example update
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -7,3 +7,6 @@
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[submodule "extensions/cocos/cocos-ecs/extensions/cocos-ecs-extension"]
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path = extensions/cocos/cocos-ecs/extensions/cocos-ecs-extension
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url = https://github.com/esengine/cocos-ecs-extension.git
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[submodule "extensions/cocos/cocos-ecs/extensions/behaviour-tree"]
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path = extensions/cocos/cocos-ecs/extensions/behaviour-tree
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url = https://github.com/esengine/behaviour-tree.git
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@@ -744,7 +744,7 @@
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}
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],
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"metadata": {
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"name": "behavior-tree-examples-guide.bt",
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"name": "behavior-tree-examples-guide",
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"created": "2025-06-19T04:28:44.589Z",
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"version": "1.0"
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},
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283
extensions/cocos/cocos-ecs/assets/resources/test.bt.json
Normal file
283
extensions/cocos/cocos-ecs/assets/resources/test.bt.json
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@@ -0,0 +1,283 @@
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{
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"nodes": [
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{
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"id": "root_1",
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"type": "root",
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"name": "行为树指南根",
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"children": [
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"selector_main"
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]
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},
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{
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"id": "selector_main",
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"type": "selector",
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"name": "主选择器",
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"properties": {
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"abortType": "LowerPriority"
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},
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"children": [
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"repeater_patrol",
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"selector_combat",
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"sequence_idle"
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]
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},
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{
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"id": "repeater_patrol",
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"type": "repeater",
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"name": "巡逻重复器",
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"properties": {
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"count": -1,
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"continueOnFailure": true,
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"delayBetween": false
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},
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"children": [
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"sequence_patrol"
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]
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},
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{
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"id": "sequence_patrol",
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"type": "sequence",
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"name": "巡逻序列",
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"properties": {
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"abortType": "None"
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},
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"children": [
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"decorator_patrol_check",
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"action_patrol"
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]
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},
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{
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"id": "decorator_patrol_check",
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"type": "conditional-decorator",
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"name": "巡逻条件检查",
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"properties": {
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"conditionType": "custom",
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"executeWhenTrue": true,
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"executeWhenFalse": false,
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"checkInterval": 1
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},
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"children": [
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"log_patrolling"
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],
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"condition": {
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"type": "condition-custom",
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"properties": {
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"conditionCode": {
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"name": "条件代码",
