feat(editor-app): 添加渲染调试面板
- 新增 RenderDebugService 和调试面板 UI - App/ContentBrowser 添加调试日志 - TitleBar/Viewport 优化 - DialogManager 改进
This commit is contained in:
591
packages/editor-app/src/services/RenderDebugService.ts
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591
packages/editor-app/src/services/RenderDebugService.ts
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/**
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* 渲染调试服务
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* Render Debug Service
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*
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* 从引擎收集渲染调试数据
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* Collects render debug data from the engine
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*/
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import { Core, Entity } from '@esengine/ecs-framework';
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import { TransformComponent } from '@esengine/engine-core';
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import { SpriteComponent } from '@esengine/sprite';
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import { ParticleSystemComponent } from '@esengine/particle';
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import { UITransformComponent, UIRenderComponent, UITextComponent } from '@esengine/ui';
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import { AssetRegistryService, ProjectService } from '@esengine/editor-core';
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import { invoke } from '@tauri-apps/api/core';
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/**
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* 纹理调试信息
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* Texture debug info
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*/
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export interface TextureDebugInfo {
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id: number;
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path: string;
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width: number;
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height: number;
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state: 'loading' | 'ready' | 'failed';
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}
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/**
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* Sprite 调试信息
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* Sprite debug info
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*/
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export interface SpriteDebugInfo {
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entityId: number;
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entityName: string;
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x: number;
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y: number;
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width: number;
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height: number;
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rotation: number;
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textureId: number;
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texturePath: string;
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/** 预解析的纹理 URL(可直接用于 img src)| Pre-resolved texture URL (can be used directly in img src) */
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textureUrl?: string;
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uv: [number, number, number, number];
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color: string;
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alpha: number;
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sortingLayer: string;
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orderInLayer: number;
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}
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/**
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* 粒子调试信息
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* Particle debug info
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*/
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export interface ParticleDebugInfo {
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entityId: number;
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entityName: string;
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systemName: string;
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isPlaying: boolean;
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activeCount: number;
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maxParticles: number;
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textureId: number;
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texturePath: string;
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/** 预解析的纹理 URL(可直接用于 img src)| Pre-resolved texture URL (can be used directly in img src) */
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textureUrl?: string;
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textureSheetAnimation: {
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enabled: boolean;
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tilesX: number;
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tilesY: number;
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totalFrames: number;
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} | null;
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sampleParticles: Array<{
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index: number;
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x: number;
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y: number;
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frame: number;
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uv: [number, number, number, number];
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age: number;
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lifetime: number;
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size: number;
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color: string;
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alpha: number;
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}>;
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}
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/**
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* UI 元素调试信息
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* UI element debug info
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*/
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export interface UIDebugInfo {
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entityId: number;
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entityName: string;
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type: 'rect' | 'image' | 'text' | 'ninepatch' | 'circle' | 'rounded-rect' | 'unknown';
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x: number;
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y: number;
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width: number;
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height: number;
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worldX: number;
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worldY: number;
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rotation: number;
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visible: boolean;
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alpha: number;
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sortingLayer: string;
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orderInLayer: number;
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textureGuid?: string;
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textureUrl?: string;
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backgroundColor?: string;
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text?: string;
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fontSize?: number;
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}
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/**
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* 渲染调试快照
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* Render debug snapshot
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*/
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export interface RenderDebugSnapshot {
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timestamp: number;
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frameNumber: number;
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textures: TextureDebugInfo[];
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sprites: SpriteDebugInfo[];
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particles: ParticleDebugInfo[];
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uiElements: UIDebugInfo[];
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stats: {
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totalSprites: number;
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totalParticles: number;
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totalUIElements: number;
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totalTextures: number;
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drawCalls: number;
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};
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}
