新增虚拟输入类 VirtualInput
This commit is contained in:
Vendored
+260
-139
@@ -285,7 +285,6 @@ declare module es {
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update(): void;
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setEnabled(isEnabled: boolean): this;
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setUpdateOrder(updateOrder: number): this;
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clone(): Component;
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}
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}
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declare module es {
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@@ -334,7 +333,6 @@ declare module es {
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destroy(): void;
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detachFromScene(): void;
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attachToScene(newScene: Scene): void;
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clone(position?: Vector2): Entity;
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onAddedToScene(): void;
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onRemovedFromScene(): void;
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update(): void;
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@@ -349,7 +347,6 @@ declare module es {
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removeAllComponents(): void;
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compareTo(other: Entity): number;
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toString(): string;
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protected copyFrom(entity: Entity): void;
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}
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}
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declare module es {
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@@ -691,7 +688,7 @@ declare module es {
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class SpriteAnimation {
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readonly sprites: Sprite[];
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readonly frameRate: number;
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constructor(sprites: Sprite[], frameRate: number);
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constructor(sprites: Sprite[], frameRate?: number);
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}
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}
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declare module es {
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@@ -759,7 +756,7 @@ declare module es {
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declare module es {
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class TiledMapRenderer extends RenderableComponent {
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tiledMap: TmxMap;
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physicsLayer: number;
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physicsLayer: Ref<number>;
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layerIndicesToRender: number[];
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private toContainer;
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readonly width: number;
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@@ -808,11 +805,10 @@ declare module es {
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}
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declare module es {
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abstract class Collider extends Component {
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debug: any;
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shape: Shape;
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isTrigger: boolean;
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physicsLayer: number;
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collidesWithLayers: number;
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physicsLayer: Ref<number>;
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collidesWithLayers: Ref<number>;
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shouldColliderScaleAndRotateWithTransform: boolean;
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registeredPhysicsBounds: Rectangle;
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_localOffsetLength: number;
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@@ -837,7 +833,6 @@ declare module es {
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): boolean;
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collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
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clone(): Component;
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}
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}
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declare module es {
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@@ -846,10 +841,9 @@ declare module es {
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polygonShape: egret.Shape;
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pixelShape1: egret.Shape;
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pixelShape2: egret.Shape;
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constructor();
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constructor(x?: number, y?: number, width?: number, height?: number);
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width: number;
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height: number;
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createBoxRect(x: number, y: number, width: number, height: number): BoxCollider;
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setSize(width: number, height: number): this;
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setWidth(width: number): BoxCollider;
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setHeight(height: number): void;
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@@ -1303,10 +1297,10 @@ declare module es {
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class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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static setFlagExclusive(self: number, flag: number): number;
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static setFlag(self: number, flag: number): number;
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static unsetFlag(self: number, flag: number): number;
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static invertFlags(self: number): number;
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static setFlagExclusive(self: Ref<number>, flag: number): void;
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static setFlag(self: Ref<number>, flag: number): void;
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static unsetFlag(self: Ref<number>, flag: number): void;
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static invertFlags(self: Ref<number>): void;
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}
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}
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declare module es {
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@@ -1422,12 +1416,12 @@ declare module es {
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static isLineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): boolean;
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static lineToLineIntersection(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): Vector2;
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static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
