新增tiledspriterenderer
This commit is contained in:
9
demo/libs/framework/framework.d.ts
vendored
9
demo/libs/framework/framework.d.ts
vendored
@@ -326,8 +326,8 @@ declare class SpriteAnimation {
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}
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}
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declare class SpriteRenderer extends RenderableComponent {
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declare class SpriteRenderer extends RenderableComponent {
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private _origin;
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private _origin;
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private _bitmap;
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private _sprite;
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private _sprite;
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protected bitmap: egret.Bitmap;
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origin: Vector2;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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setOrigin(origin: Vector2): this;
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sprite: Sprite;
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sprite: Sprite;
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@@ -371,6 +371,13 @@ declare enum State {
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paused = 2,
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paused = 2,
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completed = 3
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completed = 3
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}
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}
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declare class TiledSpriteRenderer extends SpriteRenderer {
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protected sourceRect: Rectangle;
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scrollX: number;
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scrollY: number;
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constructor(sprite: Sprite);
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render(camera: Camera): void;
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}
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interface ITriggerListener {
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interface ITriggerListener {
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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@@ -1609,8 +1609,8 @@ var SpriteRenderer = (function (_super) {
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this._sprite = sprite;
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this._sprite = sprite;
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if (this._sprite)
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if (this._sprite)
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this._origin = this._sprite.origin;
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this._origin = this._sprite.origin;
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this._bitmap = new egret.Bitmap(sprite.texture2D);
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this.bitmap = new egret.Bitmap(sprite.texture2D);
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this.addChild(this._bitmap);
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this.addChild(this.bitmap);
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return this;
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return this;
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};
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};
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SpriteRenderer.prototype.setColor = function (color) {
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SpriteRenderer.prototype.setColor = function (color) {
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@@ -1738,6 +1738,46 @@ var State;
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State[State["paused"] = 2] = "paused";
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State[State["paused"] = 2] = "paused";
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State[State["completed"] = 3] = "completed";
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State[State["completed"] = 3] = "completed";
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})(State || (State = {}));
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})(State || (State = {}));
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var TiledSpriteRenderer = (function (_super) {
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__extends(TiledSpriteRenderer, _super);
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function TiledSpriteRenderer(sprite) {
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var _this = _super.call(this) || this;
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_this.setSprite(sprite);
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_this.sourceRect = sprite.sourceRect;
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return _this;
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}
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Object.defineProperty(TiledSpriteRenderer.prototype, "scrollX", {
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get: function () {
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return this.sourceRect.x;
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},
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set: function (value) {
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this.sourceRect.x = value;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(TiledSpriteRenderer.prototype, "scrollY", {
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get: function () {
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return this.sourceRect.y;
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},
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set: function (value) {
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this.sourceRect.y = value;
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},
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enumerable: true,
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configurable: true
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});
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TiledSpriteRenderer.prototype.render = function (camera) {
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if (!this.sprite)
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return;
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_super.prototype.render.call(this, camera);
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var renderTexture = new egret.RenderTexture();
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var targetTexture = new egret.Bitmap(this.sprite.texture2D);
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var clipBounds = new egret.Rectangle(this.sourceRect.x, this.sourceRect.y, this.sourceRect.width, this.sourceRect.height);
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renderTexture.drawToTexture(targetTexture, clipBounds);
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this.bitmap.texture = renderTexture;
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};
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return TiledSpriteRenderer;
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}(SpriteRenderer));
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var Mover = (function (_super) {
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var Mover = (function (_super) {
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__extends(Mover, _super);
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__extends(Mover, _super);
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function Mover() {
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function Mover() {
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
9
source/bin/framework.d.ts
vendored
9
source/bin/framework.d.ts
vendored
@@ -326,8 +326,8 @@ declare class SpriteAnimation {
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}
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}
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declare class SpriteRenderer extends RenderableComponent {
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declare class SpriteRenderer extends RenderableComponent {
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private _origin;
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private _origin;
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private _bitmap;
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private _sprite;
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private _sprite;
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protected bitmap: egret.Bitmap;
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origin: Vector2;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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setOrigin(origin: Vector2): this;
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sprite: Sprite;
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sprite: Sprite;
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@@ -371,6 +371,13 @@ declare enum State {
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paused = 2,
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paused = 2,
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completed = 3
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completed = 3
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}
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}
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declare class TiledSpriteRenderer extends SpriteRenderer {
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protected sourceRect: Rectangle;
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scrollX: number;
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scrollY: number;
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constructor(sprite: Sprite);
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render(camera: Camera): void;
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}
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interface ITriggerListener {
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interface ITriggerListener {
