'data',
|
||||
runtimeId: layer.materialId
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return refs;
|
||||
}
|
||||
|
||||
@@ -1021,6 +1212,17 @@ export class TilemapComponent extends Component implements IResourceComponent {
|
||||
}
|
||||
}
|
||||
|
||||
// 为每个图层设置材质 ID
|
||||
// Set material ID for each layer
|
||||
for (const layer of this._layers) {
|
||||
if (layer.materialPath) {
|
||||
const materialId = pathToId.get(layer.materialPath);
|
||||
if (materialId !== undefined) {
|
||||
layer.materialId = materialId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 标记渲染数据为脏,需要重新构建
|
||||
// Mark render data as dirty, needs rebuild
|
||||
this.renderDirty = true;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import type { IScene } from '@esengine/ecs-framework';
|
||||
import { ComponentRegistry } from '@esengine/ecs-framework';
|
||||
import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
|
||||
import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
|
||||
import type { AssetManager } from '@esengine/asset-system';
|
||||
|
||||
import { TilemapComponent } from './TilemapComponent';
|
||||
@@ -63,18 +63,25 @@ class TilemapRuntimeModule implements IRuntimeModule {
|
||||
}
|
||||
}
|
||||
|
||||
const descriptor: PluginDescriptor = {
|
||||
id: '@esengine/tilemap',
|
||||
name: 'Tilemap',
|
||||
const manifest: ModuleManifest = {
|
||||
id: 'tilemap',
|
||||
name: '@esengine/tilemap',
|
||||
displayName: 'Tilemap 2D',
|
||||
version: '1.0.0',
|
||||
description: 'Tilemap system with Tiled editor support',
|
||||
category: 'tilemap',
|
||||
enabledByDefault: false,
|
||||
isEnginePlugin: true
|
||||
category: 'Rendering',
|
||||
icon: 'Grid3X3',
|
||||
isCore: false,
|
||||
defaultEnabled: false,
|
||||
isEngineModule: true,
|
||||
canContainContent: true,
|
||||
dependencies: ['core', 'math', 'sprite', 'asset-system'],
|
||||
exports: { components: ['TilemapComponent', 'TilemapCollider2DComponent'] },
|
||||
editorPackage: '@esengine/tilemap-editor'
|
||||
};
|
||||
|
||||
export const TilemapPlugin: IPlugin = {
|
||||
descriptor,
|
||||
manifest,
|
||||
runtimeModule: new TilemapRuntimeModule()
|
||||
};
|
||||
|
||||
|
||||
@@ -8,9 +8,12 @@ export { TilemapAssetType, TilesetAssetType } from './constants';
|
||||
|
||||
// Component
|
||||
export { TilemapComponent } from './TilemapComponent';
|
||||
export type { ITilemapData, ITilesetData } from './TilemapComponent';
|
||||
export type { ITilemapData, ITilesetData, ITileMetadata, ITileAnimation, ITileAnimationFrame } from './TilemapComponent';
|
||||
export type { ResizeAnchor } from './TilemapComponent';
|
||||
|
||||
// Animation System
|
||||
export { TilemapAnimationSystem, tilemapAnimationSystem } from './TilemapAnimationSystem';
|
||||
|
||||
// Systems
|
||||
export { TilemapRenderingSystem } from './systems/TilemapRenderingSystem';
|
||||
export type { TilemapRenderData, ViewportBounds } from './systems/TilemapRenderingSystem';
|
||||
|
||||
@@ -4,11 +4,10 @@
|
||||
*/
|
||||
|
||||
import {
|
||||
IAssetLoadOptions,
|
||||
IAssetMetadata,
|
||||
IAssetLoadResult,
|
||||
AssetLoadError,
|
||||
IAssetLoader
|
||||
IAssetLoader,
|
||||
IAssetContent,
|
||||
IAssetParseContext,
|
||||
AssetContentType
|
||||
} from '@esengine/asset-system';
|
||||
import { TilemapAssetType } from '../constants';
|
||||
|
||||
@@ -39,6 +38,8 @@ export interface ITilemapAsset {
|
||||
visible: boolean;
|
||||
opacity: number;
|
||||
data?: number[];
|
||||
/** 材质路径 */
|
||||
materialPath?: string;
|
||||
}>;
|
||||
/** 碰撞数据(可选) */
|
||||
collisionData?: number[];
|
||||
@@ -53,78 +54,26 @@ export interface ITilemapAsset {
|
||||
export class TilemapLoader implements IAssetLoader<ITilemapAsset> {
|
||||