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static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
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static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
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static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
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static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean;
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static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
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static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
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static circleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
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static circleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
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static circleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
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static rectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean;
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static rectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
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static rectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
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static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
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}
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}
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@@ -1486,7 +1480,6 @@ declare module es {
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abstract collidesWithLine(start: Vector2, end: Vector2, hit: RaycastHit): boolean;
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abstract containsPoint(point: Vector2): any;
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abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
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clone(): Shape;
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}
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}
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declare module es {
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@@ -1508,7 +1501,7 @@ declare module es {
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static findPolygonCenter(points: Vector2[]): Vector2;
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static getFarthestPointInDirection(points: Vector2[], direction: Vector2): Vector2;
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static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2, distanceSquared: Ref<number>, edgeNormal: Vector2): Vector2;
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static rotatePolygonVerts(radians: number, originalPoints: Vector2[], rotatedPoints: any): void;
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static rotatePolygonVerts(radians: number, originalPoints: Vector2[], rotatedPoints: Vector2[]): void;
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recalculateBounds(collider: Collider): void;
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overlaps(other: Shape): any;
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collidesWithShape(other: Shape, result: CollisionResult): boolean;
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@@ -2051,122 +2044,6 @@ declare module es {
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update(): void;
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}
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}
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declare module es {
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class TouchState {
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x: number;
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y: number;
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touchPoint: number;
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touchDown: boolean;
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readonly position: Vector2;
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reset(): void;
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}
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class Input {
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private static _init;
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private static _previousTouchState;
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private static _resolutionOffset;
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private static _touchIndex;
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private static _gameTouchs;
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static readonly gameTouchs: TouchState[];
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private static _resolutionScale;
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static readonly resolutionScale: Vector2;
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private static _totalTouchCount;
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static readonly totalTouchCount: number;
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static readonly touchPosition: Vector2;
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static maxSupportedTouch: number;
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static readonly touchPositionDelta: Vector2;
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static initialize(): void;
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static scaledPosition(position: Vector2): Vector2;
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private static initTouchCache;
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private static touchBegin;
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private static touchMove;
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private static touchEnd;
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private static setpreviousTouchState;
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}
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}
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declare class KeyboardUtils {
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static TYPE_KEY_DOWN: number;
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static TYPE_KEY_UP: number;
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static A: string;
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static B: string;
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static C: string;
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static D: string;
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static E: string;
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static F: string;
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static G: string;
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static H: string;
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static I: string;
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static J: string;
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static K: string;
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static L: string;
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static M: string;
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static N: string;
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static O: string;
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static P: string;
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static Q: string;
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static R: string;
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static S: string;
