修复场景切换未在临界点切换问题
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@@ -8,31 +8,29 @@ class MainScene extends Scene {
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this.breadthfirstTest();
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}
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public onStart() {
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this.content.load("http://www.hyuan.org/123.jpeg", false).then((data) => {
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console.log(data);
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let bgSprite = new Sprite(data);
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let bg = this.createEntity("bg");
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bg.position = new Vector2(0, 0);
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bg.addComponent(new SpriteRenderer()).setSprite(bgSprite);
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public async onStart() {
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let data = await this.content.loadRes("http://www.hyuan.org/123.jpeg", false);
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let bgSprite = new Sprite(data);
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let bg = this.createEntity("bg");
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bg.position = new Vector2(0, 0);
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bg.addComponent(new SpriteRenderer()).setSprite(bgSprite);
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for (let i = 0; i < 20; i++) {
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = this.createEntity("player2");
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player2.addComponent(new SpriteRenderer()).setSprite(sprite);
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player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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player2.addComponent(new BoxCollider());
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}
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for (let i = 0; i < 20; i++) {
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = this.createEntity("player2");
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player2.addComponent(new SpriteRenderer()).setSprite(sprite);
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player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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player2.addComponent(new BoxCollider());
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}
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let button = new eui.Button();
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button.label = "切换场景";
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this.addChild(button);
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button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
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SceneManager.startSceneTransition(new FadeTransition(() => {
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return new MainScene();
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}));
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}, this);
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});
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let button = new eui.Button();
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button.label = "切换场景";
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this.addChild(button);
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button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
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SceneManager.startSceneTransition(new FadeTransition(() => {
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return new MainScene();
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}));
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}, this);
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}
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public breadthfirstTest() {
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