refactor: 代码规范化与依赖清理 (#317)
* refactor(deps): 统一编辑器包依赖配置 & 优化分层架构 - 将 ecs-engine-bindgen 提升为 Layer 1 核心包 - 统一 9 个编辑器包的依赖声明模式 - 清理废弃的包目录 (ui, ui-editor, network-*) * refactor(tokens): 修复 PrefabService 令牌冲突 & 补充 module.json - 将 editor-core 的 PrefabServiceToken 改名为 EditorPrefabServiceToken 避免与 asset-system 的 PrefabServiceToken 冲突 (Symbol.for 冲突) - 为 mesh-3d 添加 module.json - 为 world-streaming 添加 module.json * refactor(editor-core): 整理导出结构 & 添加 blueprint tokens.ts - 按功能分组整理 editor-core 的 65 行导出 - 添加清晰的分组注释 (中英双语) - 为 blueprint 添加占位符 tokens.ts * chore(editor): 为 14 个编辑器插件包添加 module.json 统一编辑器包的模块配置,包含: - isEditorPlugin 标识 - runtimeModule 关联 - exports 导出清单 (inspectors, panels, gizmos) * refactor(core): 改进类型安全 - 减少 as any 使用 - 添加 GlobalTypes.ts 定义小游戏平台和 Chrome API 类型 - SoAStorage 使用 IComponentTypeMetadata 替代 as any - PlatformDetector 使用类型安全的平台检测 - 添加 ISoAStorageStats/ISoAFieldStats 接口 * feat(editor): 添加 EditorServicesContext 解决 prop drilling - 新增 contexts/EditorServicesContext.tsx 提供统一服务访问 - App.tsx 包裹 EditorServicesProvider - 提供 useEditorServices/useMessageHub 等便捷 hooks - SceneHierarchy 添加迁移注释,后续可移除 props * docs(editor): 澄清 inspector 目录架构关系 - inspector/ 标记为内部实现,添加 @deprecated 警告 - inspectors/ 标记为公共 API 入口点 - 添加架构说明文档 * refactor(editor): 添加全局类型声明消除 window as any - 创建 editor-app/src/global.d.ts 声明 Window 接口扩展 - 创建 editor-core/src/global.d.ts 声明 Window 接口扩展 - 更新 App.tsx 使用类型安全的 window 属性访问 - 更新 PluginLoader.ts 使用 window.__ESENGINE_PLUGINS__ - 更新 PluginSDKRegistry.ts 使用 window.__ESENGINE_SDK__ - 更新 UserCodeService.ts 使用类型安全的全局变量访问 * refactor(editor): 提取项目和场景操作到独立 hooks - 创建 useProjectActions hook 封装项目操作 - 创建 useSceneActions hook 封装场景操作 - 为渐进式重构 App.tsx 做准备 * refactor(editor): 清理冗余代码和未使用文件 删除的目录和文件: - application/state/ - 重复的状态管理(与 stores/ 重复) - 8 个孤立 CSS 文件(对应组件不存在) - AssetBrowser.tsx - 仅为 ContentBrowser 的向后兼容包装 - AssetPicker.tsx - 未被使用 - AssetPickerDialog.tsx (顶级) - 已被 dialogs/ 版本取代 - EntityInspector.tsx (顶级) - 已被 inspectors/views/ 版本取代 修复: - 移除 App.tsx 中未使用的导入 - 更新 application/index.ts 移除已删除模块 - 修复 useProjectActions.ts 的 MutableRefObject 类型 * refactor(editor): 统一 inspectors 模块导出结构 - 在 inspectors/index.ts 重新导出 PropertyInspector - 创建 inspectors/fields/index.ts barrel export - 导出 views、fields、common 子模块 - 更新 EntityInspector 使用统一入口导入 * refactor(editor): 删除废弃的 Profiler 组件 删除未使用的组件(共 1059 行): - ProfilerPanel.tsx (229 行) - ProfilerWindow.tsx (589 行) - ProfilerDockPanel.tsx (241 行) - ProfilerPanel.css - ProfilerDockPanel.css 保留:AdvancedProfiler + AdvancedProfilerWindow(正在使用) * refactor(runtime-core): 统一依赖处理与插件状态管理 - 新增 DependencyUtils 统一拓扑排序和依赖验证 - 新增 PluginState 定义插件生命周期状态机 - 合并 UnifiedPluginLoader 到 PluginLoader - 清理 index.ts 移除不必要的 Token re-exports - 新增 RuntimeMode/UserCodeRealm/ImportMapGenerator * refactor(editor-core): 使用统一的 ImportMapGenerator - WebBuildPipeline 使用 runtime-core 的 generateImportMap - UserCodeService 添加 ImportMap 相关接口 * feat(compiler): 增强 esbuild 查找策略 - 支持本地 node_modules、pnpm exec、npx、全局多种来源 - EngineService 使用 RuntimeMode * refactor(runtime-core): 简化 GameRuntime 代码 - 合并 _disableGameLogicSystems/_enableGameLogicSystems 为 _setGameLogicSystemsEnabled - 精简本地 Token 定义的注释 * refactor(editor-core): 引入 BaseRegistry 基类消除代码重复 - 新增 BaseRegistry 和 PrioritizedRegistry 基类 - 重构 CompilerRegistry, InspectorRegistry, FieldEditorRegistry - 统一注册表的日志记录和错误处理 * refactor(editor-core): 扩展 BaseRegistry 重构 - ComponentInspectorRegistry 继承 PrioritizedRegistry - EditorComponentRegistry 继承 BaseRegistry - EntityCreationRegistry 继承 BaseRegistry - PropertyRendererRegistry 继承 PrioritizedRegistry - 导出 BaseRegistry 基类供外部使用 - 统一双语注释格式 * refactor(editor-core): 代码优雅性优化 CommandManager: - 提取 tryMergeWithLast() 和 pushToUndoStack() 消除重复代码 - 统一双语注释格式 FileActionRegistry: - 提取 normalizeExtension() 消除扩展名规范化重复 - 统一私有属性命名风格(_前缀) - 使用 createRegistryToken 统一 Token 创建 BaseRegistry: - 添加 IOrdered 接口 - 添加 sortByOrder() 排序辅助方法 EntityCreationRegistry: - 使用 sortByOrder() 简化排序逻辑 * refactor(editor-core): 统一日志系统 & 代码规范优化 - GizmoRegistry: 使用 createLogger 替代 console.warn - VirtualNodeRegistry: 使用 createLogger 替代 console.warn - WindowRegistry: 使用 logger、添加 _ 前缀、导出 IWindowRegistry token - EditorViewportService: 使用 createLogger 替代 console.warn - ComponentActionRegistry: 使用 logger、添加 _ 前缀、返回值改进 - SettingsRegistry: 使用 logger、提取 ensureCategory/ensureSection 方法 - 添加 WindowRegistry 到主导出 * refactor(editor-core): ModuleRegistry 使用 logger 替代 console * refactor(editor-core): SerializerRegistry/UIRegistry 添加 token 和 _ 前缀 * refactor(editor-core): UIRegistry 代码优雅性 & Token 命名统一 - UIRegistry: 提取 _sortByOrder 消除 6 处重复排序逻辑 - UIRegistry: 添加分节注释和双语文档 - FieldEditorRegistry: Token 重命名为 FieldEditorRegistryToken - PropertyRendererRegistry: Token 重命名为 PropertyRendererRegistryToken * refactor(core): 统一日志系统 - console 替换为 logger - ComponentSerializer: 使用 logger 替代 console.warn - ComponentRegistry: console.warn → logger.warn (已有 logger) - SceneSerializer: 添加 logger,替换 console.warn/error - SystemScheduler: 添加 logger,替换 console.warn - VersionMigration: 添加 logger,替换所有 console.warn - RuntimeModeService: console.error → logger.error - Core.ts: _logger 改为 readonly,双语错误消息 - SceneSerializer 修复:使用 getComponentTypeName 替代 