新增Sprite用于控制纹理
This commit is contained in:
33
demo/libs/framework/framework.d.ts
vendored
33
demo/libs/framework/framework.d.ts
vendored
@@ -146,6 +146,7 @@ declare abstract class Component {
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readonly transform: Transform;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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readonly stage: egret.Stage;
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initialize(): void;
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onAddedToEntity(): void;
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onRemovedFromEntity(): void;
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@@ -185,6 +186,7 @@ declare class Entity {
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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tag: number;
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readonly stage: egret.Stage;
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constructor(name: string);
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updateOrder: number;
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setUpdateOrder(updateOrder: number): this;
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@@ -334,17 +336,17 @@ declare class Camera extends Component {
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setZoom(zoom: number): this;
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setPosition(position: Vector2): this;
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forceMatrixUpdate(): void;
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updateMatrixes(): void;
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protected updateMatrixes(): void;
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screenToWorldPoint(screenPosition: Vector2): Vector2;
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worldToScreenPoint(worldPosition: Vector2): Vector2;
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onEntityTransformChanged(comp: ComponentTransform): void;
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destory(): void;
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}
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declare class CameraInset {
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left: any;
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right: any;
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top: any;
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bottom: any;
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left: number;
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right: number;
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top: number;
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bottom: number;
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}
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declare class FollowCamera extends Component {
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camera: Camera;
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@@ -400,26 +402,30 @@ declare abstract class RenderableComponent extends Component implements IRendera
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readonly bounds: Rectangle;
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protected getWidth(): number;
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protected getHeight(): number;
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protected getBounds(): Rectangle;
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protected onBecameVisible(): void;
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protected onBecameInvisible(): void;
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abstract render(camera: Camera): any;
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isVisibleFromCamera(camera: Camera): boolean;
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onEntityTransformChanged(comp: ComponentTransform): void;
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}
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declare enum SpriteEffects {
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none = 0,
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flipHorizontally = 1,
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flipVertically = 2
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declare class Sprite {
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texture2D: egret.Texture;
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readonly sourceRect: Rectangle;
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readonly center: Vector2;
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origin: Vector2;
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readonly uvs: Rectangle;
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constructor(texture: egret.Texture, sourceRect?: Rectangle, origin?: Vector2);
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _sprite;
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private _origin;
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protected getBounds(): Rectangle;
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sprite: egret.DisplayObject;
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setSprite(sprite: egret.DisplayObject): SpriteRenderer;
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private _bitmap;
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readonly bounds: Rectangle;
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sprite: Sprite;
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setSprite(sprite: Sprite): SpriteRenderer;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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isVisibleFromCamera(camera: Camera): boolean;
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render(camera: Camera): void;
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}
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interface ITriggerListener {
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@@ -677,6 +683,7 @@ declare class Rectangle {
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intersects(value: Rectangle): boolean;
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contains(value: Vector2): boolean;
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containsRect(value: Rectangle): boolean;
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getHalfSize(): Vector2;
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static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
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getClosestPointOnRectangleBorderToPoint(point: Point): {
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res: Vector2;
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@@ -771,6 +771,15 @@ var Component = (function () {
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}
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return this;
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};
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Object.defineProperty(Component.prototype, "stage", {
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get: function () {
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if (!this.entity)
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return null;
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return this.entity.stage;
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},
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enumerable: true,
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configurable: true
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});
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Component.prototype.initialize = function () {
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};
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Component.prototype.onAddedToEntity = function () {
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@@ -952,6 +961,15 @@ var Entity = (function () {
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Entity.prototype, "stage", {
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get: function () {
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if (!this.scene)
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return null;
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return this.scene.stage;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Entity.prototype, "updateOrder", {
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get: function () {
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return this._updateOrder;
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@@ -1217,9 +1235,9 @@ var ComponentTransform;
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var Transform = (function () {
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function Transform(entity) {
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this._localRotation = 0;
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this._worldTransform = new Matrix2D();
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this._worldToLocalTransform = new Matrix2D();
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this._worldInverseTransform = new Matrix2D();
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this._worldTransform = Matrix2D.identity;
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this._worldToLocalTransform = Matrix2D.identity;
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this._worldInverseTransform = Matrix2D.identity;
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this._rotation = 0;
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this.entity = entity;
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this._scale = this._localScale = Vector2.one;
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@@ -1317,12 +1335,15 @@ var Transform = (function () {
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Object.defineProperty(Transform.prototype, "position", {
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get: function () {
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this.updateTransform();
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if (!this.parent) {
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this._position = this._localPosition;
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}
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else {
