新增虚拟输入类 VirtualInput
This commit is contained in:
399
source/bin/framework.d.ts
vendored
399
source/bin/framework.d.ts
vendored
@@ -285,7 +285,6 @@ declare module es {
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update(): void;
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setEnabled(isEnabled: boolean): this;
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setUpdateOrder(updateOrder: number): this;
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clone(): Component;
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}
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}
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declare module es {
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@@ -334,7 +333,6 @@ declare module es {
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destroy(): void;
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detachFromScene(): void;
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attachToScene(newScene: Scene): void;
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clone(position?: Vector2): Entity;
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onAddedToScene(): void;
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onRemovedFromScene(): void;
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update(): void;
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@@ -349,7 +347,6 @@ declare module es {
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removeAllComponents(): void;
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compareTo(other: Entity): number;
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toString(): string;
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protected copyFrom(entity: Entity): void;
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}
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}
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declare module es {
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@@ -691,7 +688,7 @@ declare module es {
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class SpriteAnimation {
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readonly sprites: Sprite[];
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readonly frameRate: number;
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constructor(sprites: Sprite[], frameRate: number);
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constructor(sprites: Sprite[], frameRate?: number);
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}
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}
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declare module es {
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@@ -759,7 +756,7 @@ declare module es {
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declare module es {
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class TiledMapRenderer extends RenderableComponent {
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tiledMap: TmxMap;
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physicsLayer: number;
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physicsLayer: Ref<number>;
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layerIndicesToRender: number[];
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private toContainer;
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readonly width: number;
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@@ -808,11 +805,10 @@ declare module es {
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}
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declare module es {
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abstract class Collider extends Component {
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debug: any;
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shape: Shape;
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isTrigger: boolean;
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physicsLayer: number;
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collidesWithLayers: number;
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physicsLayer: Ref<number>;
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collidesWithLayers: Ref<number>;
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shouldColliderScaleAndRotateWithTransform: boolean;
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registeredPhysicsBounds: Rectangle;
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_localOffsetLength: number;
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@@ -837,7 +833,6 @@ declare module es {
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): boolean;
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collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
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clone(): Component;
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}
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}
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declare module es {
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@@ -846,10 +841,9 @@ declare module es {
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polygonShape: egret.Shape;
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pixelShape1: egret.Shape;
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pixelShape2: egret.Shape;
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constructor();
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constructor(x?: number, y?: number, width?: number, height?: number);
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width: number;
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height: number;
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createBoxRect(x: number, y: number, width: number, height: number): BoxCollider;
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setSize(width: number, height: number): this;
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setWidth(width: number): BoxCollider;
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setHeight(height: number): void;
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@@ -1303,10 +1297,10 @@ declare module es {
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class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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static setFlagExclusive(self: number, flag: number): number;
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static setFlag(self: number, flag: number): number;
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static unsetFlag(self: number, flag: number): number;
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static invertFlags(self: number): number;
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static setFlagExclusive(self: Ref<number>, flag: number): void;
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static setFlag(self: Ref<number>, flag: number): void;
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static unsetFlag(self: Ref<number>, flag: number): void;
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static invertFlags(self: Ref<number>): void;
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}
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}
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declare module es {
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@@ -1422,12 +1416,12 @@ declare module es {
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static isLineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): boolean;
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static lineToLineIntersection(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): Vector2;
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static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
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static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
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static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
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static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
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static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean;
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static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
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static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
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static circleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
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static circleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
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static circleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
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static rectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean;
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static rectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
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static rectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
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static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
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}
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}
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@@ -1486,7 +1480,6 @@ declare module es {
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abstract collidesWithLine(start: Vector2, end: Vector2, hit: RaycastHit): boolean;
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abstract containsPoint(point: Vector2): any;
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abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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clone(): Shape;
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}
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}
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declare module es {
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@@ -1508,7 +1501,7 @@ declare module es {
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static findPolygonCenter(points: Vector2[]): Vector2;
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static getFarthestPointInDirection(points: Vector2[], direction: Vector2): Vector2;
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2, distanceSquared: Ref<number>, edgeNormal: Vector2): Vector2;
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static rotatePolygonVerts(radians: number, originalPoints: Vector2[], rotatedPoints: any): void;
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static rotatePolygonVerts(radians: number, originalPoints: Vector2[], rotatedPoints: Vector2[]): void;
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recalculateBounds(collider: Collider): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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@@ -2051,122 +2044,6 @@ declare module es {
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update(): void;
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}
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}
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declare module es {
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class TouchState {
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x: number;
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y: number;
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touchPoint: number;
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touchDown: boolean;
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readonly position: Vector2;
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reset(): void;
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}
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class Input {
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private static _init;
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private static _previousTouchState;
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private static _resolutionOffset;
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private static _touchIndex;
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private static _gameTouchs;
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static readonly gameTouchs: TouchState[];
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private static _resolutionScale;
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static readonly resolutionScale: Vector2;
