完善shapeCollision 支持多边形
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@@ -107,6 +107,9 @@ class Main extends eui.UILayer {
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new BoxCollider());
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let player2 = scene.createEntity("player2");
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player2.addComponent(new BoxCollider());
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Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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console.log("update emitter");
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});
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