新增虚拟输入类 VirtualInput
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@@ -4,13 +4,38 @@ module samples {
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import SpriteRenderer = es.SpriteRenderer;
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import ProjectileHitDetector = es.ProjectileHitDetector;
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import FollowCamera = es.FollowCamera;
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import TiledMapLoader = es.TiledMapLoader;
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import TiledMapRenderer = es.TiledMapRenderer;
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import Vector2 = es.Vector2;
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import ProjectileMover = es.ProjectileMover;
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import Sprite = es.Sprite;
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import SpriteAnimator = es.SpriteAnimator;
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import SpriteAnimation = es.SpriteAnimation;
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export class NinjaAdventureScene extends SampleScene {
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public async onStart() {
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super.onStart();
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let tiledEntity = this.createEntity("tiled-map-entity");
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TiledMapLoader.loadTmxMap(new es.TmxMap(), "tilemap_json").then(map => {
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let tiledMapRenderer = tiledEntity.addComponent(new TiledMapRenderer(map, "collision"));
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tiledMapRenderer.setLayersToRender("tiles", "terrain", "details");
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tiledMapRenderer.renderLayer = 10;
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let tiledMapDetailsComp = tiledEntity.addComponent(new TiledMapRenderer(map));
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tiledMapRenderer.setLayerToRender("above-details");
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tiledMapRenderer.renderLayer = -1;
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let topLeft = new Vector2(map.tileWidth, map.tileWidth);
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let bottomRight = new Vector2(map.tileWidth * (map.width - 1),
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map.tileWidth * (map.height - 1));
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tiledEntity.addComponent(new CameraBounds(topLeft, bottomRight));
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});
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let playerEntity = this.createEntity("player");
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playerEntity.position = new es.Vector2(256, 224);
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playerEntity.position = new es.Vector2(256 / 2, 224 / 2);
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playerEntity.addComponent(new Ninja());
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let collider = playerEntity.addComponent(new CircleCollider());
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@@ -21,20 +46,39 @@ module samples {
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this.camera.entity.addComponent(new FollowCamera(playerEntity));
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this.content.loadRes("moon_png").then(moonTexture => {
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let moonEntity = this.createEntity("moon");
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moonEntity.position = new es.Vector2(412, 460);
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moonEntity.addComponent(new SpriteRenderer(moonTexture));
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moonEntity.addComponent(new ProjectileHitDetector());
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moonEntity.addComponent(new CircleCollider());
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});
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let moonTexture = RES.getRes("moon_png");
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let moonEntity = this.createEntity("moon");
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moonEntity.position = new es.Vector2(412, 460);
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moonEntity.addComponent(new SpriteRenderer(moonTexture));
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moonEntity.addComponent(new ProjectileHitDetector());
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moonEntity.addComponent(new CircleCollider());
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}
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public update(){
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super.update();
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/**
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* 创建抛射物并使其运动
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* @param position
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* @param velocity
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*/
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public createProjectiles(position: Vector2, velocity: Vector2) {
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// 创建一个实体来存放投射程序及其逻辑
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let entity = this.createEntity("projectile");
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entity.position = position;
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entity.addComponent(new ProjectileMover());
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entity.addComponent(new FireballProjectileController(velocity));
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this.findEntity("player").position.x -= es.Time.deltaTime * 10;
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this.findEntity("player").position.y -= es.Time.deltaTime * 10;
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let collider = entity.addComponent(new CircleCollider());
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Flags.setFlagExclusive(collider.collidesWithLayers, 0);
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Flags.setFlagExclusive(collider.physicsLayer, 1);
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let texture = RES.getRes("plume_png");
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let sprites = Sprite.spritesFromAtlas(texture, 16, 16);
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let animator = entity.addComponent(new SpriteAnimator());
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animator.renderLayer = 1;
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animator.addAnimation("default", new SpriteAnimation(sprites));
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animator.play("default");
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return entity;
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}
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}
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}
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