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static T: string;
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static U: string;
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static V: string;
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static W: string;
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static X: string;
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static Y: string;
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static Z: string;
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static ESC: string;
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static F1: string;
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static F2: string;
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static F3: string;
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static F4: string;
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static F5: string;
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static F6: string;
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static F7: string;
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static F8: string;
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static F9: string;
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static F10: string;
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static F11: string;
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static F12: string;
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static NUM_1: string;
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static NUM_2: string;
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static NUM_3: string;
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static NUM_4: string;
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static NUM_5: string;
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static NUM_6: string;
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static NUM_7: string;
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static NUM_8: string;
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static NUM_9: string;
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static NUM_0: string;
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static TAB: string;
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static CTRL: string;
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static ALT: string;
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static SHIFT: string;
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static CAPS_LOCK: string;
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static ENTER: string;
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static SPACE: string;
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static BACK_SPACE: string;
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static INSERT: string;
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static DELETE: string;
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static HOME: string;
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static END: string;
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static PAGE_UP: string;
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static PAGE_DOWN: string;
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static LEFT: string;
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static RIGHT: string;
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static UP: string;
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static DOWN: string;
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static PAUSE_BREAK: string;
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static NUM_LOCK: string;
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static SCROLL_LOCK: string;
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static WINDOWS: string;
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private static keyDownDict;
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private static keyUpDict;
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static init(): void;
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static registerKey(key: string, fun: Function, thisObj: any, type?: number, ...args: any[]): void;
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static unregisterKey(key: string, type?: number): void;
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static destroy(): void;
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private static onKeyDonwHander;
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private static onKeyUpHander;
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private static keyCodeToString;
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}
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declare module es {
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class ListPool {
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private static readonly _objectQueue;
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@@ -2386,6 +2263,250 @@ declare module es {
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initialized: boolean;
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}
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}
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declare module es {
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class TouchState {
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x: number;
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y: number;
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touchPoint: number;
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touchDown: boolean;
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readonly position: Vector2;
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reset(): void;
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}
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class Input {
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private static _init;
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private static _previousTouchState;
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private static _resolutionOffset;
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private static _touchIndex;
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private static _gameTouchs;
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static readonly gameTouchs: TouchState[];
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private static _resolutionScale;
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static readonly resolutionScale: Vector2;
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private static _totalTouchCount;
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static readonly totalTouchCount: number;
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static readonly touchPosition: Vector2;
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static _virtualInputs: VirtualInput[];
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static maxSupportedTouch: number;
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static readonly touchPositionDelta: Vector2;
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static initialize(): void;
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static update(): void;
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static scaledPosition(position: Vector2): Vector2;
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static isKeyPressed(key: Keys): boolean;
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static isKeyPressedBoth(keyA: Keys, keyB: Keys): boolean;
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static isKeyDown(key: Keys): boolean;
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static isKeyDownBoth(keyA: Keys, keyB: Keys): boolean;
