新增虚拟输入类 VirtualInput
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@@ -130,7 +130,7 @@ module es {
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let collider = cell[i];
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// 如果它是自身或者如果它不匹配我们的层掩码 跳过这个碰撞器
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if (collider == excludeCollider || !Flags.isFlagSet(layerMask, collider.physicsLayer))
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if (collider == excludeCollider || !Flags.isFlagSet(layerMask, collider.physicsLayer.value))
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continue;
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if (bounds.intersects(collider.bounds)) {
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@@ -364,7 +364,7 @@ module es {
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continue;
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// 确保碰撞器在图层蒙版上
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if (!Flags.isFlagSet(this._layerMask, potential.physicsLayer))
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if (!Flags.isFlagSet(this._layerMask, potential.physicsLayer.value))
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continue;
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// TODO: rayIntersects的性能够吗?需要测试它。Collisions.rectToLine可能更快
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