fix: 修复系统 onAdded 回调受注册顺序影响的问题 (#270)
This commit is contained in:
@@ -321,11 +321,19 @@ export class Entity {
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/**
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* 通知Scene中的QuerySystem实体组件发生变动
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*
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* Notify the QuerySystem in Scene that entity components have changed
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*
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* @param changedComponentType 变化的组件类型(可选,用于优化通知) | Changed component type (optional, for optimized notification)
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*/
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private notifyQuerySystems(): void {
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private notifyQuerySystems(changedComponentType?: ComponentType): void {
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if (this.scene && this.scene.querySystem) {
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this.scene.querySystem.updateEntity(this);
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this.scene.clearSystemEntityCaches();
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// 事件驱动:立即通知关心该组件的系统 | Event-driven: notify systems that care about this component
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if (this.scene.notifyEntityComponentChanged) {
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this.scene.notifyEntityComponentChanged(this, changedComponentType);
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}
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}
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}
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@@ -381,7 +389,7 @@ export class Entity {
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});
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}
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this.notifyQuerySystems();
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this.notifyQuerySystems(componentType);
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return component;
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}
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@@ -514,7 +522,7 @@ export class Entity {
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});
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}
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this.notifyQuerySystems();
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this.notifyQuerySystems(componentType);
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}
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/**
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@@ -2,7 +2,7 @@ import { Entity } from './Entity';
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import { EntityList } from './Utils/EntityList';
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import { IdentifierPool } from './Utils/IdentifierPool';
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import { EntitySystem } from './Systems/EntitySystem';
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import { ComponentStorageManager } from './Core/ComponentStorage';
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import { ComponentStorageManager, ComponentType } from './Core/ComponentStorage';
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import { QuerySystem } from './Core/QuerySystem';
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import { TypeSafeEventSystem } from './Core/EventSystem';
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import type { ReferenceTracker } from './Core/ReferenceTracker';
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@@ -120,9 +120,26 @@ export interface IScene {
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/**
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* 清除所有EntitySystem的实体缓存
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* Clear all EntitySystem entity caches
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*/
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clearSystemEntityCaches(): void;
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/**
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* 通知相关系统实体的组件发生了变化
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*
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* 当组件被添加或移除时调用,立即通知相关系统检查该实体是否匹配,
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* 并触发 onAdded/onRemoved 回调。通过组件ID索引优化,只通知关心该组件的系统。
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*
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* Notify relevant systems that an entity's components have changed.
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* Called when a component is added or removed, immediately notifying
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* relevant systems to check if the entity matches and trigger onAdded/onRemoved callbacks.
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* Optimized via component ID indexing to only notify systems that care about the changed component.
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*
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* @param entity 组件发生变化的实体 | The entity whose components changed
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* @param changedComponentType 变化的组件类型(可选) | The changed component type (optional)
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*/
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notifyEntityComponentChanged(entity: Entity, changedComponentType?: ComponentType): void;
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/**
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* 添加实体
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*/
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@@ -151,6 +151,30 @@ export class Scene implements IScene {
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*/
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private _systemAddCounter: number = 0;
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/**
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* 组件ID到系统的索引映射
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*
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* 用于快速查找关心特定组件的系统,避免遍历所有系统。
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* 使用组件ID(数字)而非ComponentType作为key,避免类引用问题。
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*
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* Component ID to systems index map.
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* Used for fast lookup of systems that care about specific components.
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* Uses component ID (number) instead of ComponentType as key to avoid class reference issues.
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*/
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private _componentIdToSystems: Map<number, Set<EntitySystem>> = new Map();
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/**
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* 需要接收所有组件变化通知的系统集合
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*
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* 包括使用 none 条件、tag/name 查询、或空匹配器的系统。
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* 这些系统无法通过组件ID索引优化,需要在每次组件变化时都检查。
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*
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* Systems that need to receive all component change notifications.
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* Includes systems using none conditions, tag/name queries, or empty matchers.
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* These systems cannot be optimized via component ID indexing.
