新增Sprite用于控制纹理

This commit is contained in:
yhh
2020-06-19 18:16:42 +08:00
parent 981e149ca5
commit d22c5775c2
18 changed files with 348 additions and 191 deletions

View File

@@ -97,20 +97,18 @@ class Main extends eui.UILayer {
* Create scene interface
*/
protected createGameScene(): void {
let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
this.addChild(image);
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
let player = scene.createEntity("player");
player.addComponent(new SpriteRenderer()).setSprite(image);
player.addComponent(new SpriteRenderer()).setSprite(sprite);
player.addComponent(new SpawnComponent(EnemyType.worm));
player.addComponent(new PlayerController());
player.addComponent(new FollowCamera(player)).focusOffset = new Vector2(this.stage.stageWidth / 2, this.stage.stageHeight / 2);
player.addComponent(new FollowCamera(player));
for (let i = 0; i < 20; i ++){
let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = scene.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(image);
this.addChild(image);
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
}