readonly supportedType = TilemapAssetType;
|
||||
readonly supportedExtensions = ['.tilemap.json', '.tilemap'];
|
||||
readonly contentType: AssetContentType = 'text';
|
||||
|
||||
/**
|
||||
* Load tilemap asset
|
||||
* 加载瓦片地图资产
|
||||
* Parse tilemap asset from text content
|
||||
* 从文本内容解析瓦片地图资产
|
||||
*/
|
||||
async load(
|
||||
path: string,
|
||||
metadata: IAssetMetadata,
|
||||
options?: IAssetLoadOptions
|
||||
): Promise<IAssetLoadResult<ITilemapAsset>> {
|
||||
const startTime = performance.now();
|
||||
|
||||
try {
|
||||
const response = await this.fetchWithTimeout(path, options?.timeout);
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`HTTP error! status: ${response.status}`);
|
||||
}
|
||||
|
||||
const jsonData = await response.json() as ITilemapAsset;
|
||||
|
||||
// 验证必要字段
|
||||
if (!jsonData.width || !jsonData.height || !jsonData.data) {
|
||||
throw new Error('Invalid tilemap format: missing required fields');
|
||||
}
|
||||
|
||||
return {
|
||||
asset: jsonData,
|
||||
handle: 0,
|
||||
metadata,
|
||||
loadTime: performance.now() - startTime
|
||||
};
|
||||
} catch (error) {
|
||||
if (error instanceof Error) {
|
||||
throw new AssetLoadError(
|
||||
`Failed to load tilemap: ${error.message}`,
|
||||
metadata.guid,
|
||||
TilemapAssetType,
|
||||
error
|
||||
);
|
||||
}
|
||||
throw AssetLoadError.fileNotFound(metadata.guid, path);
|
||||
async parse(content: IAssetContent, _context: IAssetParseContext): Promise<ITilemapAsset> {
|
||||
if (!content.text) {
|
||||
throw new Error('Tilemap content is empty');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch with timeout
|
||||
* 带超时的fetch
|
||||
*/
|
||||
private async fetchWithTimeout(url: string, timeout = 30000): Promise<Response> {
|
||||
const controller = new AbortController();
|
||||
const timeoutId = setTimeout(() => controller.abort(), timeout);
|
||||
const jsonData = JSON.parse(content.text) as ITilemapAsset;
|
||||
|
||||
try {
|
||||
const response = await fetch(url, {
|
||||
signal: controller.signal,
|
||||
mode: 'cors',
|
||||
credentials: 'same-origin'
|
||||
});
|
||||
return response;
|
||||
} finally {
|
||||
clearTimeout(timeoutId);
|
||||
// 验证必要字段
|
||||
// Validate required fields
|
||||
if (!jsonData.width || !jsonData.height || !jsonData.data) {
|
||||
throw new Error('Invalid tilemap format: missing required fields');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate if the loader can handle this asset
|
||||
* 验证加载器是否可以处理此资产
|
||||
*/
|
||||
canLoad(path: string, _metadata: IAssetMetadata): boolean {
|
||||
const lowerPath = path.toLowerCase();
|
||||
return this.supportedExtensions.some(ext => lowerPath.endsWith(ext));
|
||||
return jsonData;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,11 +4,10 @@
|
||||
*/
|
||||
|
||||
import {
|
||||
IAssetLoadOptions,
|
||||
IAssetMetadata,
|
||||
IAssetLoadResult,
|
||||
AssetLoadError,
|
||||
IAssetLoader
|
||||
IAssetLoader,
|
||||
IAssetContent,
|
||||
IAssetParseContext,
|
||||
AssetContentType
|
||||
} from '@esengine/asset-system';
|
||||
import { TilesetAssetType } from '../constants';
|
||||
|
||||
@@ -56,89 +55,38 @@ export interface ITilesetAsset {
|
||||
export class TilesetLoader implements IAssetLoader<ITilesetAsset> {
|
||||
readonly supportedType = TilesetAssetType;
|
||||
readonly supportedExtensions = ['.tileset.json', '.tileset'];
|
||||
readonly contentType: AssetContentType = 'text';
|
||||
|
||||
/**
|
||||
* Load tileset asset
|
||||
* 加载瓦片集资产
|
||||
* Parse tileset asset from text content
|
||||
* 从文本内容解析瓦片集资产
|
||||
*/
|
||||
async load(
|
||||
path: string,
|
||||
metadata: IAssetMetadata,
|
||||
options?: IAssetLoadOptions
|
||||
): Promise<IAssetLoadResult<ITilesetAsset>> {
|
||||