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static isKeyReleased(key: Keys): boolean;
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static isKeyReleasedBoth(keyA: Keys, keyB: Keys): boolean;
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private static initTouchCache;
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private static touchBegin;
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private static touchMove;
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private static touchEnd;
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private static setpreviousTouchState;
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}
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}
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import Keys = es.Keys;
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declare class KeyboardUtils {
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static currentKeys: Keys[];
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static previousKeys: Keys[];
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private static keyStatusKeys;
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static init(): void;
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static update(): void;
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static destroy(): void;
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private static onKeyDownHandler;
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private static onKeyUpHandler;
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}
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declare module es {
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enum Keys {
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none = 0,
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back = 8,
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tab = 9,
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enter = 13,
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capsLock = 20,
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escape = 27,
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space = 32,
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pageUp = 33,
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pageDown = 34,
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end = 35,
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home = 36,
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left = 37,
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up = 38,
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right = 39,
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down = 40,
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select = 41,
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print = 42,
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execute = 43,
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printScreen = 44,
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insert = 45,
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delete = 46,
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help = 47,
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d0 = 48,
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d1 = 49,
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d2 = 50,
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d3 = 51,
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d4 = 52,
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d5 = 53,
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d6 = 54,
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d7 = 55,
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d8 = 56,
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d9 = 57,
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a = 65,
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b = 66,
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c = 67,
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d = 68,
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e = 69,
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f = 70,
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g = 71,
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h = 72,
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i = 73,
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j = 74,
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k = 75,
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l = 76,
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m = 77,
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n = 78,
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o = 79,
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p = 80,
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q = 81,
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r = 82,
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s = 83,
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t = 84,
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u = 85,
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v = 86,
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w = 87,
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x = 88,
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y = 89,
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z = 90,
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leftWindows = 91,
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rightWindows = 92,
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apps = 93,
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sleep = 95,
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numPad0 = 96,
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numPad1 = 97,
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numPad2 = 98,
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numPad3 = 99,
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numPad4 = 100,
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numPad5 = 101,
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numPad6 = 102,
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numPad7 = 103,
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numPad8 = 104,
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numPad9 = 105,
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multiply = 106,
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add = 107,
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seperator = 108,
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subtract = 109,
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decimal = 110,
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divide = 111,
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f1 = 112,
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f2 = 113,
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f3 = 114,
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f4 = 115,
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f5 = 116,
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f6 = 117,
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f7 = 118,
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f8 = 119,
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f9 = 120,
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f10 = 121,
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f11 = 122,
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f12 = 123,
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f13 = 124,
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f14 = 125,
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f15 = 126,
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f16 = 127,