constructor.name * fix(core): 修复 constructor.name 压缩后失效问题 - Scene.ts: 使用 system.systemName 替代 system.constructor.name - CommandBuffer.ts: 使用 getComponentTypeName() 替代 constructor.name * refactor(editor-core): 代码规范优化 - 私有方法命名 & 日志统一 - BuildService: console → logger - FileActionRegistry: 添加 logger, 私有方法 _ 前缀 - SettingsRegistry: 私有方法 _ 前缀 (ensureCategory → _ensureCategory) * refactor(core): Scene.ts 私有变量命名规范化 - logger → _logger (遵循私有变量 _ 前缀规范) * refactor(editor-core): 服务类私有成员命名规范化 - CommandManager: 私有变量/方法添加 _ 前缀 - undoStack/redoStack/config/isExecuting - tryMergeWithLast/pushToUndoStack - LocaleService: 私有变量/方法添加 _ 前缀 - currentLocale/translations/changeListeners - deepMerge/getNestedValue/loadSavedLocale/saveLocale * refactor(core): 私有成员命名规范化 & 单例模式优化 - Component.ts: _idGenerator 私有静态变量规范化 - PlatformManager.ts: _instance, _adapter, _logger 规范化 - AutoProfiler.ts: _instance, _config 及所有私有方法规范化 - ProfilerSDK.ts: _instance, _config 及所有私有方法规范化 - ComponentPoolManager: _instance, _pools, _usageTracker 规范化 - GlobalEventBus: _instance 规范化 - 添加中英双语 JSDoc 注释 * refactor(editor-app,behavior-tree-editor): 私有成员 & 单例模式命名规范化 editor-app: - EngineService: private static instance → _instance - EditorEngineSync: 所有私有成员添加 _ 前缀 - RuntimeResolver: 所有私有成员和方法添加 _ 前缀 - SettingsService: 所有私有成员和方法添加 _ 前缀 behavior-tree-editor: - GlobalBlackboardService: 所有私有成员和方法添加 _ 前缀 - NotificationService: private static instance → _instance - NodeRegistryService: 所有私有成员和方法添加 _ 前缀 - TreeStateAdapter: private static instance → _instance * fix(editor-runtime): 添加 editor-core 到 external 避免传递依赖问题 将 @esengine/editor-core 添加到 vite external 配置, 避免 editor-core → runtime-core → ecs-engine-bindgen 的传递依赖 被错误地打包进 editor-runtime.js,导致 CI 构建失败。 * fix(core): 修复空接口 lint 错误 将 IByteDanceMiniGameAPI、IAlipayMiniGameAPI、IBaiduMiniGameAPI 从空接口改为类型别名,修复 no-empty-object-type 规则报错
This commit is contained in:
15
packages/behavior-tree-editor/module.json
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15
packages/behavior-tree-editor/module.json
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@@ -0,0 +1,15 @@
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{
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"id": "behavior-tree-editor",
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"name": "@esengine/behavior-tree-editor",
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"displayName": "Behavior Tree Editor",
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"description": "Visual behavior tree editor | 可视化行为树编辑器",
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"version": "1.0.0",
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"category": "Editor",
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"icon": "GitBranch",
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"isEditorPlugin": true,
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"runtimeModule": "@esengine/behavior-tree",
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"exports": {
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"inspectors": ["BehaviorTreeComponentInspector"],
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"panels": ["BehaviorTreeEditorPanel"]
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}
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}
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@@ -24,6 +24,9 @@
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"dependencies": {
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"@esengine/behavior-tree": "workspace:*"
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},
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"peerDependencies": {
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"@esengine/editor-core": "workspace:*"
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},
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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@@ -24,64 +24,64 @@ export interface GlobalBlackboardVariable {
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* 管理跨行为树共享的全局变量
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*/
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export class GlobalBlackboardService {
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private static instance: GlobalBlackboardService;
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private variables: Map<string, GlobalBlackboardVariable> = new Map();
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private changeCallbacks: Array<() => void> = [];
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private projectPath: string | null = null;
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private static _instance: GlobalBlackboardService;
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private _variables: Map<string, GlobalBlackboardVariable> = new Map();
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private _changeCallbacks: Array<() => void> = [];
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private _projectPath: string | null = null;
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private constructor() {}
