完善shapeCollision 支持多边形

This commit is contained in:
YHH
2020-06-16 00:04:28 +08:00
parent 5186bc0187
commit dba43b9773
22 changed files with 872 additions and 94 deletions

View File

@@ -3,6 +3,26 @@ class Vector2 {
public x: number = 0;
public y: number = 0;
private static readonly unitYVector = new Vector2(0, 1);
private static readonly unitXVector = new Vector2(1, 0);
private static readonly unitVector2 = new Vector2(1, 1);
private static readonly zeroVector2 = new Vector2(0, 0);
public static get zero(){
return Vector2.zeroVector2;
}
public static get one(){
return Vector2.unitVector2;
}
public static get unitX(){
return Vector2.unitXVector;
}
public static get unitY(){
return Vector2.unitYVector;
}
/**
* 从两个值构造一个带有X和Y的二维向量。
* @param x 二维空间中的x坐标
@@ -90,4 +110,12 @@ class Vector2 {
let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2));
}
public static negate(value: Vector2){
let result: Vector2 = new Vector2();
result.x = -value.x;
result.y = -value.y;
return result;
}
}