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*/
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private _globalNotifySystems: Set<EntitySystem> = new Set();
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/**
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* 获取场景中所有已注册的EntitySystem
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*
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@@ -344,6 +368,10 @@ export class Scene implements IScene {
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// 清空系统缓存
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this._cachedSystems = null;
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this._systemsOrderDirty = true;
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// 清空组件索引 | Clear component indices
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this._componentIdToSystems.clear();
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this._globalNotifySystems.clear();
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}
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/**
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@@ -453,6 +481,146 @@ export class Scene implements IScene {
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}
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}
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/**
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* 通知相关系统实体的组件发生了变化
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*
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* 这是事件驱动设计的核心:当组件被添加或移除时,立即通知相关系统检查该实体是否匹配,
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* 并触发 onAdded/onRemoved 回调。通过组件ID索引优化,只通知关心该组件的系统。
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*
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* This is the core of event-driven design: when a component is added or removed,
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* immediately notify relevant systems to check if the entity matches and trigger
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* onAdded/onRemoved callbacks. Optimized via component ID indexing to only notify
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* systems that care about the changed component.
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*
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* @param entity 组件发生变化的实体 | The entity whose components changed
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* @param changedComponentType 变化的组件类型(可选) | The changed component type (optional)
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*/
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public notifyEntityComponentChanged(entity: Entity, changedComponentType?: ComponentType): void {
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// 已通知的系统集合,避免重复通知 | Set of notified systems to avoid duplicates
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const notifiedSystems = new Set<EntitySystem>();
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// 如果提供了组件类型,使用索引优化 | If component type provided, use index optimization
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if (changedComponentType && ComponentRegistry.isRegistered(changedComponentType)) {
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const componentId = ComponentRegistry.getBitIndex(changedComponentType);
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const interestedSystems = this._componentIdToSystems.get(componentId);
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if (interestedSystems) {
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for (const system of interestedSystems) {
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system.handleEntityComponentChanged(entity);
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notifiedSystems.add(system);
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}
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}
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}
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// 通知全局监听系统(none条件、tag/name查询等) | Notify global listener systems
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for (const system of this._globalNotifySystems) {
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if (!notifiedSystems.has(system)) {
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system.handleEntityComponentChanged(entity);
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notifiedSystems.add(system);
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}
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}
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// 如果没有提供组件类型,回退到遍历所有系统 | Fallback to all systems if no component type
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if (!changedComponentType) {
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for (const system of this.systems) {
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if (!notifiedSystems.has(system)) {
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system.handleEntityComponentChanged(entity);
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}
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}
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}
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}
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/**
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* 将系统添加到组件索引
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*
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* 根据系统的 Matcher 条件,将系统注册到相应的组件ID索引中。
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*
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* Index a system by its interested component types.
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* Registers the system to component ID indices based on its Matcher conditions.
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*
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* @param system 要索引的系统 | The system to index
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*/
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private indexSystemByComponents(system: EntitySystem): void {
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const matcher = system.matcher;
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if (!matcher) {
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return;
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}
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// nothing 匹配器不需要索引 | Nothing matcher doesn't need indexing
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if (matcher.isNothing()) {
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return;
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}
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const condition = matcher.getCondition();
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// 有 none/tag/name 条件的系统加入全局通知 | Systems with none/tag/name go to global
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if (condition.none.length > 0 || condition.tag !== undefined || condition.name !== undefined) {
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this._globalNotifySystems.add(system);
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}
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// 空匹配器(匹配所有实体)加入全局通知 | Empty matcher (matches all) goes to global
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if (matcher.isEmpty()) {
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this._globalNotifySystems.add(system);
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return;
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}
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// 索引 all 条件中的组件 | Index components in all condition
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for (const componentType of condition.all) {
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this.addSystemToComponentIndex(componentType, system);
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}
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// 索引 any 条件中的组件 | Index components in any condition
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for (const componentType of condition.any) {
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this.addSystemToComponentIndex(componentType, system);
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}
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// 索引单组件查询 | Index single component query
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if (condition.component) {
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this.addSystemToComponentIndex(condition.component, system);
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}
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}
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/**
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* 将系统添加到指定组件的索引
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*
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* Add system to the index for a specific component type.