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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@@ -1609,8 +1609,8 @@ var SpriteRenderer = (function (_super) {
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this._sprite = sprite;
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this._sprite = sprite;
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if (this._sprite)
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if (this._sprite)
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this._origin = this._sprite.origin;
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this._origin = this._sprite.origin;
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this._bitmap = new egret.Bitmap(sprite.texture2D);
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this.bitmap = new egret.Bitmap(sprite.texture2D);
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this.addChild(this._bitmap);
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this.addChild(this.bitmap);
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return this;
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return this;
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};
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};
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SpriteRenderer.prototype.setColor = function (color) {
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SpriteRenderer.prototype.setColor = function (color) {
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@@ -1738,6 +1738,46 @@ var State;
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State[State["paused"] = 2] = "paused";
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State[State["paused"] = 2] = "paused";
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State[State["completed"] = 3] = "completed";
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State[State["completed"] = 3] = "completed";
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})(State || (State = {}));
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})(State || (State = {}));
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var TiledSpriteRenderer = (function (_super) {
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__extends(TiledSpriteRenderer, _super);
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function TiledSpriteRenderer(sprite) {
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var _this = _super.call(this) || this;
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_this.setSprite(sprite);
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_this.sourceRect = sprite.sourceRect;
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return _this;
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}
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Object.defineProperty(TiledSpriteRenderer.prototype, "scrollX", {
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get: function () {
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return this.sourceRect.x;
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},
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set: function (value) {
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this.sourceRect.x = value;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(TiledSpriteRenderer.prototype, "scrollY", {
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get: function () {
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return this.sourceRect.y;
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},
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set: function (value) {
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this.sourceRect.y = value;
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},
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enumerable: true,
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configurable: true
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});
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TiledSpriteRenderer.prototype.render = function (camera) {
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if (!this.sprite)
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return;
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_super.prototype.render.call(this, camera);
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var renderTexture = new egret.RenderTexture();
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var targetTexture = new egret.Bitmap(this.sprite.texture2D);
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var clipBounds = new egret.Rectangle(this.sourceRect.x, this.sourceRect.y, this.sourceRect.width, this.sourceRect.height);
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renderTexture.drawToTexture(targetTexture, clipBounds);
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this.bitmap.texture = renderTexture;
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};
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return TiledSpriteRenderer;
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}(SpriteRenderer));
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var Mover = (function (_super) {
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var Mover = (function (_super) {
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__extends(Mover, _super);
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__extends(Mover, _super);
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function Mover() {
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function Mover() {
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -1,7 +1,7 @@
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class SpriteRenderer extends RenderableComponent {
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class SpriteRenderer extends RenderableComponent {
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private _origin: Vector2;
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private _origin: Vector2;
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private _bitmap: egret.Bitmap;
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private _sprite: Sprite;
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private _sprite: Sprite;
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protected bitmap: egret.Bitmap;
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public get origin(){
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public get origin(){
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return this._origin;
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return this._origin;
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@@ -28,8 +28,8 @@ class SpriteRenderer extends RenderableComponent {
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this.removeChildren();
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this.removeChildren();
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this._sprite = sprite;
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this._sprite = sprite;
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if (this._sprite) this._origin = this._sprite.origin;
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if (this._sprite) this._origin = this._sprite.origin;
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this._bitmap = new egret.Bitmap(sprite.texture2D);
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this.bitmap = new egret.Bitmap(sprite.texture2D);
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this.addChild(this._bitmap);
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this.addChild(this.bitmap);
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return this;
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return this;
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}
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}
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36
source/src/ECS/Components/TiledSpriteRenderer.ts
Normal file
36
source/src/ECS/Components/TiledSpriteRenderer.ts
Normal file
@@ -0,0 +1,36 @@
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class TiledSpriteRenderer extends SpriteRenderer {
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protected sourceRect: Rectangle;
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public get scrollX(){
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return this.sourceRect.x;
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}
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public set scrollX(value: number){
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this.sourceRect.x = value;
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}
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public get scrollY(){
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return this.sourceRect.y;
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}
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public set scrollY(value: number){
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this.sourceRect.y = value;
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}
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constructor(sprite: Sprite){
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super();
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this.setSprite(sprite);
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this.sourceRect = sprite.sourceRect;
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}
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public render(camera: Camera){
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if (!this.sprite)
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return;
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super.render(camera);
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let renderTexture = new egret.RenderTexture();
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let targetTexture = new egret.Bitmap(this.sprite.texture2D);
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let clipBounds = new egret.Rectangle(this.sourceRect.x, this.sourceRect.y, this.sourceRect.width, this.sourceRect.height);
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renderTexture.drawToTexture(targetTexture, clipBounds);
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this.bitmap.texture = renderTexture;
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}
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}
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