完善shapeCollision 支持多边形

This commit is contained in:
YHH
2020-06-16 00:04:28 +08:00
parent 5186bc0187
commit dba43b9773
22 changed files with 872 additions and 94 deletions

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@@ -14,6 +14,7 @@
- [x] 掩码实用类 - [x] 掩码实用类
- [x] BreadthFirst 寻路算法 - [x] BreadthFirst 寻路算法
- [x] Dijkstra 寻路算法 - [x] Dijkstra 寻路算法
- [x] 事件处理器
## 计划列表 ## 计划列表
@@ -33,14 +34,11 @@
- [ ] 系统列表 - [ ] 系统列表
- [ ] 被动系统 - [ ] 被动系统
- [ ] 协调系统 - [ ] 协调系统
- [ ] 高性能物理引擎
- [ ] FSM 简易状态机
- [ ] 数学库 - [ ] 数学库
- [ ] 贝塞尔曲线 - [ ] 贝塞尔曲线
- [ ] 快速随机数类 - [ ] 快速随机数类
- [ ] 浮点助手类 - [ ] 浮点助手类
- [ ] 高性能数组 - [ ] 高性能数组
- [ ] 事件处理器
## 相关库 ## 相关库

View File

@@ -146,7 +146,7 @@ declare abstract class Component {
readonly transform: Transform; readonly transform: Transform;
enabled: boolean; enabled: boolean;
setEnabled(isEnabled: boolean): this; setEnabled(isEnabled: boolean): this;
abstract initialize(): any; initialize(): void;
onAddedToEntity(): void; onAddedToEntity(): void;
onRemovedFromEntity(): void; onRemovedFromEntity(): void;
onEnabled(): void; onEnabled(): void;
@@ -194,6 +194,7 @@ declare class Entity {
hasComponent<T extends Component>(type: any): boolean; hasComponent<T extends Component>(type: any): boolean;
getOrCreateComponent<T extends Component>(type: T): T; getOrCreateComponent<T extends Component>(type: T): T;
getComponent<T extends Component>(type: any): T; getComponent<T extends Component>(type: any): T;
getComponents<T extends Component>(type: any): T[];
removeComponentForType<T extends Component>(type: any): boolean; removeComponentForType<T extends Component>(type: any): boolean;
removeComponent(component: Component): void; removeComponent(component: Component): void;
removeAllComponents(): void; removeAllComponents(): void;
@@ -376,11 +377,18 @@ declare class SpriteRenderer extends RenderableComponent {
setSprite(sprite: egret.DisplayObject): SpriteRenderer; setSprite(sprite: egret.DisplayObject): SpriteRenderer;
initialize(): void; initialize(): void;
} }
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
declare abstract class Collider extends Component { declare abstract class Collider extends Component {
shape: Shape; shape: Shape;
physicsLayer: number; physicsLayer: number;
isTrigger: boolean; isTrigger: boolean;
registeredPhysicsBounds: Rectangle; registeredPhysicsBounds: Rectangle;
shouldColliderScaleAndRotationWithTransform: boolean;
collidesWithLayers: number;
_localOffsetLength: number;
protected _isParentEntityAddedToScene: any; protected _isParentEntityAddedToScene: any;
protected _isPositionDirty: boolean; protected _isPositionDirty: boolean;
protected _isRotationDirty: boolean; protected _isRotationDirty: boolean;
@@ -392,7 +400,10 @@ declare abstract class Collider extends Component {
setLocalOffset(offset: Vector2): void; setLocalOffset(offset: Vector2): void;
registerColliderWithPhysicsSystem(): void; registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void; unregisterColliderWithPhysicsSystem(): void;
initialize(): void; overlaps(other: Collider): any;
onEntityTransformChanged(comp: ComponentTransform): void;
onEnabled(): void;
onDisabled(): void;
} }
declare class BoxCollider extends Collider { declare class BoxCollider extends Collider {
width: number; width: number;
@@ -460,6 +471,7 @@ declare class ComponentList {
updateLists(): void; updateLists(): void;
private handleRemove; private handleRemove;
getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T; getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
getComponents<T extends Component>(type: any): T[];
update(): void; update(): void;
onEntityTransformChanged(comp: any): void; onEntityTransformChanged(comp: any): void;
} }
@@ -529,6 +541,9 @@ declare class Flags {
static invertFlags(self: number): number; static invertFlags(self: number): number;
} }
declare class MathHelper { declare class MathHelper {
static readonly Epsilon: number;
static readonly Rad2Deg: number;
static readonly Deg2Rad: number;
static toDegrees(radians: number): number; static toDegrees(radians: number): number;
static toRadians(degrees: number): number; static toRadians(degrees: number): number;
static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number; static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number;
@@ -536,6 +551,7 @@ declare class MathHelper {
static clamp(value: number, min: number, max: number): number; static clamp(value: number, min: number, max: number): number;
static minOf(a: number, b: number, c: number, d: number): number; static minOf(a: number, b: number, c: number, d: number): number;
static maxOf(a: number, b: number, c: number, d: number): number; static maxOf(a: number, b: number, c: number, d: number): number;
static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number): Vector2;
} }
declare class Matrix2D { declare class Matrix2D {
m11: number; m11: number;
@@ -586,6 +602,14 @@ declare class Rectangle {
declare class Vector2 { declare class Vector2 {
x: number; x: number;
y: number; y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number); constructor(x?: number, y?: number);
static add(value1: Vector2, value2: Vector2): Vector2; static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2; static divide(value1: Vector2, value2: Vector2): Vector2;
@@ -599,6 +623,11 @@ declare class Vector2 {
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2; static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2; static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number; static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
}
declare class ColliderTriggerHelper {
private _entity;
update(): void;
} }
declare enum PointSectors { declare enum PointSectors {
center = 0, center = 0,
@@ -638,6 +667,7 @@ declare abstract class Shape {
center: Vector2; center: Vector2;
abstract recalculateBounds(collider: Collider): any; abstract recalculateBounds(collider: Collider): any;
abstract pointCollidesWithShape(point: Vector2): CollisionResult; abstract pointCollidesWithShape(point: Vector2): CollisionResult;
abstract overlaps(other: Shape): any;
} }
declare class Polygon extends Shape { declare class Polygon extends Shape {
points: Vector2[]; points: Vector2[];
@@ -651,8 +681,9 @@ declare class Polygon extends Shape {
constructor(vertCount: number, radius: number); constructor(vertCount: number, radius: number);
private buildEdgeNormals; private buildEdgeNormals;
setPoints(points: Vector2[]): void; setPoints(points: Vector2[]): void;
collidesWithShape(other: Shape): void; collidesWithShape(other: Shape): CollisionResult;
recalculateCenterAndEdgeNormals(): void; recalculateCenterAndEdgeNormals(): void;
overlaps(other: Shape): any;
static findPolygonCenter(points: Vector2[]): Vector2; static findPolygonCenter(points: Vector2[]): Vector2;
static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): { static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): {
closestPoint: any; closestPoint: any;
@@ -677,20 +708,27 @@ declare class Circle extends Shape {
pointCollidesWithShape(point: Vector2): CollisionResult; pointCollidesWithShape(point: Vector2): CollisionResult;
collidesWithShape(other: Shape): CollisionResult; collidesWithShape(other: Shape): CollisionResult;
recalculateBounds(collider: Collider): void; recalculateBounds(collider: Collider): void;
overlaps(other: Shape): any;
} }
declare class CollisionResult { declare class CollisionResult {
minimumTranslationVector: Vector2; minimumTranslationVector: Vector2;
normal: Vector2; normal: Vector2;
point: Vector2; point: Vector2;
invertResult(): void;
} }
declare class ShapeCollisions { declare class ShapeCollisions {
static polygonToPolygon(first: Polygon, second: Polygon): void; static polygonToPolygon(first: Polygon, second: Polygon): CollisionResult;
static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): void; static intervalDistance(minA: number, maxA: number, minB: number, maxB: any): number;
static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): {
min: number;
max: number;
};
static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult; static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult;
static circleToRect(circle: Circle, box: Box): CollisionResult; static circleToBox(circle: Circle, box: Box): CollisionResult;
static pointToCicle(point: Vector2, circle: Circle): CollisionResult; static pointToCircle(point: Vector2, circle: Circle): CollisionResult;
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2; static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static pointToPoly(point: Vector2, poly: Polygon): CollisionResult; static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
static circleToCircle(first: Circle, second: Circle): CollisionResult;
} }
declare class SpatialHash { declare class SpatialHash {
gridBounds: Rectangle; gridBounds: Rectangle;
@@ -738,6 +776,7 @@ declare class Vector2Ext {
static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2): boolean; static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2): boolean;
static cross(u: Vector2, v: Vector2): number; static cross(u: Vector2, v: Vector2): number;
static perpendicular(first: Vector2, second: Vector2): Vector2; static perpendicular(first: Vector2, second: Vector2): Vector2;
static normalize(vec: Vector2): Vector2;
} }
declare class WebGLUtils { declare class WebGLUtils {
static getWebGL(): WebGLRenderingContext; static getWebGL(): WebGLRenderingContext;