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static getInstance(): GlobalBlackboardService {
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if (!this.instance) {
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this.instance = new GlobalBlackboardService();
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if (!this._instance) {
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this._instance = new GlobalBlackboardService();
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}
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return this.instance;
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return this._instance;
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}
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/**
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* 设置项目路径
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*/
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setProjectPath(path: string | null): void {
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this.projectPath = path;
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this._projectPath = path;
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}
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/**
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* 获取项目路径
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*/
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getProjectPath(): string | null {
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return this.projectPath;
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return this._projectPath;
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}
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/**
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* 添加全局变量
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*/
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addVariable(variable: GlobalBlackboardVariable): void {
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if (this.variables.has(variable.key)) {
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if (this._variables.has(variable.key)) {
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throw new Error(`全局变量 "${variable.key}" 已存在`);
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}
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this.variables.set(variable.key, variable);
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this.notifyChange();
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this._variables.set(variable.key, variable);
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this._notifyChange();
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}
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/**
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* 更新全局变量
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*/
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updateVariable(key: string, updates: Partial<Omit<GlobalBlackboardVariable, 'key'>>): void {
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const variable = this.variables.get(key);
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const variable = this._variables.get(key);
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if (!variable) {
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throw new Error(`全局变量 "${key}" 不存在`);
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}
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this.variables.set(key, { ...variable, ...updates });
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this.notifyChange();
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this._variables.set(key, { ...variable, ...updates });
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this._notifyChange();
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}
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/**
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* 删除全局变量
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*/
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deleteVariable(key: string): boolean {
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const result = this.variables.delete(key);
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const result = this._variables.delete(key);
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if (result) {
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this.notifyChange();
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this._notifyChange();
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}
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return result;
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}
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@@ -90,36 +90,36 @@ export class GlobalBlackboardService {
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* 重命名全局变量
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*/
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renameVariable(oldKey: string, newKey: string): void {
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if (!this.variables.has(oldKey)) {