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"type": "code",
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"value": "(context) => {\n // 检查是否处于巡逻状态\n return context.blackboard && context.blackboard.getValue('state') === 'patrol';\n}",
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"description": "条件判断函数代码",
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"required": true
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},
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"conditionName": {
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"name": "条件名称",
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"type": "string",
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"value": "巡逻状态检查",
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"description": "用于调试的条件名称",
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"required": false
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}
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}
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}
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},
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{
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"id": "log_patrolling",
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"type": "log-action",
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"name": "记录巡逻",
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"properties": {
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"message": "正在执行巡逻任务,当前状态: {{state}}",
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"logLevel": "info"
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}
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},
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{
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"id": "action_patrol",
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"type": "set-blackboard-value",
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"name": "执行巡逻",
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"properties": {
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"variableName": "lastAction",
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"value": "{{state}}_执行中",
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"force": false
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}
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},
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{
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"id": "selector_combat",
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"type": "selector",
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"name": "战斗选择器",
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"properties": {
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"abortType": "None"
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},
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"children": [
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"sequence_attack",
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"sequence_defend"
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]
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},
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{
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"id": "sequence_attack",
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"type": "sequence",
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"name": "攻击序列",
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"properties": {
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"abortType": "Self"
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},
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"children": [
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"inverter_enemy",
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"action_attack"
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]
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},
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{
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"id": "inverter_enemy",
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"type": "inverter",
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"name": "敌人检查反转",
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"children": [
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"condition_enemy"
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]
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},
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{
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"id": "condition_enemy",
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"type": "condition-random",
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"name": "随机敌人出现",
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"properties": {
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"successProbability": 0.3
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}
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},
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{
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"id": "action_attack",
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"type": "log-action",
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"name": "攻击动作",
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"properties": {
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"message": "发动攻击!生命值: {{health}}, 能量: {{energy}}",
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"logLevel": "warn"
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}
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},
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{
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"id": "sequence_defend",
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"type": "sequence",
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"name": "防御序列",
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"properties": {
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"abortType": "None"
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},
