完善shapeCollision 支持多边形
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@@ -2,4 +2,9 @@ class CollisionResult {
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public minimumTranslationVector: Vector2;
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public normal: Vector2;
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public point: Vector2;
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public invertResult(){
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this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
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this.normal = Vector2.negate(this.normal);
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}
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}
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