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f17 = 128,
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f18 = 129,
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f19 = 130,
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f20 = 131,
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f21 = 132,
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f22 = 133,
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f23 = 134,
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f24 = 135,
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numLock = 144,
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scroll = 145,
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leftShift = 160,
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rightShift = 161,
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leftControl = 162,
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rightControl = 163,
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leftAlt = 164,
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rightAlt = 165,
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browserBack = 166,
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browserForward = 167
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}
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}
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declare module es {
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enum OverlapBehavior {
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cancelOut = 0,
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takeOlder = 1,
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takeNewer = 2
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}
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abstract class VirtualInput {
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protected constructor();
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||||
deregister(): void;
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abstract update(): any;
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||||
}
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abstract class VirtualInputNode {
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||||
update(): void;
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||||
}
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||||
}
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declare module es {
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class VirtualIntegerAxis extends VirtualInput {
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nodes: VirtualAxisNode[];
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readonly value: number;
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constructor(...nodes: VirtualAxisNode[]);
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update(): void;
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addKeyboardKeys(overlapBehavior: OverlapBehavior, negative: Keys, positive: Keys): this;
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}
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abstract class VirtualAxisNode extends VirtualInputNode {
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abstract value: number;
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||||
}
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||||
}
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declare module es {
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class VirtualAxis extends VirtualInput {
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nodes: VirtualAxisNode[];
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readonly value: number;
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constructor(...nodes: VirtualAxisNode[]);
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update(): void;
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}
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class KeyboardKeys extends VirtualAxisNode {
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overlapBehavior: OverlapBehavior;
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positive: Keys;
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negative: Keys;
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_value: number;
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||||
_turned: boolean;
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constructor(overlapBehavior: OverlapBehavior, negative: Keys, positive: Keys);
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update(): void;
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readonly value: number;
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||||
}
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||||
}
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declare module es {
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class VirtualButton extends VirtualInput {
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nodes: Node[];
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bufferTime: number;
|
||||
firstRepeatTime: number;
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||||
mutiRepeatTime: number;
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isRepeating: boolean;
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||||
_bufferCounter: number;
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_repeatCounter: number;
|
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_willRepeat: boolean;
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||||
constructor(bufferTime?: number, ...nodes: Node[]);
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setRepeat(firstRepeatTime: number, mutiRepeatTime?: number): void;
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update(): void;
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||||
readonly isDown: boolean;
|
||||
readonly isPressed: boolean;
|
||||
readonly isReleased: boolean;
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||||
consumeBuffer(): void;
|
||||
addKeyboardKey(key: Keys): VirtualButton;
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||||
}
|
||||
abstract class Node extends VirtualInputNode {
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||||
abstract isDown: boolean;
|
||||
abstract isPressed: boolean;
|
||||
abstract isReleased: boolean;
|
||||
}
|
||||
class KeyboardKey extends Node {
|
||||
key: Keys;
|
||||
constructor(key: Keys);
|
||||
readonly isDown: boolean;
|
||||
readonly isPressed: boolean;
|
||||
readonly isReleased: boolean;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class AssetPacker {
|
||||
protected itemsToRaster: TextureToPack[];
|
||||
|
||||
+736
-451
File diff suppressed because it is too large
Load Diff
Vendored
+1
-1
File diff suppressed because one or more lines are too long
+3
-1
@@ -17,7 +17,7 @@
|
||||
"bin-debug/SampleHelpers/SampleScene.js",
|
||||
"bin-debug/Scenes/Ninja Adventure/ProjectileHitDetector.js",
|
||||
"bin-debug/UI/loading/LoadingView.js",
|
||||
"bin-debug/Scenes/LineCasting/LineCastingScene.js",
|
||||
"bin-debug/Scenes/Ninja Adventure/CameraBounds.js",
|
||||
"bin-debug/Fgui/loading/loadingBinder.js",
|
||||
"bin-debug/Fgui/loading/UI_View_loading.js",
|
||||
"bin-debug/Fgui/sc/scBinder.js",
|
||||
@@ -28,7 +28,9 @@
|
||||
"bin-debug/Scenes/Animated Tiles/AnimatedTilesScene.js",
|
||||
"bin-debug/Scenes/Empty Scene/BasicScene.js",
|
||||
"bin-debug/Scenes/LineCasting/LineCaster.js",
|
||||
"bin-debug/Scenes/LineCasting/LineCastingScene.js",
|
||||
"bin-debug/Main.js",
|
||||
"bin-debug/Scenes/Ninja Adventure/FireballProjectileController.js",
|
||||
"bin-debug/Scenes/Ninja Adventure/Ninja.js",
|
||||
"bin-debug/Scenes/Ninja Adventure/NinjaAdventureScene.js",
|
||||
