init framework
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55
demo/scripts/config.bricks.ts
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55
demo/scripts/config.bricks.ts
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/// 阅读 api.d.ts 查看文档
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///<reference path="api.d.ts"/>
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import * as path from 'path';
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import { UglifyPlugin, CompilePlugin, ManifestPlugin, ExmlPlugin, EmitResConfigFilePlugin, TextureMergerPlugin, CleanPlugin } from 'built-in';
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import { BricksPlugin } from './bricks/bricks';
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import { CustomPlugin } from './myplugin';
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import * as defaultConfig from './config';
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const config: ResourceManagerConfig = {
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buildConfig: (params) => {
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const { target, command, projectName, version } = params;
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const outputDir = `../${projectName}_bricks/PublicBrickEngineGame/Res`;
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if (command == 'build') {
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return {
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outputDir,
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commands: [
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new CompilePlugin({ libraryType: "debug", defines: { DEBUG: true, RELEASE: false } }),
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new ExmlPlugin('commonjs'), // 非 EUI 项目关闭此设置
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new ManifestPlugin({ output: 'manifest.json' }),
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new BricksPlugin()
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]
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}
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}
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else if (command == 'publish') {
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console.log('执行publish')
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return {
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outputDir,
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commands: [
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new CompilePlugin({ libraryType: "debug", defines: { DEBUG: true, RELEASE: false } }),
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new ExmlPlugin('commonjs'), // 非 EUI 项目关闭此设置
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new ManifestPlugin({ output: 'manifest.json' }),
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new UglifyPlugin([{
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sources: ["main.js"],
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target: "js/main.min.js"
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}
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]),
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new BricksPlugin(),
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]
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}
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} else {
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throw `unknown command : ${params.command}`;
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}
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},
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mergeSelector: defaultConfig.mergeSelector,
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typeSelector: defaultConfig.typeSelector
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}
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export = config;
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