init framework
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93
demo/libs/framework/framework.d.ts
vendored
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93
demo/libs/framework/framework.d.ts
vendored
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declare interface Array<T> {
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findIndex(predicate: Function): number;
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any(predicate: Function): boolean;
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firstOrDefault(predicate: Function): T;
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find(predicate: Function): T;
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where(predicate: Function): Array<T>;
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count(predicate: Function): number;
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findAll(predicate: Function): Array<T>;
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contains(value: any): boolean;
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removeAll(predicate: Function): void;
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remove(element: any): boolean;
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removeAt(index: any): void;
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removeRange(index: any, count: any): void;
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select(selector: Function): Array<T>;
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orderBy(keySelector: Function, comparer: Function): Array<T>;
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orderByDescending(keySelector: Function, comparer: Function): Array<T>;
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groupBy(keySelector: Function): Array<T>;
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sum(selector: any): any;
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}
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declare class Entity {
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name: string;
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scene: Scene;
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readonly transform: Transform;
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constructor(name: string);
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attachToScene(newScene: Scene): void;
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destory(): void;
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}
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declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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entities: Entity[];
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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addEntity(entity: Entity): Entity;
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setActive(): Scene;
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initialize(): void;
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onActive(): void;
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onDeactive(): void;
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destory(): void;
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}
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declare class SceneManager {
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private static _loadedScenes;
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private static _lastScene;
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private static _activeScene;
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static createScene(name: string, scene: Scene): Scene;
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static setActiveScene(scene: Scene): Scene;
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}
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declare class Transform {
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readonly entity: Entity;
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private _children;
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private _parent;
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readonly childCount: number;
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constructor(entity: Entity);
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getChild(index: number): Transform;
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parent: Transform;
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setParent(parent: Transform): this;
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}
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declare class Camera {
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private _displayContent;
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constructor(displayObject: egret.DisplayObject);
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destory(): void;
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}
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declare class MathHelper {
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static ToDegrees(radians: number): number;
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static ToRadians(degrees: number): number;
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}
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declare class Matrix2D {
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m11: number;
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m12: number;
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m21: number;
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m22: number;
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m31: number;
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m32: number;
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private static _identity;
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static readonly identity: Matrix2D;
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constructor(m11: number, m12: number, m21: number, m22: number, m31: number, m32: number);
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translation: Vector2;
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rotation: number;
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rotationDegrees: number;
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scale: Vector2;
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static add(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static divide(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static multiply(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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}
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declare class Vector2 {
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x: number;
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y: number;
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constructor(x: number, y: number);
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static add(value1: Vector2, value2: Vector2): Vector2;
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static divide(value1: Vector2, value2: Vector2): Vector2;
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static multiply(value1: Vector2, value2: Vector2): Vector2;
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static subtract(value1: Vector2, value2: Vector2): Vector2;
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normalize(): void;
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}
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