修复physics register失效问题
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@@ -105,11 +105,11 @@ class Main extends eui.UILayer {
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new Vector2(0, 10),
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new Vector2(0, 0)]));
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new BoxCollider());
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player.addComponent(new BoxCollider()).setSize(100, 100);
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player.addComponent(new Mover());
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let player2 = scene.createEntity("player2");
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player2.addComponent(new BoxCollider());
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player2.addComponent(new BoxCollider()).setSize(100, 100);
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// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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// console.log("update emitter");
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@@ -17,7 +17,7 @@ class SpawnComponent extends Component implements ITriggerListener {
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public update() {
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// console.log("update");
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this.entity.getComponent<Mover>(Mover).move(new Vector2(1, 0));
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this.entity.getComponent<Mover>(Mover).move(new Vector2(0, 0));
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}
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public onTriggerEnter(other: Collider, local: Collider){
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