View File

@@ -771,6 +771,8 @@ var Component = (function () {
} }
return this; return this;
}; };
Component.prototype.initialize = function () {
};
Component.prototype.onAddedToEntity = function () { Component.prototype.onAddedToEntity = function () {
}; };
Component.prototype.onRemovedFromEntity = function () { Component.prototype.onRemovedFromEntity = function () {
@@ -1011,6 +1013,9 @@ var Entity = (function () {
Entity.prototype.getComponent = function (type) { Entity.prototype.getComponent = function (type) {
return this.components.getComponent(type, false); return this.components.getComponent(type, false);
}; };
Entity.prototype.getComponents = function (type) {
return this.components.getComponents(type);
};
Entity.prototype.removeComponentForType = function (type) { Entity.prototype.removeComponentForType = function (type) {
var comp = this.getComponent(type); var comp = this.getComponent(type);
if (comp) { if (comp) {
@@ -1786,6 +1791,8 @@ var Collider = (function (_super) {
function Collider() { function Collider() {
var _this = _super !== null && _super.apply(this, arguments) || this; var _this = _super !== null && _super.apply(this, arguments) || this;
_this.physicsLayer = 1 << 0; _this.physicsLayer = 1 << 0;
_this.shouldColliderScaleAndRotationWithTransform = true;
_this.collidesWithLayers = Physics.allLayers;
_this._isPositionDirty = true; _this._isPositionDirty = true;
_this._isRotationDirty = true; _this._isRotationDirty = true;
return _this; return _this;
@@ -1815,6 +1822,7 @@ var Collider = (function (_super) {
if (this._localOffset != offset) { if (this._localOffset != offset) {
this.unregisterColliderWithPhysicsSystem(); this.unregisterColliderWithPhysicsSystem();
this._localOffset = offset; this._localOffset = offset;
this._localOffsetLength = this._localOffset.length();
this._isPositionDirty = true; this._isPositionDirty = true;
this.registerColliderWithPhysicsSystem(); this.registerColliderWithPhysicsSystem();
} }
@@ -1831,7 +1839,30 @@ var Collider = (function (_super) {
} }
this._isColliderRegisterd = false; this._isColliderRegisterd = false;
}; };
Collider.prototype.initialize = function () { Collider.prototype.overlaps = function (other) {
return this.shape.overlaps(other.shape);
};
Collider.prototype.onEntityTransformChanged = function (comp) {
switch (comp) {
case ComponentTransform.position:
this._isPositionDirty = true;
break;
case ComponentTransform.scale:
this._isPositionDirty = true;
break;
case ComponentTransform.rotation:
this._isRotationDirty = true;
break;
}
if (this._isColliderRegisterd)
Physics.updateCollider(this);
};
Collider.prototype.onEnabled = function () {
this.registerColliderWithPhysicsSystem();
this._isPositionDirty = this._isRotationDirty = true;
};
Collider.prototype.onDisabled = function () {
this.unregisterColliderWithPhysicsSystem();
}; };
return Collider; return Collider;
}(Component)); }(Component));
@@ -2177,6 +2208,20 @@ var ComponentList = (function () {
} }
return null; return null;
}; };
ComponentList.prototype.getComponents = function (type) {
var components = [];
for (var i = 0; i < this._components.length; i++) {
var component = this._components[i];
if (component instanceof type)
components.push(components);
}
for (var i = 0; i < this._componentsToAdd.length; i++) {
var component = this._componentsToAdd[i];
if (component instanceof type)
components.push(components);
}
return components;
};
ComponentList.prototype.update = function () { ComponentList.prototype.update = function () {
this.updateLists(); this.updateLists();
for (var i = 0; i < this._components.length; i++) { for (var i = 0; i < this._components.length; i++) {
@@ -2478,6 +2523,13 @@ var MathHelper = (function () {
MathHelper.maxOf = function (a, b, c, d) { MathHelper.maxOf = function (a, b, c, d) {
return Math.max(a, Math.max(b, Math.max(c, d))); return Math.max(a, Math.max(b, Math.max(c, d)));
}; };
MathHelper.pointOnCirlce = function (circleCenter, radius, angleInDegrees) {
var radians = MathHelper.toRadians(angleInDegrees);
return new Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
};
MathHelper.Epsilon = 0.00001;
MathHelper.Rad2Deg = 57.29578;
MathHelper.Deg2Rad = 0.0174532924;
return MathHelper; return MathHelper;
}()); }());
var Matrix2D = (function () { var Matrix2D = (function () {
@@ -2780,6 +2832,34 @@ var Vector2 = (function () {
this.x = x ? x : 0; this.x = x ? x : 0;
this.y = y ? y : this.x; this.y = y ? y : this.x;
} }
Object.defineProperty(Vector2, "zero", {
get: function () {
return Vector2.zeroVector2;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "one", {
get: function () {
return Vector2.unitVector2;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "unitX", {
get: function () {
return Vector2.unitXVector;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "unitY", {
get: function () {
return Vector2.unitYVector;
},
enumerable: true,
configurable: true
});
Vector2.add = function (value1, value2) { Vector2.add = function (value1, value2) {
var result = new Vector2(0, 0); var result = new Vector2(0, 0);
result.x = value1.x + value2.x; result.x = value1.x + value2.x;
@@ -2835,8 +2915,37 @@ var Vector2 = (function () {
var v1 = value1.x - value2.x, v2 = value1.y - value2.y; var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2)); return Math.sqrt((v1 * v1) + (v2 * v2));
}; };
Vector2.negate = function (value) {
var result = new Vector2();
result.x = -value.x;
result.y = -value.y;
return result;
};
Vector2.unitYVector = new Vector2(0, 1);
Vector2.unitXVector = new Vector2(1, 0);
Vector2.unitVector2 = new Vector2(1, 1);
Vector2.zeroVector2 = new Vector2(0, 0);
return Vector2; return Vector2;
}()); }());
var ColliderTriggerHelper = (function () {
function ColliderTriggerHelper() {
}
ColliderTriggerHelper.prototype.update = function () {
var colliders = this._entity.getComponents(Collider);
for (var i = 0; i < colliders.length; i++) {
var collider = colliders[i];
var neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
for (var i_2 = 0; i_2 < neighbors.length; i_2++) {
var neighbor = neighbors[i_2];
if (!collider.isTrigger && !neighbor.isTrigger)
continue;
if (collider.overlaps(neighbor)) {
}
}
}
};
return ColliderTriggerHelper;
}());
var PointSectors; var PointSectors;
(function (PointSectors) { (function (PointSectors) {
PointSectors[PointSectors["center"] = 0] = "center"; PointSectors[PointSectors["center"] = 0] = "center";
@@ -3041,6 +3150,20 @@ var Polygon = (function (_super) {
this._polygonCenter = Polygon.findPolygonCenter(this.points); this._polygonCenter = Polygon.findPolygonCenter(this.points);
this._areEdgeNormalsDirty = true; this._areEdgeNormalsDirty = true;
}; };
Polygon.prototype.overlaps = function (other) {
var result;
if (other instanceof Polygon)
return ShapeCollisions.polygonToPolygon(this, other);
if (other instanceof Circle) {
result = ShapeCollisions.circleToPolygon(other, this);
if (result) {
result.invertResult();
return true;
}
return false;
}
throw new Error("overlaps of Pologon to " + other + " are not supported");
};
Polygon.findPolygonCenter = function (points) { Polygon.findPolygonCenter = function (points) {
var x = 0, y = 0; var x = 0, y = 0;
for (var i = 0; i < points.length; i++) { for (var i = 0; i < points.length; i++) {
@@ -3132,13 +3255,14 @@ var Circle = (function (_super) {
return _this; return _this;
} }
Circle.prototype.pointCollidesWithShape = function (point) { Circle.prototype.pointCollidesWithShape = function (point) {
return ShapeCollisions.pointToCicle(point, this); return ShapeCollisions.pointToCircle(point, this);
}; };
Circle.prototype.collidesWithShape = function (other) { Circle.prototype.collidesWithShape = function (other) {
if (other instanceof Box && other.isUnrotated) { if (other instanceof Box && other.isUnrotated) {
return ShapeCollisions.circleToRect(this, other); return ShapeCollisions.circleToBox(this, other);
} }
if (other instanceof Circle) { if (other instanceof Circle) {
return ShapeCollisions.circleToCircle(this, other);
} }
if (other instanceof Polygon) { if (other instanceof Polygon) {
return ShapeCollisions.circleToPolygon(this, other); return ShapeCollisions.circleToPolygon(this, other);
@@ -3147,12 +3271,38 @@ var Circle = (function (_super) {
}; };
Circle.prototype.recalculateBounds = function (collider) { Circle.prototype.recalculateBounds = function (collider) {
this.center = collider.localOffset; this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotationWithTransform) {
var scale = collider.entity.transform.scale;
var hasUnitScale = scale.x == 1 && scale.y == 1;
var maxScale = Math.max(scale.x, scale.y);
this.radius = this._originalRadius * maxScale;
if (collider.entity.transform.rotation != 0) {
var offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
var offsetLength = hasUnitScale ? collider._localOffsetLength : (Vector2.multiply(collider.localOffset, collider.entity.transform.scale)).length();
this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, collider.entity.transform.rotationDegrees + offsetAngle);
}
}
this.position = Vector2.add(collider.entity.transform.position, this.center);
this.bounds = new Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
};
Circle.prototype.overlaps = function (other) {
if (other instanceof Box && other.isUnrotated)
return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
if (other instanceof Circle)
return Collisions.isCircleToCircle(this.position, this.radius, other.position, other.radius);
if (other instanceof Polygon)
return ShapeCollisions.circleToPolygon(this, other);
throw new Error("overlaps of circle to " + other + " are not supported");
}; };
return Circle; return Circle;
}(Shape)); }(Shape));
var CollisionResult = (function () { var CollisionResult = (function () {
function CollisionResult() { function CollisionResult() {
} }
CollisionResult.prototype.invertResult = function () {
this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
this.normal = Vector2.negate(this.normal);
};
return CollisionResult; return CollisionResult;
}()); }());
var ShapeCollisions = (function () { var ShapeCollisions = (function () {
@@ -3179,9 +3329,36 @@ var ShapeCollisions = (function () {
var maxA = 0; var maxA = 0;
var maxB = 0; var maxB = 0;
var intervalDist = 0; var intervalDist = 0;
this.getInterval(axis, first, minA, maxA); var ta = this.getInterval(axis, first, minA, maxA);
this.getInterval(axis, second, minB, maxB); minA = ta.min;
minB = ta.max;
var tb = this.getInterval(axis, second, minB, maxB);
minB = tb.min;
maxB = tb.max;
var relativeIntervalOffset = Vector2.dot(polygonOffset, axis);
minA += relativeIntervalOffset;
maxA += relativeIntervalOffset;
intervalDist = this.intervalDistance(minA, maxA, minB, maxB);
if (intervalDist > 0)
isIntersecting = false;
if (!isIntersecting)
return null;
intervalDist = Math.abs(intervalDist);
if (intervalDist < minIntervalDistance) {
minIntervalDistance = intervalDist;
translationAxis = axis;
if (Vector2.dot(translationAxis, polygonOffset) < 0)
translationAxis = new Vector2(-translationAxis);
}
} }
result.normal = translationAxis;
result.minimumTranslationVector = Vector2.multiply(new Vector2(-translationAxis), new Vector2(minIntervalDistance));
return result;
};
ShapeCollisions.intervalDistance = function (minA, maxA, minB, maxB) {
if (minA < minB)
return minB - maxA;
return minA - minB;
}; };
ShapeCollisions.getInterval = function (axis, polygon, min, max) { ShapeCollisions.getInterval = function (axis, polygon, min, max) {
var dot = Vector2.dot(polygon.points[0], axis); var dot = Vector2.dot(polygon.points[0], axis);
@@ -3195,6 +3372,7 @@ var ShapeCollisions = (function () {
max = dot; max = dot;
} }
} }
return { min: min, max: max };
}; };
ShapeCollisions.circleToPolygon = function (circle, polygon) { ShapeCollisions.circleToPolygon = function (circle, polygon) {
var result = new CollisionResult(); var result = new CollisionResult();
@@ -3205,30 +3383,47 @@ var ShapeCollisions = (function () {
result.normal = gpp.edgeNormal; result.normal = gpp.edgeNormal;
var circleCenterInsidePoly = polygon.containsPoint(circle.position); var circleCenterInsidePoly = polygon.containsPoint(circle.position);
if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly) if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
return result; return null;
var mtv; var mtv;
if (circleCenterInsidePoly) { if (circleCenterInsidePoly) {
mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius, Math.sqrt(distanceSquared) - circle.radius)); mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius));
} }
else { else {
if (distanceSquared == 0) { if (distanceSquared == 0) {
mtv = Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)); mtv = Vector2.multiply(result.normal, new Vector2(circle.radius));
} }
else { else {
var distance = Math.sqrt(distanceSquared); var distance = Math.sqrt(distanceSquared);
mtv = Vector2.multiply(new Vector2(-Vector2.subtract(poly2Circle, closestPoint)), new Vector2((circle.radius - distanceSquared) / distance));
} }
} }
result.minimumTranslationVector = mtv;
result.point = Vector2.add(closestPoint, polygon.position);
return result;
}; };
ShapeCollisions.circleToRect = function (circle, box) { ShapeCollisions.circleToBox = function (circle, box) {
var result = new CollisionResult(); var result = new CollisionResult();
var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res; var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
if (box.containsPoint(circle.position)) { if (box.containsPoint(circle.position)) {
result.point = closestPointOnBounds; result.point = closestPointOnBounds;
var safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius, circle.radius))); var safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius)));
result.minimumTranslationVector = Vector2.subtract(circle.position, safePlace);
return result;
} }
return result; var sqrDistance = Vector2.distanceSquared(closestPointOnBounds, circle.position);
if (sqrDistance == 0) {
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(circle.radius));
}
else if (sqrDistance <= circle.radius * circle.radius) {
result.normal = Vector2.subtract(circle.position, closestPointOnBounds);
var depth = result.normal.length() - circle.radius;
result.normal = Vector2Ext.normalize(result.normal);
result.minimumTranslationVector = Vector2.multiply(new Vector2(depth), result.normal);
return result;
}
return null;
}; };
ShapeCollisions.pointToCicle = function (point, circle) { ShapeCollisions.pointToCircle = function (point, circle) {
var result = new CollisionResult(); var result = new CollisionResult();
var distanceSquared = Vector2.distanceSquared(point, circle.position); var distanceSquared = Vector2.distanceSquared(point, circle.position);
var sumOfRadii = 1 + circle.radius; var sumOfRadii = 1 + circle.radius;
@@ -3240,7 +3435,7 @@ var ShapeCollisions = (function () {
result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius))); result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)));
return result; return result;
} }
return result; return null;
}; };
ShapeCollisions.closestPointOnLine = function (lineA, lineB, closestTo) { ShapeCollisions.closestPointOnLine = function (lineA, lineB, closestTo) {
var v = Vector2.subtract(lineB, lineA); var v = Vector2.subtract(lineB, lineA);
@@ -3261,7 +3456,21 @@ var ShapeCollisions = (function () {
result.point = Vector2.add(closestPoint, poly.position); result.point = Vector2.add(closestPoint, poly.position);
return result; return result;
} }
return result; return null;
};
ShapeCollisions.circleToCircle = function (first, second) {
var result = new CollisionResult();
var distanceSquared = Vector2.distanceSquared(first.position, second.position);
var sumOfRadii = first.radius + second.radius;
var collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided) {
result.normal = Vector2.normalize(Vector2.subtract(first.position, second.position));
var depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth), result.normal);
result.point = Vector2.add(second.position, Vector2.multiply(result.normal, new Vector2(second.radius)));
return result;
}
return null;
}; };
return ShapeCollisions; return ShapeCollisions;
}()); }());
@@ -3493,6 +3702,16 @@ var Vector2Ext = (function () {
Vector2Ext.perpendicular = function (first, second) { Vector2Ext.perpendicular = function (first, second) {
return new Vector2(-1 * (second.y - first.y), second.x - first.x); return new Vector2(-1 * (second.y - first.y), second.x - first.x);
}; };
Vector2Ext.normalize = function (vec) {
var magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon) {
vec = Vector2.divide(vec, new Vector2(magnitude));
}
else {
vec.x = vec.y = 0;
}
return vec;
};
return Vector2Ext; return Vector2Ext;
}()); }());
var WebGLUtils = (function () { var WebGLUtils = (function () {

