移除Core,新增各接口用于sdk扩展
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@@ -8,7 +8,7 @@ module es {
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/**
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* 如果启用了SceneComponent,则为true。状态的改变会导致调用onEnabled/onDisable。
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*/
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public get enabled(){
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public get enabled() {
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return this._enabled;
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}
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@@ -16,7 +16,7 @@ module es {
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* 如果启用了SceneComponent,则为true。状态的改变会导致调用onEnabled/onDisable。
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* @param value
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*/
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public set enabled(value: boolean){
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public set enabled(value: boolean) {
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this.setEnabled(value);
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}
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@@ -30,38 +30,38 @@ module es {
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/**
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* 在启用此SceneComponent时调用
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*/
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public onEnabled(){
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public onEnabled() {
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}
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/**
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* 当禁用此SceneComponent时调用
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*/
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public onDisabled(){
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public onDisabled() {
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}
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/**
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* 当该SceneComponent从场景中移除时调用
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*/
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public onRemovedFromScene(){
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public onRemovedFromScene() {
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}
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/**
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* 在实体更新之前每一帧调用
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*/
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public update(){
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public update() {
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}
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/**
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* 启用/禁用这个SceneComponent
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* @param isEnabled
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*/
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public setEnabled(isEnabled: boolean): SceneComponent{
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if (this._enabled != isEnabled){
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public setEnabled(isEnabled: boolean): SceneComponent {
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if (this._enabled != isEnabled) {
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this._enabled = isEnabled;
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if (this._enabled){
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if (this._enabled) {
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this.onEnabled();
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}else{
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} else {
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this.onDisabled();
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}
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}
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@@ -73,16 +73,15 @@ module es {
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* 设置SceneComponent的updateOrder并触发某种SceneComponent
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* @param updateOrder
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*/
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public setUpdateOrder(updateOrder: number){
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if (this.updateOrder != updateOrder){
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public setUpdateOrder(updateOrder: number) {
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if (this.updateOrder != updateOrder) {
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this.updateOrder = updateOrder;
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Core.scene._sceneComponents.sort(this.compare);
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}
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return this;
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}
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public compare(other: SceneComponent): number{
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public compare(other: SceneComponent): number {
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return this.updateOrder - other.updateOrder;
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}
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}
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