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/**
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* 渲染调试服务
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* Render Debug Service
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*/
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export class RenderDebugService {
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private static _instance: RenderDebugService | null = null;
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private _frameNumber: number = 0;
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private _enabled: boolean = false;
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private _snapshots: RenderDebugSnapshot[] = [];
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private _maxSnapshots: number = 60;
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// 引擎引用 | Engine reference
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private _engineBridge: any = null;
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static getInstance(): RenderDebugService {
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if (!RenderDebugService._instance) {
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RenderDebugService._instance = new RenderDebugService();
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}
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return RenderDebugService._instance;
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}
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/**
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* 设置引擎桥接
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* Set engine bridge
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*/
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setEngineBridge(bridge: any): void {
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this._engineBridge = bridge;
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}
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/**
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* 启用/禁用调试
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* Enable/disable debugging
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*/
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setEnabled(enabled: boolean): void {
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this._enabled = enabled;
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if (!enabled) {
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this._snapshots = [];
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}
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}
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get enabled(): boolean {
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return this._enabled;
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}
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// 纹理 base64 缓存 | Texture base64 cache
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private _textureCache = new Map<string, string>();
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private _texturePending = new Set<string>();
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/**
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* 解析纹理 GUID 为 base64 data URL(从缓存获取)
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* Resolve texture GUID to base64 data URL (from cache)
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*/
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private _resolveTextureUrl(textureGuid: string | null | undefined): string | undefined {
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if (!textureGuid) return undefined;
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// 从缓存获取 | Get from cache
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if (this._textureCache.has(textureGuid)) {
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console.log('[RenderDebugService] Texture from cache:', textureGuid);
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return this._textureCache.get(textureGuid);
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}
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// 如果正在加载中,返回 undefined | If loading, return undefined
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if (this._texturePending.has(textureGuid)) {
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console.log('[RenderDebugService] Texture loading:', textureGuid);
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return undefined;
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}
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// 异步加载纹理 | Load texture asynchronously
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console.log('[RenderDebugService] Starting texture load:', textureGuid);
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this._loadTextureToCache(textureGuid);
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return undefined;
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}
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/**
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* 异步加载纹理到缓存
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* Load texture to cache asynchronously
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*/
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private async _loadTextureToCache(textureGuid: string): Promise<void> {
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if (this._textureCache.has(textureGuid) || this._texturePending.has(textureGuid)) {
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return;
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}
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this._texturePending.add(textureGuid);
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try {
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const assetRegistry = Core.services.tryResolve(AssetRegistryService) as AssetRegistryService | null;
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const projectService = Core.services.tryResolve(ProjectService) as { getCurrentProject: () => { path: string } | null } | null;
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let resolvedPath: string | null = null;
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// 检查是否是 GUID 格式 | Check if GUID format
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const isGuid = /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(textureGuid);
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if (isGuid && assetRegistry) {
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resolvedPath = assetRegistry.getPathByGuid(textureGuid) || null;
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} else {
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resolvedPath = textureGuid;
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}
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if (!resolvedPath) {
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this._texturePending.delete(textureGuid);
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return;
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}
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// 检查是否是图片 | Check if image
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const ext = resolvedPath.toLowerCase().split('.').pop() || '';
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const imageExts: Record<string, string> = {
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'png': 'image/png',
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'jpg': 'image/jpeg',
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'jpeg': 'image/jpeg',
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'gif': 'image/gif',
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'webp': 'image/webp',
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'bmp': 'image/bmp'
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};
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const mimeType = imageExts[ext];
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if (!mimeType) {
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this._texturePending.delete(textureGuid);
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return;
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}
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// 构建完整路径 | Build full path
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const projectPath = projectService?.getCurrentProject()?.path;
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const fullPath = resolvedPath.startsWith('/') || resolvedPath.includes(':')
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? resolvedPath
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: projectPath
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? `${projectPath}/${resolvedPath}`
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: resolvedPath;
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// 通过 Tauri command 读取文件并转为 base64 | Read file via Tauri command and convert to base64
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console.log('[RenderDebugService] Loading texture:', fullPath);
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const base64 = await invoke<string>('read_file_as_base64', { filePath: fullPath });
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const dataUrl = `data:${mimeType};base64,${base64}`;
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console.log('[RenderDebugService] Texture loaded, base64 length:', base64.length);
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this._textureCache.set(textureGuid, dataUrl);