const startTime = performance.now();
|
||||
|
||||
try {
|
||||
const response = await this.fetchWithTimeout(path, options?.timeout);
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`HTTP error! status: ${response.status}`);
|
||||
}
|
||||
|
||||
const jsonData = await response.json() as ITilesetAsset;
|
||||
|
||||
// 验证必要字段
|
||||
if (!jsonData.tileWidth || !jsonData.tileHeight || !jsonData.image) {
|
||||
throw new Error('Invalid tileset format: missing required fields');
|
||||
}
|
||||
|
||||
// 计算派生字段(如果未提供)
|
||||
if (!jsonData.columns && jsonData.imageWidth) {
|
||||
jsonData.columns = Math.floor(jsonData.imageWidth / jsonData.tileWidth);
|
||||
}
|
||||
if (!jsonData.rows && jsonData.imageHeight) {
|
||||
jsonData.rows = Math.floor(jsonData.imageHeight / jsonData.tileHeight);
|
||||
}
|
||||
if (!jsonData.tileCount && jsonData.columns && jsonData.rows) {
|
||||
jsonData.tileCount = jsonData.columns * jsonData.rows;
|
||||
}
|
||||
|
||||
return {
|
||||
asset: jsonData,
|
||||
handle: 0,
|
||||
metadata,
|
||||
loadTime: performance.now() - startTime
|
||||
};
|
||||
} catch (error) {
|
||||
if (error instanceof Error) {
|
||||
throw new AssetLoadError(
|
||||
`Failed to load tileset: ${error.message}`,
|
||||
metadata.guid,
|
||||
TilesetAssetType,
|
||||
error
|
||||
);
|
||||
}
|
||||
throw AssetLoadError.fileNotFound(metadata.guid, path);
|
||||
async parse(content: IAssetContent, _context: IAssetParseContext): Promise<ITilesetAsset> {
|
||||
if (!content.text) {
|
||||
throw new Error('Tileset content is empty');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch with timeout
|
||||
* 带超时的fetch
|
||||
*/
|
||||
private async fetchWithTimeout(url: string, timeout = 30000): Promise<Response> {
|
||||
const controller = new AbortController();
|
||||
const timeoutId = setTimeout(() => controller.abort(), timeout);
|
||||
const jsonData = JSON.parse(content.text) as ITilesetAsset;
|
||||
|
||||
try {
|
||||
const response = await fetch(url, {
|
||||
signal: controller.signal,
|
||||
mode: 'cors',
|
||||
credentials: 'same-origin'
|
||||
});
|
||||
return response;
|
||||
} finally {
|
||||
clearTimeout(timeoutId);
|
||||
// 验证必要字段
|
||||
// Validate required fields
|
||||
if (!jsonData.tileWidth || !jsonData.tileHeight || !jsonData.image) {
|
||||
throw new Error('Invalid tileset format: missing required fields');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate if the loader can handle this asset
|
||||
* 验证加载器是否可以处理此资产
|
||||
*/
|
||||
canLoad(path: string, _metadata: IAssetMetadata): boolean {
|
||||
const lowerPath = path.toLowerCase();
|
||||
return this.supportedExtensions.some(ext => lowerPath.endsWith(ext));
|
||||
// 计算派生字段(如果未提供)
|
||||
// Calculate derived fields if not provided
|
||||
if (!jsonData.columns && jsonData.imageWidth) {
|
||||
jsonData.columns = Math.floor(jsonData.imageWidth / jsonData.tileWidth);
|
||||
}
|
||||
if (!jsonData.rows && jsonData.imageHeight) {
|
||||
jsonData.rows = Math.floor(jsonData.imageHeight / jsonData.tileHeight);
|
||||
}
|
||||
if (!jsonData.tileCount && jsonData.columns && jsonData.rows) {
|
||||
jsonData.tileCount = jsonData.columns * jsonData.rows;
|
||||
}
|
||||
|
||||
return jsonData;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,20 +1,34 @@
|
||||
import { EntitySystem, Matcher, ECSSystem, Entity } from '@esengine/ecs-framework';
|
||||
import { TransformComponent } from '@esengine/engine-core';
|
||||
import { Color } from '@esengine/ecs-framework-math';
|
||||
import type { IRenderDataProvider } from '@esengine/ecs-engine-bindgen';
|
||||
import { TilemapComponent } from '../TilemapComponent';
|
||||
import { TilemapComponent, type ITilemapLayerData } from '../TilemapComponent';
|
||||
|
||||
/**
|
||||