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"children": [
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"wait_defend",
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"action_defend"
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]
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},
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{
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"id": "wait_defend",
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"type": "wait-action",
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"name": "防御准备",
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"properties": {
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"waitTime": 0.5,
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"useExternalTime": false
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}
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},
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{
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"id": "action_defend",
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"type": "execute-action",
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"name": "执行防御",
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"properties": {
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"actionCode": "(context) => {\n // 防御逻辑\n console.log('开始防御姿态');\n if(context.blackboard) {\n context.blackboard.setValue('defendActive', true);\n context.blackboard.setValue('lastAction', '防御中');\n }\n return 'success';\n}",
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"actionName": "防御动作_生命值{{health}}"
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}
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},
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{
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"id": "sequence_idle",
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"type": "sequence",
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"name": "闲置序列",
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"properties": {
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"abortType": "None"
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},
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"children": [
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"action_idle",
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"log_status",
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"wait_idle"
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]
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},
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{
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"id": "action_idle",
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"type": "set-blackboard-value",
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"name": "设置闲置",
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"properties": {
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"variableName": "state",
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"value": "idle",
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"force": false
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}
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},
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{
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"id": "log_status",
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"type": "log-action",
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"name": "状态报告",
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"properties": {
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"message": "状态报告 - 当前: {{state}}, 上次动作: {{lastAction}}, 防御中: {{defendActive}}",
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"logLevel": "debug"
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}
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},
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{
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"id": "wait_idle",
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"type": "wait-action",
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"name": "闲置等待",
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"properties": {
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"waitTime": 3,
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"useExternalTime": false
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}
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}
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],
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"blackboard": [
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{
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"name": "state",
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"type": "string",
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"value": "patrol",
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"description": "当前状态",
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"group": "核心状态",
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"constraints": {
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"allowedValues": [
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"idle",
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"patrol",
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"combat",
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"defend"
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]
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}
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},
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{
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"name": "lastAction",
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"type": "string",
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"value": "",
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"description": "最后执行的动作",
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"group": "核心状态"
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},
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{
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"name": "defendActive",