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this.parent.updateTransform();
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this._position = Vector2Ext.transformR(this._localPosition, this.parent._worldTransform);
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if (this._positionDirty) {
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if (!this.parent) {
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this._position = this._localPosition;
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}
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else {
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this.parent.updateTransform();
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this._position = Vector2Ext.transformR(this._localPosition, this.parent._worldTransform);
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}
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this._positionDirty = false;
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}
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return this._position;
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},
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@@ -1441,6 +1462,7 @@ var Transform = (function () {
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else {
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this.localPosition = position;
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}
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this._positionDirty = false;
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return this;
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};
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Transform.prototype.setDirty = function (dirtyFlagType) {
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@@ -1530,9 +1552,9 @@ var Camera = (function (_super) {
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if (this._areMatrixesDirty)
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this.updateMatrixes();
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if (this._areBoundsDirty) {
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var stage = this.entity.scene.stage;
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var topLeft = this.screenToWorldPoint(new Vector2(this._inset.left, this._inset.top));
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var bottomRight = this.screenToWorldPoint(new Vector2(stage.stageWidth - this._inset.right, stage.stageHeight - this._inset.bottom));
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var stage = this.stage;
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var topLeft = this.screenToWorldPoint(new Vector2(stage.x + this._inset.left, stage.y + this._inset.top));
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var bottomRight = this.screenToWorldPoint(new Vector2(stage.x + stage.stageWidth - this._inset.right, stage.y + stage.stageHeight - this._inset.bottom));
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if (this.entity.transform.rotation != 0) {
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var topRight = this.screenToWorldPoint(new Vector2(stage.stageWidth - this._inset.right, this._inset.top));
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var bottomLeft = this.screenToWorldPoint(new Vector2(this._inset.left, stage.stageHeight - this._inset.bottom));
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@@ -1706,6 +1728,10 @@ var Camera = (function (_super) {
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}(Component));
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var CameraInset = (function () {
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function CameraInset() {
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this.left = 0;
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this.right = 0;
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this.top = 0;
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this.bottom = 0;
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}
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return CameraInset;
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}());
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@@ -1903,7 +1929,11 @@ var RenderableComponent = (function (_super) {
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});
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Object.defineProperty(RenderableComponent.prototype, "bounds", {
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get: function () {
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return this.getBounds();
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if (this._areBoundsDirty) {
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, new Vector2(0, 0), this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
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this._areBoundsDirty = false;
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}
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return this._bounds;
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},
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enumerable: true,
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configurable: true
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@@ -1914,43 +1944,53 @@ var RenderableComponent = (function (_super) {
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RenderableComponent.prototype.getHeight = function () {
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return this.bounds.height;
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};
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RenderableComponent.prototype.getBounds = function () {
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if (this._areBoundsDirty) {
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, new Vector2(0, 0), this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
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this._areBoundsDirty = false;
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}
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return this._bounds;
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};
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RenderableComponent.prototype.onBecameVisible = function () { };
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RenderableComponent.prototype.onBecameInvisible = function () { };
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RenderableComponent.prototype.isVisibleFromCamera = function (camera) {
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return true;
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this.isVisible = camera.bounds.intersects(this.bounds);
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return this.isVisible;
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};
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RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
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this._areBoundsDirty = true;
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};
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return RenderableComponent;
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}(Component));
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var SpriteEffects;
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(function (SpriteEffects) {
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SpriteEffects[SpriteEffects["none"] = 0] = "none";
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SpriteEffects[SpriteEffects["flipHorizontally"] = 1] = "flipHorizontally";
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SpriteEffects[SpriteEffects["flipVertically"] = 2] = "flipVertically";
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})(SpriteEffects || (SpriteEffects = {}));
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var Sprite = (function () {
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function Sprite(texture, sourceRect, origin) {
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if (sourceRect === void 0) { sourceRect = new Rectangle(texture.textureWidth, texture.textureHeight); }
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if (origin === void 0) { origin = sourceRect.getHalfSize(); }
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this.uvs = new Rectangle();
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this.texture2D = texture;
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this.sourceRect = sourceRect;
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this.center = new Vector2(sourceRect.width * 0.5, sourceRect.height * 0.5);
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this.origin = origin;
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var inverseTexW = 1 / texture.textureWidth;
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var inverseTexH = 1 / texture.textureHeight;
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this.uvs.x = sourceRect.x * inverseTexW;
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this.uvs.y = sourceRect.y * inverseTexH;
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this.uvs.width = sourceRect.width * inverseTexW;
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this.uvs.height = sourceRect.height * inverseTexH;
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}
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return Sprite;
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}());
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var SpriteRenderer = (function (_super) {
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__extends(SpriteRenderer, _super);
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function SpriteRenderer() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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SpriteRenderer.prototype.getBounds = function () {
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if (this._areBoundsDirty) {
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if (this._sprite) {
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this.entity.transform.scale, this.entity.transform.rotation, this._sprite.width, this._sprite.height);
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this._areBoundsDirty = false;
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Object.defineProperty(SpriteRenderer.prototype, "bounds", {