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if (!this._variables.has(oldKey)) {
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throw new Error(`全局变量 "${oldKey}" 不存在`);
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}
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if (this.variables.has(newKey)) {
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if (this._variables.has(newKey)) {
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throw new Error(`全局变量 "${newKey}" 已存在`);
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}
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const variable = this.variables.get(oldKey)!;
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this.variables.delete(oldKey);
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this.variables.set(newKey, { ...variable, key: newKey });
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this.notifyChange();
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const variable = this._variables.get(oldKey)!;
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this._variables.delete(oldKey);
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this._variables.set(newKey, { ...variable, key: newKey });
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this._notifyChange();
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}
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/**
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* 获取全局变量
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*/
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getVariable(key: string): GlobalBlackboardVariable | undefined {
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return this.variables.get(key);
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return this._variables.get(key);
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}
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/**
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* 获取所有全局变量
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*/
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getAllVariables(): GlobalBlackboardVariable[] {
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return Array.from(this.variables.values());
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return Array.from(this._variables.values());
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}
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getVariablesMap(): Record<string, GlobalBlackboardValue> {
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const map: Record<string, GlobalBlackboardValue> = {};
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for (const [, variable] of this.variables) {
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for (const [, variable] of this._variables) {
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map[variable.key] = variable.defaultValue;
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}
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return map;
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@@ -129,15 +129,15 @@ export class GlobalBlackboardService {
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* 检查变量是否存在
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*/
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hasVariable(key: string): boolean {
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return this.variables.has(key);
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return this._variables.has(key);
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}
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/**
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* 清空所有变量
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*/
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clear(): void {
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this.variables.clear();
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this.notifyChange();
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this._variables.clear();
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this._notifyChange();
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}
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/**
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@@ -146,7 +146,7 @@ export class GlobalBlackboardService {
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toConfig(): GlobalBlackboardConfig {
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const variables: BlackboardVariable[] = [];
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for (const variable of this.variables.values()) {
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for (const variable of this._variables.values()) {
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variables.push({
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name: variable.key,
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type: variable.type,
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@@ -162,11 +162,11 @@ export class GlobalBlackboardService {
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* 从配置导入