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"type": "boolean",
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"value": false,
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"description": "是否正在防御",
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"group": "战斗状态"
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},
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{
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"name": "health",
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"type": "number",
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"value": 100,
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"description": "生命值",
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"group": "属性",
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"constraints": {
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"min": 0,
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"max": 100,
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"step": 1
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}
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},
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{
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"name": "energy",
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"type": "number",
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"value": 50,
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"description": "能量值",
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"group": "属性",
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"constraints": {
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"min": 0,
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"max": 100,
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"step": 1
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}
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}
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],
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"metadata": {
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"name": "behavior-tree",
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"created": "2025-06-20T07:17:15.437Z",
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"version": "1.0",
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"exportType": "clean"
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}
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}
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@@ -0,0 +1,11 @@
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{
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"ver": "2.0.1",
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"importer": "json",
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"imported": true,
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"uuid": "4d7244e6-4be6-46a0-9e38-6915004177e7",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,270 @@
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import { _decorator, Component, Node, Label, Button, resources, JsonAsset } from 'cc';
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import {
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BehaviorTreeBuilder,
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BehaviorTree,
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Blackboard,
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BehaviorTreeJSONConfig
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} from '@esengine/ai';
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const { ccclass, property } = _decorator;
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/**
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* 行为树测试示例
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* 使用 @esengine/ai 包的 BehaviorTreeBuilder API 自动加载和初始化行为树
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*
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* 特性:
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* - 自动从JSON配置文件加载行为树
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* - 自动初始化黑板变量
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* - 支持行为树的启动、停止、暂停、恢复
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* - 实时显示黑板变量状态
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*/
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@ccclass('BehaviorTreeExample')
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export class BehaviorTreeExample extends Component {
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@property(Label)
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statusLabel: Label = null;
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@property(Label)
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logLabel: Label = null;
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@property(Button)
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startButton: Button = null;
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@property(Button)
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stopButton: Button = null;
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@property(Button)
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pauseButton: Button = null;
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@property(Button)
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resumeButton: Button = null;
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private behaviorTree: BehaviorTree<any> = null;
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private blackboard: Blackboard = null;
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private isRunning: boolean = false;
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private isPaused: boolean = false;
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private logs: string[] = [];
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private executionContext: any = null;
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private updateTimer: number = 0;
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onLoad() {
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this.setupUI();