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*
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* @param componentType 组件类型 | Component type
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* @param system 系统 | System
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*/
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private addSystemToComponentIndex(componentType: ComponentType, system: EntitySystem): void {
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if (!ComponentRegistry.isRegistered(componentType)) {
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ComponentRegistry.register(componentType);
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}
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const componentId = ComponentRegistry.getBitIndex(componentType);
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let systems = this._componentIdToSystems.get(componentId);
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if (!systems) {
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systems = new Set();
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this._componentIdToSystems.set(componentId, systems);
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}
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systems.add(system);
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}
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/**
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* 从组件索引中移除系统
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*
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* Remove a system from all component indices.
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*
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* @param system 要移除的系统 | The system to remove
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*/
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private removeSystemFromIndex(system: EntitySystem): void {
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// 从全局通知列表移除 | Remove from global notify list
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this._globalNotifySystems.delete(system);
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// 从所有组件索引中移除 | Remove from all component indices
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for (const systems of this._componentIdToSystems.values()) {
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systems.delete(system);
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}
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}
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/**
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* 在场景的实体列表中添加一个实体
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* @param entity 要添加的实体
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@@ -738,6 +906,9 @@ export class Scene implements IScene {
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// 标记系统列表已变化
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this.markSystemsOrderDirty();
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// 建立组件类型到系统的索引 | Build component type to system index
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this.indexSystemByComponents(system);
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injectProperties(system, this._services);
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// 调试模式下自动包装系统方法以收集性能数据(ProfilerSDK 启用时表示调试模式)
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@@ -822,6 +993,9 @@ export class Scene implements IScene {
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// 标记系统列表已变化
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this.markSystemsOrderDirty();
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// 从组件类型索引中移除 | Remove from component type index
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this.removeSystemFromIndex(processor);
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// 重置System状态
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processor.reset();
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}
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@@ -235,7 +235,7 @@ export abstract class EntitySystem implements ISystemBase, IService {
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* 在系统创建时调用。框架内部使用,用户不应直接调用。
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*/
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public initialize(): void {
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// 防止重复初始化
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// 防止重复初始化 | Prevent re-initialization
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if (this._initialized) {
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return;
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}
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@@ -243,13 +243,20 @@ export abstract class EntitySystem implements ISystemBase, IService {
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this._initialized = true;
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// 框架内部初始化:触发一次实体查询,以便正确跟踪现有实体
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// Framework initialization: query entities once to track existing entities
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if (this.scene) {
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// 清理缓存确保初始化时重新查询
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// 清理缓存确保初始化时重新查询 | Clear cache to ensure fresh query
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this._entityCache.invalidate();
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this.queryEntities();
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const entities = this.queryEntities();
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// 初始化时对已存在的匹配实体触发 onAdded
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// Trigger onAdded for existing matching entities during initialization
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for (const entity of entities) {
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this.onAdded(entity);
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}
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}
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// 调用用户可重写的初始化方法
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// 调用用户可重写的初始化方法 | Call user-overridable initialization method
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this.onInitialize();
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}
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@@ -718,32 +725,151 @@ export abstract class EntitySystem implements ISystemBase, IService {
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return `${this._systemName}[${entityCount} entities]${perfInfo}`;
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}
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/**
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* 检查实体是否匹配当前系统的查询条件
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* Check if an entity matches this system's query condition
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*
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* @param entity 要检查的实体 / The entity to check
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* @returns 是否匹配 / Whether the entity matches
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*/
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public matchesEntity(entity: Entity): boolean {
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if (!this._matcher) {
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return false;
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}
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// nothing 匹配器不匹配任何实体
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if (this._matcher.isNothing()) {
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return false;
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}
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// 空匹配器匹配所有实体
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if (this._matcher.isEmpty()) {
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return true;
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}
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const condition = this._matcher.getCondition();
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// 检查 all 条件
