合并camera
This commit is contained in:
@@ -2,48 +2,29 @@
|
||||
class Camera extends Component {
|
||||
private _zoom;
|
||||
private _origin: Vector2 = Vector2.zero;
|
||||
private _transformMatrix: Matrix2D = new Matrix2D();
|
||||
private _inverseTransformMatrix = new Matrix2D();
|
||||
|
||||
private _minimumZoom = 0.3;
|
||||
private _maximumZoom = 3;
|
||||
private _areMatrixesDirty = true;
|
||||
private _inset: CameraInset = new CameraInset();
|
||||
private _bounds: Rectangle = new Rectangle();
|
||||
private _areBoundsDirty = true;
|
||||
|
||||
public get bounds(){
|
||||
if (this._areMatrixesDirty)
|
||||
this.updateMatrixes();
|
||||
|
||||
if (this._areBoundsDirty){
|
||||
let stage = this.stage;
|
||||
let topLeft = this.screenToWorldPoint(new Vector2(this._inset.left, this._inset.top));
|
||||
let bottomRight = this.screenToWorldPoint(new Vector2(stage.stageWidth - this._inset.right, stage.stageHeight - this._inset.bottom));
|
||||
|
||||
if (this.entity.rotation != 0){
|
||||
let topRight = this.screenToWorldPoint(new Vector2(stage.stageWidth - this._inset.right, this._inset.top));
|
||||
let bottomLeft = this.screenToWorldPoint(new Vector2(this._inset.left, stage.stageHeight - this._inset.bottom));
|
||||
|
||||
let minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
|
||||
let maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
|
||||
let minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
|
||||
let maxY = Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
|
||||
|
||||
this._bounds.location = new Vector2(minX, minY);
|
||||
this._bounds.width = maxX - minX;
|
||||
this._bounds.height = maxY - minY;
|
||||
}else{
|
||||
this._bounds.location = topLeft;
|
||||
this._bounds.width = bottomRight.x - topLeft.x;
|
||||
this._bounds.height = bottomRight.y - topLeft.y;
|
||||
}
|
||||
|
||||
this._areBoundsDirty = false;
|
||||
}
|
||||
|
||||
return this._bounds;
|
||||
}
|
||||
/**
|
||||
* 如果相机模式为cameraWindow 则会进行缓动移动
|
||||
* 该值为移动速度
|
||||
*/
|
||||
public followLerp = 0.1;
|
||||
public deadzone: Rectangle = new Rectangle();
|
||||
/** 锁定偏移量 默认中心 */
|
||||
public focusOffset: Vector2 = new Vector2();
|
||||
/** 是否地图锁定 如果锁定则需要设置mapSize属性 */
|
||||
public mapLockEnabled: boolean = false;
|
||||
/** 设置地图大小 默认从0 0左上角开始 只需要输入地图宽高 */
|
||||
public mapSize: Vector2 = new Vector2();
|
||||
/** 跟随的实体 设置后镜头将锁定目标为中心 */
|
||||
public targetEntity: Entity;
|
||||
private _worldSpaceDeadZone: Rectangle = new Rectangle();
|
||||
private _desiredPositionDelta: Vector2 = new Vector2();
|
||||
private _targetCollider: Collider;
|
||||
/** 相机模式 */
|
||||
public cameraStyle: CameraStyle = CameraStyle.lockOn;
|
||||
|
||||
public get zoom(){
|
||||
if (this._zoom == 0)
|
||||
@@ -82,7 +63,6 @@ class Camera extends Component {
|
||||
public set origin(value: Vector2){
|
||||
if (this._origin != value){
|
||||
this._origin = value;
|
||||
this._areMatrixesDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,21 +74,11 @@ class Camera extends Component {
|
||||
this.entity.position = value;
|
||||
}
|
||||
|
||||
public get transformMatrix(){
|
||||
if (this._areBoundsDirty)
|
||||
this.updateMatrixes();
|
||||
return this._transformMatrix;
|
||||
}
|
||||
|
||||
public get inverseTransformMatrix(){
|
||||
if (this._areBoundsDirty)
|
||||
this.updateMatrixes();
|
||||
return this._inverseTransformMatrix;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.width = SceneManager.stage.stageWidth;
|
||||
this.height = SceneManager.stage.stageHeight;
|
||||
this.setZoom(0);
|
||||
}
|
||||
|
||||
@@ -135,7 +105,7 @@ class Camera extends Component {
|
||||
return this;
|
||||
}
|
||||
|
||||
public setZoom(zoom: number){
|
||||
public setZoom(zoom: number): Camera{
|
||||
let newZoom = MathHelper.clamp(zoom, -1, 1);
|
||||
if (newZoom == 0){
|
||||
this._zoom = 1;
|
||||
@@ -145,8 +115,13 @@ class Camera extends Component {
|
||||
this._zoom = MathHelper.map(newZoom, 0, 1, 1, this._maximumZoom);
|
||||
}
|
||||
|
||||
this._areMatrixesDirty = true;
|
||||
SceneManager.scene.scaleX = this._zoom;
|
||||
SceneManager.scene.scaleY = this._zoom;
|
||||
return this;
|
||||
}
|
||||
|
||||
public setRotation(rotation: number): Camera {
|
||||
SceneManager.scene.rotation = rotation;
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -156,57 +131,91 @@ class Camera extends Component {
|
||||
return this;
|
||||
}
|
||||
|
||||
public forceMatrixUpdate(){
|
||||
this._areMatrixesDirty = true;
|
||||
}
|
||||
public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow){
|
||||
this.targetEntity = targetEntity;
|
||||
this.cameraStyle = cameraStyle;
|
||||
let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