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this.loadBehaviorTree();
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}
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private setupUI() {
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if (this.startButton) {
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this.startButton.node.on('click', this.startBehaviorTree, this);
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}
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if (this.stopButton) {
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this.stopButton.node.on('click', this.stopBehaviorTree, this);
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}
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if (this.pauseButton) {
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this.pauseButton.node.on('click', this.pauseBehaviorTree, this);
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}
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if (this.resumeButton) {
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this.resumeButton.node.on('click', this.resumeBehaviorTree, this);
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}
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this.updateStatus('初始化中...');
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this.updateLog('行为树测试组件已加载');
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}
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private async loadBehaviorTree() {
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try {
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this.updateStatus('加载行为树配置...');
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// 从resources目录加载test.bt.json文件
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resources.load('test.bt', JsonAsset, (err, jsonAsset: JsonAsset) => {
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if (err) {
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console.error('加载行为树配置失败:', err);
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this.updateStatus('加载失败: ' + err.message);
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this.updateLog('❌ 加载test.bt.json失败: ' + err.message);
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return;
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}
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|
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try {
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const config = jsonAsset.json as BehaviorTreeJSONConfig;
|
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this.setupBehaviorTree(config);
|
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} catch (error) {
|
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console.error('解析行为树配置失败:', error);
|
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this.updateStatus('解析失败: ' + error.message);
|
||||
this.updateLog('❌ 解析行为树配置失败: ' + error.message);
|
||||
}
|
||||
});
|
||||
|
||||
} catch (error) {
|
||||
console.error('行为树加载过程出错:', error);
|
||||
this.updateStatus('加载出错: ' + error.message);
|
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this.updateLog('❌ 行为树加载过程出错: ' + error.message);
|
||||
}
|
||||
}
|
||||
|
||||
private setupBehaviorTree(config: BehaviorTreeJSONConfig) {
|
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try {
|
||||
// 创建执行上下文
|
||||
this.executionContext = {
|
||||
node: this.node,
|
||||
component: this,
|
||||
// 添加日志方法供行为树节点使用
|
||||
log: (message: string, level: string = 'info') => {
|
||||
this.updateLog(`🤖 [${level.toUpperCase()}] ${message}`);
|
||||
}
|
||||
};
|
||||
|
||||
// 🎯 使用 @esengine/ai 的 BehaviorTreeBuilder API - 一行代码完成所有初始化!
|
||||
const result = BehaviorTreeBuilder.fromBehaviorTreeConfig(config, this.executionContext);
|
||||
|
||||
this.behaviorTree = result.tree;
|
||||
this.blackboard = result.blackboard;
|
||||
this.executionContext = result.context;
|
||||
|
||||
this.updateStatus('行为树加载完成,准备执行');
|
||||
this.updateLog('✅ 行为树创建成功(使用 @esengine/ai 包)');
|
||||
this.updateLog(`📊 节点总数: ${config.nodes ? config.nodes.length : 0}`);
|
||||
this.updateLog(`📋 变量总数: ${config.blackboard ? config.blackboard.length : 0}`);
|
||||
|
||||
// 显示黑板变量初始状态
|
||||
this.logBlackboardStatus();
|
||||
|
||||
// 启用开始按钮
|
||||
if (this.startButton) {
|
||||
this.startButton.interactable = true;
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('设置行为树失败:', error);
|
||||
this.updateStatus('设置失败: ' + error.message);
|
||||
this.updateLog('❌ 行为树设置失败: ' + error.message);
|
||||
}
|
||||
}
|
||||
|
||||
private startBehaviorTree() {
|
||||
if (!this.behaviorTree) {
|
||||
this.updateLog('❌ 行为树未准备好');
|
||||
return;
|
||||
}
|
||||
|
||||
this.isRunning = true;
|
||||
this.isPaused = false;
|
||||
// 重置行为树状态
|
||||
this.behaviorTree.reset();
|
||||
this.updateStatus('执行中...');
|
||||
this.updateLog('🚀 开始执行行为树(自动初始化黑板)');
|
||||
|
||||
// 更新按钮状态
|
||||
if (this.startButton) this.startButton.interactable = false;
|
||||
if (this.stopButton) this.stopButton.interactable = true;
|
||||
if (this.pauseButton) this.pauseButton.interactable = true;
|
||||
if (this.resumeButton) this.resumeButton.interactable = false;
|
||||
}
|
||||
|
||||
private stopBehaviorTree() {
|
||||
this.isRunning = false;
|
||||
this.isPaused = false;
|
||||
this.updateStatus('已停止');
|
||||
this.updateLog('⏹️ 行为树执行已停止');
|
||||
|
||||
// 重置行为树状态
|
||||
if (this.behaviorTree) {
|
||||
this.behaviorTree.reset();
|
||||
}
|
||||
|
||||
// 更新按钮状态
|
||||
if (this.startButton) this.startButton.interactable = true;
|
||||
if (this.stopButton) this.stopButton.interactable = false;
|
||||
if (this.pauseButton) this.pauseButton.interactable = false;
|
||||
if (this.resumeButton) this.resumeButton.interactable = false;
|
||||
}
|
||||
|
||||
private pauseBehaviorTree() {
|
||||
this.isPaused = true;
|
||||
this.updateStatus('已暂停');
|
||||
this.updateLog('⏸️ 行为树执行已暂停');
|
||||
|
||||
// 更新按钮状态
|
||||
if (this.pauseButton) this.pauseButton.interactable = false;
|
||||
if (this.resumeButton) this.resumeButton.interactable = true;
|
||||
}
|
||||
|
||||
private resumeBehaviorTree() {
|
||||
this.isPaused = false;