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for (const componentType of condition.all) {
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if (!entity.hasComponent(componentType)) {
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return false;
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}
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}
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// 检查 any 条件
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if (condition.any.length > 0) {
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let hasAny = false;
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for (const componentType of condition.any) {
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if (entity.hasComponent(componentType)) {
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hasAny = true;
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break;
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}
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}
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if (!hasAny) {
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return false;
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}
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}
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// 检查 none 条件
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for (const componentType of condition.none) {
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if (entity.hasComponent(componentType)) {
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return false;
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}
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}
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// 检查 tag 条件
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if (condition.tag !== undefined && entity.tag !== condition.tag) {
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return false;
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}
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// 检查 name 条件
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if (condition.name !== undefined && entity.name !== condition.name) {
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return false;
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}
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// 检查单组件条件
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if (condition.component !== undefined && !entity.hasComponent(condition.component)) {
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return false;
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}
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return true;
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}
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/**
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* 检查实体是否正在被此系统跟踪
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* Check if an entity is being tracked by this system
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*
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* @param entity 要检查的实体 / The entity to check
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* @returns 是否正在跟踪 / Whether the entity is being tracked
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*/
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public isTracking(entity: Entity): boolean {
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return this._entityCache.isTracked(entity);
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}
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/**
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* 当实体的组件发生变化时由 Scene 调用
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*
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* 立即检查实体是否匹配并触发 onAdded/onRemoved 回调。
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* 这是事件驱动设计的核心:组件变化时立即通知相关系统。
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*
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* Called by Scene when an entity's components change.
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* Immediately checks if the entity matches and triggers onAdded/onRemoved callbacks.
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* This is the core of event-driven design: notify relevant systems immediately when components change.
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*
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* @param entity 组件发生变化的实体 / The entity whose components changed
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* @internal 由 Scene.notifyEntityComponentChanged 调用 / Called by Scene.notifyEntityComponentChanged
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*/
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public handleEntityComponentChanged(entity: Entity): void {
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if (!this._matcher || !this._enabled) {
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return;
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}
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const wasTracked = this._entityCache.isTracked(entity);
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const nowMatches = this.matchesEntity(entity);
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if (!wasTracked && nowMatches) {
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// 新匹配:添加跟踪并触发 onAdded | New match: add tracking and trigger onAdded
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this._entityCache.addTracked(entity);
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this._entityCache.invalidate();
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this.onAdded(entity);
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} else if (wasTracked && !nowMatches) {
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// 不再匹配:移除跟踪并触发 onRemoved | No longer matches: remove tracking and trigger onRemoved
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this._entityCache.removeTracked(entity);
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this._entityCache.invalidate();
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this.onRemoved(entity);
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}
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}
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/**
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* 更新实体跟踪,检查新增和移除的实体
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*
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* 由于采用了事件驱动设计,运行时的 onAdded/onRemoved 已在 handleEntityComponentChanged 中
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* 立即触发。此方法不再触发回调,只同步跟踪状态。
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*
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* With event-driven design, runtime onAdded/onRemoved are triggered immediately in
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* handleEntityComponentChanged. This method no longer triggers callbacks, only syncs tracking state.
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*/
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private updateEntityTracking(currentEntities: readonly Entity[]): void {
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const currentSet = new Set(currentEntities);
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let hasChanged = false;
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// 检查新增的实体
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// 检查新增的实体 | Check for newly added entities
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for (const entity of currentEntities) {
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if (!this._entityCache.isTracked(entity)) {
|
||||
this._entityCache.addTracked(entity);
|
||||
this.onAdded(entity);
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 检查移除的实体
|
||||
// 检查移除的实体 | Check for removed entities
|
||||
for (const entity of this._entityCache.getTracked()) {
|
||||
if (!currentSet.has(entity)) {
|
||||
this._entityCache.removeTracked(entity);
|
||||
this.onRemoved(entity);
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果实体发生了变化,使缓存失效
|
||||
// 如果实体发生了变化,使缓存失效 | If entities changed, invalidate cache
|
||||
if (hasChanged) {
|
||||
this._entityCache.invalidate();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user