* Tilemap render data for a single tilemap
|
||||
* Tilemap render data for a single tilemap layer
|
||||
* 单个瓦片地图图层的渲染数据
|
||||
*/
|
||||
export interface TilemapRenderData {
|
||||
/** Entity ID | 实体ID */
|
||||
entityId: number;
|
||||
/** Layer index within the tilemap | 图层在瓦片地图中的索引 */
|
||||
layerIndex: number;
|
||||
/** Transform data [x, y, rotation, scaleX, scaleY, originX, originY] per tile | 每个瓦片的变换数据 */
|
||||
transforms: Float32Array;
|
||||
/** Texture IDs per tile | 每个瓦片的纹理ID */
|
||||
textureIds: Uint32Array;
|
||||
/** UV coordinates [u0, v0, u1, v1] per tile | 每个瓦片的UV坐标 */
|
||||
uvs: Float32Array;
|
||||
/** Packed colors (ARGB) per tile | 每个瓦片的打包颜色 */
|
||||
colors: Uint32Array;
|
||||
/** Number of tiles in this layer | 此图层的瓦片数量 */
|
||||
tileCount: number;
|
||||
/** Sorting order for rendering | 渲染排序顺序 */
|
||||
sortingOrder: number;
|
||||
/** Texture path for loading | 纹理路径 */
|
||||
texturePath?: string;
|
||||
/** Material ID for this layer (0 = default) | 此图层的材质ID(0 = 默认) */
|
||||
materialId: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -28,22 +42,40 @@ export interface ViewportBounds {
|
||||
}
|
||||
|
||||
/**
|
||||
* 瓦片地图渲染系统 - 准备瓦片地图渲染数据
|
||||
* Cache key for layer render data
|
||||
* 图层渲染数据的缓存键
|
||||
*/
|
||||
type LayerCacheKey = `${number}_${number}`;
|
||||
|
||||
/**
|
||||
* 瓦片地图渲染系统 - 准备瓦片地图渲染数据(按图层)
|
||||
* Tilemap rendering system - Prepares tilemap render data (per layer)
|
||||
*/
|
||||
@ECSSystem('TilemapRendering', { updateOrder: 40 })
|
||||
export class TilemapRenderingSystem extends EntitySystem implements IRenderDataProvider {
|
||||
private _renderDataCache: Map<number, TilemapRenderData> = new Map();
|
||||
/** Cache for layer render data: key = "entityId_layerIndex" | 图层渲染数据缓存 */
|
||||
private _layerRenderDataCache: Map<LayerCacheKey, TilemapRenderData> = new Map();
|
||||
/** Current frame render data | 当前帧渲染数据 */
|
||||
private _currentFrameData: TilemapRenderData[] = [];
|
||||
/** Viewport bounds for culling | 视口边界用于剔除 */
|
||||
private _viewportBounds: ViewportBounds | null = null;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(TilemapComponent, TransformComponent));
|
||||
}
|
||||
|
||||
/**
|
||||
* Set viewport bounds for tile culling
|
||||
* 设置视口边界用于瓦片剔除
|
||||
*/
|
||||
setViewportBounds(bounds: ViewportBounds): void {
|
||||
this._viewportBounds = bounds;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get render data for current frame
|
||||
* 获取当前帧的渲染数据
|
||||
*/
|
||||
getRenderData(): readonly TilemapRenderData[] {
|
||||
return this._currentFrameData;
|
||||
}
|
||||
@@ -61,74 +93,95 @@ export class TilemapRenderingSystem extends EntitySystem implements IRenderDataP
|
||||
|
||||
if (!tilemap || !transform || !tilemap.visible) continue;
|
||||
|
||||
let renderData = this._renderDataCache.get(entity.id);
|
||||
// Process each layer separately
|
||||
// 分别处理每个图层
|
||||
const layers = tilemap.layers;
|
||||
for (let layerIndex = 0; layerIndex < layers.length; layerIndex++) {
|
||||
const layer = layers[layerIndex];
|
||||
if (!layer.visible) continue;
|
||||
|
||||
if (!renderData || tilemap.renderDirty) {
|
||||
renderData = this.buildRenderData(entity.id, tilemap, transform);
|
||||
this._renderDataCache.set(entity.id, renderData);
|
||||
tilemap.renderDirty = false;
|
||||
} else {
|
||||
this.updateTransforms(renderData, tilemap, transform);
|
||||
const cacheKey: LayerCacheKey = `${entity.id}_${layerIndex}`;
|
||||
let renderData = this._layerRenderDataCache.get(cacheKey);
|
||||
|
||||
if (!renderData || tilemap.renderDirty) {
|
||||
renderData = this.buildLayerRenderData(entity.id, layerIndex, tilemap, transform, layer);
|
||||
this._layerRenderDataCache.set(cacheKey, renderData);
|
||||
} else {