|
||||
this.updateStatus('执行中...');
|
||||
this.updateLog('▶️ 行为树执行已恢复');
|
||||
|
||||
// 更新按钮状态
|
||||
if (this.pauseButton) this.pauseButton.interactable = true;
|
||||
if (this.resumeButton) this.resumeButton.interactable = false;
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
if (!this.isRunning || this.isPaused || !this.behaviorTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.updateTimer += deltaTime;
|
||||
|
||||
// 每帧执行行为树
|
||||
try {
|
||||
this.behaviorTree.tick(deltaTime);
|
||||
|
||||
// 每2秒输出一次状态信息
|
||||
if (this.updateTimer >= 2.0) {
|
||||
this.updateTimer = 0;
|
||||
this.logBlackboardStatus();
|
||||
|
||||
// 检查行为树是否处于活动状态
|
||||
const isActive = this.behaviorTree.isActive();
|
||||
if (!isActive) {
|
||||
this.updateLog('✅ 行为树执行完成');
|
||||
// 注意:这里只是演示,实际上行为树会持续运行
|
||||
// 如果需要检查完成状态,需要通过黑板变量或其他逻辑判断
|
||||
}
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('行为树执行出错:', error);
|
||||
this.updateLog('❌ 执行出错: ' + error.message);
|
||||
this.stopBehaviorTree();
|
||||
}
|
||||
}
|
||||
|
||||
private logBlackboardStatus() {
|
||||
if (!this.blackboard) return;
|
||||
|
||||
// 获取所有黑板变量的当前值
|
||||
const variables = ['state', 'lastAction', 'defendActive', 'health', 'energy'];
|
||||
const status = variables.map(name => {
|
||||
const value = this.blackboard.getValue(name, 'undefined');
|
||||
return `${name}:${value}`;
|
||||
}).join(', ');
|
||||
|
||||
this.updateLog(`📊 状态: ${status}`);
|
||||
}
|
||||
|
||||
private updateStatus(status: string) {
|
||||
if (this.statusLabel) {
|
||||
this.statusLabel.string = status;
|
||||
}
|
||||
console.log('[BehaviorTree] 状态:', status);
|
||||
}
|
||||
|
||||
private updateLog(message: string) {
|
||||
this.logs.push(`[${new Date().toLocaleTimeString()}] ${message}`);
|
||||
|
||||
// 只保留最新的25条日志
|
||||
if (this.logs.length > 25) {
|
||||
this.logs.shift();
|
||||
}
|
||||
|
||||
if (this.logLabel) {
|
||||
this.logLabel.string = this.logs.join('\n');
|
||||
}
|
||||
|
||||
console.log('[BehaviorTree]', message);
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
this.stopBehaviorTree();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "3c3bf485-e1ab-44a4-8758-6594edc4c575",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
import { _decorator, Component, Node, Label, Button, Canvas, UITransform, Widget, Layout, Sprite, Color } from 'cc';
|
||||
import { BehaviorTreeExample } from './BehaviorTreeExample';
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
* 行为树测试场景
|
||||
* 自动创建UI界面用于测试行为树
|
||||
*/
|
||||
@ccclass('BehaviorTreeTestScene')
|
||||
export class BehaviorTreeTestScene extends Component {
|
||||
|
||||
onLoad() {
|
||||
this.createTestUI();
|
||||
}
|
||||
|
||||
private createTestUI() {
|
||||
// 创建Canvas
|
||||
const canvasNode = new Node('BehaviorTreeTestCanvas');
|
||||
canvasNode.addComponent(Canvas);
|
||||
canvasNode.addComponent(UITransform);
|
||||
canvasNode.parent = this.node;
|
||||
|
||||
// 创建背景
|
||||
const backgroundNode = new Node('Background');
|
||||
const backgroundTransform = backgroundNode.addComponent(UITransform);
|
||||
backgroundTransform.setContentSize(1920, 1080);
|
||||
const backgroundSprite = backgroundNode.addComponent(Sprite);
|
||||
backgroundSprite.color = new Color(40, 40, 40, 255);
|
||||
backgroundNode.parent = canvasNode;
|
||||
|
||||
// 设置Widget组件使背景充满整个画布
|
||||
const backgroundWidget = backgroundNode.addComponent(Widget);
|
||||
backgroundWidget.isAlignTop = true;
|
||||
backgroundWidget.isAlignBottom = true;
|
||||
backgroundWidget.isAlignLeft = true;
|
||||
backgroundWidget.isAlignRight = true;
|
||||
|
||||
// 创建主容器
|
||||
const mainContainer = new Node('MainContainer');
|
||||
const mainTransform = mainContainer.addComponent(UITransform);
|
||||
mainTransform.setContentSize(1600, 900);
|
||||
mainContainer.parent = canvasNode;
|
||||
|
||||
// 设置主容器居中
|
||||
const mainWidget = mainContainer.addComponent(Widget);
|
||||
mainWidget.isAlignHorizontalCenter = true;
|
||||
mainWidget.isAlignVerticalCenter = true;
|
||||
|
||||
// 设置主容器的Layout
|
||||
const mainLayout = mainContainer.addComponent(Layout);
|
||||
mainLayout.type = Layout.Type.VERTICAL;
|
||||
mainLayout.spacingY = 20;
|
||||
mainLayout.paddingTop = 50;
|
||||
mainLayout.paddingBottom = 50;
|
||||
mainLayout.paddingLeft = 50;
|
||||
mainLayout.paddingRight = 50;
|
||||
|
||||
// 创建标题
|
||||
const titleNode = this.createText('简化API行为树测试器', 48, Color.WHITE);
|
||||
titleNode.parent = mainContainer;
|
||||
|
||||
// 创建状态显示区域
|
||||
const statusContainer = new Node('StatusContainer');
|
||||
const statusTransform = statusContainer.addComponent(UITransform);
|
||||
statusTransform.setContentSize(1500, 80);
|
||||
statusContainer.parent = mainContainer;
|
||||
|
||||
const statusLayout = statusContainer.addComponent(Layout);
|
||||
statusLayout.type = Layout.Type.HORIZONTAL;
|
||||
statusLayout.spacingX = 20;
|
||||
|
||||
// 状态标签
|
||||
const statusLabelNode = this.createText('状态: 初始化中...', 24, Color.YELLOW);
|
||||
statusLabelNode.parent = statusContainer;
|
||||
|
||||
// 创建控制按钮区域
|
||||
const buttonContainer = new Node('ButtonContainer');
|
||||
const buttonTransform = buttonContainer.addComponent(UITransform);
|
||||
buttonTransform.setContentSize(1500, 80);
|
||||
buttonContainer.parent = mainContainer;
|
||||
|
||||
const buttonLayout = buttonContainer.addComponent(Layout);
|
||||
buttonLayout.type = Layout.Type.HORIZONTAL;
|
||||
buttonLayout.spacingX = 20;
|
||||
|
||||
// 创建控制按钮
|
||||
const startButton = this.createButton('开始执行', Color.GREEN);
|
||||
const stopButton = this.createButton('停止', Color.RED);
|
||||
const pauseButton = this.createButton('暂停', Color.YELLOW);
|
||||
const resumeButton = this.createButton('恢复', Color.BLUE);
|
||||
|
||||
startButton.parent = buttonContainer;
|
||||
stopButton.parent = buttonContainer;
|
||||
pauseButton.parent = buttonContainer;
|
||||
resumeButton.parent = buttonContainer;
|
||||
|
||||
// 创建说明区域
|
||||
const infoContainer = new Node('InfoContainer');
|
||||
const infoTransform = infoContainer.addComponent(UITransform);
|
||||
infoTransform.setContentSize(1500, 60);
|
||||
infoContainer.parent = mainContainer;