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get: function () {
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if (this._areBoundsDirty) {
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if (this._sprite) {
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this.entity.transform.scale, this.entity.transform.rotation, this._sprite.texture2D.textureWidth, this._sprite.texture2D.textureHeight);
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this._areBoundsDirty = false;
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}
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}
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return this.bounds;
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}
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};
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return this._bounds;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(SpriteRenderer.prototype, "sprite", {
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get: function () {
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return this._sprite;
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@@ -1964,7 +2004,9 @@ var SpriteRenderer = (function (_super) {
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SpriteRenderer.prototype.setSprite = function (sprite) {
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this._sprite = sprite;
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if (this._sprite)
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this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY);
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this._origin = sprite.origin;
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this._bitmap = new egret.Bitmap(sprite.texture2D);
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this.stage.addChild(this._bitmap);
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return this;
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};
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Object.defineProperty(SpriteRenderer.prototype, "origin", {
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@@ -1984,16 +2026,21 @@ var SpriteRenderer = (function (_super) {
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}
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return this;
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};
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SpriteRenderer.prototype.isVisibleFromCamera = function (camera) {
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this.isVisible = new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight).intersects(this.bounds);
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this._bitmap.visible = this.isVisible;
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return this.isVisible;
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};
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SpriteRenderer.prototype.render = function (camera) {
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if (!this.sprite)
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return;
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this.sprite.x = this.entity.transform.position.x - camera.transform.position.x;
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this.sprite.y = this.entity.transform.position.y - camera.transform.position.y;
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this.sprite.rotation = this.entity.transform.rotation;
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this.sprite.anchorOffsetX = this._origin.x;
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this.sprite.anchorOffsetY = this._origin.y;
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this.sprite.scaleX = this.entity.transform.scale.x;
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this.sprite.scaleY = this.entity.transform.scale.y;
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this._bitmap.x = this.entity.transform.position.x - camera.transform.position.x + camera.origin.x;
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this._bitmap.y = this.entity.transform.position.y - camera.transform.position.y + camera.origin.y;
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this._bitmap.rotation = this.entity.transform.rotation;
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this._bitmap.anchorOffsetX = this._origin.x;
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this._bitmap.anchorOffsetY = this._origin.y;
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this._bitmap.scaleX = this.entity.transform.scale.x;
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this._bitmap.scaleY = this.entity.transform.scale.y;
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};
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return SpriteRenderer;
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}(RenderableComponent));
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@@ -3162,6 +3209,9 @@ var Rectangle = (function () {
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(this.y <= value.y)) &&
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(value.y < (this.y + this.height)));
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};
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Rectangle.prototype.getHalfSize = function () {
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return new Vector2(this.width * 0.5, this.height * 0.5);
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};
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Rectangle.fromMinMax = function (minX, minY, maxX, maxY) {
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return new Rectangle(minX, minY, maxX - minX, maxY - minY);
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};
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@@ -3230,10 +3280,10 @@ var Rectangle = (function () {
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var topRight = new Vector2(worldPosX + width, worldPosY);
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var bottomLeft = new Vector2(worldPosX, worldPosY + height);
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var bottomRight = new Vector2(worldPosX + width, worldPosY + height);
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topLeft = Vector2.transform(topLeft, this._transformMat);
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topRight = Vector2.transform(topRight, this._transformMat);
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bottomLeft = Vector2.transform(bottomLeft, this._transformMat);
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bottomRight = Vector2.transform(bottomRight, this._transformMat);
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topLeft = Vector2Ext.transformR(topLeft, this._transformMat);
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topRight = Vector2Ext.transformR(topRight, this._transformMat);
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bottomLeft = Vector2Ext.transformR(bottomLeft, this._transformMat);
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bottomRight = Vector2Ext.transformR(bottomRight, this._transformMat);
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var minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
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var maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
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var minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -97,20 +97,18 @@ class Main extends eui.UILayer {
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* Create scene interface
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*/
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protected createGameScene(): void {
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let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
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this.addChild(image);
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
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let player = scene.createEntity("player");
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player.addComponent(new SpriteRenderer()).setSprite(image);
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player.addComponent(new SpriteRenderer()).setSprite(sprite);
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new PlayerController());
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player.addComponent(new FollowCamera(player)).focusOffset = new Vector2(this.stage.stageWidth / 2, this.stage.stageHeight / 2);
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player.addComponent(new FollowCamera(player));
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for (let i = 0; i < 20; i ++){
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let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = scene.createEntity("player2");
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player2.addComponent(new SpriteRenderer()).setSprite(image);
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this.addChild(image);
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player2.addComponent(new SpriteRenderer()).setSprite(sprite);
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player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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}
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@@ -22,8 +22,7 @@ class PlayerController extends Component {
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if (this.down){
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let camera = SceneManager.getActiveScene().camera;
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let worldVec = camera.screenToWorldPoint(this.touchPoint);
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this.entity.position = Vector2.lerp(this.entity.position, Vector2.add(worldVec,
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new Vector2(this.entity.scene.stage.stageWidth / 2, this.entity.scene.stage.stageHeight / 2)), Time.deltaTime);
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this.entity.position = Vector2.lerp(this.entity.position, worldVec, Time.deltaTime);
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}
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}
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}
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