gaussianblur 特效
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@@ -18,7 +18,6 @@ class MainScene extends Scene {
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let bgSprite = new Sprite(RES.getRes("bg_jpg"));
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let bg = this.createEntity("bg");
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bg.position = new Vector2(0, 0);
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bg.scale = new Vector2(0.5);
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bg.addComponent(new SpriteRenderer()).setSprite(bgSprite);
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for (let i = 0; i < 20; i ++){
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@@ -31,12 +30,20 @@ class MainScene extends Scene {
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let button = new eui.Button();
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button.label = "切换场景";
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this.stage.addChild(button);
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this.addChild(button);
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button.addEventListener(egret.TouchEvent.TOUCH_TAP, ()=>{
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SceneManager.startSceneTransition(new WindTransition(()=>{
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return new MainScene();
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}));
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}, this);
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let cancel = new eui.Button();
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cancel.label = "打开高斯模糊";
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cancel.y = 100;
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this.addChild(cancel);
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cancel.addEventListener(egret.TouchEvent.TOUCH_TAP, ()=>{
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this.addPostProcessor(new GaussianBlurPostProcessor());
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}, this);
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}
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public breadthfirstTest(){
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