File diff suppressed because one or more lines are too long

View File

@@ -107,6 +107,9 @@ class Main extends eui.UILayer {
player.addComponent(new SpawnComponent(EnemyType.worm)); player.addComponent(new SpawnComponent(EnemyType.worm));
player.addComponent(new BoxCollider()); player.addComponent(new BoxCollider());
let player2 = scene.createEntity("player2");
player2.addComponent(new BoxCollider());
Main.emitter.addObserver(CoreEmitterType.Update, ()=>{ Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
console.log("update emitter"); console.log("update emitter");
}); });

View File

@@ -146,7 +146,7 @@ declare abstract class Component {
readonly transform: Transform; readonly transform: Transform;
enabled: boolean; enabled: boolean;
setEnabled(isEnabled: boolean): this; setEnabled(isEnabled: boolean): this;
abstract initialize(): any; initialize(): void;
onAddedToEntity(): void; onAddedToEntity(): void;
onRemovedFromEntity(): void; onRemovedFromEntity(): void;
onEnabled(): void; onEnabled(): void;
@@ -194,6 +194,7 @@ declare class Entity {
hasComponent<T extends Component>(type: any): boolean; hasComponent<T extends Component>(type: any): boolean;
getOrCreateComponent<T extends Component>(type: T): T; getOrCreateComponent<T extends Component>(type: T): T;
getComponent<T extends Component>(type: any): T; getComponent<T extends Component>(type: any): T;
getComponents<T extends Component>(type: any): T[];
removeComponentForType<T extends Component>(type: any): boolean; removeComponentForType<T extends Component>(type: any): boolean;
removeComponent(component: Component): void; removeComponent(component: Component): void;
removeAllComponents(): void; removeAllComponents(): void;
@@ -376,11 +377,18 @@ declare class SpriteRenderer extends RenderableComponent {
setSprite(sprite: egret.DisplayObject): SpriteRenderer; setSprite(sprite: egret.DisplayObject): SpriteRenderer;
initialize(): void; initialize(): void;
} }
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
declare abstract class Collider extends Component { declare abstract class Collider extends Component {
shape: Shape; shape: Shape;
physicsLayer: number; physicsLayer: number;
isTrigger: boolean; isTrigger: boolean;
registeredPhysicsBounds: Rectangle; registeredPhysicsBounds: Rectangle;
shouldColliderScaleAndRotationWithTransform: boolean;
collidesWithLayers: number;
_localOffsetLength: number;
protected _isParentEntityAddedToScene: any; protected _isParentEntityAddedToScene: any;
protected _isPositionDirty: boolean; protected _isPositionDirty: boolean;
protected _isRotationDirty: boolean; protected _isRotationDirty: boolean;
@@ -392,7 +400,10 @@ declare abstract class Collider extends Component {
setLocalOffset(offset: Vector2): void; setLocalOffset(offset: Vector2): void;
registerColliderWithPhysicsSystem(): void; registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void; unregisterColliderWithPhysicsSystem(): void;
initialize(): void; overlaps(other: Collider): any;
onEntityTransformChanged(comp: ComponentTransform): void;
onEnabled(): void;
onDisabled(): void;
} }
declare class BoxCollider extends Collider { declare class BoxCollider extends Collider {
width: number; width: number;
@@ -460,6 +471,7 @@ declare class ComponentList {
updateLists(): void; updateLists(): void;
private handleRemove; private handleRemove;
getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T; getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
getComponents<T extends Component>(type: any): T[];
update(): void; update(): void;
onEntityTransformChanged(comp: any): void; onEntityTransformChanged(comp: any): void;
} }
@@ -529,6 +541,9 @@ declare class Flags {
static invertFlags(self: number): number; static invertFlags(self: number): number;
} }
declare class MathHelper { declare class MathHelper {
static readonly Epsilon: number;
static readonly Rad2Deg: number;
static readonly Deg2Rad: number;
static toDegrees(radians: number): number; static toDegrees(radians: number): number;
static toRadians(degrees: number): number; static toRadians(degrees: number): number;
static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number; static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number;
@@ -536,6 +551,7 @@ declare class MathHelper {
static clamp(value: number, min: number, max: number): number; static clamp(value: number, min: number, max: number): number;
static minOf(a: number, b: number, c: number, d: number): number; static minOf(a: number, b: number, c: number, d: number): number;
static maxOf(a: number, b: number, c: number, d: number): number; static maxOf(a: number, b: number, c: number, d: number): number;
static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number): Vector2;
} }
declare class Matrix2D { declare class Matrix2D {
m11: number; m11: number;
@@ -586,6 +602,14 @@ declare class Rectangle {
declare class Vector2 { declare class Vector2 {
x: number; x: number;
y: number; y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number); constructor(x?: number, y?: number);
static add(value1: Vector2, value2: Vector2): Vector2; static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2; static divide(value1: Vector2, value2: Vector2): Vector2;
@@ -599,6 +623,11 @@ declare class Vector2 {
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2; static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2; static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number; static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
}
declare class ColliderTriggerHelper {
private _entity;
update(): void;
} }
declare enum PointSectors { declare enum PointSectors {
center = 0, center = 0,
@@ -638,6 +667,7 @@ declare abstract class Shape {
center: Vector2; center: Vector2;
abstract recalculateBounds(collider: Collider): any; abstract recalculateBounds(collider: Collider): any;
abstract pointCollidesWithShape(point: Vector2): CollisionResult; abstract pointCollidesWithShape(point: Vector2): CollisionResult;
abstract overlaps(other: Shape): any;
} }
declare class Polygon extends Shape { declare class Polygon extends Shape {
points: Vector2[]; points: Vector2[];
@@ -651,8 +681,9 @@ declare class Polygon extends Shape {
constructor(vertCount: number, radius: number); constructor(vertCount: number, radius: number);
private buildEdgeNormals; private buildEdgeNormals;
setPoints(points: Vector2[]): void; setPoints(points: Vector2[]): void;
collidesWithShape(other: Shape): void; collidesWithShape(other: Shape): CollisionResult;
recalculateCenterAndEdgeNormals(): void; recalculateCenterAndEdgeNormals(): void;
overlaps(other: Shape): any;
static findPolygonCenter(points: Vector2[]): Vector2; static findPolygonCenter(points: Vector2[]): Vector2;
static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): { static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): {
closestPoint: any; closestPoint: any;
@@ -677,20 +708,27 @@ declare class Circle extends Shape {
pointCollidesWithShape(point: Vector2): CollisionResult; pointCollidesWithShape(point: Vector2): CollisionResult;
collidesWithShape(other: Shape): CollisionResult; collidesWithShape(other: Shape): CollisionResult;
recalculateBounds(collider: Collider): void; recalculateBounds(collider: Collider): void;
overlaps(other: Shape): any;
} }
declare class CollisionResult { declare class CollisionResult {
minimumTranslationVector: Vector2; minimumTranslationVector: Vector2;
normal: Vector2; normal: Vector2;
point: Vector2; point: Vector2;
invertResult(): void;
} }
declare class ShapeCollisions { declare class ShapeCollisions {
static polygonToPolygon(first: Polygon, second: Polygon): void; static polygonToPolygon(first: Polygon, second: Polygon): CollisionResult;
static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): void; static intervalDistance(minA: number, maxA: number, minB: number, maxB: any): number;
static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): {
min: number;
max: number;
};
static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult; static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult;
static circleToRect(circle: Circle, box: Box): CollisionResult; static circleToBox(circle: Circle, box: Box): CollisionResult;
static pointToCicle(point: Vector2, circle: Circle): CollisionResult; static pointToCircle(point: Vector2, circle: Circle): CollisionResult;
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2; static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static pointToPoly(point: Vector2, poly: Polygon): CollisionResult; static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
static circleToCircle(first: Circle, second: Circle): CollisionResult;
} }
declare class SpatialHash { declare class SpatialHash {
gridBounds: Rectangle; gridBounds: Rectangle;
@@ -738,6 +776,7 @@ declare class Vector2Ext {
static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2): boolean; static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2): boolean;
static cross(u: Vector2, v: Vector2): number; static cross(u: Vector2, v: Vector2): number;
static perpendicular(first: Vector2, second: Vector2): Vector2; static perpendicular(first: Vector2, second: Vector2): Vector2;
static normalize(vec: Vector2): Vector2;
} }
declare class WebGLUtils { declare class WebGLUtils {
static getWebGL(): WebGLRenderingContext; static getWebGL(): WebGLRenderingContext;

