修复场景切换未在临界点切换问题

This commit is contained in:
yhh
2020-06-30 14:32:29 +08:00
parent 366bcf8efc
commit db7aac2b90
11 changed files with 423 additions and 58 deletions

View File

@@ -8,31 +8,29 @@ class MainScene extends Scene {
this.breadthfirstTest();
}
public onStart() {
this.content.load("http://www.hyuan.org/123.jpeg", false).then((data) => {
console.log(data);
let bgSprite = new Sprite(data);
let bg = this.createEntity("bg");
bg.position = new Vector2(0, 0);
bg.addComponent(new SpriteRenderer()).setSprite(bgSprite);
public async onStart() {
let data = await this.content.loadRes("http://www.hyuan.org/123.jpeg", false);
let bgSprite = new Sprite(data);
let bg = this.createEntity("bg");
bg.position = new Vector2(0, 0);
bg.addComponent(new SpriteRenderer()).setSprite(bgSprite);
for (let i = 0; i < 20; i++) {
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
player2.addComponent(new BoxCollider());
}
for (let i = 0; i < 20; i++) {
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
player2.addComponent(new BoxCollider());
}
let button = new eui.Button();
button.label = "切换场景";
this.addChild(button);
button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
SceneManager.startSceneTransition(new FadeTransition(() => {
return new MainScene();
}));
}, this);
});
let button = new eui.Button();
button.label = "切换场景";
this.addChild(button);
button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
SceneManager.startSceneTransition(new FadeTransition(() => {
return new MainScene();
}));
}, this);
}
public breadthfirstTest() {