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private static _totalTouchCount;
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static readonly totalTouchCount: number;
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static readonly touchPosition: Vector2;
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static maxSupportedTouch: number;
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static readonly touchPositionDelta: Vector2;
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static initialize(): void;
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static scaledPosition(position: Vector2): Vector2;
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private static initTouchCache;
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private static touchBegin;
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private static touchMove;
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private static touchEnd;
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private static setpreviousTouchState;
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}
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}
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declare class KeyboardUtils {
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static TYPE_KEY_DOWN: number;
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static TYPE_KEY_UP: number;
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static A: string;
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static B: string;
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static C: string;
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static D: string;
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static E: string;
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static F: string;
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static G: string;
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static H: string;
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static I: string;
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static J: string;
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static K: string;
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static L: string;
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static M: string;
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static N: string;
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static O: string;
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static P: string;
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static Q: string;
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static R: string;
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static S: string;
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static T: string;
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static U: string;
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static V: string;
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static W: string;
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static X: string;
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static Y: string;
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static Z: string;
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static ESC: string;
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static F1: string;
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static F2: string;
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static F3: string;
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static F4: string;
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static F5: string;
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static F6: string;
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static F7: string;
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static F8: string;
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static F9: string;
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static F10: string;
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static F11: string;
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static F12: string;
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static NUM_1: string;
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static NUM_2: string;
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static NUM_3: string;
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static NUM_4: string;
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static NUM_5: string;
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static NUM_6: string;
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static NUM_7: string;
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static NUM_8: string;
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static NUM_9: string;
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static NUM_0: string;
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static TAB: string;
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static CTRL: string;
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static ALT: string;
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static SHIFT: string;
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static CAPS_LOCK: string;
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static ENTER: string;
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static SPACE: string;
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static BACK_SPACE: string;
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static INSERT: string;
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static DELETE: string;
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static HOME: string;
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static END: string;
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static PAGE_UP: string;
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static PAGE_DOWN: string;
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static LEFT: string;
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static RIGHT: string;
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static UP: string;
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static DOWN: string;
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static PAUSE_BREAK: string;
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static NUM_LOCK: string;
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static SCROLL_LOCK: string;
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static WINDOWS: string;
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private static keyDownDict;
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private static keyUpDict;
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static init(): void;
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static registerKey(key: string, fun: Function, thisObj: any, type?: number, ...args: any[]): void;
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static unregisterKey(key: string, type?: number): void;
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static destroy(): void;
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private static onKeyDonwHander;
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private static onKeyUpHander;
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private static keyCodeToString;
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}
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declare module es {
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class ListPool {
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private static readonly _objectQueue;
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@@ -2386,6 +2263,250 @@ declare module es {
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initialized: boolean;
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}
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}
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declare module es {
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class TouchState {
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x: number;
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y: number;
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touchPoint: number;
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touchDown: boolean;
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readonly position: Vector2;
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reset(): void;
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}
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class Input {
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private static _init;
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private static _previousTouchState;
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private static _resolutionOffset;
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private static _touchIndex;
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private static _gameTouchs;
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static readonly gameTouchs: TouchState[];
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private static _resolutionScale;
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static readonly resolutionScale: Vector2;
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private static _totalTouchCount;
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static readonly totalTouchCount: number;
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static readonly touchPosition: Vector2;
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static _virtualInputs: VirtualInput[];
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static maxSupportedTouch: number;
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static readonly touchPositionDelta: Vector2;
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static initialize(): void;
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static update(): void;
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static scaledPosition(position: Vector2): Vector2;
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static isKeyPressed(key: Keys): boolean;
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static isKeyPressedBoth(keyA: Keys, keyB: Keys): boolean;
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static isKeyDown(key: Keys): boolean;
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static isKeyDownBoth(keyA: Keys, keyB: Keys): boolean;
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static isKeyReleased(key: Keys): boolean;
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static isKeyReleasedBoth(keyA: Keys, keyB: Keys): boolean;
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private static initTouchCache;
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private static touchBegin;
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private static touchMove;
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private static touchEnd;
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private static setpreviousTouchState;
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}
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}
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import Keys = es.Keys;
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declare class KeyboardUtils {
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static currentKeys: Keys[];
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static previousKeys: Keys[];
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private static keyStatusKeys;
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static init(): void;
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static update(): void;
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static destroy(): void;
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private static onKeyDownHandler;
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private static onKeyUpHandler;
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}
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declare module es {
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enum Keys {
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none = 0,
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back = 8,
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tab = 9,
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enter = 13,
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capsLock = 20,
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escape = 27,
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space = 32,