View File

@@ -771,6 +771,8 @@ var Component = (function () {
} }
return this; return this;
}; };
Component.prototype.initialize = function () {
};
Component.prototype.onAddedToEntity = function () { Component.prototype.onAddedToEntity = function () {
}; };
Component.prototype.onRemovedFromEntity = function () { Component.prototype.onRemovedFromEntity = function () {
@@ -1011,6 +1013,9 @@ var Entity = (function () {
Entity.prototype.getComponent = function (type) { Entity.prototype.getComponent = function (type) {
return this.components.getComponent(type, false); return this.components.getComponent(type, false);
}; };
Entity.prototype.getComponents = function (type) {
return this.components.getComponents(type);
};
Entity.prototype.removeComponentForType = function (type) { Entity.prototype.removeComponentForType = function (type) {
var comp = this.getComponent(type); var comp = this.getComponent(type);
if (comp) { if (comp) {
@@ -1786,6 +1791,8 @@ var Collider = (function (_super) {
function Collider() { function Collider() {
var _this = _super !== null && _super.apply(this, arguments) || this; var _this = _super !== null && _super.apply(this, arguments) || this;
_this.physicsLayer = 1 << 0; _this.physicsLayer = 1 << 0;
_this.shouldColliderScaleAndRotationWithTransform = true;
_this.collidesWithLayers = Physics.allLayers;
_this._isPositionDirty = true; _this._isPositionDirty = true;
_this._isRotationDirty = true; _this._isRotationDirty = true;
return _this; return _this;
@@ -1815,6 +1822,7 @@ var Collider = (function (_super) {
if (this._localOffset != offset) { if (this._localOffset != offset) {
this.unregisterColliderWithPhysicsSystem(); this.unregisterColliderWithPhysicsSystem();
this._localOffset = offset; this._localOffset = offset;
this._localOffsetLength = this._localOffset.length();
this._isPositionDirty = true; this._isPositionDirty = true;
this.registerColliderWithPhysicsSystem(); this.registerColliderWithPhysicsSystem();
} }
@@ -1831,7 +1839,30 @@ var Collider = (function (_super) {
} }
this._isColliderRegisterd = false; this._isColliderRegisterd = false;
}; };
Collider.prototype.initialize = function () { Collider.prototype.overlaps = function (other) {
return this.shape.overlaps(other.shape);
};
Collider.prototype.onEntityTransformChanged = function (comp) {
switch (comp) {
case ComponentTransform.position:
this._isPositionDirty = true;
break;
case ComponentTransform.scale:
this._isPositionDirty = true;
break;
case ComponentTransform.rotation:
this._isRotationDirty = true;
break;
}
if (this._isColliderRegisterd)
Physics.updateCollider(this);
};
Collider.prototype.onEnabled = function () {
this.registerColliderWithPhysicsSystem();
this._isPositionDirty = this._isRotationDirty = true;
};
Collider.prototype.onDisabled = function () {
this.unregisterColliderWithPhysicsSystem();
}; };
return Collider; return Collider;
}(Component)); }(Component));
@@ -2177,6 +2208,20 @@ var ComponentList = (function () {
} }
return null; return null;
}; };
ComponentList.prototype.getComponents = function (type) {
var components = [];
for (var i = 0; i < this._components.length; i++) {
var component = this._components[i];
if (component instanceof type)
components.push(components);
}
for (var i = 0; i < this._componentsToAdd.length; i++) {
var component = this._componentsToAdd[i];
if (component instanceof type)
components.push(components);
}
return components;
};
ComponentList.prototype.update = function () { ComponentList.prototype.update = function () {
this.updateLists(); this.updateLists();
for (var i = 0; i < this._components.length; i++) { for (var i = 0; i < this._components.length; i++) {
@@ -2478,6 +2523,13 @@ var MathHelper = (function () {
MathHelper.maxOf = function (a, b, c, d) { MathHelper.maxOf = function (a, b, c, d) {
return Math.max(a, Math.max(b, Math.max(c, d))); return Math.max(a, Math.max(b, Math.max(c, d)));
}; };
MathHelper.pointOnCirlce = function (circleCenter, radius, angleInDegrees) {
var radians = MathHelper.toRadians(angleInDegrees);
return new Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
};
MathHelper.Epsilon = 0.00001;
MathHelper.Rad2Deg = 57.29578;
MathHelper.Deg2Rad = 0.0174532924;
return MathHelper; return MathHelper;
}()); }());
var Matrix2D = (function () { var Matrix2D = (function () {
@@ -2780,6 +2832,34 @@ var Vector2 = (function () {
this.x = x ? x : 0; this.x = x ? x : 0;
this.y = y ? y : this.x; this.y = y ? y : this.x;
} }
Object.defineProperty(Vector2, "zero", {
get: function () {
return Vector2.zeroVector2;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "one", {
get: function () {
return Vector2.unitVector2;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "unitX", {
get: function () {
return Vector2.unitXVector;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "unitY", {
get: function () {
return Vector2.unitYVector;
},
enumerable: true,
configurable: true
});
Vector2.add = function (value1, value2) { Vector2.add = function (value1, value2) {
var result = new Vector2(0, 0); var result = new Vector2(0, 0);
result.x = value1.x + value2.x; result.x = value1.x + value2.x;
@@ -2835,8 +2915,37 @@ var Vector2 = (function () {
var v1 = value1.x - value2.x, v2 = value1.y - value2.y; var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2)); return Math.sqrt((v1 * v1) + (v2 * v2));
}; };
Vector2.negate = function (value) {
var result = new Vector2();
result.x = -value.x;
result.y = -value.y;
return result;
};
Vector2.unitYVector = new Vector2(0, 1);
Vector2.unitXVector = new Vector2(1, 0);
Vector2.unitVector2 = new Vector2(1, 1);
Vector2.zeroVector2 = new Vector2(0, 0);
return Vector2; return Vector2;
}()); }());
var ColliderTriggerHelper = (function () {
function ColliderTriggerHelper() {
}
ColliderTriggerHelper.prototype.update = function () {
var colliders = this._entity.getComponents(Collider);
for (var i = 0; i < colliders.length; i++) {
var collider = colliders[i];
var neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
for (var i_2 = 0; i_2 < neighbors.length; i_2++) {
var neighbor = neighbors[i_2];
if (!collider.isTrigger && !neighbor.isTrigger)
continue;
if (collider.overlaps(neighbor)) {
}
}
}
};
return ColliderTriggerHelper;
}());
var PointSectors; var PointSectors;
(function (PointSectors) { (function (PointSectors) {
PointSectors[PointSectors["center"] = 0] = "center"; PointSectors[PointSectors["center"] = 0] = "center";
@@ -3041,6 +3150,20 @@ var Polygon = (function (_super) {
this._polygonCenter = Polygon.findPolygonCenter(this.points); this._polygonCenter = Polygon.findPolygonCenter(this.points);
this._areEdgeNormalsDirty = true; this._areEdgeNormalsDirty = true;
}; };
Polygon.prototype.overlaps = function (other) {
var result;
if (other instanceof Polygon)
return ShapeCollisions.polygonToPolygon(this, other);
if (other instanceof Circle) {
result = ShapeCollisions.circleToPolygon(other, this);
if (result) {
result.invertResult();
return true;
}
return false;
}
throw new Error("overlaps of Pologon to " + other + " are not supported");
};
Polygon.findPolygonCenter = function (points) { Polygon.findPolygonCenter = function (points) {
var x = 0, y = 0; var x = 0, y = 0;
for (var i = 0; i < points.length; i++) { for (var i = 0; i < points.length; i++) {
@@ -3132,13 +3255,14 @@ var Circle = (function (_super) {
return _this; return _this;
} }
Circle.prototype.pointCollidesWithShape = function (point) { Circle.prototype.pointCollidesWithShape = function (point) {
return ShapeCollisions.pointToCicle(point, this); return ShapeCollisions.pointToCircle(point, this);
}; };
Circle.prototype.collidesWithShape = function (other) { Circle.prototype.collidesWithShape = function (other) {
if (other instanceof Box && other.isUnrotated) { if (other instanceof Box && other.isUnrotated) {
return ShapeCollisions.circleToRect(this, other); return ShapeCollisions.circleToBox(this, other);
} }
if (other instanceof Circle) { if (other instanceof Circle) {
return ShapeCollisions.circleToCircle(this, other);
} }
if (other instanceof Polygon) { if (other instanceof Polygon) {
return ShapeCollisions.circleToPolygon(this, other); return ShapeCollisions.circleToPolygon(this, other);
@@ -3147,12 +3271,38 @@ var Circle = (function (_super) {
}; };
Circle.prototype.recalculateBounds = function (collider) { Circle.prototype.recalculateBounds = function (collider) {