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*/
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fromConfig(config: GlobalBlackboardConfig): void {
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this.variables.clear();
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this._variables.clear();
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if (config.variables && Array.isArray(config.variables)) {
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for (const variable of config.variables) {
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this.variables.set(variable.name, {
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this._variables.set(variable.name, {
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key: variable.name,
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type: variable.type,
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defaultValue: variable.value as GlobalBlackboardValue,
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@@ -175,7 +175,7 @@ export class GlobalBlackboardService {
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}
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}
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this.notifyChange();
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this._notifyChange();
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}
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/**
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@@ -202,17 +202,17 @@ export class GlobalBlackboardService {
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* 监听变化
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*/
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onChange(callback: () => void): () => void {
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this.changeCallbacks.push(callback);
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this._changeCallbacks.push(callback);
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return () => {
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const index = this.changeCallbacks.indexOf(callback);
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const index = this._changeCallbacks.indexOf(callback);
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if (index > -1) {
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this.changeCallbacks.splice(index, 1);
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this._changeCallbacks.splice(index, 1);
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}
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};
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}
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private notifyChange(): void {
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this.changeCallbacks.forEach((cb) => {
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private _notifyChange(): void {
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this._changeCallbacks.forEach((cb) => {
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try {
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cb();
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} catch (error) {
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@@ -536,15 +536,15 @@ export const useBehaviorTreeDataStore = create<BehaviorTreeDataState>((set, get)
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* 将 Zustand Store 适配为 ITreeState 接口
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*/
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export class TreeStateAdapter implements ITreeState {
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private static instance: TreeStateAdapter | null = null;
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private static _instance: TreeStateAdapter | null = null;
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private constructor() {}
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static getInstance(): TreeStateAdapter {
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if (!TreeStateAdapter.instance) {
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TreeStateAdapter.instance = new TreeStateAdapter();
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if (!TreeStateAdapter._instance) {
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TreeStateAdapter._instance = new TreeStateAdapter();
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}
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return TreeStateAdapter.instance;
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return TreeStateAdapter._instance;
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}
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getTree(): BehaviorTree {
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@@ -36,63 +36,63 @@ export interface NodePropertyConfig {
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* 提供编辑器级别的节点注册和管理功能
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*/
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export class NodeRegistryService {
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private static instance: NodeRegistryService;