|
||||
|
||||
const infoNode = this.createText('使用新的简化API - 一行代码完成所有初始化!', 18, Color.CYAN);
|
||||
infoNode.parent = infoContainer;
|
||||
|
||||
// 创建日志显示区域
|
||||
const logContainer = new Node('LogContainer');
|
||||
const logTransform = logContainer.addComponent(UITransform);
|
||||
logTransform.setContentSize(1500, 600);
|
||||
logContainer.parent = mainContainer;
|
||||
|
||||
// 日志背景
|
||||
const logBackground = new Node('LogBackground');
|
||||
const logBgTransform = logBackground.addComponent(UITransform);
|
||||
logBgTransform.setContentSize(1500, 600);
|
||||
const logBgSprite = logBackground.addComponent(Sprite);
|
||||
logBgSprite.color = new Color(20, 20, 20, 255);
|
||||
logBackground.parent = logContainer;
|
||||
|
||||
// 日志文本
|
||||
const logLabelNode = this.createText('等待行为树配置加载...', 16, Color.CYAN);
|
||||
const logLabel = logLabelNode.getComponent(Label);
|
||||
logLabel.overflow = Label.Overflow.RESIZE_HEIGHT;
|
||||
logLabel.verticalAlign = Label.VerticalAlign.TOP;
|
||||
logLabel.horizontalAlign = Label.HorizontalAlign.LEFT;
|
||||
const logTransformComp = logLabelNode.getComponent(UITransform);
|
||||
logTransformComp.setContentSize(1450, 550);
|
||||
logLabelNode.parent = logContainer;
|
||||
|
||||
// 设置日志文本位置
|
||||
const logWidget = logLabelNode.addComponent(Widget);
|
||||
logWidget.isAlignTop = true;
|
||||
logWidget.isAlignLeft = true;
|
||||
logWidget.top = 25;
|
||||
logWidget.left = 25;
|
||||
|
||||
// 添加BehaviorTreeExample组件
|
||||
const behaviorTreeExample = this.node.addComponent(BehaviorTreeExample);
|
||||
behaviorTreeExample.statusLabel = statusLabelNode.getComponent(Label);
|
||||
behaviorTreeExample.logLabel = logLabel;
|
||||
behaviorTreeExample.startButton = startButton.getComponent(Button);
|
||||
behaviorTreeExample.stopButton = stopButton.getComponent(Button);
|
||||
behaviorTreeExample.pauseButton = pauseButton.getComponent(Button);
|
||||
behaviorTreeExample.resumeButton = resumeButton.getComponent(Button);
|
||||
|
||||
// 初始化按钮状态
|
||||
stopButton.getComponent(Button).interactable = false;
|
||||
pauseButton.getComponent(Button).interactable = false;
|
||||
resumeButton.getComponent(Button).interactable = false;
|
||||
startButton.getComponent(Button).interactable = false; // 等待行为树配置加载完成
|
||||
|
||||
console.log('行为树测试UI创建完成');
|
||||
}
|
||||
|
||||
private createText(text: string, fontSize: number, color: Color): Node {
|
||||
const textNode = new Node('Text');
|
||||
const textTransform = textNode.addComponent(UITransform);
|
||||
|
||||
const label = textNode.addComponent(Label);
|
||||
label.string = text;
|
||||
label.fontSize = fontSize;
|
||||
label.color = color;
|
||||
label.lineHeight = fontSize + 4;
|
||||
|
||||
// 根据文本内容调整大小
|
||||
const estimatedWidth = Math.max(200, text.length * fontSize * 0.6);
|
||||
textTransform.setContentSize(estimatedWidth, fontSize + 10);
|
||||
|
||||
return textNode;
|
||||
}
|
||||
|
||||
private createButton(text: string, color: Color): Node {
|
||||
const buttonNode = new Node('Button');
|
||||
const buttonTransform = buttonNode.addComponent(UITransform);
|
||||
buttonTransform.setContentSize(180, 60);
|
||||
|
||||
// 按钮背景
|
||||
const buttonSprite = buttonNode.addComponent(Sprite);
|
||||
buttonSprite.color = color;
|
||||
|
||||
// 按钮组件
|
||||
const button = buttonNode.addComponent(Button);
|
||||
button.target = buttonNode;
|
||||
|
||||
// 按钮文本
|
||||
const labelNode = new Node('Label');
|
||||
const labelTransform = labelNode.addComponent(UITransform);
|
||||
labelTransform.setContentSize(170, 50);
|
||||
|
||||
const label = labelNode.addComponent(Label);
|
||||
label.string = text;
|
||||
label.fontSize = 20;
|
||||
label.color = Color.WHITE;
|
||||
label.horizontalAlign = Label.HorizontalAlign.CENTER;
|
||||
label.verticalAlign = Label.VerticalAlign.CENTER;
|
||||
|
||||
labelNode.parent = buttonNode;
|
||||
|
||||
return buttonNode;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "0c14be41-df1d-4bdc-88fd-b2e504ecdee6",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Submodule extensions/cocos/cocos-ecs/extensions/behaviour-tree added at 25598129b2
Submodule extensions/cocos/cocos-ecs/extensions/cocos-ecs-extension updated: 54233b9773...b6a2ee1e2e
20
extensions/cocos/cocos-ecs/package-lock.json
generated
20
extensions/cocos/cocos-ecs/package-lock.json
generated
@@ -6,23 +6,25 @@
|
||||
"": {
|
||||
"name": "cocos-ecs",
|
||||
"dependencies": {
|
||||
"@esengine/ai": "^2.0.1",
|
||||
"@esengine/ecs-framework": "^2.1.19"
|
||||
"@esengine/ai": "^2.0.6",
|
||||
"@esengine/ecs-framework": "^2.1.22"
|
||||
}
|
||||
},
|
||||
"node_modules/@esengine/ai": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/@esengine/ai/-/ai-2.0.1.tgz",
|
||||
"integrity": "sha512-qGGYc4kYlSJzCkBDJa+p5OruOnDvnL2oJ/ciKSHsPJVdn1tIefPEkUofJyMVGo4my5ubGr2ky6igTLtLYmhzRg==",
|
||||
"license": "MIT",
|
||||
"version": "2.0.6",
|
||||
"resolved": "https://registry.npmjs.org/@esengine/ai/-/ai-2.0.6.tgz",
|
||||
"integrity": "sha512-IPP9jh6GL6MG5Hh5gL1OnkfC1J2Eu1V2KXYCov3kMj/4gUdmehm3Ga0sPSlyctBUwQkYVFr3A7G0QUY+Ts4y6Q==",
|
||||
"dependencies": {
|
||||
"@esengine/ecs-framework": "^2.1.20"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=16.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@esengine/ecs-framework": {
|
||||
"version": "2.1.20",
|
||||
"resolved": "https://registry.npmjs.org/@esengine/ecs-framework/-/ecs-framework-2.1.20.tgz",
|
||||
"integrity": "sha512-L6PJ1uoXIttzjYt66shZPdmJ4lU38SyqRnEcVJexcR+V6iyQ/U7H8yjvQjeTIlBb0u7JDBEC6a8B4Cr6VlsF9Q==",
|
||||
"version": "2.1.22",
|
||||
"resolved": "https://registry.npmjs.org/@esengine/ecs-framework/-/ecs-framework-2.1.22.tgz",
|
||||
"integrity": "sha512-U5zQJJC7eQeiIUMV1Y784rOJoVK9x8ZLDI65+8Bbt3PcBWzn+qspLe4FBlJU4XBZcMbmEo5vJltvRNkN7iVPZA==",
|
||||
"engines": {
|
||||
"node": ">=16.0.0"
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
"version": "3.8.6"
|
||||
},
|
||||
"dependencies": {
|
||||
"@esengine/ai": "^2.0.1",
|
||||
"@esengine/ecs-framework": "^2.1.19"
|
||||
"@esengine/ecs-framework": "^2.1.22",
|
||||
"@esengine/ai": "^2.0.6"
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user