修复physics register失效问题
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@@ -17,7 +17,7 @@ class SpawnComponent extends Component implements ITriggerListener {
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public update() {
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// console.log("update");
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this.entity.getComponent<Mover>(Mover).move(new Vector2(1, 0));
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this.entity.getComponent<Mover>(Mover).move(new Vector2(0, 0));
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}
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public onTriggerEnter(other: Collider, local: Collider){
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