this.center = collider.localOffset; this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotationWithTransform) {
var scale = collider.entity.transform.scale;
var hasUnitScale = scale.x == 1 && scale.y == 1;
var maxScale = Math.max(scale.x, scale.y);
this.radius = this._originalRadius * maxScale;
if (collider.entity.transform.rotation != 0) {
var offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
var offsetLength = hasUnitScale ? collider._localOffsetLength : (Vector2.multiply(collider.localOffset, collider.entity.transform.scale)).length();
this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, collider.entity.transform.rotationDegrees + offsetAngle);
}
}
this.position = Vector2.add(collider.entity.transform.position, this.center);
this.bounds = new Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
};
Circle.prototype.overlaps = function (other) {
if (other instanceof Box && other.isUnrotated)
return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
if (other instanceof Circle)
return Collisions.isCircleToCircle(this.position, this.radius, other.position, other.radius);
if (other instanceof Polygon)
return ShapeCollisions.circleToPolygon(this, other);
throw new Error("overlaps of circle to " + other + " are not supported");
}; };
return Circle; return Circle;
}(Shape)); }(Shape));
var CollisionResult = (function () { var CollisionResult = (function () {
function CollisionResult() { function CollisionResult() {
} }
CollisionResult.prototype.invertResult = function () {
this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
this.normal = Vector2.negate(this.normal);
};
return CollisionResult; return CollisionResult;
}()); }());
var ShapeCollisions = (function () { var ShapeCollisions = (function () {
@@ -3179,9 +3329,36 @@ var ShapeCollisions = (function () {
var maxA = 0; var maxA = 0;
var maxB = 0; var maxB = 0;
var intervalDist = 0; var intervalDist = 0;
this.getInterval(axis, first, minA, maxA); var ta = this.getInterval(axis, first, minA, maxA);
this.getInterval(axis, second, minB, maxB); minA = ta.min;
minB = ta.max;
var tb = this.getInterval(axis, second, minB, maxB);
minB = tb.min;
maxB = tb.max;
var relativeIntervalOffset = Vector2.dot(polygonOffset, axis);
minA += relativeIntervalOffset;
maxA += relativeIntervalOffset;
intervalDist = this.intervalDistance(minA, maxA, minB, maxB);
if (intervalDist > 0)
isIntersecting = false;
if (!isIntersecting)
return null;
intervalDist = Math.abs(intervalDist);
if (intervalDist < minIntervalDistance) {
minIntervalDistance = intervalDist;
translationAxis = axis;
if (Vector2.dot(translationAxis, polygonOffset) < 0)
translationAxis = new Vector2(-translationAxis);
}
} }
result.normal = translationAxis;
result.minimumTranslationVector = Vector2.multiply(new Vector2(-translationAxis), new Vector2(minIntervalDistance));
return result;
};
ShapeCollisions.intervalDistance = function (minA, maxA, minB, maxB) {
if (minA < minB)
return minB - maxA;
return minA - minB;
}; };
ShapeCollisions.getInterval = function (axis, polygon, min, max) { ShapeCollisions.getInterval = function (axis, polygon, min, max) {
var dot = Vector2.dot(polygon.points[0], axis); var dot = Vector2.dot(polygon.points[0], axis);
@@ -3195,6 +3372,7 @@ var ShapeCollisions = (function () {
max = dot; max = dot;
} }
} }
return { min: min, max: max };
}; };
ShapeCollisions.circleToPolygon = function (circle, polygon) { ShapeCollisions.circleToPolygon = function (circle, polygon) {
var result = new CollisionResult(); var result = new CollisionResult();
@@ -3205,30 +3383,47 @@ var ShapeCollisions = (function () {
result.normal = gpp.edgeNormal; result.normal = gpp.edgeNormal;
var circleCenterInsidePoly = polygon.containsPoint(circle.position); var circleCenterInsidePoly = polygon.containsPoint(circle.position);
if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly) if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
return result; return null;
var mtv; var mtv;
if (circleCenterInsidePoly) { if (circleCenterInsidePoly) {
mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius, Math.sqrt(distanceSquared) - circle.radius)); mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius));
} }
else { else {
if (distanceSquared == 0) { if (distanceSquared == 0) {
mtv = Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)); mtv = Vector2.multiply(result.normal, new Vector2(circle.radius));
} }
else { else {
var distance = Math.sqrt(distanceSquared); var distance = Math.sqrt(distanceSquared);
mtv = Vector2.multiply(new Vector2(-Vector2.subtract(poly2Circle, closestPoint)), new Vector2((circle.radius - distanceSquared) / distance));
} }
} }
result.minimumTranslationVector = mtv;
result.point = Vector2.add(closestPoint, polygon.position);
return result;
}; };
ShapeCollisions.circleToRect = function (circle, box) { ShapeCollisions.circleToBox = function (circle, box) {
var result = new CollisionResult(); var result = new CollisionResult();
var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res; var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
if (box.containsPoint(circle.position)) { if (box.containsPoint(circle.position)) {
result.point = closestPointOnBounds; result.point = closestPointOnBounds;
var safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius, circle.radius))); var safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius)));
result.minimumTranslationVector = Vector2.subtract(circle.position, safePlace);
return result;
} }
return result; var sqrDistance = Vector2.distanceSquared(closestPointOnBounds, circle.position);
if (sqrDistance == 0) {
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(circle.radius));
}
else if (sqrDistance <= circle.radius * circle.radius) {
result.normal = Vector2.subtract(circle.position, closestPointOnBounds);
var depth = result.normal.length() - circle.radius;
result.normal = Vector2Ext.normalize(result.normal);
result.minimumTranslationVector = Vector2.multiply(new Vector2(depth), result.normal);
return result;
}
return null;
}; };
ShapeCollisions.pointToCicle = function (point, circle) { ShapeCollisions.pointToCircle = function (point, circle) {
var result = new CollisionResult(); var result = new CollisionResult();
var distanceSquared = Vector2.distanceSquared(point, circle.position); var distanceSquared = Vector2.distanceSquared(point, circle.position);
var sumOfRadii = 1 + circle.radius; var sumOfRadii = 1 + circle.radius;
@@ -3240,7 +3435,7 @@ var ShapeCollisions = (function () {
result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius))); result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)));
return result; return result;
} }
return result; return null;
}; };
ShapeCollisions.closestPointOnLine = function (lineA, lineB, closestTo) { ShapeCollisions.closestPointOnLine = function (lineA, lineB, closestTo) {
var v = Vector2.subtract(lineB, lineA); var v = Vector2.subtract(lineB, lineA);
@@ -3261,7 +3456,21 @@ var ShapeCollisions = (function () {
result.point = Vector2.add(closestPoint, poly.position); result.point = Vector2.add(closestPoint, poly.position);
return result; return result;
} }
return result; return null;
};
ShapeCollisions.circleToCircle = function (first, second) {
var result = new CollisionResult();
var distanceSquared = Vector2.distanceSquared(first.position, second.position);
var sumOfRadii = first.radius + second.radius;
var collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided) {
result.normal = Vector2.normalize(Vector2.subtract(first.position, second.position));
var depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth), result.normal);
result.point = Vector2.add(second.position, Vector2.multiply(result.normal, new Vector2(second.radius)));
return result;
}
return null;
}; };
return ShapeCollisions; return ShapeCollisions;
}()); }());
@@ -3493,6 +3702,16 @@ var Vector2Ext = (function () {
Vector2Ext.perpendicular = function (first, second) { Vector2Ext.perpendicular = function (first, second) {
return new Vector2(-1 * (second.y - first.y), second.x - first.x); return new Vector2(-1 * (second.y - first.y), second.x - first.x);
}; };
Vector2Ext.normalize = function (vec) {
var magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon) {
vec = Vector2.divide(vec, new Vector2(magnitude));
}
else {
vec.x = vec.y = 0;
}
return vec;
};
return Vector2Ext; return Vector2Ext;
}()); }());
var WebGLUtils = (function () { var WebGLUtils = (function () {