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private customTemplates: Map<string, NodeTemplate> = new Map();
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private registrationCallbacks: Array<(template: NodeTemplate) => void> = [];
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private static _instance: NodeRegistryService;
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private _customTemplates: Map<string, NodeTemplate> = new Map();
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private _registrationCallbacks: Array<(template: NodeTemplate) => void> = [];
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private constructor() {}
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static getInstance(): NodeRegistryService {
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if (!this.instance) {
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this.instance = new NodeRegistryService();
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if (!this._instance) {
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this._instance = new NodeRegistryService();
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}
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return this.instance;
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return this._instance;
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}
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/**
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* 注册自定义节点类型
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*/
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registerNode(config: NodeRegistrationConfig): void {
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const nodeType = this.mapStringToNodeType(config.type);
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const nodeType = this._mapStringToNodeType(config.type);
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const metadata: NodeMetadata = {
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implementationType: config.implementationType,
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nodeType: nodeType,
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displayName: config.displayName,
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description: config.description || '',
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category: config.category || this.getDefaultCategory(config.type),
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configSchema: this.convertPropertiesToSchema(config.properties || []),
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childrenConstraints: this.getChildrenConstraints(config)
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category: config.category || this._getDefaultCategory(config.type),
|
||||
configSchema: this._convertPropertiesToSchema(config.properties || []),
|
||||
childrenConstraints: this._getChildrenConstraints(config)
|
||||
};
|
||||
|
||||
class DummyExecutor {}
|
||||
NodeMetadataRegistry.register(DummyExecutor, metadata);
|
||||
|
||||
const template = this.createTemplate(config, metadata);
|
||||
this.customTemplates.set(config.implementationType, template);
|
||||
const template = this._createTemplate(config, metadata);
|
||||
this._customTemplates.set(config.implementationType, template);
|
||||
|
||||
this.registrationCallbacks.forEach((cb) => cb(template));
|
||||
this._registrationCallbacks.forEach((cb) => cb(template));
|
||||
}
|
||||
|
||||
/**
|
||||
* 注销节点类型
|
||||
*/
|
||||
unregisterNode(implementationType: string): boolean {
|
||||
return this.customTemplates.delete(implementationType);
|
||||
return this._customTemplates.delete(implementationType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有自定义模板
|
||||
*/
|
||||
getCustomTemplates(): NodeTemplate[] {
|
||||
return Array.from(this.customTemplates.values());
|
||||
return Array.from(this._customTemplates.values());
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查节点类型是否已注册
|
||||
*/
|
||||
hasNode(implementationType: string): boolean {
|
||||
return this.customTemplates.has(implementationType) ||
|
||||
return this._customTemplates.has(implementationType) ||
|
||||
NodeMetadataRegistry.getMetadata(implementationType) !== undefined;
|
||||
}
|
||||
|
||||
@@ -100,16 +100,16 @@ export class NodeRegistryService {
|
||||
* 监听节点注册事件
|
||||
*/
|
||||
onNodeRegistered(callback: (template: NodeTemplate) => void): () => void {
|
||||
this.registrationCallbacks.push(callback);
|
||||
this._registrationCallbacks.push(callback);
|
||||
return () => {
|
||||
const index = this.registrationCallbacks.indexOf(callback);
|
||||
const index = this._registrationCallbacks.indexOf(callback);
|
||||
if (index > -1) {
|
||||
this.registrationCallbacks.splice(index, 1);
|
||||
this._registrationCallbacks.splice(index, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private mapStringToNodeType(type: string): NodeType {
|
||||
private _mapStringToNodeType(type: string): NodeType {
|
||||
switch (type) {
|
||||
case 'composite': return NodeType.Composite;
|
||||
