新增虚拟输入类 VirtualInput
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@@ -60,7 +60,7 @@ module es {
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return this.bounds.intersects(other.bounds);
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if (other instanceof Circle)
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return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
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return Collisions.rectToCircle(this.bounds, other.position, other.radius);
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}
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return super.overlaps(other);
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@@ -25,21 +25,21 @@ module es {
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// 为了处理偏移原点的旋转,我们只需要将圆心围绕(0,0)在一个圆上移动,我们的偏移量就是0角
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let offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
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let offsetLength = hasUnitScale ? collider._localOffsetLength : Vector2.multiply(collider.localOffset, collider.entity.transform.scale).length();
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this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, collider.entity.transform.rotation + offsetAngle);
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this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, collider.entity.transform.rotationDegrees + offsetAngle);
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}
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}
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this.position = Vector2.add(collider.transform.position, this.center);
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this.position = Vector2.add(collider.entity.transform.position, this.center);
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this.bounds = new Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
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}
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public overlaps(other: Shape) {
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let result: CollisionResult = new CollisionResult();
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if (other instanceof Box && (other as Box).isUnrotated)
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return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
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return Collisions.rectToCircle(other.bounds, this.position, this.radius);
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if (other instanceof Circle)
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return Collisions.isCircleToCircle(this.position, this.radius, other.position, (other as Circle).radius);
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return Collisions.circleToCircle(this.position, this.radius, other.position, (other as Circle).radius);
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if (other instanceof Polygon)
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return ShapeCollisions.circleToPolygon(this, other, result);
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@@ -76,7 +76,7 @@ module es {
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public buildEdgeNormals() {
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// 对于box 我们只需要两条边,因为另外两条边是平行的
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let totalEdges = this.isBox ? 2 : this.points.length;
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if (this._edgeNormals == null || this._edgeNormals.length != totalEdges)
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if (this._edgeNormals == undefined || this._edgeNormals.length != totalEdges)
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this._edgeNormals = new Array(totalEdges);
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let p2: Vector2;
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@@ -169,7 +169,7 @@ module es {
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edgeNormal.y = 0;
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let closestPoint = new Vector2(0, 0);
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let tempDistanceSquared;
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let tempDistanceSquared = 0;
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for (let i = 0; i < points.length; i++) {
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let j = i + 1;
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if (j == points.length)
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@@ -200,9 +200,9 @@ module es {
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* @param originalPoints
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* @param rotatedPoints
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*/
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public static rotatePolygonVerts(radians: number, originalPoints: Vector2[], rotatedPoints){
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public static rotatePolygonVerts(radians: number, originalPoints: Vector2[], rotatedPoints: Vector2[]){
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let cos = Math.cos(radians);
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let sin = Math.sign(radians);
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let sin = Math.sin(radians);
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for (let i = 0; i < originalPoints.length; i ++){
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let position = originalPoints[i];
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@@ -26,9 +26,5 @@ module es {
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public abstract containsPoint(point: Vector2);
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public abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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public clone(): Shape {
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return ObjectUtils.clone<Shape>(this);
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}
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}
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}
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