File diff suppressed because one or more lines are too long

View File

@@ -29,7 +29,9 @@ abstract class Component {
return this; return this;
} }
public abstract initialize(); public initialize(){
}
public onAddedToEntity(){ public onAddedToEntity(){

View File

@@ -3,7 +3,10 @@ abstract class Collider extends Component{
public physicsLayer = 1 << 0; public physicsLayer = 1 << 0;
public isTrigger: boolean; public isTrigger: boolean;
public registeredPhysicsBounds: Rectangle; public registeredPhysicsBounds: Rectangle;
public shouldColliderScaleAndRotationWithTransform = true;
public collidesWithLayers = Physics.allLayers;
public _localOffsetLength: number;
protected _isParentEntityAddedToScene; protected _isParentEntityAddedToScene;
protected _isPositionDirty = true; protected _isPositionDirty = true;
protected _isRotationDirty = true; protected _isRotationDirty = true;
@@ -32,6 +35,7 @@ abstract class Collider extends Component{
if (this._localOffset != offset){ if (this._localOffset != offset){
this.unregisterColliderWithPhysicsSystem(); this.unregisterColliderWithPhysicsSystem();
this._localOffset = offset; this._localOffset = offset;
this._localOffsetLength = this._localOffset.length();
this._isPositionDirty = true; this._isPositionDirty = true;
this.registerColliderWithPhysicsSystem(); this.registerColliderWithPhysicsSystem();
} }
@@ -51,6 +55,33 @@ abstract class Collider extends Component{
this._isColliderRegisterd = false; this._isColliderRegisterd = false;
} }
public initialize() { public overlaps(other: Collider){
return this.shape.overlaps(other.shape);
}
public onEntityTransformChanged(comp: ComponentTransform){
switch (comp){
case ComponentTransform.position:
this._isPositionDirty = true;
break;
case ComponentTransform.scale:
this._isPositionDirty = true;
break;
case ComponentTransform.rotation:
this._isRotationDirty = true;
break;
}
if (this._isColliderRegisterd)
Physics.updateCollider(this);
}
public onEnabled(){
this.registerColliderWithPhysicsSystem();
this._isPositionDirty = this._isRotationDirty = true;
}
public onDisabled(){
this.unregisterColliderWithPhysicsSystem();
} }
} }