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pageUp = 33,
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pageDown = 34,
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end = 35,
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home = 36,
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left = 37,
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up = 38,
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right = 39,
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down = 40,
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select = 41,
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print = 42,
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execute = 43,
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printScreen = 44,
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insert = 45,
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delete = 46,
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help = 47,
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d0 = 48,
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d1 = 49,
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d2 = 50,
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d3 = 51,
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d4 = 52,
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d5 = 53,
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d6 = 54,
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d7 = 55,
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d8 = 56,
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d9 = 57,
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a = 65,
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b = 66,
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c = 67,
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d = 68,
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e = 69,
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f = 70,
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g = 71,
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h = 72,
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i = 73,
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j = 74,
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k = 75,
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l = 76,
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m = 77,
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n = 78,
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o = 79,
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p = 80,
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q = 81,
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r = 82,
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s = 83,
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t = 84,
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u = 85,
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v = 86,
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w = 87,
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x = 88,
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y = 89,
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z = 90,
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leftWindows = 91,
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rightWindows = 92,
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apps = 93,
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sleep = 95,
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numPad0 = 96,
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numPad1 = 97,
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numPad2 = 98,
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numPad3 = 99,
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numPad4 = 100,
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numPad5 = 101,
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numPad6 = 102,
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numPad7 = 103,
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numPad8 = 104,
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numPad9 = 105,
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multiply = 106,
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add = 107,
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seperator = 108,
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subtract = 109,
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decimal = 110,
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divide = 111,
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f1 = 112,
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f2 = 113,
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f3 = 114,
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f4 = 115,
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f5 = 116,
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f6 = 117,
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f7 = 118,
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f8 = 119,
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f9 = 120,
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f10 = 121,
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f11 = 122,
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f12 = 123,
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f13 = 124,
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f14 = 125,
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f15 = 126,
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f16 = 127,
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f17 = 128,
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f18 = 129,
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f19 = 130,
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f20 = 131,
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f21 = 132,
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f22 = 133,
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f23 = 134,
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f24 = 135,
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numLock = 144,
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scroll = 145,
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leftShift = 160,
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rightShift = 161,
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leftControl = 162,
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rightControl = 163,
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leftAlt = 164,
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rightAlt = 165,
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browserBack = 166,
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browserForward = 167
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}
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}
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declare module es {
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enum OverlapBehavior {
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cancelOut = 0,
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takeOlder = 1,
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takeNewer = 2
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}
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abstract class VirtualInput {
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protected constructor();
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deregister(): void;
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abstract update(): any;
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}
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abstract class VirtualInputNode {
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update(): void;
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}
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}
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declare module es {
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class VirtualIntegerAxis extends VirtualInput {
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nodes: VirtualAxisNode[];
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readonly value: number;
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constructor(...nodes: VirtualAxisNode[]);
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update(): void;
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addKeyboardKeys(overlapBehavior: OverlapBehavior, negative: Keys, positive: Keys): this;
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}
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abstract class VirtualAxisNode extends VirtualInputNode {
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abstract value: number;
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}
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}
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declare module es {
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class VirtualAxis extends VirtualInput {
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nodes: VirtualAxisNode[];
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readonly value: number;
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constructor(...nodes: VirtualAxisNode[]);
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update(): void;
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}
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class KeyboardKeys extends VirtualAxisNode {
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overlapBehavior: OverlapBehavior;
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positive: Keys;
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negative: Keys;
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_value: number;
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_turned: boolean;
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constructor(overlapBehavior: OverlapBehavior, negative: Keys, positive: Keys);
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update(): void;
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readonly value: number;
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}
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}
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declare module es {
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class VirtualButton extends VirtualInput {
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nodes: Node[];
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bufferTime: number;
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firstRepeatTime: number;
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mutiRepeatTime: number;
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isRepeating: boolean;
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_bufferCounter: number;
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_repeatCounter: number;
|
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_willRepeat: boolean;
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constructor(bufferTime?: number, ...nodes: Node[]);
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setRepeat(firstRepeatTime: number, mutiRepeatTime?: number): void;
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update(): void;
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readonly isDown: boolean;
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||||
readonly isPressed: boolean;
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readonly isReleased: boolean;
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consumeBuffer(): void;
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addKeyboardKey(key: Keys): VirtualButton;
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}
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abstract class Node extends VirtualInputNode {
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abstract isDown: boolean;
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abstract isPressed: boolean;
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abstract isReleased: boolean;
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||||
}
|
||||
class KeyboardKey extends Node {
|
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key: Keys;
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||||
constructor(key: Keys);
|
||||
readonly isDown: boolean;
|
||||
readonly isPressed: boolean;
|
||||
readonly isReleased: boolean;
|
||||
}
|
||||
}
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||||
declare module es {
|
||||
class AssetPacker {
|
||||
protected itemsToRaster: TextureToPack[];
|
||||
|
||||
Reference in New Issue
Block a user