|
||||
this.updateLayerTransforms(renderData, layerIndex, tilemap, transform, layer);
|
||||
}
|
||||
|
||||
if (renderData.tileCount > 0) {
|
||||
this._currentFrameData.push(renderData);
|
||||
}
|
||||
}
|
||||
|
||||
this._currentFrameData.push(renderData);
|
||||
// Clear dirty flag after processing all layers
|
||||
// 处理完所有图层后清除脏标志
|
||||
tilemap.renderDirty = false;
|
||||
}
|
||||
|
||||
// Sort by sorting order (lower values render first)
|
||||
// 按排序顺序排序(较小值先渲染)
|
||||
this._currentFrameData.sort((a, b) => a.sortingOrder - b.sortingOrder);
|
||||
}
|
||||
|
||||
private buildRenderData(
|
||||
/**
|
||||
* Build render data for a single layer
|
||||
* 为单个图层构建渲染数据
|
||||
*/
|
||||
private buildLayerRenderData(
|
||||
entityId: number,
|
||||
layerIndex: number,
|
||||
tilemap: TilemapComponent,
|
||||
transform: TransformComponent
|
||||
transform: TransformComponent,
|
||||
layer: ITilemapLayerData
|
||||
): TilemapRenderData {
|
||||
const mergedData = tilemap.getMergedTileData();
|
||||
const layerData = tilemap.getLayerData(layerIndex);
|
||||
if (!layerData) {
|
||||
return this.createEmptyRenderData(entityId, layerIndex, tilemap.sortingOrder, layer.materialId);
|
||||
}
|
||||
|
||||
const width = tilemap.width;
|
||||
const height = tilemap.height;
|
||||
const tileWidth = tilemap.tileWidth;
|
||||
const tileHeight = tilemap.tileHeight;
|
||||
|
||||
// Calculate visible tile range
|
||||
// 计算可见瓦片范围
|
||||
let startCol = 0,
|
||||
endCol = width;
|
||||
let startRow = 0,
|
||||
endRow = height;
|
||||
const { startCol, endCol, startRow, endRow } = this.calculateVisibleRange(
|
||||
width, height, tileWidth, tileHeight, transform
|
||||
);
|
||||
|
||||
if (this._viewportBounds) {
|
||||
const bounds = this._viewportBounds;
|
||||
const mapX = transform.position.x;
|
||||
const mapY = transform.position.y;
|
||||
|
||||
startCol = Math.max(0, Math.floor((bounds.left - mapX) / tileWidth));
|
||||
endCol = Math.min(width, Math.ceil((bounds.right - mapX) / tileWidth));
|
||||
startRow = Math.max(0, Math.floor((bounds.bottom - mapY) / tileHeight));
|
||||
endRow = Math.min(height, Math.ceil((bounds.top - mapY) / tileHeight));
|
||||
}
|
||||
|
||||
// 计算非空瓦片数量
|
||||
// Count non-empty tiles in this layer
|
||||
// 计算此图层的非空瓦片数量
|
||||
let tileCount = 0;
|
||||
for (let row = startRow; row < endRow; row++) {
|
||||
for (let col = startCol; col < endCol; col++) {
|
||||
if (mergedData[row * width + col] > 0) tileCount++;
|
||||
if (layerData[row * width + col] > 0) tileCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if (tileCount === 0) {
|
||||
return this.createEmptyRenderData(entityId, layerIndex, tilemap.sortingOrder, layer.materialId);
|
||||
}
|
||||
|
||||
const transforms = new Float32Array(tileCount * 7);
|
||||
const textureIds = new Uint32Array(tileCount);
|
||||
const uvs = new Float32Array(tileCount * 4);
|
||||
const colors = new Uint32Array(tileCount);
|
||||
|
||||
const colorValue = this.parseColor(tilemap.color, tilemap.alpha);
|
||||
// Calculate color with layer opacity
|
||||
// 计算带有图层透明度的颜色
|
||||
const effectiveAlpha = tilemap.alpha * layer.opacity;
|
||||
const colorValue = Color.packHexAlpha(tilemap.color, effectiveAlpha);
|
||||
|
||||
// 计算旋转参数
|
||||
// Calculate rotation parameters
|
||||
// Note: transform.rotation.z is already in radians (set by Viewport gizmo)
|
||||
// 注意:transform.rotation.z 已经是弧度(由 Viewport gizmo 设置)
|
||||
// 计算旋转参数
|
||||
const cos = Math.cos(transform.rotation.z);
|
||||
const sin = Math.sin(transform.rotation.z);
|
||||
|
||||
// Tilemap 旋转中心点(左下角为原点,中心在 width/2, height/2 处)
|
||||
// Tilemap rotation pivot (origin at bottom-left, center at width/2, height/2)
|
||||
// Tilemap rotation pivot
|
||||
// Tilemap 旋转中心点