View File

@@ -0,0 +1,4 @@
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider);
onTriggerExit(other: Collider, local: Collider);
}

View File

@@ -212,6 +212,10 @@ class Entity {
return this.components.getComponent(type, false) as T; return this.components.getComponent(type, false) as T;
} }
public getComponents<T extends Component>(type): T[]{
return this.components.getComponents<T>(type);
}
public removeComponentForType<T extends Component>(type){ public removeComponentForType<T extends Component>(type){
let comp = this.getComponent<T>(type); let comp = this.getComponent<T>(type);
if (comp){ if (comp){

View File

@@ -120,6 +120,23 @@ class ComponentList {
return null; return null;
} }
public getComponents<T extends Component>(type): T[]{
let components = [];
for (let i = 0; i < this._components.length; i ++){
let component = this._components[i];
if (component instanceof type)
components.push(components);
}
for (let i = 0; i < this._componentsToAdd.length; i ++){
let component = this._componentsToAdd[i];
if (component instanceof type)
components.push(components);
}
return components;
}
public update(){ public update(){
this.updateLists(); this.updateLists();
for (let i = 0; i < this._components.length; i ++){ for (let i = 0; i < this._components.length; i ++){

View File

@@ -1,4 +1,8 @@
class MathHelper { class MathHelper {
public static readonly Epsilon: number = 0.00001;
public static readonly Rad2Deg = 57.29578;
public static readonly Deg2Rad = 0.0174532924;
/** /**
* 将弧度转换成角度。 * 将弧度转换成角度。
* @param radians 用弧度表示的角 * @param radians 用弧度表示的角
@@ -48,4 +52,9 @@ class MathHelper {
public static maxOf(a: number, b: number, c: number, d: number){ public static maxOf(a: number, b: number, c: number, d: number){
return Math.max(a, Math.max(b, Math.max(c, d))); return Math.max(a, Math.max(b, Math.max(c, d)));
} }
public static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number){
let radians = MathHelper.toRadians(angleInDegrees);
return new Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
}
} }

View File

@@ -3,6 +3,26 @@ class Vector2 {
public x: number = 0; public x: number = 0;
public y: number = 0; public y: number = 0;
private static readonly unitYVector = new Vector2(0, 1);
private static readonly unitXVector = new Vector2(1, 0);
private static readonly unitVector2 = new Vector2(1, 1);
private static readonly zeroVector2 = new Vector2(0, 0);
public static get zero(){
return Vector2.zeroVector2;
}
public static get one(){
return Vector2.unitVector2;
}
public static get unitX(){
return Vector2.unitXVector;
}
public static get unitY(){
return Vector2.unitYVector;
}
/** /**
* 从两个值构造一个带有X和Y的二维向量。 * 从两个值构造一个带有X和Y的二维向量。
* @param x 二维空间中的x坐标 * @param x 二维空间中的x坐标
@@ -90,4 +110,12 @@ class Vector2 {
let v1 = value1.x - value2.x, v2 = value1.y - value2.y; let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2)); return Math.sqrt((v1 * v1) + (v2 * v2));
} }
public static negate(value: Vector2){
let result: Vector2 = new Vector2();
result.x = -value.x;
result.y = -value.y;
return result;
}
} }

View File

@@ -0,0 +1,21 @@
class ColliderTriggerHelper {
private _entity: Entity;
public update(){
let colliders = this._entity.getComponents<Collider>(Collider);
for (let i = 0; i < colliders.length; i ++){
let collider = colliders[i];
let neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
for (let i = 0; i < neighbors.length; i ++){
let neighbor = neighbors[i];
if (!collider.isTrigger && !neighbor.isTrigger)
continue;
if (collider.overlaps(neighbor)){
}
}
}
}
}

View File

@@ -3,26 +3,26 @@ class Circle extends Shape {
public radius: number; public radius: number;
private _originalRadius: number; private _originalRadius: number;
constructor(radius: number){ constructor(radius: number) {
super(); super();
this.radius = radius; this.radius = radius;
this._originalRadius = radius; this._originalRadius = radius;
} }
public pointCollidesWithShape(point: Vector2): CollisionResult { public pointCollidesWithShape(point: Vector2): CollisionResult {
return ShapeCollisions.pointToCicle(point, this); return ShapeCollisions.pointToCircle(point, this);
} }
public collidesWithShape(other: Shape): CollisionResult{ public collidesWithShape(other: Shape): CollisionResult {
if (other instanceof Box && (other as Box).isUnrotated){ if (other instanceof Box && (other as Box).isUnrotated) {
return ShapeCollisions.circleToRect(this, other as Box); return ShapeCollisions.circleToBox(this, other);
} }
if (other instanceof Circle){ if (other instanceof Circle) {
// TODO CIRCLETOCIRCLE return ShapeCollisions.circleToCircle(this, other);
} }
if (other instanceof Polygon){ if (other instanceof Polygon) {
return ShapeCollisions.circleToPolygon(this, other); return ShapeCollisions.circleToPolygon(this, other);
} }
@@ -31,5 +31,34 @@ class Circle extends Shape {
public recalculateBounds(collider: Collider) { public recalculateBounds(collider: Collider) {
this.center = collider.localOffset; this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotationWithTransform) {
let scale = collider.entity.transform.scale;
let hasUnitScale = scale.x == 1 && scale.y == 1;
let maxScale = Math.max(scale.x, scale.y);
this.radius = this._originalRadius * maxScale;
if (collider.entity.transform.rotation != 0) {
let offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
let offsetLength = hasUnitScale ? collider._localOffsetLength : (Vector2.multiply(collider.localOffset, collider.entity.transform.scale)).length();
this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, collider.entity.transform.rotationDegrees + offsetAngle);
}
}
this.position = Vector2.add(collider.entity.transform.position, this.center);
this.bounds = new Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
}
public overlaps(other: Shape){
if (other instanceof Box && (other as Box).isUnrotated)
return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
if (other instanceof Circle)
return Collisions.isCircleToCircle(this.position, this.radius, other.position, (other as Circle).radius);
if (other instanceof Polygon)
return ShapeCollisions.circleToPolygon(this, other);
throw new Error(`overlaps of circle to ${other} are not supported`);
} }
} }

View File

@@ -2,4 +2,9 @@ class CollisionResult {
public minimumTranslationVector: Vector2; public minimumTranslationVector: Vector2;
public normal: Vector2; public normal: Vector2;
public point: Vector2; public point: Vector2;
public invertResult(){
this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
this.normal = Vector2.negate(this.normal);
}
} }

View File

@@ -56,6 +56,24 @@ class Polygon extends Shape {
this._areEdgeNormalsDirty = true; this._areEdgeNormalsDirty = true;
} }
public overlaps(other: Shape){
let result: CollisionResult;
if (other instanceof Polygon)
return ShapeCollisions.polygonToPolygon(this, other);
if (other instanceof Circle){
result = ShapeCollisions.circleToPolygon(other, this);
if (result){
result.invertResult();
return true;
}
return false;
}
throw new Error(`overlaps of Pologon to ${other} are not supported`);
}
public static findPolygonCenter(points: Vector2[]) { public static findPolygonCenter(points: Vector2[]) {
let x = 0, y = 0; let x = 0, y = 0;

View File

@@ -5,4 +5,5 @@ abstract class Shape {
public abstract recalculateBounds(collider: Collider); public abstract recalculateBounds(collider: Collider);
public abstract pointCollidesWithShape(point: Vector2): CollisionResult; public abstract pointCollidesWithShape(point: Vector2): CollisionResult;
public abstract overlaps(other: Shape);
} }