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} catch (err) {
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console.error('[RenderDebugService] Failed to load texture:', textureGuid, err);
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} finally {
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this._texturePending.delete(textureGuid);
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}
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}
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/**
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* 收集当前帧的调试数据
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* Collect debug data for current frame
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*/
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collectSnapshot(): RenderDebugSnapshot | null {
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if (!this._enabled) return null;
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const scene = Core.scene;
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if (!scene) return null;
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this._frameNumber++;
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const snapshot: RenderDebugSnapshot = {
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timestamp: Date.now(),
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frameNumber: this._frameNumber,
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textures: this._collectTextures(),
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sprites: this._collectSprites(scene.entities.buffer),
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particles: this._collectParticles(scene.entities.buffer),
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uiElements: this._collectUI(scene.entities.buffer),
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stats: {
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totalSprites: 0,
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totalParticles: 0,
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totalUIElements: 0,
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totalTextures: 0,
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drawCalls: 0,
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},
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};
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// 计算统计 | Calculate stats
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snapshot.stats.totalSprites = snapshot.sprites.length;
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snapshot.stats.totalParticles = snapshot.particles.reduce((sum, p) => sum + p.activeCount, 0);
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snapshot.stats.totalUIElements = snapshot.uiElements.length;
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snapshot.stats.totalTextures = snapshot.textures.length;
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// 保存快照 | Save snapshot
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this._snapshots.push(snapshot);
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if (this._snapshots.length > this._maxSnapshots) {
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this._snapshots.shift();
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}
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return snapshot;
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}
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/**
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* 获取最新快照
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* Get latest snapshot
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*/
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getLatestSnapshot(): RenderDebugSnapshot | null {
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return this._snapshots.length > 0 ? this._snapshots[this._snapshots.length - 1] ?? null : null;
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}
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/**
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* 获取所有快照
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* Get all snapshots
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*/
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getSnapshots(): RenderDebugSnapshot[] {
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return [...this._snapshots];
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}
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/**
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* 清除快照
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* Clear snapshots
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*/
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clearSnapshots(): void {
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this._snapshots = [];
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}
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/**
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* 收集纹理信息
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* Collect texture info
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*/
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private _collectTextures(): TextureDebugInfo[] {
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const textures: TextureDebugInfo[] = [];
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// TODO: 从 EngineBridge 获取纹理管理器数据
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// TODO: Get texture manager data from EngineBridge
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if (this._engineBridge) {
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// const textureManager = this._engineBridge.getTextureManager();
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// for (const [id, tex] of textureManager.entries()) {
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// textures.push({ ... });
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// }
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}
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return textures;
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}
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/**
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* 收集 Sprite 信息
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* Collect sprite info
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*/
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private _collectSprites(entities: readonly Entity[]): SpriteDebugInfo[] {
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const sprites: SpriteDebugInfo[] = [];
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for (const entity of entities) {
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const sprite = entity.getComponent(SpriteComponent);
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const transform = entity.getComponent(TransformComponent);
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if (!sprite || !transform) continue;
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const pos = transform.worldPosition ?? transform.position;
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const rot = typeof transform.rotation === 'number'
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? transform.rotation
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: transform.rotation.z;
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const textureGuid = sprite.textureGuid ?? '';
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sprites.push({
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entityId: entity.id,
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entityName: entity.name,
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x: pos.x,
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y: pos.y,
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width: sprite.width,
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height: sprite.height,
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rotation: rot,
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textureId: (sprite as any).textureId ?? 0,
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texturePath: textureGuid,
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textureUrl: this._resolveTextureUrl(textureGuid),
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uv: [...sprite.uv] as [number, number, number, number],
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color: sprite.color,
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alpha: sprite.alpha,
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sortingLayer: sprite.sortingLayer,
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orderInLayer: sprite.orderInLayer,
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});
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}
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return sprites;
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}
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/**
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* 收集粒子系统信息
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* Collect particle system info
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*/
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private _collectParticles(entities: readonly Entity[]): ParticleDebugInfo[] {
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const particleSystems: ParticleDebugInfo[] = [];
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for (const entity of entities) {