|
||||
const pivotX = transform.position.x + (width * tileWidth * transform.scale.x) / 2;
|
||||
const pivotY = transform.position.y + (height * tileHeight * transform.scale.y) / 2;
|
||||
|
||||
@@ -137,45 +190,43 @@ export class TilemapRenderingSystem extends EntitySystem implements IRenderDataP
|
||||
|
||||
for (let row = startRow; row < endRow; row++) {
|
||||
for (let col = startCol; col < endCol; col++) {
|
||||
const gid = mergedData[row * width + col];
|
||||
const gid = layerData[row * width + col];
|
||||
if (gid <= 0) continue;
|
||||
|
||||
// Find corresponding tileset
|
||||
// 查找对应的 tileset
|
||||
const tilesetInfo = tilemap.getTilesetForGid(gid);
|
||||
if (!tilesetInfo) {
|
||||
continue;
|
||||
}
|
||||
if (!tilesetInfo) continue;
|
||||
|
||||
const { index: tilesetIndex, localId } = tilesetInfo;
|
||||
|
||||
// Get texture path
|
||||
// 获取纹理路径
|
||||
if (!texturePath && tilemap.tilesets[tilesetIndex]) {
|
||||
texturePath = tilemap.tilesets[tilesetIndex].source;
|
||||
}
|
||||
|
||||
// 计算瓦片的本地位置(相对于 tilemap 中心)
|
||||
// Calculate tile local position (relative to tilemap center)
|
||||
// 计算瓦片的本地位置(相对于 tilemap 中心)
|
||||
const localX = transform.position.x + col * tileWidth * transform.scale.x + (tileWidth * transform.scale.x) / 2 - pivotX;
|
||||
const localY = transform.position.y + (height - 1 - row) * tileHeight * transform.scale.y + (tileHeight * transform.scale.y) / 2 - pivotY;
|
||||
|
||||
// 应用旋转变换
|
||||
// Apply rotation transform
|
||||
// 应用旋转变换
|
||||
const rotatedX = localX * cos - localY * sin + pivotX;
|
||||
const rotatedY = localX * sin + localY * cos + pivotY;
|
||||
|
||||
// Transform: [x, y, rotation, scaleX, scaleY, originX, originY]
|
||||
// Each tile rotates the same angle as the tilemap, so the whole map rotates as a unit
|
||||
// 每个 tile 旋转与 tilemap 相同的角度,这样整个地图作为一个整体旋转
|
||||
const tOffset = idx * 7;
|
||||
transforms[tOffset] = rotatedX;
|
||||
transforms[tOffset + 1] = rotatedY;
|
||||
transforms[tOffset + 2] = transform.rotation.z; // Each tile rotates with tilemap
|
||||
transforms[tOffset + 2] = transform.rotation.z;
|
||||
transforms[tOffset + 3] = tileWidth * transform.scale.x;
|
||||
transforms[tOffset + 4] = tileHeight * transform.scale.y;
|
||||
transforms[tOffset + 5] = 0.5;
|
||||
transforms[tOffset + 6] = 0.5;
|
||||
|
||||
// Texture ID (使用 tileset 的 textureId)
|
||||
// Texture ID
|
||||
textureIds[idx] = tilemap.tilesets[tilesetIndex]?.textureId || 0;
|
||||
|
||||
// UV coordinates
|
||||
@@ -200,33 +251,106 @@ export class TilemapRenderingSystem extends EntitySystem implements IRenderDataP
|
||||
|
||||
return {
|
||||
entityId,
|
||||
layerIndex,
|
||||
transforms,
|
||||
textureIds,
|
||||
uvs,
|
||||
colors,
|
||||
tileCount,
|
||||
sortingOrder: tilemap.sortingOrder,
|
||||
texturePath
|
||||
sortingOrder: tilemap.sortingOrder + layerIndex * 0.001,
|
||||
texturePath,
|
||||
materialId: layer.materialId ?? 0
|
||||
};
|
||||
}
|
||||
|
||||
private updateTransforms(
|
||||
/**
|
||||
* Update transforms for a layer (when only position/rotation/scale changed)
|
||||
* 更新图层的变换(当只有位置/旋转/缩放改变时)
|
||||
*/
|
||||
private updateLayerTransforms(
|
||||
renderData: TilemapRenderData,
|
||||
layerIndex: number,
|
||||
tilemap: TilemapComponent,
|
||||
transform: TransformComponent
|
||||
transform: TransformComponent,
|
||||
layer: ITilemapLayerData
|
||||
): void {
|
||||
const mergedData = tilemap.getMergedTileData();
|
||||
const layerData = tilemap.getLayerData(layerIndex);
|
||||
if (!layerData) return;
|
||||
|
||||
const width = tilemap.width;
|
||||
const height = tilemap.height;
|
||||
const tileWidth = tilemap.tileWidth;
|
||||
const tileHeight = tilemap.tileHeight;
|
||||
|
||||
// 计算可见瓦片范围(与 buildRenderData 保持一致)