View File

@@ -1,5 +1,5 @@
class ShapeCollisions { class ShapeCollisions {
public static polygonToPolygon(first: Polygon, second: Polygon){ public static polygonToPolygon(first: Polygon, second: Polygon) {
let result = new CollisionResult(); let result = new CollisionResult();
let isIntersecting = true; let isIntersecting = true;
@@ -9,9 +9,9 @@ class ShapeCollisions {
let translationAxis = new Vector2(); let translationAxis = new Vector2();
let polygonOffset = Vector2.subtract(first.position, second.position); let polygonOffset = Vector2.subtract(first.position, second.position);
let axis: Vector2; let axis: Vector2;
for (let edgeIndex = 0; edgeIndex < firstEdges.length + secondEdges.length; edgeIndex ++){ for (let edgeIndex = 0; edgeIndex < firstEdges.length + secondEdges.length; edgeIndex++) {
if (edgeIndex < firstEdges.length){ if (edgeIndex < firstEdges.length) {
axis = firstEdges[edgeIndex]; axis = firstEdges[edgeIndex];
} else { } else {
axis = secondEdges[edgeIndex - firstEdges.length]; axis = secondEdges[edgeIndex - firstEdges.length];
@@ -22,72 +22,130 @@ class ShapeCollisions {
let maxA = 0; let maxA = 0;
let maxB = 0; let maxB = 0;
let intervalDist = 0; let intervalDist = 0;
this.getInterval(axis, first, minA, maxA); let ta = this.getInterval(axis, first, minA, maxA);
this.getInterval(axis, second, minB, maxB); minA = ta.min;
minB = ta.max;
let tb = this.getInterval(axis, second, minB, maxB);
minB = tb.min;
maxB = tb.max;
let relativeIntervalOffset = Vector2.dot(polygonOffset, axis);
minA += relativeIntervalOffset;
maxA += relativeIntervalOffset;
intervalDist = this.intervalDistance(minA, maxA, minB, maxB);
if (intervalDist > 0)
isIntersecting = false;
if (!isIntersecting)
return null;
intervalDist = Math.abs(intervalDist);
if (intervalDist < minIntervalDistance) {
minIntervalDistance = intervalDist;
translationAxis = axis;
if (Vector2.dot(translationAxis, polygonOffset) < 0)
translationAxis = new Vector2(-translationAxis);
}
} }
result.normal = translationAxis;
result.minimumTranslationVector = Vector2.multiply(new Vector2(-translationAxis), new Vector2(minIntervalDistance));
return result;
} }
public static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number){ public static intervalDistance(minA: number, maxA: number, minB: number, maxB) {
if (minA < minB)
return minB - maxA;
return minA - minB;
}
public static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number) {
let dot = Vector2.dot(polygon.points[0], axis); let dot = Vector2.dot(polygon.points[0], axis);
min = max = dot; min = max = dot;
for (let i = 1; i < polygon.points.length; i++){ for (let i = 1; i < polygon.points.length; i++) {
dot = Vector2.dot(polygon.points[i], axis); dot = Vector2.dot(polygon.points[i], axis);
if (dot < min){ if (dot < min) {
min = dot; min = dot;
}else if(dot > max){ } else if (dot > max) {
max = dot; max = dot;
} }
} }
return { min: min, max: max };
} }
public static circleToPolygon(circle: Circle, polygon: Polygon){ public static circleToPolygon(circle: Circle, polygon: Polygon) {
let result = new CollisionResult(); let result = new CollisionResult();
let poly2Circle = Vector2.subtract(circle.position, polygon.position); let poly2Circle = Vector2.subtract(circle.position, polygon.position);
let gpp = Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle); let gpp = Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle);
let closestPoint = gpp.closestPoint; let closestPoint: Vector2 = gpp.closestPoint;
let distanceSquared: number = gpp.distanceSquared; let distanceSquared: number = gpp.distanceSquared;
result.normal = gpp.edgeNormal; result.normal = gpp.edgeNormal;
let circleCenterInsidePoly = polygon.containsPoint(circle.position); let circleCenterInsidePoly = polygon.containsPoint(circle.position);
if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly) if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
return result; return null;
let mtv: Vector2; let mtv: Vector2;
if (circleCenterInsidePoly){ if (circleCenterInsidePoly) {
mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius, Math.sqrt(distanceSquared) - circle.radius)); mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius));
}else{ } else {
if (distanceSquared == 0){ if (distanceSquared == 0) {
mtv = Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)); mtv = Vector2.multiply(result.normal, new Vector2(circle.radius));
}else{ } else {
let distance = Math.sqrt(distanceSquared); let distance = Math.sqrt(distanceSquared);
// mtv = Vector2.multiply( -Vector2.subtract(poly2Circle, closestPoint), new Vector2((circle.radius - distanceSquared) / distance)) mtv = Vector2.multiply(new Vector2(-Vector2.subtract(poly2Circle, closestPoint)), new Vector2((circle.radius - distanceSquared) / distance));
} }
} }
}
public static circleToRect(circle: Circle, box: Box): CollisionResult{ result.minimumTranslationVector = mtv;
let result = new CollisionResult(); result.point = Vector2.add(closestPoint, polygon.position);
let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
if (box.containsPoint(circle.position)){
result.point = closestPointOnBounds;
let safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius, circle.radius)));
}
return result; return result;
} }
public static pointToCicle(point: Vector2, circle: Circle){ public static circleToBox(circle: Circle, box: Box): CollisionResult {
let result = new CollisionResult();
let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
if (box.containsPoint(circle.position)) {
result.point = closestPointOnBounds;
let safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius)));
result.minimumTranslationVector = Vector2.subtract(circle.position, safePlace);
return result;
}
let sqrDistance = Vector2.distanceSquared(closestPointOnBounds, circle.position);
if (sqrDistance == 0) {
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(circle.radius));
} else if (sqrDistance <= circle.radius * circle.radius) {
result.normal = Vector2.subtract(circle.position, closestPointOnBounds);
let depth = result.normal.length() - circle.radius;
result.normal = Vector2Ext.normalize(result.normal);
result.minimumTranslationVector = Vector2.multiply(new Vector2(depth), result.normal);
return result;
}
return null;
}
public static pointToCircle(point: Vector2, circle: Circle) {
let result = new CollisionResult(); let result = new CollisionResult();
let distanceSquared = Vector2.distanceSquared(point, circle.position); let distanceSquared = Vector2.distanceSquared(point, circle.position);
let sumOfRadii = 1 + circle.radius; let sumOfRadii = 1 + circle.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii; let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided){ if (collided) {
result.normal = Vector2.normalize(Vector2.subtract(point, circle.position)); result.normal = Vector2.normalize(Vector2.subtract(point, circle.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared); let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth, -depth), result.normal); result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth, -depth), result.normal);
@@ -96,10 +154,10 @@ class ShapeCollisions {
return result; return result;
} }
return result; return null;
} }
public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2){ public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2) {
let v = Vector2.subtract(lineB, lineA); let v = Vector2.subtract(lineB, lineA);
let w = Vector2.subtract(closestTo, lineA); let w = Vector2.subtract(closestTo, lineA);
let t = Vector2.dot(w, v) / Vector2.dot(v, v); let t = Vector2.dot(w, v) / Vector2.dot(v, v);
@@ -108,10 +166,10 @@ class ShapeCollisions {
return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t))); return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t)));
} }
public static pointToPoly(point: Vector2, poly: Polygon){ public static pointToPoly(point: Vector2, poly: Polygon) {
let result = new CollisionResult(); let result = new CollisionResult();
if (poly.containsPoint(point)){ if (poly.containsPoint(point)) {
let distanceSquared: number; let distanceSquared: number;
let gpp = Polygon.getClosestPointOnPolygonToPoint(poly.points, Vector2.subtract(point, poly.position)); let gpp = Polygon.getClosestPointOnPolygonToPoint(poly.points, Vector2.subtract(point, poly.position));
let closestPoint = gpp.closestPoint; let closestPoint = gpp.closestPoint;
@@ -124,6 +182,24 @@ class ShapeCollisions {
return result; return result;
} }
return result; return null;
}
public static circleToCircle(first: Circle, second: Circle){
let result = new CollisionResult();
let distanceSquared = Vector2.distanceSquared(first.position, second.position);
let sumOfRadii = first.radius + second.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided){
result.normal = Vector2.normalize(Vector2.subtract(first.position, second.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth), result.normal);
result.point = Vector2.add(second.position, Vector2.multiply(result.normal, new Vector2(second.radius)));
return result;
}
return null;
} }
} }

View File

@@ -26,4 +26,20 @@ class Vector2Ext {
public static perpendicular(first: Vector2, second: Vector2){ public static perpendicular(first: Vector2, second: Vector2){
return new Vector2(-1 * (second.y - first.y), second.x - first.x); return new Vector2(-1 * (second.y - first.y), second.x - first.x);
} }
/**
* Vector2的临时解决方案
* 标准化把向量弄乱了
* @param vec
*/
public static normalize(vec: Vector2){
let magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon){
vec = Vector2.divide(vec, new Vector2(magnitude));
} else {
vec.x = vec.y = 0;
}
return vec;
}
} }