case 'decorator': return NodeType.Decorator;
|
||||
@@ -119,7 +119,7 @@ export class NodeRegistryService {
|
||||
}
|
||||
}
|
||||
|
||||
private getDefaultCategory(type: string): string {
|
||||
private _getDefaultCategory(type: string): string {
|
||||
switch (type) {
|
||||
case 'composite': return '组合';
|
||||
case 'decorator': return '装饰器';
|
||||
@@ -129,12 +129,12 @@ export class NodeRegistryService {
|
||||
}
|
||||
}
|
||||
|
||||
private convertPropertiesToSchema(properties: NodePropertyConfig[]): Record<string, any> {
|
||||
private _convertPropertiesToSchema(properties: NodePropertyConfig[]): Record<string, any> {
|
||||
const schema: Record<string, any> = {};
|
||||
|
||||
for (const prop of properties) {
|
||||
schema[prop.name] = {
|
||||
type: this.mapPropertyType(prop.type),
|
||||
type: this._mapPropertyType(prop.type),
|
||||
default: prop.defaultValue,
|
||||
description: prop.description,
|
||||
min: prop.min,
|
||||
@@ -146,7 +146,7 @@ export class NodeRegistryService {
|
||||
return schema;
|
||||
}
|
||||
|
||||
private mapPropertyType(type: string): string {
|
||||
private _mapPropertyType(type: string): string {
|
||||
switch (type) {
|
||||
case 'string':
|
||||
case 'code':
|
||||
@@ -162,7 +162,7 @@ export class NodeRegistryService {
|
||||
}
|
||||
}
|
||||
|
||||
private getChildrenConstraints(config: NodeRegistrationConfig): { min?: number; max?: number } | undefined {
|
||||
private _getChildrenConstraints(config: NodeRegistrationConfig): { min?: number; max?: number } | undefined {
|
||||
if (config.minChildren !== undefined || config.maxChildren !== undefined) {
|
||||
return {
|
||||
min: config.minChildren,
|
||||
@@ -183,7 +183,7 @@ export class NodeRegistryService {
|
||||
}
|
||||
}
|
||||
|
||||
private createTemplate(config: NodeRegistrationConfig, metadata: NodeMetadata): NodeTemplate {
|
||||
private _createTemplate(config: NodeRegistrationConfig, metadata: NodeMetadata): NodeTemplate {
|
||||
const defaultConfig: any = {
|
||||
nodeType: config.type
|
||||
};
|
||||
@@ -212,10 +212,10 @@ export class NodeRegistryService {
|
||||
const template: NodeTemplate = {
|
||||
type: metadata.nodeType,
|
||||
displayName: config.displayName,
|
||||
category: config.category || this.getDefaultCategory(config.type),
|
||||
category: config.category || this._getDefaultCategory(config.type),
|
||||
description: config.description || '',
|
||||
icon: config.icon || this.getDefaultIcon(config.type),
|
||||
color: config.color || this.getDefaultColor(config.type),
|
||||
icon: config.icon || this._getDefaultIcon(config.type),
|
||||
color: config.color || this._getDefaultColor(config.type),
|
||||
className: config.implementationType,
|
||||
defaultConfig,
|
||||
properties: (config.properties || []).map((p) => ({
|
||||
@@ -242,7 +242,7 @@ export class NodeRegistryService {
|
||||
return template;
|
||||
}
|
||||
|
||||
private getDefaultIcon(type: string): string {
|
||||
private _getDefaultIcon(type: string): string {
|
||||
switch (type) {
|
||||
case 'composite': return 'GitBranch';
|
||||
case 'decorator': return 'Settings';
|
||||
@@ -252,7 +252,7 @@ export class NodeRegistryService {
|
||||
}
|
||||
}
|
||||
|
||||
private getDefaultColor(type: string): string {
|
||||
private _getDefaultColor(type: string): string {
|
||||
switch (type) {
|
||||
case 'composite': return '#1976d2';
|
||||
case 'decorator': return '#fb8c00';
|
||||
|
||||
@@ -4,33 +4,33 @@ import type { MessageHub } from '@esengine/editor-runtime';
|
||||
const logger = createLogger('NotificationService');
|
||||
|
||||
export class NotificationService {
|
||||
private static instance: NotificationService;
|
||||
private messageHub: MessageHub | null = null;
|
||||
private static _instance: NotificationService;
|
||||
private _messageHub: MessageHub | null = null;
|
||||
|
||||
private constructor() {
|
||||
// 延迟获取 MessageHub,因为初始化时可能还不可用
|
||||
}
|
||||
|
||||
private getMessageHub(): MessageHub | null {
|
||||
if (!this.messageHub && PluginAPI.isAvailable) {
|
||||
private _getMessageHub(): MessageHub | null {
|
||||
if (!this._messageHub && PluginAPI.isAvailable) {
|
||||
try {
|
||||
this.messageHub = PluginAPI.messageHub;
|
||||
this._messageHub = PluginAPI.messageHub;
|
||||
} catch (error) {
|
||||
logger.warn('MessageHub not available');
|
||||
}
|
||||
}
|
||||
return this.messageHub;
|
||||
return this._messageHub;
|
||||
}
|
||||
|
||||
public static getInstance(): NotificationService {
|
||||
if (!NotificationService.instance) {
|
||||
NotificationService.instance = new NotificationService();
|
||||
if (!NotificationService._instance) {
|
||||
NotificationService._instance = new NotificationService();
|
||||
}
|
||||
return NotificationService.instance;
|
||||
return NotificationService._instance;
|
||||
}
|
||||
|
||||
public showToast(message: string, type: 'success' | 'error' | 'warning' | 'info' = 'info'): void {
|
||||
const hub = this.getMessageHub();
|
||||
const hub = this._getMessageHub();
|
||||
if (!hub) {
|
||||
logger.info(`[Toast ${type}] ${message}`);
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user