|
||||
// Calculate visible tile range (consistent with buildRenderData)
|
||||
let startCol = 0,
|
||||
endCol = width;
|
||||
let startRow = 0,
|
||||
endRow = height;
|
||||
// Calculate visible tile range
|
||||
// 计算可见瓦片范围
|
||||
const { startCol, endCol, startRow, endRow } = this.calculateVisibleRange(
|
||||
width, height, tileWidth, tileHeight, transform
|
||||
);
|
||||
|
||||
// Calculate rotation parameters
|
||||
// 计算旋转参数
|
||||
const cos = Math.cos(transform.rotation.z);
|
||||
const sin = Math.sin(transform.rotation.z);
|
||||
|
||||
// Tilemap rotation pivot
|
||||
// Tilemap 旋转中心点
|
||||
const pivotX = transform.position.x + (width * tileWidth * transform.scale.x) / 2;
|
||||
const pivotY = transform.position.y + (height * tileHeight * transform.scale.y) / 2;
|
||||
|
||||
let idx = 0;
|
||||
for (let row = startRow; row < endRow; row++) {
|
||||
for (let col = startCol; col < endCol; col++) {
|
||||
if (layerData[row * width + col] <= 0) continue;
|
||||
|
||||
// Calculate tile local position
|
||||
// 计算瓦片本地位置
|
||||
const localX = transform.position.x + col * tileWidth * transform.scale.x + (tileWidth * transform.scale.x) / 2 - pivotX;
|
||||
const localY = transform.position.y + (height - 1 - row) * tileHeight * transform.scale.y + (tileHeight * transform.scale.y) / 2 - pivotY;
|
||||
|
||||
// Apply rotation transform
|
||||
// 应用旋转变换
|
||||
const rotatedX = localX * cos - localY * sin + pivotX;
|
||||
const rotatedY = localX * sin + localY * cos + pivotY;
|
||||
|
||||
const tOffset = idx * 7;
|
||||
renderData.transforms[tOffset] = rotatedX;
|
||||
renderData.transforms[tOffset + 1] = rotatedY;
|
||||
renderData.transforms[tOffset + 2] = transform.rotation.z;
|
||||
renderData.transforms[tOffset + 3] = tileWidth * transform.scale.x;
|
||||
renderData.transforms[tOffset + 4] = tileHeight * transform.scale.y;
|
||||
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
// Update color (alpha or layer opacity may have changed)
|
||||
// 更新颜色(alpha 或图层透明度可能已更改)
|
||||
const effectiveAlpha = tilemap.alpha * layer.opacity;
|
||||
const colorValue = Color.packHexAlpha(tilemap.color, effectiveAlpha);
|
||||
for (let i = 0; i < renderData.colors.length; i++) {
|
||||
renderData.colors[i] = colorValue;
|
||||
}
|
||||
|
||||
// Update sorting order and material ID
|
||||
// 更新排序顺序和材质ID
|
||||
renderData.sortingOrder = tilemap.sortingOrder + layerIndex * 0.001;
|
||||
renderData.materialId = layer.materialId ?? 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate visible tile range based on viewport bounds
|
||||
* 根据视口边界计算可见瓦片范围
|
||||
*/
|
||||
private calculateVisibleRange(
|
||||
width: number,
|
||||
height: number,
|
||||
tileWidth: number,
|
||||
tileHeight: number,
|
||||
transform: TransformComponent
|
||||
): { startCol: number; endCol: number; startRow: number; endRow: number } {
|
||||
let startCol = 0, endCol = width;
|
||||
let startRow = 0, endRow = height;
|
||||
|
||||
if (this._viewportBounds) {
|
||||
const bounds = this._viewportBounds;
|
||||
@@ -239,83 +363,52 @@ export class TilemapRenderingSystem extends EntitySystem implements IRenderDataP
|
||||
endRow = Math.min(height, Math.ceil((bounds.top - mapY) / tileHeight));
|
||||
}
|
||||
|
||||
// 计算旋转参数
|
||||
// Calculate rotation parameters
|
||||
// Note: transform.rotation.z is already in radians (set by Viewport gizmo)
|
||||
// 注意:transform.rotation.z 已经是弧度(由 Viewport gizmo 设置)
|
||||
const cos = Math.cos(transform.rotation.z);
|
||||
const sin = Math.sin(transform.rotation.z);
|
||||
|
||||
// Tilemap 旋转中心点
|
||||
// Tilemap rotation pivot
|
||||
const pivotX = transform.position.x + (width * tileWidth * transform.scale.x) / 2;
|
||||
const pivotY = transform.position.y + (height * tileHeight * transform.scale.y) / 2;
