timerRuler 新增调试渲染
timerRuler 提示为中文
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10
source/bin/framework.d.ts
vendored
10
source/bin/framework.d.ts
vendored
@@ -202,6 +202,8 @@ declare module es {
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_timerManager: TimerManager;
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constructor();
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static readonly Instance: Core;
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_frameCounterElapsedTime: number;
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_frameCounter: number;
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_scene: Scene;
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static scene: Scene;
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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@@ -214,6 +216,8 @@ declare module es {
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draw(): Promise<void>;
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startDebugUpdate(): void;
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endDebugUpdate(): void;
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startDebugDraw(elapsedGameTime: number): void;
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endDebugDraw(): void;
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onSceneChanged(): void;
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protected onGraphicsDeviceReset(): void;
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protected initialize(): void;
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@@ -2317,11 +2321,11 @@ declare module es {
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width: number;
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enabled: true;
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showLog: boolean;
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private _logs;
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logs: FrameLog[];
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private sampleFrames;
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private _position;
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private _prevLog;
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private _curLog;
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private prevLog;
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private curLog;
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private frameCount;
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private markers;
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private stopwacth;
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