"bin-debug/ThemeAdapter.js",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"groups": [
|
||||
{
|
||||
"keys": "bg_png,bgNorm_png,moon_png,orange_png,moonNorm_png,orangeNorm_png,orthogonal-outside_json",
|
||||
"keys": "bg_png,bgNorm_png,moon_png,orange_png,moonNorm_png,orangeNorm_png,tiledMap_json,orthogonal-outside_json,tilemap_json,plume_png",
|
||||
"name": "preload"
|
||||
},
|
||||
{
|
||||
@@ -52,11 +52,6 @@
|
||||
"type": "image",
|
||||
"name": "orangeNorm_png"
|
||||
},
|
||||
{
|
||||
"url": "preload/orthogonal-outside.json",
|
||||
"type": "json",
|
||||
"name": "orthogonal-outside_json"
|
||||
},
|
||||
{
|
||||
"url": "characters/1.png",
|
||||
"type": "image",
|
||||
@@ -101,6 +96,26 @@
|
||||
"url": "fgui/loading.zip",
|
||||
"type": "bin",
|
||||
"name": "loading"
|
||||
},
|
||||
{
|
||||
"url": "preload/caveman/tiledMap.json",
|
||||
"type": "json",
|
||||
"name": "tiledMap_json"
|
||||
},
|
||||
{
|
||||
"url": "preload/orthogonal/orthogonal-outside.json",
|
||||
"type": "json",
|
||||
"name": "orthogonal-outside_json"
|
||||
},
|
||||
{
|
||||
"url": "preload/ninja/tilemap.json",
|
||||
"type": "json",
|
||||
"name": "tilemap_json"
|
||||
},
|
||||
{
|
||||
"url": "preload/plume.png",
|
||||
"type": "image",
|
||||
"name": "plume_png"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
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{ "height":30,
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"infinite":false,
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"layers":[
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{
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"height":30,
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"id":1,
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"name":"main",
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"opacity":1,
|
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"type":"tilelayer",
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"visible":true,
|
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"width":40,
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"x":0,
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"y":0
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},
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{
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"draworder":"topdown",
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"id":2,
|
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"name":"objects",
|
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"objects":[
|
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{
|
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"height":14.8796,
|
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"id":6,
|
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"name":"spawn",
|
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"rotation":0,
|
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"type":"",
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"visible":true,
|
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"width":14.8796,
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"x":48.4346,
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"y":240.503
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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}],
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"nextlayerid":3,
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"nextobjectid":7,
|
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"orientation":"orthogonal",
|
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"renderorder":"right-down",
|
||||
"tiledversion":"1.2.1",
|
||||
"tileheight":16,
|
||||
"tilesets":[
|
||||
{
|
||||
"columns":2,
|
||||
"firstgid":1,
|
||||
"image":"tileset.png",
|
||||
"imageheight":32,
|
||||
"imagewidth":32,
|
||||
"margin":0,
|
||||
"name":"tileset",
|
||||
"spacing":0,
|
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"tilecount":4,
|
||||
"tileheight":16,
|
||||
"tiles":[
|
||||
{
|
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"id":0,
|
||||
"objectgroup":
|
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{
|
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"draworder":"index",
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"name":"",
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"objects":[
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{
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"height":16,
|
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"id":1,
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"name":"",
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||||
"rotation":0,
|
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"type":"",
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"visible":true,
|
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"width":16,
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"x":0,
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"y":0
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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}
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},
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{
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"id":2,
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"objectgroup":
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||||
{
|
||||
"draworder":"index",
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||||
"name":"",
|
||||
"objects":[
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{
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"height":3,
|
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"id":1,
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"name":"",
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"rotation":0,
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"type":"",
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"visible":true,
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"width":16,
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"x":0,
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"y":0
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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},
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"properties":[
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{
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"name":"filewtf",
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"type":"file",
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||||
"value":""
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},
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||||
{
|
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"name":"floaty",
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"type":"float",
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"value":0
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},
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{
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"name":"inty",
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"type":"int",
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"value":0
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},
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{
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"name":"nez:isOneWayPlatform",
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"type":"bool",
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"value":true
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||||
},
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||||
{
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"name":"poop",
|
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"type":"color",
|