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const ps = entity.getComponent(ParticleSystemComponent);
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const transform = entity.getComponent(TransformComponent);
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if (!ps) continue;
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const pool = ps.pool;
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// 通过 getModule 获取 TextureSheetAnimation 模块 | Get TextureSheetAnimation module via getModule
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const textureSheetAnim = ps.getModule?.('TextureSheetAnimation') as any;
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// 收集所有活跃粒子 | Collect all active particles
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const sampleParticles: ParticleDebugInfo['sampleParticles'] = [];
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if (pool) {
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let count = 0;
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pool.forEachActive((p: any) => {
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const tilesX = p._animTilesX ?? 1;
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const tilesY = p._animTilesY ?? 1;
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const frame = p._animFrame ?? 0;
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const col = frame % tilesX;
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const row = Math.floor(frame / tilesX);
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const uWidth = 1 / tilesX;
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const vHeight = 1 / tilesY;
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sampleParticles.push({
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index: count,
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x: p.x,
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y: p.y,
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frame,
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uv: [
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col * uWidth,
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row * vHeight,
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(col + 1) * uWidth,
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(row + 1) * vHeight,
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],
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age: p.age,
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lifetime: p.lifetime,
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size: p.size ?? p.startSize ?? 1,
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color: p.color ?? '#ffffff',
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alpha: p.alpha ?? 1,
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});
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count++;
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});
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}
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// 获取模块的 tilesX/tilesY | Get tilesX/tilesY from module
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const tilesX = textureSheetAnim?.tilesX ?? 1;
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const tilesY = textureSheetAnim?.tilesY ?? 1;
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const totalFrames = textureSheetAnim?.actualTotalFrames ?? (tilesX * tilesY);
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const textureGuid = ps.textureGuid ?? '';
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particleSystems.push({
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entityId: entity.id,
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entityName: entity.name,
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systemName: `ParticleSystem_${entity.id}`,
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isPlaying: ps.isPlaying,
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activeCount: pool?.activeCount ?? 0,
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maxParticles: ps.maxParticles,
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textureId: ps.textureId ?? 0,
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texturePath: textureGuid,
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textureUrl: this._resolveTextureUrl(textureGuid),
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textureSheetAnimation: textureSheetAnim?.enabled ? {
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enabled: true,
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tilesX,
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tilesY,
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totalFrames,
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} : null,
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sampleParticles,
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});
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}
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return particleSystems;
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}
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/**
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* 收集 UI 元素信息
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* Collect UI element info
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*/
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private _collectUI(entities: readonly Entity[]): UIDebugInfo[] {
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const uiElements: UIDebugInfo[] = [];
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for (const entity of entities) {
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const uiTransform = entity.getComponent(UITransformComponent);
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if (!uiTransform) continue;
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const uiRender = entity.getComponent(UIRenderComponent);
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const uiText = entity.getComponent(UITextComponent);
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// 确定类型 | Determine type
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let type: UIDebugInfo['type'] = 'unknown';
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if (uiText) {
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type = 'text';
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} else if (uiRender) {
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switch (uiRender.type) {
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case 'rect': type = 'rect'; break;
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case 'image': type = 'image'; break;
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case 'ninepatch': type = 'ninepatch'; break;
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||||
case 'circle': type = 'circle'; break;
|
||||
case 'rounded-rect': type = 'rounded-rect'; break;
|
||||
default: type = 'rect';
|
||||
}
|
||||
}
|
||||
|
||||
// 获取纹理 GUID | Get texture GUID
|
||||
const textureGuid = uiRender?.textureGuid?.toString() ?? '';
|
||||
|
||||
// 转换颜色为十六进制字符串 | Convert color to hex string
|
||||
const backgroundColor = uiRender?.backgroundColor !== undefined
|
||||
? `#${uiRender.backgroundColor.toString(16).padStart(6, '0')}`
|
||||
: undefined;
|
||||
|
||||
uiElements.push({
|
||||
entityId: entity.id,
|
||||
entityName: entity.name,
|
||||
type,
|
||||
x: uiTransform.x,
|
||||
y: uiTransform.y,
|
||||
width: uiTransform.width,
|
||||
height: uiTransform.height,
|
||||
worldX: uiTransform.worldX,
|
||||
worldY: uiTransform.worldY,
|
||||
rotation: uiTransform.rotation,
|
||||
visible: uiTransform.visible && uiTransform.worldVisible,
|
||||
alpha: uiTransform.worldAlpha,
|
||||
sortingLayer: uiTransform.sortingLayer,
|
||||
orderInLayer: uiTransform.orderInLayer,
|
||||
textureGuid: textureGuid || undefined,
|
||||
textureUrl: textureGuid ? this._resolveTextureUrl(textureGuid) : undefined,
|
||||
backgroundColor,
|
||||
text: uiText?.text,
|
||||
fontSize: uiText?.fontSize,
|
||||
});
|
||||
}
|
||||
|
||||
return uiElements;
|
||||
}
|
||||
|
||||
/**
|
||||
* 导出调试数据为 JSON
|
||||
* Export debug data as JSON
|
||||
*/
|
||||
exportAsJSON(): string {
|
||||
return JSON.stringify({
|
||||
exportTime: new Date().toISOString(),
|
||||
snapshots: this._snapshots,
|
||||
}, null, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* 打印当前粒子 UV 到控制台
|
||||
* Print current particle UVs to console
|
||||
*/
|
||||
logParticleUVs(): void {
|
||||
const snapshot = this.collectSnapshot();
|
||||
if (!snapshot) {
|
||||
console.log('[RenderDebugService] No scene available');
|
||||
return;
|
||||
}
|
||||
|
||||
console.group('[RenderDebugService] Particle UV Debug');
|
||||
for (const ps of snapshot.particles) {
|
||||
console.group(`${ps.entityName} (${ps.activeCount} active)`);
|
||||
if (ps.textureSheetAnimation) {
|
||||
console.log(`TextureSheetAnimation: ${ps.textureSheetAnimation.tilesX}x${ps.textureSheetAnimation.tilesY}`);
|
||||
}
|
||||
for (const p of ps.sampleParticles) {
|
||||
console.log(` Particle ${p.index}: frame=${p.frame}, UV=[${p.uv.map(v => v.toFixed(3)).join(', ')}]`);
|
||||
}
|
||||
console.groupEnd();
|
||||
}
|
||||
console.groupEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// 全局实例 | Global instance
|
||||
export const renderDebugService = RenderDebugService.getInstance();
|
||||
|
||||
// 导出到全局以便控制台使用 | Export to global for console usage
|
||||
if (typeof window !== 'undefined') {
|
||||
(window as any).renderDebugService = renderDebugService;
|
||||
}
|
||||
Reference in New Issue
Block a user