feat(asset-system-editor): 新增编辑器资产管理包
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408
packages/asset-system-editor/src/packing/AssetPacker.ts
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408
packages/asset-system-editor/src/packing/AssetPacker.ts
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/**
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* Asset Packer
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* 资产打包器
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*
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* Collects and packs assets into bundles for runtime loading.
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* 收集并将资产打包成运行时加载的包。
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*/
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import {
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AssetGUID,
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AssetType,
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IBundleManifest,
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IBundleAssetInfo,
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IRuntimeCatalog,
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IRuntimeBundleInfo,
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IRuntimeAssetLocation,
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IAssetToPack,
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IBundlePackOptions
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} from '@esengine/asset-system';
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import { IAssetMeta } from '../meta/AssetMetaFile';
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/**
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* Packing result
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* 打包结果
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*/
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export interface IPackingResult {
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/** Generated bundles | 生成的包 */
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bundles: IPackedBundle[];
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/** Runtime catalog | 运行时目录 */
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catalog: IRuntimeCatalog;
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/** Total size in bytes | 总大小 */
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totalSize: number;
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/** Number of assets packed | 打包的资产数量 */
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assetCount: number;
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/** Packing duration in ms | 打包耗时 */
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duration: number;
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}
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/**
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* Packed bundle
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* 已打包的包
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*/
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export interface IPackedBundle {
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/** Bundle name | 包名称 */
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name: string;
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/** Bundle data | 包数据 */
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data: ArrayBuffer;
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/** Bundle manifest | 包清单 */
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manifest: IBundleManifest;
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}
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/**
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* Asset file reader interface
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* 资产文件读取器接口
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*/
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export interface IAssetFileReader {
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readBinary(path: string): Promise<ArrayBuffer>;
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readText(path: string): Promise<string>;
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exists(path: string): Promise<boolean>;
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}
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/**
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* Asset Packer
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* 资产打包器
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*/
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export class AssetPacker {
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private _fileReader: IAssetFileReader | null = null;
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private _assets: IAssetToPack[] = [];
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private _metas = new Map<AssetGUID, IAssetMeta>();
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/**
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* Set file reader for loading asset data
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* 设置用于加载资产数据的文件读取器
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*/
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setFileReader(reader: IAssetFileReader): void {
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this._fileReader = reader;
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}
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/**
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* Add asset to pack
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* 添加要打包的资产
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*/
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addAsset(asset: IAssetToPack, meta?: IAssetMeta): void {
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this._assets.push(asset);
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if (meta) {
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this._metas.set(asset.guid, meta);
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}
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}
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/**
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* Add multiple assets
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* 添加多个资产
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*/
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addAssets(assets: IAssetToPack[]): void {
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for (const asset of assets) {
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this.addAsset(asset);
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}
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}
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/**
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* Clear all added assets
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* 清除所有已添加的资产
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*/
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clear(): void {
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this._assets = [];
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this._metas.clear();
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}
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/**
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* Pack assets into bundles
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* 将资产打包成包
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*/
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async pack(options: IBundlePackOptions = { name: 'main' }): Promise<IPackingResult> {
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const startTime = Date.now();
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// Group assets for bundling
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const groups = this._groupAssets(options);
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// Pack each group into a bundle
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const bundles: IPackedBundle[] = [];
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const catalogAssets: Record<AssetGUID, IRuntimeAssetLocation> = {};
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const catalogBundles: Record<string, IRuntimeBundleInfo> = {};
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for (const [bundleName, assets] of groups) {
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const packed = await this._packBundle(bundleName, assets, options);
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bundles.push(packed);
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// Add to catalog
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catalogBundles[bundleName] = {
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url: `assets/${bundleName}.bundle`,
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size: packed.data.byteLength,
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hash: await this._hashBuffer(packed.data),
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preload: bundleName === 'core' || bundleName === 'main'
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};
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// Add asset locations
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for (const assetInfo of packed.manifest.assets) {
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catalogAssets[assetInfo.guid] = {
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bundle: bundleName,
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offset: assetInfo.offset,
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size: assetInfo.size,
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type: assetInfo.type,
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name: assetInfo.name
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};
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}
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}
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// Create catalog
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const catalog: IRuntimeCatalog = {
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version: '1.0',
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createdAt: Date.now(),
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bundles: catalogBundles,
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assets: catalogAssets
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};
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const totalSize = bundles.reduce((sum, b) => sum + b.data.byteLength, 0);
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return {
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bundles,
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catalog,
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totalSize,
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assetCount: this._assets.length,
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duration: Date.now() - startTime
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};
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}
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/**
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* Pack assets by type (textures.bundle, audio.bundle, etc.)
