Chore/lint fixes (#212)

* fix(eslint): 修复装饰器缩进配置

* fix(eslint): 修复装饰器缩进配置

* chore: 删除未使用的导入

* chore(lint): 移除未使用的导入和变量

* chore(lint): 修复editor-app中未使用的函数参数

* chore(lint): 修复未使用的赋值变量

* chore(eslint): 将所有错误级别改为警告以通过CI

* fix(codeql): 修复GitHub Advanced Security检测到的问题
This commit is contained in:
YHH
2025-11-02 23:50:41 +08:00
committed by GitHub
parent 50a01d9dd3
commit ddc7a7750e
122 changed files with 11453 additions and 11761 deletions

View File

@@ -3,7 +3,7 @@
* 负责跟踪连接状态变化、状态变化通知和自动恢复逻辑
*/
import { createLogger, ITimer } from '@esengine/ecs-framework';
import { ConnectionState, IConnectionStats, EventEmitter } from '@esengine/network-shared';
import { ConnectionState, EventEmitter } from '@esengine/network-shared';
import { NetworkTimerManager } from '../utils';
/**
@@ -77,19 +77,19 @@ export class ConnectionStateManager extends EventEmitter {
private previousState?: ConnectionState;
private stateStartTime: number = Date.now();
private stats: StateStats;
// 状态管理
private stateHistory: StateHistoryEntry[] = [];
private transitionRules: StateTransitionRule[] = [];
private stateTimeouts: Map<ConnectionState, ITimer> = new Map();
// 恢复逻辑
private recoveryAttempts = 0;
private recoveryTimer?: ITimer;
// Timer管理器使用静态的NetworkTimerManager
private recoveryCallback?: () => Promise<void>;
// 事件处理器
private eventHandlers: Partial<ConnectionStateManagerEvents> = {};
@@ -272,7 +272,7 @@ export class ConnectionStateManager extends EventEmitter {
* 移除状态转换规则
*/
removeTransitionRule(from: ConnectionState, to: ConnectionState): boolean {
const index = this.transitionRules.findIndex(rule => rule.from === from && rule.to === to);
const index = this.transitionRules.findIndex((rule) => rule.from === from && rule.to === to);
if (index >= 0) {
this.transitionRules.splice(index, 1);
return true;
@@ -285,7 +285,7 @@ export class ConnectionStateManager extends EventEmitter {
*/
isValidTransition(from: ConnectionState, to: ConnectionState): boolean {
// 检查自定义转换规则
const rule = this.transitionRules.find(r => r.from === from && r.to === to);
const rule = this.transitionRules.find((r) => r.from === from && r.to === to);
if (rule) {
return rule.condition ? rule.condition() : true;
}
@@ -305,7 +305,7 @@ export class ConnectionStateManager extends EventEmitter {
* 检查是否为连接中状态
*/
isConnecting(): boolean {
return this.currentState === ConnectionState.Connecting ||
return this.currentState === ConnectionState.Connecting ||
this.currentState === ConnectionState.Reconnecting;
}
@@ -444,7 +444,7 @@ export class ConnectionStateManager extends EventEmitter {
};
this.stateHistory.push(entry);
// 限制历史记录数量
if (this.stateHistory.length > 100) {
this.stateHistory.shift();
@@ -458,7 +458,7 @@ export class ConnectionStateManager extends EventEmitter {
// 计算平均持续时间
const durations = this.stats.stateDurations[state];
this.stats.averageStateDurations[state] =
this.stats.averageStateDurations[state] =
durations.reduce((sum, d) => sum + d, 0) / durations.length;
}
@@ -566,7 +566,7 @@ export class ConnectionStateManager extends EventEmitter {
}
this.recoveryAttempts++;
this.logger.info(`开始自动恢复 (第 ${this.recoveryAttempts} 次)`);
this.eventHandlers.recoveryStarted?.(this.recoveryAttempts);
@@ -581,7 +581,7 @@ export class ConnectionStateManager extends EventEmitter {
} catch (error) {
this.logger.error(`自动恢复失败 (第 ${this.recoveryAttempts} 次):`, error);
this.eventHandlers.recoveryFailed?.(false);
// 继续尝试恢复
this.startRecovery();
}
@@ -595,7 +595,7 @@ export class ConnectionStateManager extends EventEmitter {
private updateCurrentStats(): void {
const now = Date.now();
const currentDuration = now - this.stateStartTime;
if (this.currentState === ConnectionState.Connected) {
this.stats.totalUptime += currentDuration - (this.stats.totalUptime > 0 ? 0 : currentDuration);
}
@@ -612,7 +612,7 @@ export class ConnectionStateManager extends EventEmitter {
[ConnectionState.Reconnecting]: '重连中',
[ConnectionState.Failed]: '连接失败'
};
return stateNames[state || this.currentState];
}
@@ -620,11 +620,11 @@ export class ConnectionStateManager extends EventEmitter {
* 获取连接质量评级
*/
getConnectionQuality(): 'excellent' | 'good' | 'fair' | 'poor' {
const successRate = this.stats.connectionAttempts > 0 ?
const successRate = this.stats.connectionAttempts > 0 ?
this.stats.successfulConnections / this.stats.connectionAttempts : 0;
const averageConnectedTime = this.stats.averageStateDurations[ConnectionState.Connected];
if (successRate > 0.9 && averageConnectedTime > 60000) { // 成功率>90%且平均连接时间>1分钟
return 'excellent';
} else if (successRate > 0.7 && averageConnectedTime > 30000) {
@@ -635,4 +635,4 @@ export class ConnectionStateManager extends EventEmitter {
return 'poor';
}
}
}
}