|
||||
|
||||
let idx = 0;
|
||||
for (let row = startRow; row < endRow; row++) {
|
||||
for (let col = startCol; col < endCol; col++) {
|
||||
if (mergedData[row * width + col] <= 0) continue;
|
||||
|
||||
// 计算瓦片的本地位置(相对于 tilemap 中心)
|
||||
// Calculate tile local position (relative to tilemap center)
|
||||
const localX = transform.position.x + col * tileWidth * transform.scale.x + (tileWidth * transform.scale.x) / 2 - pivotX;
|
||||
const localY = transform.position.y + (height - 1 - row) * tileHeight * transform.scale.y + (tileHeight * transform.scale.y) / 2 - pivotY;
|
||||
|
||||
// 应用旋转变换
|
||||
// Apply rotation transform
|
||||
const rotatedX = localX * cos - localY * sin + pivotX;
|
||||
const rotatedY = localX * sin + localY * cos + pivotY;
|
||||
|
||||
// Each tile rotates the same angle as the tilemap
|
||||
// 每个 tile 旋转与 tilemap 相同的角度
|
||||
const tOffset = idx * 7;
|
||||
renderData.transforms[tOffset] = rotatedX;
|
||||
renderData.transforms[tOffset + 1] = rotatedY;
|
||||
renderData.transforms[tOffset + 2] = transform.rotation.z;
|
||||
renderData.transforms[tOffset + 3] = tileWidth * transform.scale.x;
|
||||
renderData.transforms[tOffset + 4] = tileHeight * transform.scale.y;
|
||||
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
// Update color (alpha may have changed)
|
||||
// 更新颜色(alpha 可能已更改)
|
||||
const colorValue = this.parseColor(tilemap.color, tilemap.alpha);
|
||||
for (let i = 0; i < renderData.colors.length; i++) {
|
||||
renderData.colors[i] = colorValue;
|
||||
}
|
||||
|
||||
renderData.sortingOrder = tilemap.sortingOrder;
|
||||
return { startCol, endCol, startRow, endRow };
|
||||
}
|
||||
|
||||
private parseColor(hex: string, alpha: number): number {
|
||||
const colorHex = hex.replace('#', '');
|
||||
|
||||
let r = 255,
|
||||
g = 255,
|
||||
b = 255;
|
||||
|
||||
if (colorHex.length === 6) {
|
||||
r = parseInt(colorHex.substring(0, 2), 16);
|
||||
g = parseInt(colorHex.substring(2, 4), 16);
|
||||
b = parseInt(colorHex.substring(4, 6), 16);
|
||||
} else if (colorHex.length === 3) {
|
||||
r = parseInt(colorHex[0] + colorHex[0], 16);
|
||||
g = parseInt(colorHex[1] + colorHex[1], 16);
|
||||
b = parseInt(colorHex[2] + colorHex[2], 16);
|
||||
}
|
||||
|
||||
const a = Math.round(alpha * 255);
|
||||
return (a << 24) | (b << 16) | (g << 8) | r;
|
||||
/**
|
||||
* Create empty render data
|
||||
* 创建空的渲染数据
|
||||
*/
|
||||
private createEmptyRenderData(
|
||||
entityId: number,
|
||||
layerIndex: number,
|
||||
sortingOrder: number,
|
||||
materialId?: number
|
||||
): TilemapRenderData {
|
||||
return {
|
||||
entityId,
|
||||
layerIndex,
|
||||
transforms: new Float32Array(0),
|
||||
textureIds: new Uint32Array(0),
|
||||
uvs: new Float32Array(0),
|
||||
colors: new Uint32Array(0),
|
||||
tileCount: 0,
|
||||
sortingOrder: sortingOrder + layerIndex * 0.001,
|
||||
materialId: materialId ?? 0
|
||||
};
|
||||
}
|
||||
|
||||
protected override onRemoved(entity: Entity): void {
|
||||
this._renderDataCache.delete(entity.id);
|
||||
// Remove all cached layer data for this entity
|
||||
// 移除此实体的所有缓存图层数据
|
||||
const keysToDelete: LayerCacheKey[] = [];
|
||||
for (const key of this._layerRenderDataCache.keys()) {
|
||||
if (key.startsWith(`${entity.id}_`)) {
|
||||
keysToDelete.push(key);
|
||||
}
|
||||
}
|
||||
for (const key of keysToDelete) {
|
||||
this._layerRenderDataCache.delete(key);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all cached render data
|
||||
* 清除所有缓存的渲染数据
|
||||
*/
|
||||
clearCache(): void {
|
||||
this._renderDataCache.clear();
|
||||
this._layerRenderDataCache.clear();
|
||||
this._currentFrameData = [];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user