新增Sprite用于控制纹理
This commit is contained in:
@@ -97,20 +97,18 @@ class Main extends eui.UILayer {
|
||||
* Create scene interface
|
||||
*/
|
||||
protected createGameScene(): void {
|
||||
let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
|
||||
this.addChild(image);
|
||||
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||
let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
|
||||
let player = scene.createEntity("player");
|
||||
player.addComponent(new SpriteRenderer()).setSprite(image);
|
||||
player.addComponent(new SpriteRenderer()).setSprite(sprite);
|
||||
player.addComponent(new SpawnComponent(EnemyType.worm));
|
||||
player.addComponent(new PlayerController());
|
||||
player.addComponent(new FollowCamera(player)).focusOffset = new Vector2(this.stage.stageWidth / 2, this.stage.stageHeight / 2);
|
||||
player.addComponent(new FollowCamera(player));
|
||||
|
||||
for (let i = 0; i < 20; i ++){
|
||||
let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
|
||||
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||
let player2 = scene.createEntity("player2");
|
||||
player2.addComponent(new SpriteRenderer()).setSprite(image);
|
||||
this.addChild(image);
|
||||
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
|
||||
player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user