合并camera
This commit is contained in:
81
source/bin/framework.d.ts
vendored
81
source/bin/framework.d.ts
vendored
@@ -145,8 +145,6 @@ declare abstract class Component extends egret.DisplayObjectContainer {
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updateInterval: number;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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readonly stage: egret.Stage;
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readonly scene: Scene;
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initialize(): void;
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onAddedToEntity(): void;
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onRemovedFromEntity(): void;
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@@ -160,6 +158,7 @@ declare abstract class Component extends egret.DisplayObjectContainer {
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}
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declare class Entity extends egret.DisplayObjectContainer {
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private static _idGenerator;
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private _position;
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name: string;
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readonly id: number;
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scene: Scene;
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@@ -308,62 +307,30 @@ declare class Transform {
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declare class Camera extends Component {
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private _zoom;
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private _origin;
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private _transformMatrix;
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private _inverseTransformMatrix;
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private _minimumZoom;
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private _maximumZoom;
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private _areMatrixesDirty;
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private _inset;
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private _bounds;
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private _areBoundsDirty;
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readonly bounds: Rectangle;
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zoom: number;
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minimumZoom: number;
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maximumZoom: number;
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origin: Vector2;
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position: Vector2;
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readonly transformMatrix: Matrix2D;
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readonly inverseTransformMatrix: Matrix2D;
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constructor();
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onSceneSizeChanged(newWidth: number, newHeight: number): void;
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setMinimumZoom(minZoom: number): Camera;
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setMaximumZoom(maxZoom: number): Camera;
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setZoom(zoom: number): this;
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setPosition(position: Vector2): this;
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forceMatrixUpdate(): void;
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protected updateMatrixes(): void;
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screenToWorldPoint(screenPosition: Vector2): Vector2;
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worldToScreenPoint(worldPosition: Vector2): Vector2;
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onEntityTransformChanged(comp: ComponentTransform): void;
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destory(): void;
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}
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declare class CameraInset {
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left: number;
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right: number;
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top: number;
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bottom: number;
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}
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declare class ComponentPool<T extends PooledComponent> {
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private _cache;
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private _type;
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constructor(typeClass: any);
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obtain(): T;
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free(component: T): void;
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}
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declare class FollowCamera extends Component {
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camera: Camera;
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followLerp: number;
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deadzone: Rectangle;
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focusOffset: Vector2;
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mapLockEnabled: boolean;
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mapSize: Vector2;
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private _targetEntity;
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private _cameraStyle;
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targetEntity: Entity;
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private _worldSpaceDeadZone;
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private _desiredPositionDelta;
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private _targetCollider;
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constructor(targetEntity: Entity, cameraStyle?: CameraStyle);
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onAddedToEntity(): void;
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cameraStyle: CameraStyle;
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zoom: number;
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minimumZoom: number;
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maximumZoom: number;
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origin: Vector2;
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position: Vector2;
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constructor();
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onSceneSizeChanged(newWidth: number, newHeight: number): void;
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setMinimumZoom(minZoom: number): Camera;
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setMaximumZoom(maxZoom: number): Camera;
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setZoom(zoom: number): Camera;
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setRotation(rotation: number): Camera;
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setPosition(position: Vector2): this;
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follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
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update(): void;
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private clampToMapSize;
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@@ -373,6 +340,13 @@ declare enum CameraStyle {
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lockOn = 0,
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cameraWindow = 1
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}
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declare class ComponentPool<T extends PooledComponent> {
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private _cache;
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private _type;
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constructor(typeClass: any);
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obtain(): T;
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free(component: T): void;
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}
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declare class Mesh extends Component {
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private _verts;
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private _primitiveCount;
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@@ -396,7 +370,7 @@ declare class PolygonMesh extends Mesh {
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declare abstract class PooledComponent extends Component {
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abstract reset(): any;
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}
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declare abstract class RenderableComponent extends Component implements IRenderable {
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declare abstract class RenderableComponent extends PooledComponent implements IRenderable {
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private _isVisible;
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protected _areBoundsDirty: boolean;
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protected _bounds: Rectangle;
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@@ -427,13 +401,16 @@ declare class Sprite {
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _origin;
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private _bitmap;
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private _sprite;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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setSprite(sprite: Sprite): void;
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setColor(color: number): void;
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setSprite(sprite: Sprite): SpriteRenderer;
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setColor(color: number): SpriteRenderer;
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isVisibleFromCamera(camera: Camera): boolean;
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render(camera: Camera): void;
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onRemovedFromEntity(): void;
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reset(): void;
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}
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interface ITriggerListener {
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onTriggerEnter(other: Collider, local: Collider): any;
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@@ -703,12 +680,12 @@ declare class PolyLight extends RenderableComponent {
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protected _radius: number;
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private _lightEffect;
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private _indices;
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readonly bounds: Rectangle;
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radius: number;
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constructor(radius: number, color: number, power: number);
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private computeTriangleIndices;
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setRadius(radius: number): void;
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render(camera: Camera): void;
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reset(): void;
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}
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declare abstract class SceneTransition {
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private _hasPreviousSceneRender;
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