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"value":""
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}]
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},
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{
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"id":3,
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"objectgroup":
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{
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"draworder":"index",
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"name":"",
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"objects":[
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{
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"height":0,
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"id":1,
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"name":"",
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"polygon":[
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{
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"x":0,
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"y":0
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},
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{
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"x":0,
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"y":16
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},
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{
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"x":16,
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"y":16
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}],
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"rotation":0,
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"type":"",
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"visible":true,
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"width":0,
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"x":0,
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"y":0
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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},
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"properties":[
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{
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||||
"name":"nez:isSlope",
|
||||
"type":"bool",
|
||||
"value":true
|
||||
},
|
||||
{
|
||||
"name":"nez:slopeTopLeft",
|
||||
"type":"int",
|
||||
"value":0
|
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},
|
||||
{
|
||||
"name":"nez:slopeTopRight",
|
||||
"type":"int",
|
||||
"value":15
|
||||
}]
|
||||
}],
|
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"tilewidth":16
|
||||
}],
|
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"tilewidth":16,
|
||||
"type":"map",
|
||||
"version":1.2,
|
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"width":40
|
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}
|
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Binary file not shown.
|
After Width: | Height: | Size: 1.0 KiB |
File diff suppressed because one or more lines are too long
Binary file not shown.
|
After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -38,22 +38,6 @@ module samples {
|
||||
displayContainer.addChild(this._lineShape);
|
||||
}
|
||||
|
||||
public onAddedToEntity(): void {
|
||||
KeyboardUtils.registerKey(KeyboardUtils.SPACE, this.spaceDown, this, KeyboardUtils.TYPE_KEY_DOWN);
|
||||
}
|
||||
|
||||
public onRemovedFromEntity(): void {
|
||||
KeyboardUtils.unregisterKey(KeyboardUtils.SPACE, KeyboardUtils.TYPE_KEY_DOWN);
|
||||
}
|
||||
|
||||
private spaceDown(){
|
||||
let hit = Physics.linecast(this._lastPosition, this.transform.position);
|
||||
if (hit.collider){
|
||||
this._collisionPosition = hit.point;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public render(camera: es.Camera): any {
|
||||
this._pixelShape1.graphics.clear();
|
||||
this._pixelShape1.graphics.beginFill(0xffff00);
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
module samples {
|
||||
import Component = es.Component;
|
||||
import Vector2 = es.Vector2;
|
||||
|
||||
export class CameraBounds extends Component {
|
||||
public min: Vector2;
|
||||
public max: Vector2;
|
||||
|
||||
constructor(min: Vector2 = Vector2.zero, max: Vector2 = Vector2.zero){
|
||||
super();
|
||||
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
this.setUpdateOrder(Number.MAX_VALUE);
|
||||
}
|
||||
|
||||
public onAddedToEntity(): void {
|
||||
this.entity.updateOrder = Number.MAX_VALUE;
|
||||
}
|
||||
|
||||
public update(): void {
|
||||
let cameraBounds = this.entity.scene.camera.bounds;
|
||||
|
||||
if (cameraBounds.top < this.min.y)
|
||||
this.entity.scene.camera.position.add(new Vector2(0, this.min.y - cameraBounds.top));
|
||||
|
||||
if (cameraBounds.left < this.min.x)
|
||||
this.entity.scene.camera.position.add(new Vector2(this.min.x - cameraBounds.left, 0));
|
||||
|
||||
if (cameraBounds.bottom > this.max.y)
|
||||
this.entity.scene.camera.position.add(new Vector2(0, this.max.y - cameraBounds.bottom));
|
||||
|
||||
if (cameraBounds.right > this.max.x)
|
||||
this.entity.scene.camera.position.add(new Vector2(this.max.x - cameraBounds.right, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
module samples {
|
||||
import Component = es.Component;
|
||||
import Vector2 = es.Vector2;
|
||||
import ProjectileMover = es.ProjectileMover;
|
||||
import Time = es.Time;
|
||||
|
||||
/**
|
||||
* 移动一个投射器并在它击中任何东西时摧毁它
|
||||
*/
|
||||
export class FireballProjectileController extends Component {
|
||||
public velocity: Vector2;
|
||||
public _mover: ProjectileMover;
|
||||
|
||||
constructor(velocity: Vector2){
|
||||
super();
|
||||
this.velocity = velocity;
|
||||
}
|
||||
|
||||
public onAddedToEntity(): void {
|
||||
this._mover = this.entity.getComponent<ProjectileMover>(ProjectileMover);
|
||||
}
|
||||
|
||||
public update(): void {
|
||||
if (this._mover.move(Vector2.multiply(this.velocity, new Vector2(Time.deltaTime))))
|
||||
this.entity.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +1,145 @@
|
||||
module samples {
|
||||
import SpriteAnimator = es.SpriteAnimator;
|
||||
import Mover = es.Mover;
|
||||
import VirtualButton = es.VirtualButton;
|
||||
import VirtualIntegerAxis = es.VirtualIntegerAxis;
|
||||
import KeyboardKey = es.KeyboardKey;
|
||||
import KeyboardKeys = es.KeyboardKeys;
|
||||
import OverlapBehavior = es.OverlapBehavior;
|
||||
import Vector2 = es.Vector2;
|
||||
import Time = es.Time;
|
||||
import Keys = es.Keys;
|
||||
import CollisionResult = es.CollisionResult;
|
||||
import SubpixelVector2 = es.SubpixelVector2;
|
||||
import ITriggerListener = es.ITriggerListener;
|
||||
|
||||
export class Ninja extends es.Component {
|
||||
export class Ninja extends es.Component implements ITriggerListener{
|
||||
public _animator: SpriteAnimator;
|
||||
|
||||
public _subpixelV2: SubpixelVector2 = new SubpixelVector2();
|
||||
public _mover: Mover;
|
||||
public _moveSpeed = 100;
|
||||
public _projectileVelocity: Vector2 = new Vector2(175);
|
||||
|
||||
public _fireInput: VirtualButton;
|
||||
public _xAxisInput: VirtualIntegerAxis;
|
||||
public _yAxisInput: VirtualIntegerAxis;
|
||||
|
||||
public onAddedToEntity(): void {
|
||||
let characterPng = RandomUtils.randint(1, 6);
|
||||
this.entity.scene.content.loadRes(`${characterPng}_png`).then(texture => {
|
||||
let sprites = es.Sprite.spritesFromAtlas(texture, 16, 16);
|
||||
let texture = RES.getRes(`${characterPng}_png`);
|
||||
let sprites = es.Sprite.spritesFromAtlas(texture, 16, 16);
|
||||
|
||||
this._mover = this.entity.addComponent(new Mover());
|
||||
this._animator = this.entity.addComponent(new SpriteAnimator());
|
||||
this._mover = this.entity.addComponent(new Mover());
|
||||
