fix: 修复系统 onAdded 回调受注册顺序影响的问题 (#270)

This commit is contained in:
YHH
2025-12-04 12:56:19 +08:00
committed by GitHub
parent eec89b626c
commit dbebb4f4fb
5 changed files with 547 additions and 13 deletions

View File

@@ -151,6 +151,30 @@ export class Scene implements IScene {
*/
private _systemAddCounter: number = 0;
/**
* 组件ID到系统的索引映射
*
* 用于快速查找关心特定组件的系统,避免遍历所有系统。
* 使用组件ID数字而非ComponentType作为key避免类引用问题。
*
* Component ID to systems index map.
* Used for fast lookup of systems that care about specific components.
* Uses component ID (number) instead of ComponentType as key to avoid class reference issues.
*/
private _componentIdToSystems: Map<number, Set<EntitySystem>> = new Map();
/**
* 需要接收所有组件变化通知的系统集合
*
* 包括使用 none 条件、tag/name 查询、或空匹配器的系统。
* 这些系统无法通过组件ID索引优化需要在每次组件变化时都检查。
*
* Systems that need to receive all component change notifications.
* Includes systems using none conditions, tag/name queries, or empty matchers.
* These systems cannot be optimized via component ID indexing.
*/
private _globalNotifySystems: Set<EntitySystem> = new Set();
/**
* 获取场景中所有已注册的EntitySystem
*
@@ -344,6 +368,10 @@ export class Scene implements IScene {
// 清空系统缓存
this._cachedSystems = null;
this._systemsOrderDirty = true;
// 清空组件索引 | Clear component indices
this._componentIdToSystems.clear();
this._globalNotifySystems.clear();
}
/**
@@ -453,6 +481,146 @@ export class Scene implements IScene {
}
}
/**
* 通知相关系统实体的组件发生了变化
*
* 这是事件驱动设计的核心:当组件被添加或移除时,立即通知相关系统检查该实体是否匹配,
* 并触发 onAdded/onRemoved 回调。通过组件ID索引优化只通知关心该组件的系统。
*
* This is the core of event-driven design: when a component is added or removed,
* immediately notify relevant systems to check if the entity matches and trigger
* onAdded/onRemoved callbacks. Optimized via component ID indexing to only notify
* systems that care about the changed component.
*
* @param entity 组件发生变化的实体 | The entity whose components changed
* @param changedComponentType 变化的组件类型(可选) | The changed component type (optional)
*/
public notifyEntityComponentChanged(entity: Entity, changedComponentType?: ComponentType): void {
// 已通知的系统集合,避免重复通知 | Set of notified systems to avoid duplicates
const notifiedSystems = new Set<EntitySystem>();
// 如果提供了组件类型,使用索引优化 | If component type provided, use index optimization
if (changedComponentType && ComponentRegistry.isRegistered(changedComponentType)) {
const componentId = ComponentRegistry.getBitIndex(changedComponentType);
const interestedSystems = this._componentIdToSystems.get(componentId);
if (interestedSystems) {
for (const system of interestedSystems) {
system.handleEntityComponentChanged(entity);
notifiedSystems.add(system);
}
}
}
// 通知全局监听系统none条件、tag/name查询等 | Notify global listener systems
for (const system of this._globalNotifySystems) {
if (!notifiedSystems.has(system)) {
system.handleEntityComponentChanged(entity);
notifiedSystems.add(system);
}
}
// 如果没有提供组件类型,回退到遍历所有系统 | Fallback to all systems if no component type
if (!changedComponentType) {
for (const system of this.systems) {
if (!notifiedSystems.has(system)) {
system.handleEntityComponentChanged(entity);
}
}
}
}
/**
* 将系统添加到组件索引
*
* 根据系统的 Matcher 条件将系统注册到相应的组件ID索引中。
*
* Index a system by its interested component types.
* Registers the system to component ID indices based on its Matcher conditions.
*
* @param system 要索引的系统 | The system to index
*/
private indexSystemByComponents(system: EntitySystem): void {
const matcher = system.matcher;
if (!matcher) {
return;
}
// nothing 匹配器不需要索引 | Nothing matcher doesn't need indexing
if (matcher.isNothing()) {
return;
}
const condition = matcher.getCondition();
// 有 none/tag/name 条件的系统加入全局通知 | Systems with none/tag/name go to global
if (condition.none.length > 0 || condition.tag !== undefined || condition.name !== undefined) {
this._globalNotifySystems.add(system);
}
// 空匹配器(匹配所有实体)加入全局通知 | Empty matcher (matches all) goes to global
if (matcher.isEmpty()) {
this._globalNotifySystems.add(system);
return;
}
// 索引 all 条件中的组件 | Index components in all condition
for (const componentType of condition.all) {
this.addSystemToComponentIndex(componentType, system);
}
// 索引 any 条件中的组件 | Index components in any condition
for (const componentType of condition.any) {
this.addSystemToComponentIndex(componentType, system);
}
// 索引单组件查询 | Index single component query
if (condition.component) {
this.addSystemToComponentIndex(condition.component, system);
}
}
/**
* 将系统添加到指定组件的索引
*
* Add system to the index for a specific component type.
*
* @param componentType 组件类型 | Component type
* @param system 系统 | System
*/
private addSystemToComponentIndex(componentType: ComponentType, system: EntitySystem): void {
if (!ComponentRegistry.isRegistered(componentType)) {
ComponentRegistry.register(componentType);
}
const componentId = ComponentRegistry.getBitIndex(componentType);
let systems = this._componentIdToSystems.get(componentId);
if (!systems) {
systems = new Set();
this._componentIdToSystems.set(componentId, systems);
}
systems.add(system);
}
/**
* 从组件索引中移除系统
*
* Remove a system from all component indices.
*
* @param system 要移除的系统 | The system to remove
*/
private removeSystemFromIndex(system: EntitySystem): void {
// 从全局通知列表移除 | Remove from global notify list
this._globalNotifySystems.delete(system);
// 从所有组件索引中移除 | Remove from all component indices
for (const systems of this._componentIdToSystems.values()) {
systems.delete(system);
}
}
/**
* 在场景的实体列表中添加一个实体
* @param entity 要添加的实体
@@ -738,6 +906,9 @@ export class Scene implements IScene {
// 标记系统列表已变化
this.markSystemsOrderDirty();
// 建立组件类型到系统的索引 | Build component type to system index
this.indexSystemByComponents(system);
injectProperties(system, this._services);
// 调试模式下自动包装系统方法以收集性能数据ProfilerSDK 启用时表示调试模式)
@@ -822,6 +993,9 @@ export class Scene implements IScene {
// 标记系统列表已变化
this.markSystemsOrderDirty();
// 从组件类型索引中移除 | Remove from component type index
this.removeSystemFromIndex(processor);
// 重置System状态
processor.reset();
}