完善shapeCollision 支持多边形
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@@ -3,6 +3,26 @@ class Vector2 {
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public x: number = 0;
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public y: number = 0;
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private static readonly unitYVector = new Vector2(0, 1);
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private static readonly unitXVector = new Vector2(1, 0);
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private static readonly unitVector2 = new Vector2(1, 1);
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private static readonly zeroVector2 = new Vector2(0, 0);
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public static get zero(){
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return Vector2.zeroVector2;
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}
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public static get one(){
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return Vector2.unitVector2;
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}
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public static get unitX(){
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return Vector2.unitXVector;
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}
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public static get unitY(){
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return Vector2.unitYVector;
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}
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/**
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* 从两个值构造一个带有X和Y的二维向量。
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* @param x 二维空间中的x坐标
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@@ -90,4 +110,12 @@ class Vector2 {
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let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
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return Math.sqrt((v1 * v1) + (v2 * v2));
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}
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public static negate(value: Vector2){
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let result: Vector2 = new Vector2();
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result.x = -value.x;
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result.y = -value.y;
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return result;
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}
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}
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