gaussianblur 特效
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@@ -22,9 +22,9 @@ class GaussianBlurEffect extends egret.CustomFilter {
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"uniform float _sampleWeights[SAMPLE_COUNT];\n" +
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"void main(void) {\n" +
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"vec4 c = 0;\n" +
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"vec4 c = vec4(0, 0, 0, 0);\n" +
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"for( int i = 0; i < SAMPLE_COUNT; i++ )\n" +
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" c += texture2D( s0, texCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +
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" c += texture2D( uSampler, vTextureCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +
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"gl_FragColor = c;\n" +
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"}";
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private _sampleWeights: number[];
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@@ -33,6 +33,7 @@ class GaussianBlurEffect extends egret.CustomFilter {
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private _blurAmount = 2;
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private _horizontalBlurDelta = 0.01;
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private _verticalBlurDelta = 0.01;
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private _sampleCount: number = 15;
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public get blurAmount(){
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return this._blurAmount;
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@@ -94,7 +95,7 @@ class GaussianBlurEffect extends egret.CustomFilter {
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this._sampleWeights[0] = this.computeGaussian(0);
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let totalWeights = this._sampleWeights[0];
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for (let i = 0; i < 15 / 2; i ++){
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for (let i = 0; i < this._sampleCount / 2; i ++){
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let weight = this.computeGaussian(i + 1);
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this._sampleWeights[i * 2 + 1] = weight;
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this._sampleWeights[i * 2 + 2] = weight;
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@@ -110,9 +111,9 @@ class GaussianBlurEffect extends egret.CustomFilter {
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}
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private setBlurEffectParameters(dx: number, dy: number, offsets: Vector2[]){
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for (let i = 0; i < 15 / 2; i ++){
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for (let i = 0; i < this._sampleCount / 2; i ++){
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let sampleOffset = i * 2 + 1.5;
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let delta = Vector2.subtract( new Vector2(dx, dy), new Vector2(sampleOffset));
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let delta = Vector2.multiply( new Vector2(dx, dy), new Vector2(sampleOffset));
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offsets[i * 2 + 1] = delta;
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offsets[i * 2 + 2] = new Vector2(-delta);
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@@ -12,17 +12,20 @@ class PostProcessor {
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public onAddedToScene(scene: Scene){
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this.scene = scene;
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this.shape = new egret.Shape();
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this.shape.graphics.beginFill(0xFFFFFF, 1);
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this.shape.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
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this.shape.graphics.endFill();
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scene.addChild(this.shape);
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}
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public process(source: egret.DisplayObject){
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this.drawFullscreenQuad(source, this.effect);
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public process(){
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this.drawFullscreenQuad();
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}
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public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number){}
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protected drawFullscreenQuad(texture: egret.DisplayObject, effect: egret.CustomFilter = null){
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texture.filters = [effect];
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protected drawFullscreenQuad(){
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this.shape.filters = [this.effect];
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}
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public unload(){
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@@ -25,12 +25,12 @@ class GaussianBlurPostProcessor extends PostProcessor {
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effect.verticalBlurDelta = 1 / (this.scene.stage.stageHeight * this._renderTargetScale);
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}
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public process(source: egret.DisplayObject){
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public process(){
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let effect = this.effect as GaussianBlurEffect;
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effect.prepareForHorizontalBlur();
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this.drawFullscreenQuad(source, this.effect);
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this.drawFullscreenQuad();
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effect.prepareForVerticalBlur();
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this.drawFullscreenQuad(source, this.effect);
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this.drawFullscreenQuad();
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}
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}
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