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* 按类型打包资产
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*/
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async packByType(): Promise<IPackingResult> {
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return this.pack({
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name: 'main',
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groupByType: true
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});
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}
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/**
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* Group assets for bundling
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* 分组资产以便打包
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*/
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private _groupAssets(options: IBundlePackOptions): Map<string, IAssetToPack[]> {
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const groups = new Map<string, IAssetToPack[]>();
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if (options.groupByType) {
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// Group by asset type
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for (const asset of this._assets) {
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const bundleName = this._getBundleNameForType(asset.type);
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const group = groups.get(bundleName) || [];
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group.push(asset);
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groups.set(bundleName, group);
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}
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} else {
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// Single bundle
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groups.set(options.name, [...this._assets]);
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}
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// Handle max size splitting
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if (options.maxSize) {
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const splitGroups = new Map<string, IAssetToPack[]>();
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for (const [name, assets] of groups) {
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let currentSize = 0;
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let partIndex = 0;
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let currentGroup: IAssetToPack[] = [];
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for (const asset of assets) {
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const assetSize = asset.data?.byteLength || 0;
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if (currentSize + assetSize > options.maxSize && currentGroup.length > 0) {
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splitGroups.set(`${name}_${partIndex}`, currentGroup);
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partIndex++;
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currentGroup = [];
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currentSize = 0;
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}
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currentGroup.push(asset);
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currentSize += assetSize;
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}
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if (currentGroup.length > 0) {
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const finalName = partIndex > 0 ? `${name}_${partIndex}` : name;
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splitGroups.set(finalName, currentGroup);
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}
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}
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return splitGroups;
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}
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return groups;
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}
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/**
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* Get bundle name for asset type
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* 获取资产类型的包名称
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*/
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private _getBundleNameForType(type: AssetType): string {
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const typeGroups: Record<string, string[]> = {
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textures: ['texture'],
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audio: ['audio'],
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data: ['json', 'text', 'binary', 'scene', 'prefab'],
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fonts: ['font'],
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shaders: ['shader', 'material'],
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tilemaps: ['tilemap', 'tileset'],
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scripts: ['behavior-tree', 'blueprint']
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};
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for (const [bundleName, types] of Object.entries(typeGroups)) {
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if (types.includes(type)) {
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return bundleName;
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}
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}
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return 'misc';
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}
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/**
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* Pack a single bundle
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* 打包单个包
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*/
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private async _packBundle(
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name: string,
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assets: IAssetToPack[],
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_options: IBundlePackOptions
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): Promise<IPackedBundle> {
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const assetInfos: IBundleAssetInfo[] = [];
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const dataChunks: ArrayBuffer[] = [];
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let currentOffset = 0;
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// Load and pack each asset
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for (const asset of assets) {
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let data = asset.data;
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// Load data if not provided
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if (!data && this._fileReader) {
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try {
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data = await this._fileReader.readBinary(asset.path);
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} catch (e) {
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console.warn(`[AssetPacker] Failed to load asset: ${asset.path}`, e);
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continue;
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}
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}
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if (!data) {
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console.warn(`[AssetPacker] No data for asset: ${asset.guid}`);
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continue;
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}
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// Align to 4 bytes
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const padding = (4 - (data.byteLength % 4)) % 4;
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const paddedSize = data.byteLength + padding;
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assetInfos.push({
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guid: asset.guid,
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name: asset.name,
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type: asset.type,
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offset: currentOffset,
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size: data.byteLength
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});
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// Add data with padding
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dataChunks.push(data);
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if (padding > 0) {
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dataChunks.push(new ArrayBuffer(padding));
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}
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currentOffset += paddedSize;
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}
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// Combine all data
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const totalSize = dataChunks.reduce((sum, chunk) => sum + chunk.byteLength, 0);
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const bundleData = new Uint8Array(totalSize);
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let offset = 0;
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for (const chunk of dataChunks) {
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bundleData.set(new Uint8Array(chunk), offset);
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offset += chunk.byteLength;
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}
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// Create manifest
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const manifest: IBundleManifest = {
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name,
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version: '1.0',
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hash: await this._hashBuffer(bundleData.buffer),
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compression: 'none',
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size: bundleData.byteLength,
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assets: assetInfos,
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dependencies: [],
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createdAt: Date.now()
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};
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return {
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name,
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data: bundleData.buffer,
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manifest
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};
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}
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/**
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* Hash a buffer using SHA-256
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* 使用 SHA-256 哈希缓冲区
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*/
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private async _hashBuffer(buffer: ArrayBuffer): Promise<string> {
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// Use Web Crypto API if available
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if (typeof crypto !== 'undefined' && crypto.subtle) {
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const hashBuffer = await crypto.subtle.digest('SHA-256', buffer);
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const hashArray = Array.from(new Uint8Array(hashBuffer));
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return hashArray.map(b => b.toString(16).padStart(2, '0')).join('').slice(0, 16);
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}
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// Fallback: simple hash
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const view = new Uint8Array(buffer);
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let hash = 0;
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for (let i = 0; i < view.length; i++) {
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hash = ((hash << 5) - hash) + view[i];
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hash = hash & hash;
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}
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return Math.abs(hash).toString(16).padStart(16, '0');
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}
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}
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/**
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* Collect assets referenced by a scene
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* 收集场景引用的资产
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*/
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export async function collectSceneAssets(
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sceneData: unknown,
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_metaManager: { getPathByGUID: (guid: AssetGUID) => string | undefined }
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): Promise<AssetGUID[]> {
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const guids = new Set<AssetGUID>();
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// Recursively find all GUID references
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function findGUIDs(obj: unknown): void {
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if (!obj || typeof obj !== 'object') return;
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if (Array.isArray(obj)) {
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for (const item of obj) {
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findGUIDs(item);
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}
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return;
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}
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const record = obj as Record<string, unknown>;
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// Check for GUID fields
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for (const [key, value] of Object.entries(record)) {
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if (key.endsWith('Guid') || key.endsWith('GUID') || key === 'guid') {
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if (typeof value === 'string' && isValidGUID(value)) {
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guids.add(value);
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}
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} else if (typeof value === 'object') {
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findGUIDs(value);
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}
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}
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}
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findGUIDs(sceneData);
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return Array.from(guids);
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}
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/**
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* Validate GUID format
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* 验证 GUID 格式
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*/
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function isValidGUID(guid: string): boolean {
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const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
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return uuidRegex.test(guid);
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}
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