|
||||
protected updateMatrixes(){
|
||||
if (!this._areMatrixesDirty)
|
||||
return;
|
||||
|
||||
let tempMat: Matrix2D;
|
||||
this._transformMatrix = Matrix2D.createTranslation(-this.entity.position.x, -this.entity.position.y);
|
||||
if (this._zoom != 1){
|
||||
tempMat = Matrix2D.createScale(this._zoom, this._zoom);
|
||||
this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
|
||||
switch (this.cameraStyle){
|
||||
case CameraStyle.cameraWindow:
|
||||
let w = cameraBounds.width / 6;
|
||||
let h = cameraBounds.height / 3;
|
||||
this.deadzone = new Rectangle((cameraBounds.width - w) / 2, (cameraBounds.height - h) / 2, w, h);
|
||||
break;
|
||||
case CameraStyle.lockOn:
|
||||
this.deadzone = new Rectangle(cameraBounds.width / 2, cameraBounds.height / 2, 10, 10);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.entity.rotation != 0){
|
||||
tempMat = Matrix2D.createRotation(this.entity.rotation);
|
||||
this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
|
||||
public update(){
|
||||
let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5));
|
||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.width = this.deadzone.width;
|
||||
this._worldSpaceDeadZone.height = this.deadzone.height;
|
||||
|
||||
if (this.targetEntity)
|
||||
this.updateFollow();
|
||||
|
||||
this.position = Vector2.lerp(this.position, Vector2.add(this.position, this._desiredPositionDelta), this.followLerp);
|
||||
this.entity.roundPosition();
|
||||
|
||||
if (this.mapLockEnabled){
|
||||
this.position = this.clampToMapSize(this.position);
|
||||
this.entity.roundPosition();
|
||||
}
|
||||
|
||||
tempMat = Matrix2D.createTranslation(this._origin.x, this._origin.y, tempMat);
|
||||
this._transformMatrix = Matrix2D.multiply(this._transformMatrix, tempMat);
|
||||
|
||||
this._inverseTransformMatrix = Matrix2D.invert(this._transformMatrix);
|
||||
|
||||
this._areBoundsDirty = true;
|
||||
this._areMatrixesDirty = false;
|
||||
}
|
||||
|
||||
public screenToWorldPoint(screenPosition: Vector2){
|
||||
this.updateMatrixes();
|
||||
return Vector2Ext.transformR(screenPosition, this._inverseTransformMatrix);
|
||||
private clampToMapSize(position: Vector2){
|
||||
let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5));
|
||||
let cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
|
||||
|
||||
return Vector2.clamp(position, halfScreen, cameraMax);
|
||||
}
|
||||
|
||||
public worldToScreenPoint(worldPosition: Vector2){
|
||||
this.updateMatrixes();
|
||||
return Vector2Ext.transformR(worldPosition, this._transformMatrix);
|
||||
}
|
||||
private updateFollow(){
|
||||
this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
|
||||
|
||||
public onEntityTransformChanged(comp: ComponentTransform){
|
||||
this._areMatrixesDirty = true;
|
||||
}
|
||||
if (this.cameraStyle == CameraStyle.lockOn){
|
||||
let targetX = this.targetEntity.position.x;
|
||||
let targetY = this.targetEntity.position.y;
|
||||
|
||||
public destory() {
|
||||
if (this._worldSpaceDeadZone.x > targetX)
|
||||
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
||||
else if(this._worldSpaceDeadZone.x < targetX)
|
||||
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
||||
|
||||
if (this._worldSpaceDeadZone.y < targetY)
|
||||
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
||||
else if(this._worldSpaceDeadZone.y > targetY)
|
||||
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
||||
} else {
|
||||
if (!this._targetCollider){
|
||||
this._targetCollider = this.targetEntity.getComponent<Collider>(Collider);
|
||||
if (!this._targetCollider)
|
||||
return;
|
||||
}
|
||||
|
||||
let targetBounds = this.targetEntity.getComponent<Collider>(Collider).bounds;
|
||||
if (!this._worldSpaceDeadZone.containsRect(targetBounds)){
|
||||
if (this._worldSpaceDeadZone.left > targetBounds.left)
|
||||
this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
|
||||
else if(this._worldSpaceDeadZone.right < targetBounds.right)
|
||||
this._desiredPositionDelta.x = targetBounds.right - this._worldSpaceDeadZone.right;
|
||||
|
||||
if (this._worldSpaceDeadZone.bottom < targetBounds.bottom)
|
||||
this._desiredPositionDelta.y = targetBounds.bottom - this._worldSpaceDeadZone.bottom;
|
||||
else if(this._worldSpaceDeadZone.top > targetBounds.top)
|
||||
this._desiredPositionDelta.y = targetBounds.top - this._worldSpaceDeadZone.top;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CameraInset {
|
||||
public left = 0;
|
||||
public right = 0;
|
||||
public top = 0;
|
||||
public bottom = 0;
|
||||
enum CameraStyle {
|
||||
lockOn,
|
||||
cameraWindow,
|
||||
}
|
||||
Reference in New Issue
Block a user