this._animator = this.entity.addComponent(new SpriteAnimator());
|
||||
|
||||
this._animator.addAnimation("walkLeft", new es.SpriteAnimation([
|
||||
sprites[2],
|
||||
sprites[6],
|
||||
sprites[10],
|
||||
sprites[14]
|
||||
], 4));
|
||||
this._animator.addAnimation("walkLeft", new es.SpriteAnimation([
|
||||
sprites[2],
|
||||
sprites[6],
|
||||
sprites[10],
|
||||
sprites[14]
|
||||
], 4));
|
||||
|
||||
this._animator.addAnimation("walkRight", new es.SpriteAnimation([
|
||||
sprites[3],
|
||||
sprites[7],
|
||||
sprites[11],
|
||||
sprites[15]
|
||||
], 4));
|
||||
this._animator.addAnimation("walkRight", new es.SpriteAnimation([
|
||||
sprites[3],
|
||||
sprites[7],
|
||||
sprites[11],
|
||||
sprites[15]
|
||||
], 4));
|
||||
|
||||
this._animator.addAnimation("walkDown", new es.SpriteAnimation([
|
||||
sprites[0],
|
||||
sprites[4],
|
||||
sprites[8],
|
||||
sprites[12]
|
||||
], 4));
|
||||
this._animator.addAnimation("walkDown", new es.SpriteAnimation([
|
||||
sprites[0],
|
||||
sprites[4],
|
||||
sprites[8],
|
||||
sprites[12]
|
||||
], 4));
|
||||
|
||||
this._animator.addAnimation("walkUp", new es.SpriteAnimation([
|
||||
sprites[1],
|
||||
sprites[5],
|
||||
sprites[9],
|
||||
sprites[13]
|
||||
], 4));
|
||||
this._animator.addAnimation("walkUp", new es.SpriteAnimation([
|
||||
sprites[1],
|
||||
sprites[5],
|
||||
sprites[9],
|
||||
sprites[13]
|
||||
], 4));
|
||||
|
||||
this._animator.play("walkDown");
|
||||
});
|
||||
this.setupInput();
|
||||
}
|
||||
|
||||
public onRemovedFromEntity(): void {
|
||||
this._fireInput.deregister();
|
||||
}
|
||||
|
||||
public setupInput(){
|
||||
// 设置输入射击一个火球。我们允许在键盘z上使用
|
||||
this._fireInput = new VirtualButton();
|
||||
this._fireInput.nodes.push(new KeyboardKey(Keys.z));
|
||||
|
||||
this._xAxisInput = new VirtualIntegerAxis();
|
||||
this._xAxisInput.nodes.push(new KeyboardKeys(OverlapBehavior.takeNewer, Keys.left, Keys.right));
|
||||
|
||||
this._yAxisInput = new VirtualIntegerAxis();
|
||||
this._yAxisInput.nodes.push(new KeyboardKeys(OverlapBehavior.takeNewer, Keys.up, Keys.down));
|
||||
}
|
||||
|
||||
public update(): void {
|
||||
let moveDir = new Vector2(this._xAxisInput.value, this._yAxisInput.value);
|
||||
let animation = "walkDown";
|
||||
|
||||
if (moveDir.x < 0)
|
||||
animation = "walkLeft";
|
||||
else if(moveDir.x > 0)
|
||||
animation = "walkRight";
|
||||
|
||||
if (moveDir.y < 0)
|
||||
animation = "walkUp";
|
||||
else if(moveDir.y > 0)
|
||||
animation = "walkDown";
|
||||
|
||||
if (!moveDir.equals(Vector2.zero)){
|
||||
if (!this._animator.isAnimationActive(animation))
|
||||
this._animator.play(animation);
|
||||
else
|
||||
this._animator.unPause();
|
||||
|
||||
let movement = Vector2.multiply(moveDir, new Vector2(this._moveSpeed * Time.deltaTime));
|
||||
let res: CollisionResult = new CollisionResult();
|
||||
this._mover.calculateMovement(movement, res);
|
||||
this._subpixelV2.update(movement);
|
||||
this._mover.applyMovement(movement);
|
||||
}else{
|
||||
this._animator.pause();
|
||||
}
|
||||
|
||||
if (this._fireInput.isPressed){
|
||||
let dir = Vector2.zero;
|
||||
switch (this._animator.currentAnimationName) {
|
||||
case "walkUp":
|
||||
dir.y = -1;
|
||||
break;
|
||||
case "walkDown":
|
||||
dir.y = 1;
|
||||
break;
|
||||
case "walkRight":
|
||||
dir.x = 1;
|
||||
break;
|
||||
case "walkLeft":
|
||||
dir.x = -1;
|
||||
break;
|
||||
default:
|
||||
dir = new Vector2(1, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
let ninjaScene = this.entity.scene as NinjaAdventureScene;
|
||||
ninjaScene.createProjectiles(this.entity.transform.position, Vector2.multiply(this._projectileVelocity, dir));
|
||||
}
|
||||
}
|
||||
|
||||
public onTriggerEnter(other: es.Collider, local: es.Collider): any {
|
||||
console.log(`triggerEnter: ${other.entity.name}`);
|
||||
}
|
||||
|
||||
public onTriggerExit(other: es.Collider, local: es.Collider): any {
|
||||
console.log(`triggerExit: ${other.entity.name}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,13 +4,38 @@ module samples {
|
||||
import SpriteRenderer = es.SpriteRenderer;
|
||||
import ProjectileHitDetector = es.ProjectileHitDetector;
|
||||
import FollowCamera = es.FollowCamera;
|
||||
import TiledMapLoader = es.TiledMapLoader;
|
||||
import TiledMapRenderer = es.TiledMapRenderer;
|
||||
import Vector2 = es.Vector2;
|
||||
import ProjectileMover = es.ProjectileMover;
|
||||
import Sprite = es.Sprite;
|
||||
import SpriteAnimator = es.SpriteAnimator;
|
||||
import SpriteAnimation = es.SpriteAnimation;
|
||||
|
||||
export class NinjaAdventureScene extends SampleScene {
|
||||
public async onStart() {
|
||||
super.onStart();
|
||||
|
||||
let tiledEntity = this.createEntity("tiled-map-entity");
|
||||
TiledMapLoader.loadTmxMap(new es.TmxMap(), "tilemap_json").then(map => {
|
||||
let tiledMapRenderer = tiledEntity.addComponent(new TiledMapRenderer(map, "collision"));
|
||||
tiledMapRenderer.setLayersToRender("tiles", "terrain", "details");
|
||||
|
||||
tiledMapRenderer.renderLayer = 10;
|
||||
|
||||
let tiledMapDetailsComp = tiledEntity.addComponent(new TiledMapRenderer(map));
|
||||
tiledMapRenderer.setLayerToRender("above-details");
|
||||
tiledMapRenderer.renderLayer = -1;
|
||||
|
||||
let topLeft = new Vector2(map.tileWidth, map.tileWidth);
|
||||
let bottomRight = new Vector2(map.tileWidth * (map.width - 1),
|
||||
map.tileWidth * (map.height - 1));
|
||||
tiledEntity.addComponent(new CameraBounds(topLeft, bottomRight));
|
||||
});
|
||||
|
||||
|
||||
let playerEntity = this.createEntity("player");
|
||||
playerEntity.position = new es.Vector2(256, 224);
|
||||
playerEntity.position = new es.Vector2(256 / 2, 224 / 2);
|
||||
playerEntity.addComponent(new Ninja());
|
||||
let collider = playerEntity.addComponent(new CircleCollider());
|
||||
|
||||
@@ -21,20 +46,39 @@ module samples {
|
||||
|
||||
this.camera.entity.addComponent(new FollowCamera(playerEntity));
|
||||
|
||||
this.content.loadRes("moon_png").then(moonTexture => {
|
||||
let moonEntity = this.createEntity("moon");
|
||||
moonEntity.position = new es.Vector2(412, 460);
|
||||
moonEntity.addComponent(new SpriteRenderer(moonTexture));
|
||||
moonEntity.addComponent(new ProjectileHitDetector());
|
||||
moonEntity.addComponent(new CircleCollider());
|
||||
});
|
||||
let moonTexture = RES.getRes("moon_png");
|
||||
let moonEntity = this.createEntity("moon");
|
||||
moonEntity.position = new es.Vector2(412, 460);
|
||||
moonEntity.addComponent(new SpriteRenderer(moonTexture));
|
||||
moonEntity.addComponent(new ProjectileHitDetector());
|
||||
moonEntity.addComponent(new CircleCollider());
|
||||
}
|
||||
|
||||
public update(){
|
||||
super.update();
|
||||
/**
|
||||
* 创建抛射物并使其运动
|
||||
* @param position
|
||||
* @param velocity
|
||||
*/
|
||||
public createProjectiles(position: Vector2, velocity: Vector2) {
|
||||
// 创建一个实体来存放投射程序及其逻辑
|
||||
let entity = this.createEntity("projectile");
|
||||
entity.position = position;
|
||||
entity.addComponent(new ProjectileMover());
|
||||
entity.addComponent(new FireballProjectileController(velocity));
|
||||
|
||||
this.findEntity("player").position.x -= es.Time.deltaTime * 10;
|
||||
this.findEntity("player").position.y -= es.Time.deltaTime * 10;
|
||||
let collider = entity.addComponent(new CircleCollider());
|
||||
Flags.setFlagExclusive(collider.collidesWithLayers, 0);
|
||||
Flags.setFlagExclusive(collider.physicsLayer, 1);
|
||||
|
||||
let texture = RES.getRes("plume_png");
|
||||
let sprites = Sprite.spritesFromAtlas(texture, 16, 16);
|
||||
let animator = entity.addComponent(new SpriteAnimator());
|
||||
animator.renderLayer = 1;
|
||||
|
||||
animator.addAnimation("default", new SpriteAnimation(sprites));
|
||||
animator.play("default");
|
||||
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user